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Previous Lore

Garen Render
"This kingdom, and its people, have given me everything. What kind of man would I be if I gave any less in return?" - Garen OriginalSquare Garen

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.

Might of Demacia

Born to the Crownguard (an honorific given to the family charged with protecting the king) Garen and his younger sister, Lux OriginalSquare Lux, come from a long and noble Demacian lineage. Garen's father, Pieter, devoted his life to the defense of King Jarvan III, and in preparation of the inherited honor, Garen trained to defend the king's son, Jarvan IV OriginalSquare Jarvan IV, should he be the next to rule. Knowing the important role he would play in adulthood, Garen's family instilled in him an unshakeable pride for Demacia and everything it stood for.

Demacia was founded by the weary survivors of the Rune Wars, those looking for a life of peace after enduring the unspeakable destruction that came from the misuse of magic. Many wouldn't speak of those dark times, but Garen's uncle spoke of it often. He was one of Demacia's best scouts. Vigilant in his pursuit to keep Demacia safe from magic, Garen's uncle would brave the wilds beyond the wall to root out magical threats. He told Garen that the outside world held innumerable wonders, but it also possessed innumerable dangers. One day, something - whether it be mages, the creatures of the Void, or something unimaginable - would attack their walls because times of peace are never long for this world. Yet they are longer when they are defended.

Seven months later, Garen's uncle died in a tragic accident. It was said he was slain in battle, but Garen soon learned from the whispers throughout his family's estate a mage's bloodletting spell had taken his uncle's life. This confirmed Garen's worst fears about the horrors of magic and he vowed angrily to never let its presence within Demacia's walls. Only by following Demacian ideals, only by displaying Demacian strength, could the kingdom be kept safe from the corrupting influence of magic.

All of Demacia seemed to rally around Garen after the death of his uncle. Strangers on the street, including commoners with little to call their own, expressed their condolences, gave him gifts of respect, and offered adages of support. He was surrounded by compassion and saw Demacia as a kingdom of unity where people took care of one another, healing wounds of others as if wounds to themselves. He saw an ideal Demacia, where no one was ever truly alone.

Still, the impending threat of magic loomed over Garen's mind, often making monsters of shadows. He wrestled with a gnawing suspicion that his sister, Lux, possessed magical powers, but never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden powers that killed their uncle was too unbearable to confront.

At twelve, he left home and joined the ranks of the Dauntless Vanguard. His days and nights were consumed with training and the study of war, foregoing close friendships and romantic relationships. He devoted every waking moment to perfecting his swordsmanship, even after his lessons had ended. Most nights, his superiors had to take away his practice sword so he wouldn't sneak out and spar with his own shadow.

While training with the Vanguard, Garen met Jarvan IV - the boy likely to become Demacia's next king, and thereby Garen's future ward. Jarvan's presence spurred Garen to fight even harder - he saw greatness within the prince even at his young age. They became fast friends, always eager to spar against one another. When their training was complete, Garen gave Jarvan a pin embossed with the sigil of the Demacian eagle as a reminder that he would always look out for his newfound brother.

During the Noxian assaults on Demacia, Garen gained a reputation as a particularly fearsome fighter - one of the greatest in all Demacia, willing to risk life and limb to protect his fellow soldiers and defeat the enemy. He took a crossbow bolt to the chest to save one of his men during the search for the Freljordian ever-filling goblet. He walked armorless through the Silent Forest to ambush the fetid servants of the Rancid King.

Despite his courage and skill, Garen's greatest failure came in the midst of a Noxian offensive, where he was unable to protect his prince. Against his counselor's advice, Jarvan IV and his troops pursued a retreating band of Noxians. The young Jarvan was determined to avenge the hundreds of massacred villagers, and failed to see the recklessness of his plan. The Noxian retreat was a trap, and both he and his men were captured.

Garen was furious at himself for failing to be there when Jarvan needed him most. He had known Jarvan was prone to making rash decisions in the heat of battle, and blamed himself for not anticipating the prince's impulsiveness. Garen led a detachment of knights and rode out in search of his captive prince.

