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Garen OriginalCentered.jpg
Garen
Garen (Universe)Garen (Universe)
Garen (League of Legends)Garen (League of Legends)
Garen (Teamfight Tactics)Garen (Teamfight Tactics)
Garen (Legends of Runeterra)Garen (Legends of Runeterra)
Garen (Wild Rift)Garen (Wild Rift)
Garen (Development)Garen (Development)

Garen is a champion in League of Legends.[1]

Abilities

Edit

Perseverance

Garen Perseverance.png

Innate: Garen Health regeneration icon.png regenerates「 1.5% − 10.1% (based on level) of his Health icon.png maximum health every 5 seconds. 」「 0.15% − 1.01% (based on level) of his Health icon.png maximum health every 0.5 seconds. 」

Garen loses Perseverance for 8 seconds if he takes damage from epic Monster icon.png monsters, enemy Turret icon.png turrets, or enemy Champion icon.png champions, or if he is hit by an enemy ability or affected by an enemy summoner spell, refreshing on subsequent damage or hits to Garen from them.

Info
  • Perseverance does not go on nor refresh its cooldown from damage which was fully prevented by a Hybrid resistances icon.png shield or Taric Cosmic Radiance.png invulnerability.

Edit

Decisive Strike

Garen Decisive Strike.png

Active: Garen Gangplank Remove Scurvy.png cleanses himself of all Slow icon.png slows and gains Movement speed icon.png 35% bonus movement speed for a few seconds.

Movement Speed Duration:
1 / 1.65 / 2.3 / 2.95 / 3.6

Additionally, Garen's next basic attack within 4.5 seconds has an Vi Excessive Force 2.png uncancelable windup, Udyr Bear Stance.png lunges at the target, deals bonus physical damage, and Silence icon.png silences the target for 1.5 seconds.

Bonus Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 50% AD)

Decisive Strike Fiora Bladework.png resets Garen's basic attack timer.

Info
  • The enhanced attack will apply other on-hit effects and can Critical strike icon.png critically strike as normal (the bonus damage does not).
    • The bonus damage will also apply Life steal icon.png life steal.
    • The bonus damage is applied to structures.
  • Decisive Strike locks Garen out of using basic attacks for a short period of time. This is shortened with Attack speed icon.png attack speed.
  • The enhanced attack will still complete and hit the target even if they become Fizz Playful.png untargetable during the attack's windup.
  • Decisive Strike will not prevent the reapplication of Slow icon.png slows (e.g. the persistent slow from Pillar of Ice Pillar of Ice will be immediately reapplied after removal if Garen is still within its area of effect).
  • Sivir Spell Shield.png Spell shield will only negate the Silence icon.png silence.
  • Decisive Strike's Udyr Bear Stance.png lunge can pass very thin terrain and will otherwise not be able to. In any case, Garen will still hit his target.

Edit

Courage

Passive: Garen gains Armor icon.png 0.2 bonus armor and Magic resistance icon.png 0.2 bonus magic resistance every time he kills an enemy, up to a maximum of 30 bonus resistances at 150 unit kills.

After reaching maximum stacks, Garen gains 10% bonus armor and 10% bonus magic resistance.

Garen Courage.png

Active: Garen Damage reduction icon.png reduces incoming damage by 30% for a few seconds. For the first 0.75 seconds, Garen additionally gains a Hybrid resistances icon.png shield and 60% Tenacity icon.png tenacity.

