Gangplank is a champion in League of Legends.[1]
Abilities[]
- Reapplying Trial by Fire before a previous application has run out will stack the full damage, instead of refreshing the duration.
- The bonus true damage scaling based on critical strike chance is capped at 100% of the stat.
- If the attack is dodged or if Gangplank is blinded, the effect is not applied nor does Trial by Fire go on cooldown. If the attack is blocked, the effect is not applied, but Trial by Fire will go on cooldown.
- The empowered attack will not trigger against non- turret structures nor wards.
- Parrrley deals basic damage, but also triggers spell effects by dealing an additional 0 spell damage.
- On-hit effects that deal damage to secondary targets will allow Parrrley to plunder from enemies killed that way, much like with .
- cast instance. and work like this and will grant additional plunder from enemies they kill when triggered by Parrrley as their
- Even spell effects such as cast instance. Spell effects that do not belong to their triggering cast instance, such as damage debuff, do not grant plunder for enemies they kill. will work with this when triggered by Parrrley as their
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Howling Abyss differences edit
- New Effect: Passively gains 1 per second.
- Ultra Rapid Fire differences edit
- generation multiplied by 3.
- New Effect: Now grants gold and equal to 7% of damage dealt to champions.
- New Effect: Gains 187.5 per round.
- Remove Scury does not remove debuffs other than crowd control, even if both occur from the same effect. For example, Remove Scurvy will dispel the slow from , but not its damage reduction.
- Remove Scurvy can remove the underlying stun from airborne, but a blink or dash ability is required to override the displacement.
- The triggering attack's damage can include Spellblade. 's base damage and
- When triggered with critical strike, Spellblade and the bonus damage to champions are added after the calculations, meaning that these effects are not increased by 5%.
- The total damage can be easily calculated with this formula:
{aDMG * [1.75 ( )] * 1.05} + sDMG + cDMG
Where:- aDMG = Triggering attack's damage
- sDMG = Spellblade's damage
- cDMG = Bonus damage to champions
- Kegs have special interactions with Spellblade:
- If the keg destroying attack was empowered with Spellblade, its damage will be added to the explosions' damage.
- If the keg was not destroyed, it will consume the effect and the keg will store the damage it would have dealt. If the storing keg is the initial detonation of the chain, it will add its damage to the explosions' damage as if it was triggered with Spellblade.
- If the storing keg was attacked with a new instance of Spellblade, it will override the previously stored damage (if different).
- Damage can only be stored if Spellblade was consumed by Gangplank.
- The stored damage is static and will not change if Gangplank's base attack damage or ability power (see below) changes.
- Specific Spellblade item interactions:
- base attack damage. : Attacking kegs or dealing damage to champions with the explosion does not increase the
- magic damage will be added to the explosions' damage, but will be dealt as physical damage. : The
- mana. Explosions does not trigger this. : Consuming the effect on kegs will restore
- Placed barrels do not grant vision until they explode, but they are revealed to Gangplank.
- If Gangplank loses allied vision, for instance due to nearsight, he will also lose vision on his barrels temporarily.
- Barrels prematurely grant sight of their explosion radius (including across terrain and into bushes) if or a lit fuse is travelling towards them.
- This area reveal happens even if is not going to make it explode.
- An exploding Powder Keg will splash critically strikes. bonus damage, and will also be modified if the attack
- Attacks against Powder Kegs will apply on-hit effects (such as Cleave), but proc damage against the barrel itself is reduced to 0.
- Damage from on-hit effects will not increase the damage of the explosion.
- Spellblade is a special-cased exception.
- Crushing Blow will not trigger from Powder Kegs destroyed from Gangplank, even with .
- The number of Powder Kegs in stock is visible under Gangplank's health bar for all players.
- Gangplank stocks Powder Kegs even if the ability hasn't been learned yet.
- This is due to the recharge rate at level 1 being set the same as level 0.
- While at maximum charges, ranking up the ability to rank 3 or 5 grants the remaining charge immediately regardless of the recharge timer.
- If a barrel is destroyed during the 0.33 seconds-delay between explosions, Gangplank will plunder gold and upon killing enemies as if he had done so using .(bug)
- This effect persists through death and will only end upon killing an enemy with .
- Ultra Rapid Fire differences edit
- Keg deterioration speeds up at level 19 to every 0.264 seconds, and at level 25 to every 0.132 seconds.
Pets[]
Control type | Autonomous (static) |
---|---|
Target type | Minion |
Abilities
The Powder Keg loses 1 maximum health every 2 / 1 / 0.5 (based on level) seconds (minimum 1 current health).