Garen and his men discovered the Noxian camp, only to find Jarvan's armor discarded next to a bloodsoaked executioner's post. The Demacian eagle pin glinted up at him from the sticky pool of blood. Though Garen combed the wilderness in search of the prince, he knew in his heart that Jarvan was dead.

For days, Garen was inconsolable. He couldn't stop blaming himself for the prince's death, even as his family and fellow soldiers tried to convince him otherwise. He remembered how the kingdom rallied around him following his uncle's demise, and wished he could do the same for the kin of his fallen soldiers. He took up residence in the barracks with his fellow soldiers in training, and all that he earned went toward supporting the families of the fallen.

Hearing of this, King Jarvan III was impressed with Garen's humble and pure reflection of Demacia's ideals. The king grieved for his son, but recognized Garen's courage, a warrior who viewed all Demacians as if they were his own family. The king honored Garen, reminding his people that Demacians never stand alone - in battle, or at home.

Though Garen's sister, Lux, had followed in her brother's footsteps, coming to serve the crown in Demacia's capital, their relationship remained distanced. Garen refused to acknowledge the things he'd suspected of her before he left to train with the Vanguard. Though he always loved his sister, some small part of him had a hard time getting close to her. He tried not to think about what his duty would force him to do if his suspicions were ever confirmed.

Today, Garen stands ready to defend Demacia with his life. In the rare occasions a rogue mage or Noxian spy is discovered to be within Demacia's borders, Garen is the first to volunteer his sword. He stands resolute on Demacia's wall, defending his home from all foes. Garen is more than Demacia's most formidable and feared soldier, he is the embodiment of her core values - Strength, Courage, and Unity.

Garen Katarina EnemyofmyEnemy Cinematic concept 13
EditImageReference

Runeterra Crest icon

Video

Enemy of my Enemy

Two sworn enemies discover a newfound respect for each other when they're forced to put their differences aside and work together against a common enemy.

Garen Render old
"The most effective way to kill an opponent is to slice through the man next to him." - Garen OriginalSquare Garen, on front line strategy

Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their 'zero tolerance' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title 'the Might of Demacia', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina OriginalSquare Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades.

Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.

Previous Champion Spotlight

Garen Champion Spotlight old

Garen Champion Spotlight old

Previous Abilities

Perseverance
Perseverance old

Garen regenerates 0.4 / 0.8 / 2 (based on level)% maximum health every second if he has not taken non-minion damage in the last 9 / 6 / 4 (based on level) seconds.

At level 11 and above Perseverance is not canceled by non-epic monster damage.

Info
Notes
  • No additional details.

Decisive Strike
COOLDOWN: 8
Decisive Strike old

Active: Garen cleanses himself of all Slow icon slows affecting him and gains 35% bonus movement speed for a few seconds.

  • Bonus Movement Speed Duration: 1.5 / 2.25 / 3 / 3.75 / 4.5

Additionally, his next basic attack within 4.5 seconds deals bonus physical damage and Silence icon silences his target.

  • Bonus Physical Damage: 30 / 55 / 80 / 105 / 130 (+ 40% AD)
  • Silence Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5

Decisive Strike resets Garen's basic attack timer.

Info
Notes
  • No additional details.

Courage
COOLDOWN: 24 / 23 / 22 / 21 / 20
Courage old

Passive: Garen's bonus armor and bonus magic resistance are increased by 20%.

Active: Garen reduces incoming damage and the duration of incoming crowd control effects by 30% for a few seconds.

  • Duration: 2 / 3 / 4 / 5 / 6

Info
Notes
  • No additional details.

Judgment
RANGE: 300
COOLDOWN: 13 / 12 / 11 / 10 / 9
Judgment old

Active: Garen rapidly spins his sword around his body for 3 seconds, losing the ability to basic attack but dealing physical damage (increased by 33.3% against enemy champions and monsters) each second to enemies within range for the duration.