Duration:
2 / 2.75 / 3.5 / 4.25 / 5
Shield Strength:
70 / 95 / 120 / 145 / 170 (+ 20% bonus health)

Info
  • Courage's bonus resistances are only gained when it is ranked up at least once, but Courage's passive is retroactive for units killed before it was learned.
  • 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Courage's bonus resistances can be obtained by any of Garen's damage sources (basic attacks, abilities, summoner spells, item actives).
    • This does not include last hits transferred to Garen artificially, through effects such as Spoils of War Spoils of War.
  • The kills on these enemy unit types count towards Courage's bonus resistances:
  • The kills on these enemy unit types do not count towards Courage's bonus resistances:
  • Courage will only grant bonus resistances from units killed by Garen himself. Eye of the Herald Eye of the Herald and Spoils of War Spoils of War of allies do not count.
  • The Tenacity icon.png Tenacity increase Additive stacking icon.png stacks additively with the tenacity reduction from Brittle icon.png Brittle, but multiplicatively with other sources.

Map-Specific Differences
Howling Abyss icon.png Howling Abyss differences edit
  • Bonus resistances on-kill changed to 0.5. Number of enemy kills needed to reach the maximum amount changed to 60.

Edit

Judgment

Garen Judgment.png

Active: Garen becomes Ghost.png ghosted and rapidly spins his sword around his body 7 times over 3 seconds, losing the ability to basic attack but gaining an aura that deals physical damage to nearby enemies periodically. The number of spins is increased by 1 for every 25% bonus attack speed from item stats, mythic passives, and growth (per level). Enemy champions hit 6 times have their Armor penetration icon.png armor reduced by 25% for 6 seconds. The 7th hit and every 6th hit thereafter refreshes the armor reduction's duration. Judgment can be recast after 1 second for its duration, and does so automatically after its duration ends.

Physical Damage Per Spin:
4 / 8 / 12 / 16 / 20 (+ 0 − 8.2 (based on level)) (+ 32 / 34 / 36 / 38 / 40% AD)
Judgment 3.png

The nearest enemy is dealt 25% bonus damage.

Nearest Enemy Damage Per Spin:
5 / 10 / 15 / 20 / 25 (+ 0 − 10.25 (based on level)) (+ 40 / 42.5 / 45 / 47.5 / 50% AD)
Garen Judgment 2.png

Recast: Garen ends Judgment early, reducing its Cooldown reduction icon.png cooldown by its remaining duration.

Judgment can Critical strike icon.png critically strike for (58% + 35% 35%) bonus physical damage. Additionally, Judgment deals 150% damage against non-epic Monster icon.png monsters.

Info
  • The initial casts count as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
    • Deactivating the ability manually does not.
  • Each spin triggers a stack of Conqueror Conqueror.
  • For the purpose of moving closer to an enemy when right clicking them, Judgment also reduces Garen's Range icon.png attack range 「 to 100 」「 by 75 」 for the duration.
  • Judgment cancels Garen's last movement command upon ending.
  • Each spin deals damage simultaneously to all enemies within its range when the spin is completed.
  • The spin animation is capped at once per 0.2 seconds, but the amount of ticks will keep on scaling.
  • The armor reduction stacks multiplicatively with other percentage armor penetration effects.
Attacking Disabled
Abilities Garen Decisive Strike.png Decisive Strike and Garen Courage.png Courage are usable. Garen Demacian Justice.png Demacian Justice interrupts.
Movement Allowed
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Hexflash Hexflash
Disabled Recall Recall
Interrupted by N/A
Interrupted by
  • Death
  • Map-Specific Differences
    The Thinking Manatee profileicon.png Ultra Rapid Fire differences edit
    • Can not stack spin casts.

    Edit

    Demacian Justice

    Garen Demacian Justice.png

    Active: Garen calls upon the might of Demacia onto the target enemy Champion icon.png champion, dealing them Hybrid penetration icon.png true damage.

    True Damage:
    150 / 300 / 450 (+ 25 / 30 / 35% of target's missing health)

    The target is True Sight icon.png revealed for 1 second starting from the beginning of the cast time.

        "For the cause!"

    Info
    • Demacian Justice is cancelled and does not go on Cooldown reduction icon.png cooldown under the following circumstances:
    • The target will die if they're at least under 20 / 23.08 / 25.93% maximum health + 120 / 230.77 / 333.33 flat health on top of that. This does not count effects that mitigate true damage, such as Hybrid resistances icon.png shields.



