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* {{sm2|Gangplank.recall02.ogg|''"I'll be needing more grog."''}} |
* {{sm2|Gangplank.recall02.ogg|''"I'll be needing more grog."''}} |
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* {{sm2|Gangplank.recall03.ogg|''"Set course for the docks."''}} |
* {{sm2|Gangplank.recall03.ogg|''"Set course for the docks."''}} |
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+ | *Attacking [[Dragon]] |
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;{{tt|Unknown|The triggering events for these lines are unknown or have not been discovered yet.}} |
;{{tt|Unknown|The triggering events for these lines are unknown or have not been discovered yet.}} |
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* ''"What shall we do with a drunken sailor?"'' |
* ''"What shall we do with a drunken sailor?"'' |
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Revision as of 17:38, 14 July 2015
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As unpredictable as he is brutal, the self-appointed reaver king known as Gangplank rules Bilgewater through a mix of fear, violence, and cunning. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.
Lore
Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Islands. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open. As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own.
The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.
"Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty."
Quotes
- Upon Selection
- Attacking
- Movement
- Taunt
- Joke
- Laugh
- Upon starting a game
- Attacking
- Movement
- Joke
- Taunt
- Taunting an enemy
- Taunting an enemy
- Taunting an enemy
- Taunting an enemy
- Laugh
- Upon casting
- Upon casting
- Upon removing crowd control with
- Upon detonating
- Upon detonating a chain of
- Upon casting
- Upon buying
- Upon buying
- Upon buying
- Upon buying
- Upon buying
- Upon buying
- Upon buying
- Upon buying
- Upon buying
- Upon placing a ward
- Upon casting
- Attacking Dragon
- "Here be dragons!"
- Unknown
- "What shall we do with a drunken sailor?"
Development
was designed by Fantasyworld, an old designer who is now in the Business team forChampion Update (Visual): Gangplank
By Rahares [1]
Avast, summoners!
As part of our continued commitment to keeping League of Legends a fun and engaging experience, we will be updating yet another of our classic champions with a salty new model and some truly seaworthy new animations. Like Kayle, Janna, and Tryndamere before him, Gangplank, the Saltwater Scourge, will be the next champion of the League to walk down the plank (err… runway!) sporting some knavish new looks. We think you’ll like the cut of his jib!
Champion Update (Visual & Gameplay): Gangplank
BY FIZZNCHIPS [2]
As unpredictable as he is brutal, the self-appointed pirate king known as Gangplank rules Bilgewater through a mix of fear, violence and cunning. Where he sails, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.
Despite his notoriety and savagery, Gangplank commands absolute loyalty from those who run with him. Many of his trusted lieutenants have gone on to become renowned captains or brutal gang leaders in their own right, but they remain loyal--more than willing to fight alongside him--granting him an unmatched power-base within Bilgewater. Nevertheless, there are those who would dare challenge his rule. Gangplank relishes these moments, going to war with pistol and blade in order to show everyone that Bilgewater is still his, and his alone.
"The self-appointed pirate king known as Gangplank rules through a mix of fear, violence, and cunning. "
We’re giving the dread pirate lord of Bilgewater a gameplay overhaul and a fresh coat of paint in time for the upcoming event. Along with a new kit that keeps the ca-ching in the bank and adds some powder-ful new interactions between his abilities, we’ve spruced up his bio with a look into the man behind the Scourge of Twelve Seas myth.
Larger-than-life corsair kings tend to accumulate tall tales the way a warship picks up barnacles, but the tenuous balance of power in Bilgewater hinges on everyone believing the stories told about him.
- Trial by Fire
- Parrrley
- Remove Scurvy
- Powder Keg
- Cannon Barrage
Signals Gangplank’s ship to fire waves of cannonballs at an area. Each wave deals magic damage and slows enemies. Cannon Barrage can be upgraded up to three times.
Death’s Daughter fires an initial mega-cannonball in the center of the area of effect.
Raise Morale gives allies within the area of effect additional move speed.
Fire at Will increases the rate of fire over the duration of Cannon Barrage.
Champion Insight: Gangplank
By Statikk
Although already entertaining to play, Gangplank's gameplay lacked a deep mastery curve and interesting counterplay for his opponents.
Outside of slight optimizations such as Parrrley farming, Remove Scurvy timing, or Cannon Barrage placement, Gangplank never really had a unique tool he could invest in mastering over time. When we thought about new toys we could give Gangplank, we focused on the most fun moments Gangplank was already having. One topic came up over and over again: buying items like Statikk Shiv or Ravenous Hydra and being able to Plunder several enemies with a single Parrrley. With this update, we added explosive barrels to Gangplank's arsenal so he can do just that and more. There's nothing like setting up a chain of barrels to utterly decimate unsuspecting enemies.