「 Physical Damage Per Second: 7.5 / 16.875 / 26.25 / 35.625 / 45 (+ 26.25 / 30 / 33.75 / 37.5 / 41.25% AD 」「 Total Physical Damage: 45 / 101.25 / 157.5 / 213.75 / 270 (+ 157.5 / 180 / 202.5 / 225 / 247.5% AD 」

「 Empowered Damage Per Second: 10 / 22.5 / 35 / 47.5 / 60 (+ 35 / 40 / 45 / 50 / 55% AD 」「 Total Empowered Damage: 60 / 135 / 210 / 285 / 360 (+ 210 / 240 / 270 / 300 / 330% AD) 」

Garen is Ghost ghosted while spinning but moves 20% slower when traveling through minions.

Judgment can Critical strike icon critically strike for 150% AD (+ 100% bonus critical damage) damage.

After 1 second, Garen can reactivate Judgment to cancel it immediately.

Info
Notes
  • No additional details.

Demacian Justice
RANGE: 400
COOLDOWN: 120 / 100 / 80
Demacian Justice old

Active: Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them magic damage.

  • Magic Damage: 175 / 350 / 525 (+ 28.6 / 33.3 / 40% of target's missing health)

Info
Notes
  • No additional details.

Previous Splash Art

  • 1st Classic Garen
  • 1st Sanguine Garen
  • 1st Desert Trooper Garen
  • 1st Commando Garen
  • 1st Dreadknight Garen
  • 1st Rogue Admiral Garen
  • 2nd Rogue Admiral Garen

  • 1st Classic Garen
  • 2nd Classic Garen
  • Sanguine Garen
  • 1st Desert Trooper Garen
  • 2nd Desert Trooper Garen
  • 1st Commando Garen
  • 2nd Commando Garen
  • Dreadknight Garen
  • Rugged Garen