    Patch history

    For the expanded patch notes, see here.
    V11.14
    • Decisive Strike Decisive Strike
      • Bonus movement speed increased to 35% from 30%.
    • Demacian Justice Demacian Justice
      • Target's health ratio increased to 25 / 30 / 35% of target's missing health from 20 / 25 / 30%.
    V11.9
    • Courage Courage
      • Maximum stacks increased to 150 from 120.
      • Bonus resistances per stack reduced to 0.2 from 0.25.
        • Maximum bonus resistances unchanged.
    V11.6
    • Judgment Judgment
      • Undocumented: Global crit damage interpretation reworked, Judgment crit bonus damage increased to +58% from +33%.(bug)
    V11.2
    • Judgment Judgment
      • Bug Fix: Number of spins now properly accounts for the bonus attack speed gained from Trinity Force's Trinity Force's Mythic passive.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.23 - November 12th Hotfix
    • Judgment Judgment
      • Bug Fix: Fixed a bug where preseason's global crit damage reduction nerfed Judgment crits from +33% to +8%.
    V10.18
    • Courage Courage
      • Bug Fix: No longer increases his base armor and magic resist.
    V10.7
    • Perseverance Perseverance
      • Cooldown increased to 8 seconds from 7.
    • Decisive Strike Decisive Strike
      • Bonus movement speed duration changed to 1 / 1.65 / 2.3 / 2.95 / 3.6 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
    V10.6
    • General
      • Recommended items updated.
    • Stats
      • Magic resistance growth reduced to 0.75 from 1.25.
    • Judgment Judgment
      • Critical strike damage reduced to 33% from 50%.
    V10.4
    • Decisive Strike Decisive Strike
      • AD ratio increased to 50% AD from 40% AD.
    • Courage Courage
      • New Effect: Now passively gains an additional 10% bonus armor and 10% bonus magic resistance after reaching maximum stacks.
      • New Effect: Now has a base shield strength of 70 / 95 / 120 / 145 / 170.
      • Shield health ratio changed to 20% bonus health from 10% maximum health.
    • Judgment Judgment
      • New Effect: Now deals 150% damage against non-epic monsters.
    V10.3
    V10.2
    • Decisive Strike Decisive Strike
      • Bug Fix: Is no longer blocked by spell-shielded champions.
    V9.24b
    • Judgment Judgment
      • Base damage per level increased to 0 − 8.2 (based on level) from 0 − 6.6 (based on level).
    V9.24
    • Judgment Judgment
      • Additional spins per attack speed reduced to 1 spin per 25% bonus attack speed from 1 spin per 20% bonus attack speed.
      • Base damage per level reduced to 0 − 6.6 (based on level) from 0 − 8.2 (based on level).
    V9.23
    • Decisive Strike Decisive Strike
      • Bug Fix: If the attack is canceled due to losing vision of his target, he's no longer locked out of casting Judgment Judgment until the empowered attack window ends.
    V9.21
    • Judgment Judgment
      • Base damage per spin reduced to 4 / 8 / 12 / 16 / 20 from 8 / 12 / 16 / 20 / 24.
      • Bug Fix: Fixed a bug where he would sometimes get an extra spin.
    V9.20
    • Stats
      • Attack speed growth increased to 3.65% from 2.9%
      • Base health increased to 620 from 616.28.
      • Health growth reduced to 84 from 84.25.
    • Perseverance Perseverance
      • Health regeneration changed to 1.5% − 10.1% (based on level) of his maximum health from 2 / 8% (based on level).
      • Removed: Regeneration no longer doubles while below 25 / 50% (based on level) of his maximum health.
      • Cooldown changed to 7 seconds at all levels from 9 / 4 (based on level).
      • Removed: Non-epic monsters no longer interrupt regeneration before level 11.
    • Decisive Strike Decisive Strike
      • New Effect: No longer has a static delay of 0.5 seconds. Now scales with his attack speed, behaving more similarly to a basic attack reset.
      • Bug Fix: Fixed a bug where when he is slowed, Decisive Strike's lockout time dramatically increased.
