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m (→‎Build usage: Removed Atma suggestion and updated jungle item)
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== Build usage ==
 
== Build usage ==
 
* Because {{ai|Parrrley|Gangplank}} applies [[on hit effects]] like {{ii|Frozen Mallet}}, {{ii|The Black Cleaver}}, {{ii|Sheen}}, in addition to his own {{ai|Grog Soaked Blade|Gangplank}}, they are all useful [[items]].
 
* Because {{ai|Parrrley|Gangplank}} applies [[on hit effects]] like {{ii|Frozen Mallet}}, {{ii|The Black Cleaver}}, {{ii|Sheen}}, in addition to his own {{ai|Grog Soaked Blade|Gangplank}}, they are all useful [[items]].
* Even though {{ai|Raise Morale|Gangplank}} offers {{ci|Gangplank}} some additional [[attack damage]], its duration is very short compared to its cooldown. More [[attack damage]] [[items]] should be added to complement it.
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* Even though {{ai|Raise Morale|Gangplank|Raise Morale's}} active offers {{ci|Gangplank}} even more additional [[attack damage]], its duration is very short compared to its cooldown, while the passive bonus is small. More [[attack damage]] [[items]] should be added to complement it.
 
** {{ii|The Bloodthirster}} is a strong offensive [[item]].
 
** {{ii|The Bloodthirster}} is a strong offensive [[item]].
 
* Because {{ai|Parrrley|Gangplank}} benefits from [[critical strike]], [[critical strike]] chance and damage [[items]] are very strong. {{ii|Avarice Blade}}, {{ii|Zeal}}, and {{ii|Infinity Edge}} will help maximize your damage output.
 
* Because {{ai|Parrrley|Gangplank}} benefits from [[critical strike]], [[critical strike]] chance and damage [[items]] are very strong. {{ii|Avarice Blade}}, {{ii|Zeal}}, and {{ii|Infinity Edge}} will help maximize your damage output.
 
** Pure [[critical strike]] builds, although popular, leave {{ci|Gangplank}} fairly squishy. Though there is potential for high DPS, the heavy cost of low survivability including {{cis|Gangplank}} considerably low base [[armor]] and [[magic resistance]] makes it less than viable.
 
** Pure [[critical strike]] builds, although popular, leave {{ci|Gangplank}} fairly squishy. Though there is potential for high DPS, the heavy cost of low survivability including {{cis|Gangplank}} considerably low base [[armor]] and [[magic resistance]] makes it less than viable.
** If focused on farming and a strong late game, {{cis|Gangplank}} [[gold]] from {{ai|Parrrley|Gangplank}} is complimented by  [[gold per 10]] [[items]] such as {{ii|Avarice Blade}}, which grants a respectable amount of [[critical strike]] chance and can be built into {{ii|Youmuu's Ghostblade}} and {{ii|Statikk Shiv}} later on.
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** If focused on farming and a strong late game, {{cis|Gangplank}} [[gold]] from {{ai|Parrrley|Gangplank}} is complimented by [[gold per 10]] [[items]] such as {{ii|Avarice Blade}}, which grants a respectable amount of [[critical strike]] chance and can be built into {{ii|Youmuu's Ghostblade}} and {{ii|Statikk Shiv}} later on.
 
* 'Tankplank' builds are very effective, offering survivability and a chance for {{ci|Gangplank}} to fully utilize his skillset. It also allows {{ci|Gangplank}} to increase his DPS as he builds towards an {{ii|Infinity Edge}}.
 
* 'Tankplank' builds are very effective, offering survivability and a chance for {{ci|Gangplank}} to fully utilize his skillset. It also allows {{ci|Gangplank}} to increase his DPS as he builds towards an {{ii|Infinity Edge}}.
** {{ii|Atma's Impaler}} along with {{ii|Warmog's Armor}} are very effective for a tanky-DPS {{ci|Gangplank}}.
 
 
** {{ii|Trinity Force}} is an excellent core item on {{ci|Gangplank}}, since {{ii|Trinity Force}}'s bonus damage proc and speed-up proc all apply to {{ai|Parrrley|Gangplank}} as well as providing extra [[critical strike chance]] and [[movement speed]] which heavily increases {{cis|Gangplank}} damaging and chasing capabilities.
 
** {{ii|Trinity Force}} is an excellent core item on {{ci|Gangplank}}, since {{ii|Trinity Force}}'s bonus damage proc and speed-up proc all apply to {{ai|Parrrley|Gangplank}} as well as providing extra [[critical strike chance]] and [[movement speed]] which heavily increases {{cis|Gangplank}} damaging and chasing capabilities.
 