"There’s nothing like setting up a chain of barrels to utterly decimate unsuspecting enemies. "
Whenever we add a new mechanic to the game, we strive to make it just as fun and interesting for opponents as it is for the champion using it. As sly and clever as Gangplank can be with these explosive barrels, we wanted to ensure that enemies could also interact with them and potentially outplay Gangplank at his own game. Whenever Gangplank places an explosive barrel, enemies also have the opportunity to attack it in order to defuse it - it's a race to the finish to see who gets the final hit which can end in an explosive finale or a sputtering dud.
Overall, Gangplank will retain a lot of the classic things we have all come to know and love, but with the addition of some new upgrades--quite literally as he'll be able to upgrade his Cannon Barrage--Gangplank will be just as menacing as ever.
Patch history
V5.5:
- Fixed a bug where slow immune targets were also unaffected by the DoT.
- Damage now applies in waves to the whole zone once every second from random damage zones at random intervals.
- Cooldown changed to 125 / 110 / 95 seconds from 120 / 115 / 110.
V4.5:
- Stats
- Base armor increased to 20.5 from 16.5.
V3.8:
- Slow refresh rate reduced to 0.25 seconds.
- Stats
- Base movement speed increased to 345 from 320.
- Now correctly removes blinds.
- Now refunds half the mana cost if it kills the target.
- Fixed a typo in the Air Client.
- Now displays total gold earned by the skill in the tooltip.
- Template:Csi
- Fixed animation bugs.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
- Range reduced to 1200 from 1500.
- Active self bonus movement speed reduced to 8 / 11 / 14 / 17 / 20% from 10 / 14 / 18 / 22 / 26%.
- Active self bonus attack damage reduced to 12 / 19 / 26 / 33 / 40 from 14 / 22 / 30 / 38 / 46.
- Maximum number of stacks reduced to 3 from 4.
- Fixed a bug where it would not grant gold on minion kills.
- Fixed a bug where its slow was not always applying consistently.
- Gold bonus on kill reduced to 4 / 5 / 6 / 7 / 8 from 4 / 6 / 8 / 10 / 12.
- Active bonus attack damage reduced to 14 / 22 / 30 / 38 / 46 from 20 / 28 / 36 / 44 / 52.
- Active bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 14 / 18 / 22 / 26 / 30%.
- Maximum stacks reduced to 4 from 5.
- Now applies a 7% slow instead of reducing healing and regeneration.
- Duration reduced to 3 seconds from 10.
- Poison magic damage changed to 3 + (1 x level) per second from 5 + (1 x level).
- Both the slow and the damage stack up to 5 times.
- Now applies to the target hit.
- Fixed a bug where it could sometimes restore gold to other players.
- Active duration increased to 7 seconds from 6.
- Base damage per cannonball increased to 75 / 120 / 165 from 65 / 110 / 155.
- Stats
- Armor per level increased to 3.3 from 2.8.
- Attack speed per level increased to 2.75 from 2.35.
- Range increased to 125 from 100.
- Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 30 / 27 / 24 / 21 / 18.
- Slow increased to 25% at all ranks from 15 / 20 / 25%.
- Cooldown reduced to 120 / 115 / 110 seconds from 120 at all ranks.
- Fixed a bug where it would break nearby enemy spell shields.
- Fixed a bug where it would reveal Gangplank to enemy champions.
V1.0.0.116: Rework
- Stats
- Base mana increased to 255 from 239.
- Mana per level increased to 40 from 34.
- Movement speed increased to 320 from 315.
- Damage per second increased to 5 + (1 × level) from Error: Parameter '3' is not accepted. / Error: Parameter '3' is not accepted..
- Fixed a bug where it only applied 9 damage ticks instead of 10.
- Base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 55 / 90 / 120 / 150.
- Extra gold gain on kill reduced to 4 / 6 / 8 / 10 / 12 from 4 / 7 / 10 / 13 / 16.
- Cooldown reduced to 5 seconds from 6.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Base heal changed to 80 / 150 / 220 / 290 / 360 from 70 / 125 / 195 / 280 / 380.
- Passive:
- Movement speed bonus changed to 3 / 4 / 5 / 6 / 7% from 2 / 4 / 6 / 8 / 10%.
- Attack damage bonus changed to 8 / 10 / 12 / 14 / 16 from 8 / 12 / 16 / 20 / 24.
- New Active:
- No longer needs to target a unit to activate, so Gangplank can no longer kill allied minions.
- Activating it grants Gangplank 14 / 18 / 22 / 26 / 30% movement speed and 20 / 28 / 36 / 44 / 52 attack damage instead of his passive bonuses.
- The activation also grants nearby allies 7 / 9 / 11 / 13 / 15% movement speed and 10 / 14 / 18 / 22 / 26 attack damage.
- Duration reduced to 6 seconds from 10.
- Mana cost changed to 50 / 55 / 60 / 65 / 70 from 60 at all ranks.