Patch History

V10.18
  • Courage Courage
    • Bug Fix: No longer increases his base armor and magic resist.
V10.7
  • Perseverance Perseverance
    • Cooldown increased to 8 seconds from 7.
  • Decisive Strike Decisive Strike
    • Bonus movement speed duration changed to 1 / 1.65 / 2.3 / 2.95 / 3.6 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
V10.6
  • General
    • Recommended items updated.
  • Stats
    • Magic resistance growth reduced to 0.75 from 1.25.
  • Judgment Judgment
    • Critical strike damage reduced to 33% from 50%.
V10.4
  • Decisive Strike Decisive Strike
    • AD ratio increased to 50% AD from 40% AD.
  • Courage Courage
    • New Effect: Now passively gains an additional 10% bonus armor and 10% bonus magic resistance after reaching maximum stacks.
    • New Effect: Now has a base shield strength of 70 / 95 / 120 / 145 / 170.
    • Shield health ratio changed to 20% bonus health from 10% maximum health.
  • Judgment Judgment
    • New Effect: Now deals 50% bonus damage against non-epic monsters.
V10.3
V10.2
  • Decisive Strike Decisive Strike
    • Bug Fix: Is no longer blocked by spell-shielded champions.
V9.24b
  • Judgment Judgment
    • Base damage per level increased to 0 − 8.2 (based on level) from 0 − 6.6 (based on level).
V9.24
  • Judgment Judgment
    • Additional spins per attack speed reduced to 1 spin per 25% bonus attack speed from 1 spin per 20% bonus attack speed.
    • Base damage per level reduced to 0 − 6.6 (based on level) from 0 − 8.2 (based on level).
V9.23
  • Decisive Strike Decisive Strike
    • Bug Fix: If the attack is canceled due to losing vision of his target, he's no longer locked out of casting Judgment Judgment until the empowered attack window ends.
V9.21
  • Judgment Judgment
    • Base damage per spin reduced to 4 / 8 / 12 / 16 / 20 from 8 / 12 / 16 / 20 / 24.
    • Bug Fix: Fixed a bug where he would sometimes get an extra spin.
V9.20
  • Stats
    • Attack speed growth increased to 3.65% from 2.9%
    • Base health increased to 620 from 616.28.
    • Health growth reduced to 84 from 84.25.
  • Perseverance Perseverance
    • Health regeneration changed to 1.5% − 10.1% (based on level) of his maximum health from 2 / 8% (based on level).
    • Removed: Regeneration no longer doubles while below 25 / 50% (based on level) of his maximum health.
    • Cooldown changed to 7 seconds at all levels from 9 / 4 (based on level).
    • Removed: Non-epic monsters no longer interrupt regeneration before level 11.
  • Decisive Strike Decisive Strike
    • New Effect: No longer has a static delay of 0.5 seconds. Now scales with his attack speed, behaving more similarly to a basic attack reset.
    • Bug Fix: Fixed a bug where when he is slowed, Decisive Strike's lockout time dramatically increased.
    • Undocumented: No longer triggers on-attack effects on jump (i.e Statikk Shiv item Statikk Shiv).
    • Undocumented: Statikk Shiv item Statikk Shiv can now critically strike when used with Decisive Strike.
  • Courage Courage
    • Resistances per stack reduced to 0.25 from 0.33.
    • Resistances cap reduced to 30 from 50.
      • Minion kills to max stacks reduced to 120 from 150.
    • New Active Effect: Grants a 10% of maximum health shield for the first 0.75 seconds.
    • Removed: No longer reduces damage by 60% for the first 0.75 seconds.
  • Judgment Judgment
    • Number of spins changed to 7 plus 1 per 20% bonus attack speed from 5 − 10 (based on level).
      • Only counts bonus attack speed from items and levels.
    • Base damage per spin reduced to 8 / 12 / 16 / 20 / 24 from 14 / 18 / 22 / 26 / 30.
    • New Effect: Now has an additional base damage per spin of 0 − 8.2 (based on level).
    • AD ratio per spin reduced to 32 / 34 / 36 / 38 / 40% AD from 36 / 37 / 38 / 39 / 40% AD.
    • Removed: No longer deals 33% bonus damage when hitting a single target.
    • New Effect: Now deals 25% bonus damage per tick to the nearest enemy.
    • Hits needed to shred armor increased to 6 from 4.
    • New Effect: Now grants stacks of Conqueror rune Conqueror on each spin.
  • Demacian Justice Demacian Justice
    • Removed: No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and Judgment Judgment no longer deal 1% of the Villain's maximum health as bonus true damage. Demacian Justice's damage is no longer converted to true damage against the Villain.
    • New Effect: Now grants Sight icon vision of the target for 1 second.
    • Damage type changed to true from magic.
