watch 03:03
The Loop (Games)
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Garen
Abilities
- Notes
- Perseverance does not go on nor refresh its cooldown from damage which was fully prevented by a
shield or
invulnerability.
- Notes
- The enhanced attack will apply other on-hit effects and can
critically strike as normal (the bonus damage does not).
- The bonus damage will also apply
life steal.
- The bonus damage is applied to structures.
- The bonus damage will also apply
- Decisive Strike locks Garen out of using basic attacks for a short period of time. This is shortened with
attack speed.
- The enhanced attack will still complete and hit the target even if they become
untargetable during the attack's windup.
- Decisive Strike will only
cleanse
slows and no other status effects (e.g. the damage reduction from
Exhaust will not be removed).
- Decisive Strike will not prevent the reapplication of
slows (e.g. the persistent slow from will be immediately reapplied after removal if Garen is still within its area of effect).
Spell shield will only negate the
silence.
- Decisive Strike's
lunge can pass very thin terrain and will otherwise not be able to. In any case, Garen will still hit his target.
- Notes
- Courage's bonus resistances are only gained when it is ranked up at least once, but Courage's passive is retroactive for units killed before it was learned.
- PENDING FOR TEST: Courage's bonus resistances can be obtained by any of Garen's damage sources (basic attacks, abilities, summoner spells, item actives).
- This does not include last hits transferred to Garen artificially, through effects such as .
- The kills on these enemy unit types count towards Courage's bonus resistances:
- The kills on these enemy unit types do not count towards Courage's bonus resistances:
Wards.
Turrets (including ) and other structures
- Jungle plants.
- Units destroyed by 'trampling' such as , or .
- Courage will only grant bonus resistances from units killed by Garen himself. and of allies do not count.
- The
Tenacity increase
stacks additively with the tenacity reduction from
Brittle, but multiplicatively with other sources.
Howling Abyss differences
- Bonus resistances on-kill changed to 0.5. Number of enemy kills needed to reach the maximum amount changed to 60.
- Notes
- The initial casts count as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Deactivating the ability manually does not.
- Judgment only benefits from the bonus attack speed gained from items through the stats they provide, and not any of their additional effects (such as by passives or item actives).
- Each spin triggers a stack of .
- For the purpose of moving closer to an enemy when right clicking them, Judgment also reduces Garen's attack range to 100 for the duration.
- Judgment cancels Garen's last movement command upon ending.
- Each spin deals damage simultaneously to all enemies within its range when the spin is completed.
- The spin animation is capped at once per 0.2 seconds, but the amount of ticks will keep on scaling.
- The armor reduction stacks multiplicatively with other percentage armor penetration effects.
Attacking | Disabled | |
---|---|---|
Abilities | ![]() ![]() ![]() | |
Movement | Allowed | |
Items | Usable | All items are usable |
Disabled | N/A | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() | |
Interrupted by | N/A | |
Interrupted by |
Ultra Rapid Fire differences
- Can not stack spin casts.
- Notes
- Demacian Justice is cancelled and does not go on
cooldown under the following circumstances:
- The target becomes
untargetable.
- The target leaves
sight range while Garen is
nearsighted.
- The target is too far away.
- The target dies.
- The target becomes
- The target will die if they're at least under 16.67 / 20 / 23.08% maximum health + 125 / 240 / 346.15 flat health on top of that. This does not count effects that mitigate true damage, such as
shields.
References
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