      • Undocumented: No longer triggers on-attack effects on jump (i.e Statikk Shiv Statikk Shiv).
      • Undocumented: Statikk Shiv Statikk Shiv can now critically strike when used with Decisive Strike.
    • Courage Courage
      • Resistances per stack reduced to 0.25 from 0.33.
      • Resistances cap reduced to 30 from 50.
        • Minion kills to max stacks reduced to 120 from 150.
      • New Active Effect: Grants a 10% of maximum health shield for the first 0.75 seconds.
      • Removed: No longer reduces damage by 60% for the first 0.75 seconds.
    • Judgment Judgment
      • Number of spins changed to 7 plus 1 per 20% bonus attack speed from 5 − 10 (based on level).
        • Only counts bonus attack speed from items and levels.
      • Base damage per spin reduced to 8 / 12 / 16 / 20 / 24 from 14 / 18 / 22 / 26 / 30.
      • New Effect: Now has an additional base damage per spin of 0 − 8.2 (based on level).
      • AD ratio per spin reduced to 32 / 34 / 36 / 38 / 40% AD from 36 / 37 / 38 / 39 / 40% AD.
      • Removed: No longer deals 33% bonus damage when hitting a single target.
      • New Effect: Now deals 25% bonus damage per tick to the nearest enemy.
      • Hits needed to shred armor increased to 6 from 4.
      • New Effect: Now grants stacks of Conqueror Conqueror on each spin.
    • Demacian Justice Demacian Justice
      • Removed: No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and Judgment Judgment no longer deal 1% of the Villain's maximum health as bonus true damage. Demacian Justice's damage is no longer converted to true damage against the Villain.
      • New Effect: Now grants Sight icon.png vision of the target for 1 second.
      • Damage type changed to true from magic.
      • Base damage reduced to 150 / 300 / 450 from 175 / 350 / 525.
      • Health ratio reduced to 20 / 25 / 30% of the target's missing health from 28.6 / 34.3 / 40%.
    V9.7
    • Courage Courage
      • Bonus resistances per kill increased to 0.33 from 0.25.
      • Maximum bonus resistances increased to 50 from 30.
        • Total unit kill required increased to 150 from 120.
      • Cooldown reduced to 23 / 21 / 19 / 17 / 15 seconds from 24 / 23 / 22 / 21 / 20.
      • Active duration reduced to 2 / 2.75 / 3.5 / 4.25 / 5 seconds from 2 / 3 / 4 / 5 / 6.
    V9.1
    • Decisive Strike Decisive Strike
      • New Effect: Ability icon border now shows the remaining time for the empowered attack and movement speed.
    V8.17
    • Decisive Strike Decisive Strike
      • Base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170.
    V8.15
    V8.13
    V8.10
    V8.9
    • Decisive Strike Decisive Strike
      • Base damage increased to 30 / 65 / 100 / 135 / 170 from 30 / 55 / 80 / 105 / 130.
    • Courage Courage
      • Maximum bonus resistances increased to 40 from 30.
        • Total unit kill required increased to 160 from 120.
    V8.8
    V8.3
    • Stats
      • Base health regeneration increased to 8 from 7.84.
    V8.2
    • Demacian Justice Demacian Justice
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.22
    • Stats
      • Base attack damage increased to 66 from 57.88.
      • Base armor increased to 36 from 27.536.
    V7.14
    • Perseverance Perseverance
      • Health regeneration increased to 2 / 8 (based on level)% maximum health from 2 / 4 / 10 (based on level)% maximum health.
      • Out-of-combat timer reduced to 9 / 4 (based on level) seconds from 9 / 6 / 4 (based on level).
      • New Effect: Health regeneration doubles to 4 / 16 (based on level)% maximum health while below 25 / 50 (based on level)% of his maximum health.
    • Courage Courage
      • New Effect: Now displays how much damage is mitigated.
      • New Effect: Damage reduction is doubled to 60% for the first 0.75 seconds. Drops to 30% thereafter.
      • New Effect: Grants 60% Tenacity for the first 0.75 seconds.
    • Judgment Judgment
