Image
Garen
Garen is a champion in Wild Rift.[1]
Abilities[]
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base health reduced from 650 to 630.
- Health regeneration reduced from 2.2% − 5% (based on level) missing health to 1.3% − 5.5% (based on level).
- Cooldown changed from 8 seconds at all ranks to 9 / 8.5 / 8 / 7.5.
- Duration changed from 3 seconds at all ranks to 2 / 2.5 / 3 / 3.5.
- Damage reduction reduced from 80 / 30% (based on seconds) to 70 / 30% (based on seconds).
- Duration changed from 2 / 3 / 4 / 5 seconds to 4 at all ranks.
- Incoming damage reduction for the first 1 second increased from 70% to 80%.
- AD ratio increased from 30 / 35 / 40 / 45% AD to 35 / 40 / 45 / 50%.
- Base damage increased from 30 / 70 / 110 / 150 to 40 / 80 / 120 / 160.
- Base damage increased from 11 / 14 / 17 / 20 to 12 / 16 / 20 / 24.
- V4.4d - January 4 Hotfix
- New effect: If during the cast time that the target becomes untargetable or exits range, the ability incurs 5 second cooldown.
- Stats
- Base movement speed increased from 340 to 350.
- Bonus movement speed increased from 30% to 35%.
- Initial damage reduction increased from 60% to 70%.
- Base damage increased from 9 / 12 / 15 / 18 to 11 / 14 / 17 / 20.
- Critical strike damage increased from 125 / 130 / 135 / 140% to 135 / 140 / 145 / 150%.
- Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
- Base damage reduced from 11 / 14 / 17 / 20 to 9 / 12 / 15 / 18.
- Base damage reduced from 150 / 275 / 400 to 150 / 250 / 350.
- AD health ratio increased from 8% target's missing health per 100 bonus AD to 12%.
- Base damage reduced from 15 / 20 / 25 / 30 to 11 / 14 / 17 / 20.
- AD ratio increased from 25 / 30 / 35 / 40% AD to 30 / 35 / 40 / 45%.
- Base damage increased from 150 / 300 / 450 to 150 / 275 / 400.
- Health ratio reduced from 20 / 25 / 30% target's missing health to 15 / 20 / 25%.
- New Effect: Health ratio now scales with 8% per 100 bonus AD.
- New Effect: Damage is now capped at 600 against epic monsters.
- Stats
- Health growth reduced from 135 to 125.
- Armor growth reduced from 6.4 to 5.8.
- Cooldown increased from 65 / 60 / 55 seconds to 80 / 70 / 60.
- Stats
- Base armor increased from 40 to 45.
- Armor growth increased from 5.1 to 6.4.
- Magic resistance growth from 1.6 increased to 2.6.
- Health growth increased from 125 to 135.
- Critical strike damage increased from 120% at all ranks to 125 / 130 / 135 / 140%.
- Damage against minions reduced from 100% at all levels to 60 / 80 / 100% (based on level).