    • Base damage reduced to 150 / 300 / 450 from 175 / 350 / 525.
    • Health ratio reduced to 20 / 25 / 30% of the target's missing health from 28.6 / 34.3 / 40%.
V9.7
  • Courage Courage
    • Bonus resistances per kill increased to 0.33 from 0.25.
    • Maximum bonus resistances increased to 50 from 30.
      • Total unit kill required increased to 150 from 120.
    • Cooldown reduced to 23 / 21 / 19 / 17 / 15 seconds from 24 / 23 / 22 / 21 / 20.
    • Active duration reduced to 2 / 2.75 / 3.5 / 4.25 / 5 seconds from 2 / 3 / 4 / 5 / 6.
V9.1
  • Decisive Strike Decisive Strike
    • New Effect: Ability icon border now shows the remaining time for the empowered attack and movement speed.
V8.17
  • Decisive Strike Decisive Strike
    • Base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170.
V8.15
  • Garen God-KingCircle God-King Garen
    • Bug Fix: Several missing VO lines have been restored.
V8.13
V8.10
V8.9
  • Decisive Strike Decisive Strike
    • Base damage increased to 30 / 65 / 100 / 135 / 170 from 30 / 55 / 80 / 105 / 130.
  • Courage Courage
    • Maximum bonus resistances increased to 40 from 30.
      • Total unit kill required increased to 160 from 120.
V8.8
V8.3
  • Stats
    • Base health regeneration increased to 8 from 7.84.
V8.2
  • Demacian Justice Demacian Justice
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats
    • Base attack damage increased to 66 from 57.88.
    • Base armor increased to 36 from 27.536.
V7.14
  • Perseverance Perseverance
    • Health regeneration increased to 2 / 8 (based on level)% maximum health from 2 / 4 / 10 (based on level)% maximum health.
    • Out-of-combat timer reduced to 9 / 4 (based on level) seconds from 9 / 6 / 4 (based on level).
    • New Effect: Health regeneration doubles to 4 / 16 (based on level)% maximum health while below 25 / 50 (based on level)% of his maximum health.
  • Courage Courage
    • New Effect: Now displays how much damage is mitigated.
    • New Effect: Damage reduction is doubled to 60% for the first 0.75 seconds. Drops to 30% thereafter.
    • New Effect: Grants 60% Tenacity for the first 0.75 seconds.
  • Judgment Judgment
    • AD ratio increased to 36 / 37 / 38 / 39 / 40% AD from 34 / 35 / 36 / 37 / 38%.
V6.24
  • Judgment Judgment
    • New Effect: Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds. Hits after the 4th refresh the duration.
V6.20
  • Perseverance Perseverance
    • Bug Fix: Fixed a bug where Rift HeraldSquare Rift Herald couldn't disable Perseverance after it 'ranked up' at level 11.
V6.8
  • General
V6.7
V5.19
V5.18
  • Demacian Justice Demacian Justice
    • Kills against Garen will no longer be considered for determining the villain.
    • Killing champion clones will not longer be considered a kill for determining the villain.
V5.17
  • Stats
    • Movement speed reduced to 340 from 345.
  • Decisive Strike Decisive Strike
    • Bonus movement speed reduced to 30% from 35%.
    • Fixed a bug where the attack wasn't triggering against structures
  • Courage Courage (Crystal Scar, Howling Abyss and Twisted Treeline)
    • Resists per kill doubled to 0.25 from 0.125.
  • Judgment Judgment
    • Issuing attack commands while spinning will now make Garen path slightly closer to his target.
V5.16
  • General
    • Recommended items updated.
  • Stats
    • Health growth reduced to 84.25 from 96.
    • Attack damage growth increased to 4.5 from 3.5.
    • Armor growth increased to 3 from 2.7.
    • Attack range increased to 175 from 125.
  • Decisive Strike Decisive Strike
    • Silence icon Silence duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5.
    • Movement speed duration reduced to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
    • If the attack is used on champion, it will have a small dash attached to it, similar to Bear Stance Bear Stance, moving Garen 50 units closer to his target than his attack range.
  • Courage Courage
    • Removed: Passive bonus 20% of bonus armor and magic resist.
    • New Passive: Unit kills permanently grant 0.25 armor and magic resist, quadrupled to 1 on large and epic Monsters and champion kills. This bonus is capped at 30.
    • Active no longer grants Tenacity.
  • Judgment Judgment
    • New Effect: Damage ticks changed to 5 − 10 (based on level) based on level from 6 at all ranks.
      • Total duration unchanged.
    • Base damage changed to 14 / 18 / 22 / 26 / 30 from 10 / 22.5 / 35 / 47.5 / 60.