      • AD ratio increased to 36 / 37 / 38 / 39 / 40% AD from 34 / 35 / 36 / 37 / 38%.
    V6.24
    • Judgment Judgment
      • New Effect: Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds. Hits after the 4th refresh the duration.
    V6.20
    • Perseverance Perseverance
      • Bug Fix: Fixed a bug where Rift Herald Rift Herald couldn't disable Perseverance after it 'ranked up' at level 11.
    V6.8
    V6.7
    V5.19
    V5.18
    • Demacian Justice Demacian Justice
      • Kills against Garen will no longer be considered for determining the villain.
      • Killing champion clones will not longer be considered a kill for determining the villain.
    V5.17
    • Stats
      • Movement speed reduced to 340 from 345.
    • Decisive Strike Decisive Strike
      • Bonus movement speed reduced to 30% from 35%.
      • Fixed a bug where the attack wasn't triggering against structures
    • Courage Courage (Crystal Scar, Howling Abyss and Twisted Treeline)
      • Resists per kill doubled to 0.25 from 0.125.
    • Judgment Judgment
      • Issuing attack commands while spinning will now make Garen path slightly closer to his target.
    V5.16
    • General
      • Recommended items updated.
    • Stats
      • Health growth reduced to 84.25 from 96.
      • Attack damage growth increased to 4.5 from 3.5.
      • Armor growth increased to 3 from 2.7.
      • Attack range increased to 175 from 125.
    • Decisive Strike Decisive Strike
      • Silence icon.png Silence duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5.
      • Movement speed duration reduced to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
      • If the attack is used on champion, it will have a small dash attached to it, similar to Bear Stance Bear Stance, moving Garen 50 units closer to his target than his attack range.
    • Courage Courage
      • Removed: Passive bonus 20% of bonus armor and magic resist.
      • New Passive: Unit kills permanently grant 0.25 armor and magic resist, quadrupled to 1 on large and epic Monsters and champion kills. This bonus is capped at 30.
      • Active no longer grants Tenacity.
    • Judgment Judgment
      • New Effect: Damage ticks changed to 5 − 10 (based on level) based on level from 6 at all ranks.
        • Total duration unchanged.
      • Base damage changed to 14 / 18 / 22 / 26 / 30 from 10 / 22.5 / 35 / 47.5 / 60.
      • Attack damage ratio reduced to 34 / 35 / 36 / 37 / 38% AD from 35 / 40 / 45 / 50 / 55% AD.
      • New Effect: Judgment deals 33% bonus damage when striking only one target.
        • Single target damage: 18.67 / 24 / 29.33 / 34.67 / 40 (+45.33 / 46.67 / 48 / 49.33 / 50.67% AD).
      • Cooldown reduced to 9 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
      • New Effect: Cancelling Judgment early will now refund cooldown equal to the remaining duration.
      • Removed: 25% reduced damage to minions.
    • Demacian Justice Demacian Justice
      • Updated ability icon.
      • New Passive: The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of Judgment Judgment deal 1% target's maximum health as bonus true damage versus Villains.
      • New Effect: Demacian Justice's Active deals true damage versus Villains.
    V5.7
    • Demacian Justice Demacian Justice
      • Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
    V4.18
    • Demacian Justice Demacian Justice
      • Fixed a bug where Demacian Justice would cancel if Garen lost sight of his target.
    V4.17
    • Perseverance Perseverance
      • Cooldown reduced to 9 / 6 / 4 (based on level) seconds from 9 at all levels.
      • Health regeneration reduced to 0.4 / 0.8 / 2 (based on level)% of max health per second from 0.4% at all levels.
      • At level 11, non-epic monsters will no longer interrupt the effect.
    V4.13
    V4.12
    V4.5
    • Stats
      • Base armor increased to 23 from 19.
    V3.15
    • Judgment Judgment
