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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Garen OriginalCentered
Garen
Garen (Universe)Garen (Universe)
Garen (League of Legends)Garen (League of Legends)
Garen (Esports)Garen (Esports)
Garen (Teamfight Tactics)Garen (Teamfight Tactics)
Garen (Legends of Runeterra)Garen (Legends of Runeterra)
Garen (Wild Rift)Garen (Wild Rift)
Garen (Development)Garen (Development)
Garen (Trivia)Garen (Trivia)

Garen is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Perseverance

Garen Perseverance WR

Innate: Garen Health regeneration icon regenerates Champions killed with Comeuppance (R)1.3% − 5.5% (based on level) missing health every second.

Regeneration will pause for 5 seconds if Garen takes damage from enemy Champion icon champions, epic Monster icon monsters, or enemy Turret icon turrets, or if he is hit by an enemy ability or affected by an enemy summoner spell, refreshing on subsequent hits.

Info
  • Perseverance does not go on nor refresh the cooldown from damage which was fully prevented by a Hybrid resistances icon shield or Cosmic Radiance invulnerability.

Decisive Strike

Garen Decisive Strike WR

Active: Garen Remove Scurvy cleanses from all Slow icon slows and gains Movement speed icon Champions killed 5s before or after using Chronobreak (R)35% bonus movement speed for 3 seconds. He also inheritempowers his next basic attack within a duration to have an Blitzcrank Power Fist old uncancellable windup, Bear Stance lunge at the target, deal Champions killed from outside standard Attack rangebonus physical damage, and Silence icon WR silence them for 1.5 seconds.

Bonus Physical Damage:
40 / 80 / 120 / 160 Champions stunned with Pyromania (P)(+ 40% AD)
Duration:
2 / 2.5 / 3 / 3.5 seconds

Decisive Strike Bladework resets Garen's basic attack timer.

Info
  • The attack will still complete and hit the target even if they become Playful untargetable during the attack's windup.
  • Decisive Strike will not prevent future slows (e.g. persistent slows like Mega Adhesive Mega Adhesive).

PENDING FOR TEST: Spell Shield Spell shield will only negate the Silence icon WR silence.

Courage

Garen Courage WR

Active: Garen gains 70 / 30% (based on seconds) incoming damage reduction for 4 seconds. He also gains Tenacity icon 60% tenacity for 1 second.

Info
  • The tenacity Additive stacking icon stacks additively with the tenacity reduction from Brittle icon Brittle, but multiplicatively with other sources.

Judgment

Garen Judgment WR

Active: Garen rapidly spins his sword around, dealing Champions killed from outside standard Attack rangephysical damage to nearby enemies every 0.375 seconds over 3 seconds, and becoming Lockout icon 2 unable to basic attack. This will Critical strike icon critically strike enemies hit at the edge.

Physical Damage Per Tick:
12 / 16 / 20 / 24 Champions stunned with Pyromania (P)(+ 35 / 40 / 45 / 50% AD)
Total Physical Damage:
96 / 128 / 160 / 192 Champions stunned with Pyromania (P)(+ 280 / 320 / 360 / 400% AD)
Critical Damage:
135 / 140 / 145 / 150%
Garen Judgment 2 WR

Recast: Judgment can be recast after 1 second to end early, and does so automatically after the duration.

Judgment deals 60 / 80 / 100% (based on level) damage against Monster icon monsters.

Info
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse Force Pulse passive.
    • Deactivating the ability manually does not.

Demacian Justice

Garen Demacian Justice WR

Active: Garen calls upon the might of DEMACIA onto the target enemy Champion icon champion, dealing Skillshots dodged with Void Surge (Q) true damage as well as True Sight icon revealing them for 1 second at the start of the cast time. Surrounding enemies are dealt 50% damage.

True Damage:
150 / 250 / 350 Champions killed with Comeuppance (R)(+ 15% (+ 12% Champions stunned with Pyromania (P)per 100 bonus AD) target's missing health)
Reduced Damage:
75 / 125 / 175 Champions killed with Comeuppance (R)(+ 7.5% (+ 6% Champions stunned with Pyromania (P)per 100 bonus AD) target's missing health)

Demacian Justice deals a maximum 600 damage against Monster icon epic monsters.

▶️  "Justice!"

