Image
Garen
Synergy[]
Trivia[]
- Garen appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Garen appears as instead of due to the skin being best suited for the origin in his kit.
Synergy[]
Trivia[]
- Garen appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability and was renamed to Mecha Justice to better suit his origin.
Synergy[]
Trivia[]
- Garen appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability .
Synergy[]
Trivia[]
- Garen appears as instead of due to the skin being best suited for the in his kit.
- His ability is based on his League of Legends ability and was renamed to God-Lion's Justice to better suit his origin.
Synergy[]
Trivia[]
- Garen appears as instead of due to the skin being best suited for the in his kit.
- His ability is based on his League of Legends ability and was renamed to God-Lion's Justice to better suit his origin.
Synergy[]
Trivia[]
- Garen appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability . However, the magic damage reduction effect is unique to Teamfight Tactics.
Synergy[]
Trivia[]
- Garen appears as instead of due to the skin being best suited for the origin in his kit.
- His ability is based on his League of Legends ability . However, the magic damage reduction effect is unique to Teamfight Tactics.
In Set 3.5, Garen is a hidden unit, only obtainable after active Mech-Pilot.
- For more details, see .
Synergy[]
Trivia[]
- His ability is based on his League of Legends ability . However, the magic immunity effect is unique to Teamfight Tactics.
Strategy[]
- Due to his ability having multiple mechanics such as magic damage immunity and high amounts of AoE magic damage, Garen can both be built around Ability power items such as or or Armor items such as or .
- Since Garen's Judgment hits multiple times. This makes exceptionally effective due to the multiple chances to activate, resulting in a consistent damage boost.
Quotes[]
- On Purchase
- ▶️ "For Demacia."
- On Rank Up
- ▶️ "I will fight as long as I stand!"
- End of Round
- ▶️ "The glory of Demacia will never fade."
Patch History[]
- V12.4 - Disabled
- Disabled due to Set 6.5.
- Base attack damage increased to 70 from 60.
- Bug Fix: Fixed a bug where he would stop gaining mana with .
- Ability damage reduced to 15% missing health from 20%.
- Starting mana increased to 50 from 40.
- Maximum mana increased to 90 from 80.
- V11.22 - Returning
-
- Tier 1 .
- Active - Decisive Strike: Shrugs off all crowd control effects, empowering his next strike to deal 200% AD (+ 20% (× AP) of his missing health) bonus physical damage. This ability can be cast while stunned.
- Starting mana reduced to 80 from 100.
- Maximum mana reduced to 160 from 170.
- Maximum mana reduced to 170 from 180.
- Ability damage reduced to 25 / 35 / 200% of target's maximum health from 25 / 30 / 200%.
- V11.15 - Returning
- New Effect: Is now .
- Removed: Is no longer a .
- Starting mana increased to 100 from 40.
- Maximum mana increased to 180 from 100.
- Ability damage increased to 25 / 30 / 200% of target's maximum health from 20 / 25 / 200%.
- Ability shield increased to 40 / 55 / 200% maximum health from 35 / 45 / 200%.
- Ability shield duration increased to 5 seconds from 4.
- Ability shield duration reduced to 4 seconds from 5.
- Ability shield reduced to 35 / 45 / 200% maximum health from 40 / 50 / 200%.
- Starting mana increased to 40 from 30.
- Ability magic resistance shred reduced to 50% from 70%.
- Ability magic resistance shred duration reduced to 8 seconds from 10.
- Ability shield reduced to 40 / 50 / 200% maximum health from 50 / 50 / 200%.
- V11.9 - Returning
-
- Tier 5 .
- Active - God-Lion's Justice: Calls down a sword that strikes a large area around his target, dealing 20 / 25 / 200% (× AP) of the target's maximum health as magic damage and reducing their magic resistance by 70% for 10 seconds. He also gains a shield equal to 50 / 50 / 200% (× AP) of his maximum health for 5 seconds.
- Ability damage increased to 450 / 675 / 1250 from 450 / 675 / 1125.
- V11.2 - Returning
- Returning to Set 4.5 with no changes.
- V10.19 - Returning
- V9.22 - Disabled
- Disabled due to Set 2.
- Base armor increased to 40 from 35.
- Base attack damage reduced to 50 from 55.
- Base attack speed increased to 0.6 from 0.55.
- Ability damage changed to 360 / 585 / 810 from 450 / 585 / 720.
- Bug Fix: Fixed a bug where he wouldn't move while spinning.
- V9.13 - June 27th Hotfix
- Ability damage reduced to 450 / 585 / 720 from 540 / 810 / 1080.
- V9.13 - Added