    • Attack damage ratio reduced to 34 / 35 / 36 / 37 / 38% AD from 35 / 40 / 45 / 50 / 55% AD.
    • New Effect: Judgment deals 33% bonus damage when striking only one target.
      • Single target damage: 18.67 / 24 / 29.33 / 34.67 / 40 (+45.33 / 46.67 / 48 / 49.33 / 50.67% AD).
    • Cooldown reduced to 9 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
    • New Effect: Cancelling Judgment early will now refund cooldown equal to the remaining duration.
    • Removed: 25% reduced damage to minions.
  • Demacian Justice Demacian Justice
    • Updated ability icon.
    • New Passive: The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of Judgment Judgment deal 1% target's maximum health as bonus true damage versus Villains.
    • New Effect: Demacian Justice's Active deals true damage versus Villains.
V5.7
  • Demacian Justice Demacian Justice
    • Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
V4.18
  • Demacian Justice Demacian Justice
    • Fixed a bug where Demacian Justice would cancel if Garen lost sight of his target.
V4.17
  • Perseverance Perseverance
    • Cooldown reduced to 9 / 6 / 4 (based on level) seconds from 9 at all levels.
    • Health regeneration reduced to 0.4 / 0.8 / 2 (based on level)% of max health per second from 0.4% at all levels.
    • At level 11, non-epic monsters will no longer interrupt the effect.
V4.13
V4.12
V4.5
  • Stats
    • Base armor increased to 23 from 19.
V3.15
  • Judgment Judgment
    • No longer deals reduced damage to monsters (still reduced against minions).
    • Fixed a bug where the first tick did not damage units.
V3.12
  • General
    • Visual Update.
    • New models and textures for all skins.
    • New splash artwork for Garen OriginalCircle Original Garen.
    • New voice-over.
V3.03
  • Perseverance Perseverance
    • Heal amount reduced to 0.4% of maximum health per second from 0.5%.
  • Decisive Strike Decisive Strike
    • Fixed a bug where the cast time was faster than intended.
  • Courage Courage
    • Passive changed to increase bonus armor and magic resist (from items, runes, and/or masteries) by 20% instead of total armor and magic resist by 20%.
  • Demacian Justice Demacian Justice
    • Fixed a bug where the cast time was faster than intended.
V1.0.0.152
  • Stats
    • Movement speed increased to 345 from 320.
V1.0.0.145
  • Stats
    • Base health regen per 5 reduced to 8.25 from 9.85.
    • Health regen per 5 per level reduced to 0.75 from 0.85.
    • Base attack damage reduced to 56 from 60.1.
    • Attack damage per level increased to 3.5 from 3.
  • Perseverance Perseverance
    • Delay increased to 9 seconds from 7.
    • No longer deactivates when damaged by minions.
    • Now displays the health regen gained in the tooltip.
  • Decisive Strike Decisive Strike
    • Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
    • Movement speed increased to 35% at all ranks from 15 / 20 / 25 / 30 / 35%.
    • Movement speed duration adjusted to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 4 at all ranks.
    • Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 45 / 60 / 75 / 90.
    • Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2.5 at all ranks.
    • Now removes slows on activation.
    • Can now critically strike again.
    • Buff duration reduced to 4.5 seconds from 6.
    • Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly.
    • Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking.
    • While performing Decisive Strike, Garen now continues to follow his target if they are moving.
  • Courage Courage
    • Changed to passively increase armor and magic resist by 20% rather than 0 to 25 based on kills.
    • Active damage reduction changed to 30% at all ranks from 20 / 24 / 28 / 32 / 36%.
    • Active now additionally grants 30% crowd control reduction.
    • Duration changed to 2 / 3 / 4 / 5 / 6 seconds from 3 at all ranks.
    • Cooldown changed to 24 / 23 / 22 / 21 / 20 seconds from 30 / 27 / 24 / 21 / 18.
  • Judgment Judgment
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 per second from 50 / 90 / 130 / 170 / 210.
    • AD scaling changed to 70 / 80 / 90 / 100 / 110% AD per second from 140% bonus AD.
    • Damage dealt to minions increased to 75% from 50%.
    • No longer removes slows on activation or reduces the duration of incoming slows while active.
    • Ignores unit collision during Judgment but takes a 20% movement speed penalty when spinning through minions.