- Previous Active: Gangplank kills an allied minion, inspiring himself and nearby champions to receive Raise Morale's passive benefits for 10 seconds. This gives Gangplank double the effect for the duration.
- Passive:
- Area of effect size reduced significantly.
- Base damage per cannonball reduced to 65 / 110 / 155 from 100 / 140 / 180.
- It now slows all enemies in the area of effect immediately for the duration instead of requiring a cannonball to hit to apply the slow.
- Slow reduced to 15 / 20 / 25% from 35 / 45 / 55%.
- Updated the random algorithm to not favor one quadrant over others.
- Fixed a tooltip bug to state the correct duration of 7 seconds instead of 8 seconds.
- Fixed a display error with death recap.
- Fixed a bug where Gangplank's passive would be replaced with the debuff text when struck by another Gangplank.
- Attack damage scaling reduced to (+100% AD) from (+110% AD).
- Is no longer dodgable and is unaffected by blinds.
- Now grants 8 / 12 / 16 / 20 / 24 bonus attack damage instead of 12-36% attack speed.
- Cannonball damage reduced to 100 / 140 / 180 from 140 / 200 / 260.
- Cannonball radius increased to 275 from 225.
- Slow amount reduced to 35 / 45 / 55% from 40 / 50 / 60%.
- Gold gain on kill increased to 4 / 7 / 10 / 13 / 16 from 3 / 5 / 7 / 9 / 11.
- General
- Added "Yarr! I'm a mighty Pirate!" buff.
- General
- Tweaked autoattack animation timing.
- Fixed a tooltip issue.
- Now deals physical damage from magic damage.
- Base damage reduced to 20 / 55 / 90 / 120 / 150 from 30 / 60 / 90 / 120 / 150.
- Attack damage scaling increased to (+110% AD) from (+80% AD).
- No longer applies .
- Fixed a bug in which was dealing extra damage.
- Now applies .
- No longer reveals Gangplank to enemies when cast.
- Fixed a bug where its particles showed above the fog of war, even if you didn't have vision of the area.
- Fixed a bug where Gangplank would fail to close distance to cast or while active.
- Healing effect reduction increased to 65% from 50%.
- Duration increased to 10 seconds from 8.
- Slow reduced to 40 / 50 / 60% from 40 / 55 / 70%.
- Damage per cannonball reduced to 140 / 200 / 260 from 160 / 220 / 280.
- Base damage reduced to 30 / 60 / 90 / 120 / 150 from 40 / 80 / 120 / 160 / 200.
- Attack damage scaling increased to (+80% AD) from (+65% AD).
- Stats
- Base armor reduced to 20 from 22.
- Armor per level increased to 2.8 from 2.2.
- Base critical strike chance reduced to 3 from 3.7.
- Magic resistance per level increased to 1.25 from 0.
- Damage per cannonball increased to 160 / 220 / 280 from 150 / 200 / 250.
- Slow increased to 40 / 55 / 70% from 40 / 50 / 60%.
- Stats
- Movement speed increased to 315 from 310.
- Added missing mana regeneration per level.
- Attack damage scaling reduced to (+65% AD) from (+100% AD).
- Base damage increased to 40 / 80 / 120 / 160 / 200 from 20 / 40 / 60 / 80 / 100.
- Duration increased to 7 seconds from 3.
- Reduced damage to 5 + (1 per level) from 10 + (1 per level).
- Altered implementation to make it less random and more uniform around the circle.
:
- Ability power ratio increased to (+100% AP) from (+30% AP).
- Mana cost modified to 65 at all ranks from 55 / 60 / 65 / 70 / 75.
- Cooldown modified to 30 / 27 / 24 / 21 / 18 seconds from 20.
- Cast time reduced to make it a quicker cast.
- Reduced movement speed bonus from 4 / 6 / 8 / 10 / 12% to 2 / 4 / 6 / 8 / 10%.
- Cooldown reduced to 25 seconds from 30.
- Activating this skill no longer removes Morale Boost from himself, he now gets double effect for the duration.
V0.9.22.15: Added.
- Gangplank's attacks apply a poison that deals 5 (+1 per level) damage per second for 7 seconds and reduces incoming healing by 40%.
(Innate)
- Gangplank shoots a target unit dealing magical damage based on attack damage and can trigger on hit effects in addition to the ability's effects.. If he kills it, then he gains extra gold.
(Q)
- Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him.
(W)
- Passive: Gangplank's attack speed and movement speed are increased. Gangplank doesn't receive the benefit of the passive while the spell is recharging.
- Active: Gangplank kills an allied minion, inspiring nearby champions to receive Raise Morale's passive benefits for 10 seconds.
(E)
- Gangplank signals his ship to fire upon an area for 10 seconds. Each cannon ball deals damage and slows enemy units by 40% for 1.5 seconds.
(Ultimate)
References
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