Gangplank can attack a Powder Keg with basic attacks and kill gold but instead explodes, inflicting the triggering strike upon all nearby enemies, ignoring 40% of their armor, slowing them by 40 / 50 / 60 / 70 / 80% for 2 seconds, dealing 75 / 105 / 135 / 165 / 195 bonus physical damage to enemy champions and applying spell effects as area damage. Magic damage effects are not applied. If Gangplank destroys a Powder Keg with then every enemy killed by the Powder Keg will also be plundered and grants him as if he had killed them with the initial ability. . If he destroys it, the keg no longer grants
Powder Kegs connect to each other when nearby, and explode when a Powder Keg they are connected to is detonated, though they do not affect enemies hit by one of the previous explosions. |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Gangplank (Collection).
Patch history[]
- For the expanded patch notes, see here.
- Base slow increased to 40 / 50 / 60 / 70 / 80% from 30 / 37.5 / 45 / 52.5 / 60%.
- Removed: Slow no longer increases by 0% − 25% (based on critical strike chance).
- Stats
- Base health increased to 630 from 600.
- Armor growth increased to 4.7 from 4.2.
- Bug Fix: Phantom barrel chaining is once again possible.
- General
- Adjusted splash artwork for .
- Stats
- Selection radius increased to 120 units from 85.
- and
- Bug Fix: VFX connecting the barrels now properly transition in as intended.
- Cooldown reduced to 170 / 150 / 130 seconds from 180 / 160 / 140.
- slow increased to 75% from 60%.
- bonus movement speed increased to 40% from 30%.
- Recharge timer reduced to 18 / 17 / 16 / 15 / 14 seconds from 18 at all ranks.
- Total base damage reduced to 50 − 250 (based on level) from 55 − 310 (based on level).
- Base damage per tick reduced to 5 − 25 (based on level) from 5.5 − 31 (based on level).
- Total base damage reduced to 50 − 250 (based on level) from 55 − 310 (based on level).
- Recharge timer increased to 18 seconds at all ranks from 18 / 17 / 16 / 15 / 14.
- New Effect: Amount of barrels now display as a secondary resource on his mana bar.
- Bug Fix: Once again displays tooltips in the upgrades UI.
- Stats
- Attack damage growth reduced to 3.7 from 4.
- Increased damage on critical strikes reduced to 5% from 10%.
- Bug Fix: Barrel expiration times are now correctly displayed.
- Stats
- Base health reduced to 600 from 640.
- Health growth increased to 114 from 104.
- Base armor reduced to 31 from 35.
- New Effect: Now deals an additional 0 − 200 (based on critical strike chance) true damage.
- Base damage changed to 10 / 40 / 70 / 100 / 130 from 20 / 45 / 70 / 95 / 120.
- Tooltip now additionally tracks plundered.
- Bonus champion damage changed to 75 / 105 / 135 / 165 / 195 from 80 / 105 / 130 / 155 / 180.
- Slow strength reduced to 30 / 37.5 / 45 / 52.5 / 60% from 40 / 50 / 60 / 70 / 80%.
- New Effect: Slow strength is now increased by 0% − 25% (based on critical strike chance).
- Critical strike damage multiplier reduced to 110% from 125%.
- Tooltip no longer notes critical damage multiplier.(note)
- Stats
- Base health increased to 640 from 570.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- Health ratio reduced to 13% missing health from 15%.
- Bug Fix: No longer cancels attack windups of allies in the area of effect after purchasing the upgrade.
- Total base damage increased to 55 − 310 (based on level) from 55 − 225 (based on level).
- Base damage per tick increased to 5.5 − 31 (based on level) from 5.5 − 22.5 (based on level).
- Total base damage increased to 55 − 310 (based on level) from 55 − 225 (based on level).
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Bug Fix: Casting it no longer grants a stack of Mana Charge.
- Cooldown reduced to 4.5 seconds from 5.
- Mana cost reduced to 55 / 50 / 45 / 40 / 35 from 60 / 55 / 50 / 45 / 40.
- Bug Fix: Fixed a bug where it still healed for 20% instead of 10% from .
- Stats
- Base health increased to 570 from 540.
- Health growth increased to 90 from 82.
- Bonus movement speed reduced to 15% − 30% (based on level) from 30% at all levels.
- New Effect: Now interacts with hit effects as if Gangplank was ranged.
- Undocumented: Critical strikes of Parrrley now modify its total damage, instead of modifying only the AD ratio.(bug)
- Critical Parrrley damage increased to [20 / 45 / 70 / 95 / 120 (+ 100% AD)] × (175% + )] from 20 / 45 / 70 / 95 / 120 [+100% AD × (175% + )]
- New Effect: Attacks and that critically strike the Keg to explode have their damage increased by 25% before the Keg splashes it.