** Because {{ii|Trinity Force}} and {{ii|Infinity Edge}} come at high costs, one might have to decide between {{ii|Infinity Edge}} or {{ii|Trinity Force}} as the primary source of damage in a tanky build.
 
** Because {{ii|Trinity Force}} and {{ii|Infinity Edge}} come at high costs, one might have to decide between {{ii|Infinity Edge}} or {{ii|Trinity Force}} as the primary source of damage in a tanky build.
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* [[Cooldown reduction]] [[items]] are fairly effective on {{ci|Gangplank}} as most of his abilities ({{ai|Remove Scurvy|Gangplank}}, {{ai|Raise Morale|Gangplank}}, and {{ai|Cannon Barrage|Gangplank}}) have long cooldowns and they also allow {{ci|Gangplank}} to use {{ai|Parrrley|Gangplank}} as often as possible.
 
* [[Cooldown reduction]] [[items]] are fairly effective on {{ci|Gangplank}} as most of his abilities ({{ai|Remove Scurvy|Gangplank}}, {{ai|Raise Morale|Gangplank}}, and {{ai|Cannon Barrage|Gangplank}}) have long cooldowns and they also allow {{ci|Gangplank}} to use {{ai|Parrrley|Gangplank}} as often as possible.
 
** The unique combination of stats in {{ii|Zeke's Herald}} or {{ii|Youmuu's Ghostblade}} can make it worth an [[item]] slot.
 
** The unique combination of stats in {{ii|Zeke's Herald}} or {{ii|Youmuu's Ghostblade}} can make it worth an [[item]] slot.
* {{ci|Gangplank}} is effective at jungling, though some runes are required to complete it. Jungle {{ci|Gangplank}} is based upon building Spirit of the Elder Lizard and using {{ai|Cannon Barrage|Gangplank}} to gain bonus gold by assisting lanes without ganking. This allows {{ci|Gangplank}} to spend a significant amount of time farming the jungle without missing opportunities to score assists or kills thanks to his high mobility.
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* {{ci|Gangplank}} is effective at jungling, though some runes are required to complete it. Jungle {{ci|Gangplank}} is based upon building {{Ii|Warrior}} and using {{ai|Cannon Barrage|Gangplank}} to gain bonus gold by assisting lanes without ganking. This allows {{ci|Gangplank}} to spend a significant amount of time farming the jungle without missing opportunities to score assists or kills thanks to his high mobility.
 
* If you find {{cis|Gangplank}} [[mana]] issues especially troublesome, consider buying an early {{ii|Tear of the Goddess}} and building it into {{ii|Manamune}} later on.
 
* If you find {{cis|Gangplank}} [[mana]] issues especially troublesome, consider buying an early {{ii|Tear of the Goddess}} and building it into {{ii|Manamune}} later on.
 
** This is only recommended if you can keep up with your build. The extra 2100 gold cost may slow your build down early game if you can't farm up well, or if your lane opponent gets the advantage.
 
** This is only recommended if you can keep up with your build. The extra 2100 gold cost may slow your build down early game if you can't farm up well, or if your lane opponent gets the advantage.