    • Fixed: Judgment no longer locks out Garen from taking other actions longer than intended.
  • Demacian Justice Demacian Justice
    • Cooldown changed to 160 / 120 / 80 seconds from 140 / 120 / 100.
V1.0.0.143
  • Perseverance Perseverance
    • Added a buff timer to show when it will reactivate.
V1.0.0.136
  • Demacian Justice Demacian Justice
    • Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast.
V1.0.0.125
  • Decisive Strike Decisive Strike
    • Attack damage ratio reduced to 40% AD from 50% AD.
  • Judgment Judgment
    • Base damage reduced to 50 / 90 / 130 / 170 / 210 per second from 60 / 100 / 140 / 180 / 220.
    • Bonus attack damage ratio increased to 140% bonus AD) per second from 120% bonus AD.
V1.0.0.123
  • Decisive Strike Decisive Strike
    • Movement speed boost duration increased to 4 seconds from 3.
  • Judgment Judgment:
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
  • Courage Courage:
    • Maximum armor and magic resistance increased to 25 at all ranks from 5 / 10 / 15 / 20 / 25.
V1.0.0.120
  • Perseverance Perseverance
    • Fixed a bug where Perseverance Perseverance could sometimes activate immediately after taking damage.
    • Now marks Garen as being in combat even if the damage is shielded.
    • Now shows the particle on Garen even if at 100% health.
V1.0.0.114
  • Stats
    • Movement speed increased to 320 from 315.
  • Courage Courage
    • Damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%.
V1.0.0.112
  • Decisive Strike Decisive Strike
    • Attack damage ratio increased to 50% AD from 20% AD.
    • Movement speed boost increased to 3 seconds from 2.
    • Duration reduced to 6 seconds from 7.
  • Judgment Judgment
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11.
V1.0.0.109
  • Judgment Judgment
    • Bonus attack damage ratio increased to 120% bonus AD per second from 100% bonus AD.
V1.0.0.108
  • Judgment Judgment
    • Base damage increased to 60 / 100 / 140 / 180 / 220 per second from 60 / 90 / 120 / 150 / 180.
V1.0.0.107
  • Decisive Strike Decisive Strike
    • Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120.
    • Attack damage ratio increased to 20% AD from 10% AD.
  • Judgment Judgment
    • Damage ticks reduced to one per second from two.
    • Total duration unchanged.
    • Base damage changed to 60 / 90 / 120 / 150 / 180 per second from 30 / 70 / 110 / 150 / 190.
    • Now scales off bonus attack damage rather than 70% of all attack damage.
V1.0.0.105
  • General
    • Reduced Garen's selection size.
V1.0.0.103
  • Judgment Judgment
    • Can no longer damage invisible minions or objects like wards.
V1.0.0.102
  • Stats
    • Base movement speed reduced to 315 from 320.
  • Courage Courage
    • Active damage reduction reduced to 10 / 15 / 20 / 25 / 30% from 30% at all ranks.
    • Active duration changed to 3 seconds at all ranks from 2 / 2.5 / 3 / 3.5 / 4.
V1.0.0.101
V1.0.0.100
  • Courage Courage:
    • Maximum armor and magic resistance reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35.
V1.0.0.99
  • Judgment Judgment
    • Now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. Judgment will still completely clear any existing slows when activated.
V1.0.0.98
V1.0.0.97
  • Judgment Judgment
    • Slightly increased the range of Judgment.
    • Garen can now cast all of his spells while using Judgment instead of just Courage Courage.
V1.0.0.96
  • Decisive Strike Decisive Strike
    • Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.
V1.0.0.94
  • Fixed a bug where Garen will sometimes appear with a different skin after reconnecting.
V1.0.0.85
  • Perseverance Perseverance
    • Fixed the buff tooltip for Perseverance to show the correct value.
  • Decisive Strike Decisive Strike
    • Fixed a bug with Decisive Strike where it was silencing for the incorrect amount of time.
    • Fixed a bug with Decisive Strike so that it can no longer crit.
V1.0.0.83 Added.
  • Perseverance Perseverance (Innate)
    • Garen gains a large health regeneration boost when he stays out of combat for a few seconds.
  • Decisive Strike Decisive Strike (Q)
    • Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent.
  • Courage Courage (W)
    • Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds.
  • Judgment Judgment (E)
    • Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius.
  • Demacian Justice Demacian Justice (Ultimate)
    • Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing.

References

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