- This includes the Spellblade damage applied by the attack or stored on the barrel.
- Number of barrels increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
- Recharge timer increased to 18 / 17 / 16 / 15 / 14 seconds from 18 / 16 / 14 / 12 / 10.
- New Effect: Attacks and that critically strike the Keg to explode have their damage increased by 25% before the Keg splashes it.
- General
- Bug Fix: Fixed a bug where the UI would show square icons, not circle ones.
- General
- New interface added for upgrades to with Silver Serpents.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- V10.25 - December 15th Hotfix
- Stats
- Attack damage growth increased to 4 from 3.
- V10.23 - November 16th Hotfix
- Bug Fix: Fixed a bug where he was able to rapidly buy all 3 upgrades with only 500 .
- Bug Fix: Fixed a bug where he was locked out of buying upgrades if the player disconnected.
- Stats
- Base mana reduced to 280 from 282.
- Mana growth increased to 60 from 40.
- Stats
- Attack speed ratio increased to 0.69 from 0.658.
- Bug Fix: Barrels no longer stack bonus damage when chained.
- Bug Fix: Now properly gains bonus gold or Silver Serpents if the energized lightning from kills a target.
- Now correctly triggers on-attack effects.
- Bug Fix: Barrels no longer trigger shrooms.
- Bonus damage against champions increased to 80 / 105 / 130 / 155 / 180 from 60 / 90 / 120 / 150 / 180.
- Base damage per wave increased to 40 / 70 / 100 from 35 / 60 / 85.
- V8.23 - November 21st Hotfix
- Bug Fix: Fixed a bug causing it to always deal rank 1 damage.
- Bug Fix: Fixed a bug where his basic attack, when empowered by , would detonate his barrels.
- Mana cost increased to 60 / 55 / 50 / 45 / 40 from 40 at all ranks.
- Removed: Barrels granting vision of other units.
- Keg duration reduced to 25 seconds from 60.
- Bug Fix: Now correctly goes on cooldown on cast start instead of cast end.
- Bug Fix: Cooldown will no longer reset when buying the upgrade.
- Stats
- Base attack damage increased to 64 from 56.
- Base armor increased to 35 from 26.
- Base damage increased to 55 − 225 (based on level) from 45 − 215 (based on level).
- Gold plundered increased to 3 / 4 / 5 / 6 / 7 from 2 / 3 / 4 / 5 / 6.
- Bonus true damage increased to 45 − 215 (based on level) from 30 − 200 (based on level).
- Bug Fix: Audio no longer desyncs when the camera is panned away and then returns.
- Bug Fix: Fixed a bug where gaining massive movement speed upon killing multiple units with Powder Keg while being hit by .
- Bug Fix: Visual effects no longer stick around for too long.
- Bug Fix: Fixed a bug where Gangplank could critically strike structures directly after cancelling an attack on a Powder Keg.
- Bug Fix: Fixed a bug where if Gangplank at the same time as he triggered a Powder Keg explosion on multiple targets, it made for one fast pirate.
- Bug Fix: Critical strikes no longer travel faster than normal casts, fixing a bug that prevented him from chaining extra barrels during the travel time.
- Stats
- Base health reduced to 540 from 580.
- Mana cost increased to 80 / 90 / 100 / 110 / 120 from 60 / 70 / 80 / 90 / 100.
- Bug Fix: Fixed a bug where the physical damage dealt to a barrel when detonating it was proccing some lifesteal / spell vamp effects.
- Cooldown increased to 180 / 160 / 140 seconds from 160 / 150 / 140.
- Base damage per wave reduced to 35 / 60 / 85 from 50 / 70 / 90.
- Total base damage reduced to 420 / 720 / 1020 from 600 / 840 / 1080.
- Max. charges changed to 3 from 2 / 3 / 4 / 5 (based on Cannon Barrage's Rank).
- Recharge time reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 / 17 / 16 / 15 / 14.
- Removed: Passive component.
- Cooldown increased to 160 / 150 / 140 seconds from 140 / 130 / 120.
- DoT duration increased to 2.5 seconds from 1.5.
- Total damage unchanged.
- AD ratio reduced to (+100% bonus AD) from (+120% bonus AD).
- DoT duration increased to 2.5 seconds from 1.5.
- Stats
- Base health reduced to 580 from 631.
- Health growth increased to 82 from 79.
- Mana cost reduced to 40 from 50.
- The ability no longer refunds 50% of mana cost (25 mana) on kill.
- Bonus physical damage to champions reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
- Armor penetration reduced to 40% from 50%.
- Delay between casts implemented at 0.25 seconds.