Revision as of 12:38, 15 March 2015

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Skill usage

  • Gangplank Gangplank is an excellent fighter in 1v1 situations due to his high single target damage output and CC removal. Always look for players out of position.
  • Do not underestimate Parrrley's Parrrley's gold bonus when used for farming instead of harassment in early game.
  • Remove Scurvy Remove Scurvy can allow him to stay in the lane for an extended period of time.
  • Remove Scurvy Remove Scurvy will cancel suppression e.g. Nether Grasp Nether Grasp and Infinite Duress Infinite Duress, though Malzahar's Malzahar's Nether Grasp Nether Grasp still does damage after the suppression is cancelled.
  • In a desperate laning situation, Gangplank Gangplank has a lot of ability to just stay in lane and farm as much as possible. Parrrley's Parrrley's range and mana cost reduction upon last-hits allow Gangplank Gangplank to farm even with the enemy efforts to completely zone him, building gold per 10 items let him stay in the game despite the enemy controlling the lane, Cannon Barrage Cannon Barrage and Raise Morale Raise Morale can be used to quickly aid allies even if you are pushed to your turret, and Remove Scurvy Remove Scurvy sustains you against enemy harassment. This strategy would prefer maxing Raise Morale Raise Morale for the attack damage bonus to better allow you to last-hit under your turret, with Remove Scurvy Remove Scurvy as necessary to sustain and stay in lane. Leveling up Parrrley Parrrley first in this situation is unpreferable due to the mana cost increase while the gold bonus increase is less useful than simply casting Parrrley Parrrley again and gaining another last-hit, or having more attack damage from Raise Morale Raise Morale to gain more last-hits underneath the turret while Parrrley Parrrley can be on cooldown.
  • Raise Morale Raise Morale can be used defensively and offensively, to be able to move fast for both, and have extra damage for the latter.
  • Gangplank's Gangplank's spells have considerable animation times. Take this into account when you plan on using Raise Morale Raise Morale or Remove Scurvy Remove Scurvy to escape a pursuer.
  • Use Raise Morale Raise Morale when pushing a tower. This can quickly give you and your allies the boost you need to take down buildings, effectively allowing you and your team to rush towers and your enemies not having enough time to defend it.
  • Cannon Barrage Cannon Barrage can be used across the map. You can help out in ganks/teamfights elsewhere, by assisting with the damage and massive AoE slow.
    • Paying attention to low health enemies on the map can land you a surprise kill with Cannon Barrage Cannon Barrage.
    • Try placing Cannon Barrage Cannon Barrage in the path of fleeing enemies to cut them off.
  • Cannon Barrage Cannon Barrage can save a turret surrounded by minions, with some luck.
  • Working as a team with other AoE abilities synergizes with your ultimate Cannon Barrage Cannon Barrage, such as Nunu's Nunu's Absolute Zero Absolute Zero, Rumble's Rumble's The Equalizer The Equalizer, Miss Fortune's Miss Fortune's Bullet Time Bullet Time, Galio's Galio's Idol of Durand Idol of Durand, Jarvan IV's Jarvan IV's Cataclysm Cataclysm or Ziggs' Ziggs' Mega Inferno Bomb Mega Inferno Bomb.
  • The Rage passive granted by Phage Phage or Trinity Force Trinity Force will activate if Cannon Barrage Cannon Barrage damages an enemy, meaning that dropping Cannon Barrage Cannon Barrage into a teamfight early can help you arrive there faster.

Build usage

Recommended builds

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Countering

  • Laning against Gangplank Gangplank can be a bit frustrating. Parrrley Parrrley has a fairly short cooldown and deals a lot of damage at early if it crits. Starting with Cloth Armor Cloth Armor and 5 Health Potions Health Potions will give you a lot of sustain and damage reduction to deal with this.
  • Gangplank's Gangplank's Remove Scurvy Remove Scurvy is very annoying to the casters that rely on crowd control to utilize their full combo. Save your hard crowd control until after he uses Remove Scurvy Remove Scurvy.
    • Champions with multiple crowd control abilities, namely Blitzcrank Blitzcrank, can significantly slow down Gangplank Gangplank, despite his Remove Scurvy Remove Scurvy. Since this ability only removes the current debuff, one can use a "soft" CC ability (such as a slow) to force him to use Remove Scurvy Remove Scurvy, then utilize their "hard" CC (such as a stun or suppress) to really begin harassing him. Also keep in mind that AOE or constantly-reapplied CC (such as Yorick's Yorick's Omen of Pestilence Omen of Pestilence or Miss Fortune's Miss Fortune's Make It Rain Make It Rain) are reapplied immediately after being removed, so with Remove Scurvy's cast time ends up actually taking longer to get past. Airborne CC (knockups/knockbacks, pulls) cannot be cleansed, so CC from Alistar, Aatrox, and Blitzcrank are not countered.
  • Although his early harassment is strong, Gangplank Gangplank is fairly squishy in laning phase. Putting an aggressive pressure on his lane will weaken his strong mid/late game.
    • Parrrley Parrrley does average damage early game, but it will become quite effective late game, once he has built crit chance or on-hits. Try making him build defensively instead of desirably towards offensive output.
  • Cannon Barrage Cannon Barrage has a huge AoE and global range. Quickly avoid the AoE if he uses it when you are escaping. Be aware of its potential to appear at any time/location.
  • Countering Gangplank Gangplank requires starving him of his farm, get an early advantage by pushing him out of the lane, and forcing him to play with more risk than he would usually like. Teams should also consider prioritizing him as a target for ganks and in team fights depending on his build and his allies.
  • Being aware of his Remove Scurvy Remove Scurvy would give you an advantage if your kit has enough [CC] compared to the ability's fairly long cooldown. Casting a minor CC skill would force Gangplank Gangplank to use this ability and press your damage as much as possible within the interval of his Remove Scurvy Remove Scurvy.

Champion Spotlight

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References

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