      • No longer deals reduced damage to monsters (still reduced against minions).
      • Fixed a bug where the first tick did not damage units.
    V3.12
    • General
      • Visual Update.
      • New models and textures for all skins.
      • New splash artwork for Original Garen Original Garen.
      • New voice-over.
    V3.03
    • Perseverance Perseverance
      • Heal amount reduced to 0.4% of maximum health per second from 0.5%.
    • Decisive Strike Decisive Strike
      • Fixed a bug where the cast time was faster than intended.
    • Courage Courage
      • Passive changed to increase bonus armor and magic resist (from items, runes, and/or masteries) by 20% instead of total armor and magic resist by 20%.
    • Demacian Justice Demacian Justice
      • Fixed a bug where the cast time was faster than intended.
    V1.0.0.152
    • Stats
      • Movement speed increased to 345 from 320.
    V1.0.0.145
    • Stats
      • Base health regen per 5 reduced to 8.25 from 9.85.
      • Health regen per 5 per level reduced to 0.75 from 0.85.
      • Base attack damage reduced to 56 from 60.1.
      • Attack damage per level increased to 3.5 from 3.
    • Perseverance Perseverance
      • Delay increased to 9 seconds from 7.
      • No longer deactivates when damaged by minions.
      • Now displays the health regen gained in the tooltip.
    • Decisive Strike Decisive Strike
      • Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
      • Movement speed increased to 35% at all ranks from 15 / 20 / 25 / 30 / 35%.
      • Movement speed duration adjusted to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 4 at all ranks.
      • Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 45 / 60 / 75 / 90.
      • Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2.5 at all ranks.
      • Now removes slows on activation.
      • Can now critically strike again.
      • Buff duration reduced to 4.5 seconds from 6.
      • Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly.
      • Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking.
      • While performing Decisive Strike, Garen now continues to follow his target if they are moving.
    • Courage Courage
      • Changed to passively increase armor and magic resist by 20% rather than 0 to 25 based on kills.
      • Active damage reduction changed to 30% at all ranks from 20 / 24 / 28 / 32 / 36%.
      • Active now additionally grants 30% crowd control reduction.
      • Duration changed to 2 / 3 / 4 / 5 / 6 seconds from 3 at all ranks.
      • Cooldown changed to 24 / 23 / 22 / 21 / 20 seconds from 30 / 27 / 24 / 21 / 18.
    • Judgment Judgment
      • Base damage reduced to 20 / 45 / 70 / 95 / 120 per second from 50 / 90 / 130 / 170 / 210.
      • AD scaling changed to 70 / 80 / 90 / 100 / 110% AD per second from 140% bonus AD.
      • Damage dealt to minions increased to 75% from 50%.
      • No longer removes slows on activation or reduces the duration of incoming slows while active.
      • Ignores unit collision during Judgment but takes a 20% movement speed penalty when spinning through minions.
      • Fixed: Judgment no longer locks out Garen from taking other actions longer than intended.
    • Demacian Justice Demacian Justice
      • Cooldown changed to 160 / 120 / 80 seconds from 140 / 120 / 100.
    V1.0.0.143
    • Perseverance Perseverance
      • Added a buff timer to show when it will reactivate.
    V1.0.0.136
    • Demacian Justice Demacian Justice
      • Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast.
    V1.0.0.125
    • Decisive Strike Decisive Strike
      • Attack damage ratio reduced to 40% AD from 50% AD.
    • Judgment Judgment
      • Base damage reduced to 50 / 90 / 130 / 170 / 210 per second from 60 / 100 / 140 / 180 / 220.
      • Bonus attack damage ratio increased to 140% bonus AD) per second from 120% bonus AD.
    V1.0.0.123
    • Decisive Strike Decisive Strike
      • Movement speed boost duration increased to 4 seconds from 3.