Info
  • If the target becomes Playful untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will incur a 5 second cooldown.

Patch history[]

For the expanded patch notes, see here.
V5.2
  • Stats
    • Base health reduced from 650 to 630.
  • Perseverance Perseverance
    • Health regeneration reduced from Champions killed with Comeuppance (R)2.2% − 5% (based on level) missing health to Damage mitigated by Master-At-Arms (R)1.3% − 5.5% (based on level).
  • Decisive Strike Decisive Strike
    • Cooldown changed from 8 seconds at all ranks to 9 / 8.5 / 8 / 7.5.
    • Duration changed from 3 seconds at all ranks to 2 / 2.5 / 3 / 3.5.
  • Courage Courage
    • Damage reduction reduced from 80 / 30% (based on seconds) to 70 / 30% (based on seconds).
V5.1b
  • Perseverance Perseverance
    • Health regeneration increased from Champions killed with Comeuppance (R)1.2% − 4% (based on level) Health icon missing health to Damage mitigated by Master-At-Arms (R)2.2% − 5% (based on level).
  • Courage Courage
    • Duration changed from 2 / 3 / 4 / 5 seconds to 4 at all ranks.
    • Incoming damage reduction for the first 1 second increased from 70% to 80%.
  • Judgment Judgment
    • AD ratio increased from Champions stunned with Pyromania (P)30 / 35 / 40 / 45% AD to inherit35 / 40 / 45 / 50%.
V5.0a
  • Decisive Strike Decisive Strike
    • Base damage increased from 30 / 70 / 110 / 150 to 40 / 80 / 120 / 160.
  • Judgment Judgment
    • Base damage increased from 11 / 14 / 17 / 20 to 12 / 16 / 20 / 24.
V4.4d - January 4 Hotfix
  • Demacian Justice Demacian Justice
    • New effect: If during the cast time that the target becomes untargetable or exits range, the ability incurs 5 second cooldown.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V4.1
  • Decisive Strike Decisive Strike
    • Bonus movement speed increased from 30% to 35%.
  • Courage Courage
    • Initial damage reduction increased from 60% to 70%.
V3.5b
  • Judgment Judgment
    • Base damage increased from 9 / 12 / 15 / 18 to 11 / 14 / 17 / 20.
    • Critical strike damage increased from 125 / 130 / 135 / 140% to 135 / 140 / 145 / 150%.
V3.3
V3.1
  • Judgment Judgment
    • Base damage reduced from 11 / 14 / 17 / 20 to 9 / 12 / 15 / 18.
  • Demacian Justice Demacian Justice
    • Base damage reduced from 150 / 275 / 400 to 150 / 250 / 350.
    • AD health ratio increased from Champions killed with Comeuppance (R)8% target's missing health Champions stunned with Pyromania (P)per 100 bonus AD to inherit12%.
V2.3b
  • Judgment Judgment
    • Base damage reduced from 15 / 20 / 25 / 30 to 11 / 14 / 17 / 20.
    • AD ratio increased from Champions stunned with Pyromania (P)25 / 30 / 35 / 40% AD to inherit30 / 35 / 40 / 45%.
  • Demacian Justice Demacian Justice
    • Base damage increased from 150 / 300 / 450 to 150 / 275 / 400.
    • Health ratio reduced from Champions killed with Comeuppance (R)20 / 25 / 30% target's missing health to inherit15 / 20 / 25%.
    • New Effect: Health ratio now scales with inherit8% Champions stunned with Pyromania (P)per 100 bonus AD.
    • New Effect: Damage is now capped at 600 against epic monsters.
V2.3
  • Stats
    • Health growth reduced from 135 to 125.
    • Armor growth reduced from 6.4 to 5.8.
  • Demacian Justice Demacian Justice
    • Cooldown increased from 65 / 60 / 55 seconds to 80 / 70 / 60.
Regional Closed Beta
  • Stats
    • Base armor increased from 40 to 45.
    • Armor growth increased from 5.1 to 6.4.
    • Magic resistance growth from 1.6 increased to 2.6.
    • Health growth increased from 125 to 135.
  • Judgment Judgment
    • Critical strike damage increased from 120% at all ranks to 125 / 130 / 135 / 140%.
    • Damage against minions reduced from 100% at all levels to 60 / 80 / 100% (based on level).

See also[]

References[]

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