- Armor penetration reduced to 50% from 60%.
- General.
- New splash artwork for .
- New voice over, which is applied to all of Gangplank's existing skins.
- Previous appearance re-purposed to .
- Barrel hitbox for Parrrley substantially reduced (i.e. how close the projectile has to get to count as having hit the barrel).
- On Dominion, Twisted Treeline and ARAM, you now passively gain 1 per second.
- General
- Complete visual upgrade across all skins.
- New splash artwork for .
- New voiceover.
- New lore.
- Stats
- Base damage reduced to 56 from 62.
- Base health reduced to 710 from 712.
- Health growth reduced to 79 from 81.
- Health regen growth reduced to 0.6 from 0.75.
- Base mana reduced to 282 from 282.2.
- Base mana regen reduced to 7.5 from 7.675.
- Attack speed growth increased to 3.2 from 2.75.
- Base armor reduced to 26 from 26.044.
- Armor growth reduced to 3 from 3.3.
- New Innate: Gangplank's next attack ignites the target dealing bonus true damage and grants bonus movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire and grants the same bonus movement speed. Parrrley cannot activate Trial by Fire.
(Innate)
- New Effect: Killing units also grants Silver Serpents, a unique currency that can be spent to upgrade Cannon Barrage.
- Mana cost reduced to 50 from 50 / 55 / 60 / 65 / 70.
- Mana refund on kill reduced to 25 at all ranks from 25 / 27.5 / 30 / 32.5 / 35.
- Undocumented: Parrrley's base damage part can no longer crit.
(Q)
- Heal changed to 50 / 75 / 100 / 125 / 150 (+90% AP) (+15% of missing health) from 80 / 150 / 220 / 290 / 360 (+100% AP).
- Cost changed to 60 / 70 / 80 / 90 / 100 mana from 65 at all ranks.
- Cooldown reduced to 22 / 20 / 18 / 16 / 14 seconds from 22 / 21 / 20 / 19 / 18.
(W)
- New Active: Gangplank places a powder keg at the target location that he can attack to detonate, splashing the attack's damage to surrounding enemies and slowing them for a short duration. The damage benefits from 60% armor penetration and champions take bonus damage. If detonated by , Gangplank will plunder from all enemies slain. The explosion sets off a chain reaction that explodes other nearby kegs - but the damage does not overlap. Enemies can also attack the kegs to safely destroy them (worth gold).
- No cost.
(E)
- Now fires clusters of 3 waves every 2 seconds, for a total of 12 waves over an 8-second period (changed from 7 waves over 7 seconds).
- Now slows by 30% for 0.5 second (1 second per cluster) instead of 25% for the duration.
- Damage per wave changed to 50 / 70 / 90 (+10% AP) from 75 / 120 / 165 (+20% AP).
- Cooldown increased to 140 / 130 / 120 from 125.
(R)
- Gangplank has access to three unique items that can be purchased with Silver Serpents, a unique currency.
- Death's Daughter: An initial, mega-cannonball precedes the barrage, dealing 「 a cluster worth 」「 150 / 210 / 270 (+30%AP) 」 of true damageand slowing enemies by 60% for 1.5 seconds.
- Raise Morale: Allies within the area gain 60% bonus movement speed for 2 seconds.
- Fire at Will: Launches 6 additional waves.
Trivia[]
- During development he was simply called Pirate or Rogal Cheastbeard.
- Gangplank was named after the eponymous disembarkation device.
- Gangplank is voiced by Dennis Collins Johnson, who also voices and .
- the pop culture pirate rendition and how Gangplank ironically negotiates (as per the word's definition) by killing his opponents and plundering them. being spelled with three R's references
- scurvy, a disease common in sailors caused by a deficiency in Vitamin C. The high Vitamin C content in oranges is in turn a tongue-in-cheek way to say that eating them can "remove scurvy". references the real-world disease of
- NA Summoner 'SantiagoBR' is the creator of the meme.
- During Closed Beta 1 of development, Gangplank didn't have a beard. This was changed in Closed Beta 3. An image of him in this state can be viewed here.
- His secondary role is Support.
- In the now-removed official League of Legends forums, the original icon of was used to represent the "Bug Reports" section.
- Gangplank is voiced by Matthew Mercer, who also voices and .
- He became the first champion to:
- Receive two visual updates (the first based on his Chinese artwork and the second based on Burning Tides).
- Have four Classic skins (counting before being disabled in-game after 'dying' in Burning Tides).
- Temporarily replace the announcer in every single map.
- One of the scrapped spells tested during Gangplank's visual gameplay update summoned a "pirate Gundam" that fired mid-range cannonballs from its arm and attacked with a miniature version of .[2]