    • Judgment Judgment:
      • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
    • Courage Courage:
      • Maximum armor and magic resistance increased to 25 at all ranks from 5 / 10 / 15 / 20 / 25.
    V1.0.0.120
    • Perseverance Perseverance
      • Fixed a bug where Perseverance Perseverance could sometimes activate immediately after taking damage.
      • Now marks Garen as being in combat even if the damage is shielded.
      • Now shows the particle on Garen even if at 100% health.
    V1.0.0.114
    • Stats
      • Movement speed increased to 320 from 315.
    • Courage Courage
      • Damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%.
    V1.0.0.112
    • Decisive Strike Decisive Strike
      • Attack damage ratio increased to 50% AD from 20% AD.
      • Movement speed boost increased to 3 seconds from 2.
      • Duration reduced to 6 seconds from 7.
    • Judgment Judgment
      • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11.
    V1.0.0.109
    • Judgment Judgment
      • Bonus attack damage ratio increased to 120% bonus AD per second from 100% bonus AD.
    V1.0.0.108
    • Judgment Judgment
      • Base damage increased to 60 / 100 / 140 / 180 / 220 per second from 60 / 90 / 120 / 150 / 180.
    V1.0.0.107
    • Decisive Strike Decisive Strike
      • Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120.
      • Attack damage ratio increased to 20% AD from 10% AD.
    • Judgment Judgment
      • Damage ticks reduced to one per second from two.
      • Total duration unchanged.
      • Base damage changed to 60 / 90 / 120 / 150 / 180 per second from 30 / 70 / 110 / 150 / 190.
      • Now scales off bonus attack damage rather than 70% of all attack damage.
    V1.0.0.105
    • General
      • Reduced Garen's selection size.
    V1.0.0.103
    • Judgment Judgment
      • Can no longer damage invisible minions or objects like wards.
    V1.0.0.102
    • Stats
      • Base movement speed reduced to 315 from 320.
    • Courage Courage
      • Active damage reduction reduced to 10 / 15 / 20 / 25 / 30% from 30% at all ranks.
      • Active duration changed to 3 seconds at all ranks from 2 / 2.5 / 3 / 3.5 / 4.
    V1.0.0.101
    V1.0.0.100
    • Courage Courage:
      • Maximum armor and magic resistance reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35.
    V1.0.0.99
    • Judgment Judgment
      • Now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. Judgment will still completely clear any existing slows when activated.
    V1.0.0.98
    V1.0.0.97
    • Judgment Judgment
      • Slightly increased the range of Judgment.
      • Garen can now cast all of his spells while using Judgment instead of just Courage Courage.
    V1.0.0.96
    • Decisive Strike Decisive Strike
      • Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.
    V1.0.0.94
    • Fixed a bug where Garen will sometimes appear with a different skin after reconnecting.
    V1.0.0.85
    • Perseverance Perseverance
      • Fixed the buff tooltip for Perseverance to show the correct value.
    • Decisive Strike Decisive Strike
      • Fixed a bug with Decisive Strike where it was silencing for the incorrect amount of time.
      • Fixed a bug with Decisive Strike so that it can no longer crit.
    V1.0.0.83 Added.
    • Perseverance Perseverance (Innate)
      • Garen gains a large health regeneration boost when he stays out of combat for a few seconds.
    • Decisive Strike Decisive Strike (Q)
      • Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent.
    • Courage Courage (W)
      • Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds.
    • Judgment Judgment (E)
      • Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius.
    • Demacian Justice Demacian Justice (Ultimate)
      • Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing.

    See also

    References

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