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Trial by Fire
Trial by Fire.png

Innate: Gangplank periodically empowers his next basic attack to burn the target, dealing 55 − 225 (based on level) (+ 100% bonus AD) Hybrid penetration icon.png bonus true damage over 2.5 seconds, ticking every 0.25 seconds. Turret icon.png Turrets receive 50% reduced damage.

Trial by Fire 2.png

If Gangplank successfully hits a target with Trial by Fire, he gains Movement speed icon.png 30% bonus movement speed for 2 seconds. Every time a Powder Keg Powder Keg explodes, the Cooldown reduction icon.png cooldown for Trial by Fire resets and Gangplank gains its Movement speed icon.png bonus movement speed buff.

Trial by Fire cannot be applied with Parrrley Parrrley nor Powder Keg Powder Keg.

  • Unlike most damage over time debuffs, reapplying Trial by Fire before a previous application has run out will stack the full damage, instead of just refreshing the duration.
  • PENDING FOR TEST: Interaction with parries (Counter Strike.png dodge, Spirit's Refuge.png block, and Blind icon.png blind).
    • If the attack is Counter Strike.png dodged, the effect is not applied nor does Trial by Fire go on cooldown.

COST: 60 / 55 / 50 / 45 / 40 Mana

Active: Gangplank shoots the target enemy with his pistol, dealing physical damage and applying On-hit icon.png on-hit and on-attack effects at 100% effectiveness.

Physical Damage:
20 / 45 / 70 / 95 / 120 (+ 100% AD)

Parrrley can Critical strike icon.png critically strike for (75% + 35% 35%) AD bonus physical damage.

Silver Serpents.png

If Parrrley kills the target, Gangplank plunders gold Gold gold and Silver Serpents Silver Serpents, the latter of which can be spent to upgrade Cannon Barrage Cannon Barrage.

Gold Plunder:
3 / 4 / 5 / 6 / 7 Gold 3 / 4 / 5 / 6 / 7
Silver Serpent Plunder:
Silver Serpents.png 4 / 5 / 6 / 7 / 8

  • Parrrley deals Basic Attack.png basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate.png spell damage.
  • On-hit icon.png On-hit effects that deal area of effect damage will allow Parrrley to plunder from every enemy killed. This includes enemies killed by Gangplank's Powder Kegs Powder Kegs when activated by Parrrley.

Map-Specific Differences
Howling Abyss icon.png Howling Abyss differences
The Thinking Manatee profileicon.png Ultra Rapid Fire differences
  • Silver Serpent generation multiplied by 3.

Remove Scurvy
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
Remove Scurvy.png

Active: Gangplank consumes a large quantity of citrus fruit, Remove Scurvy.png cleansing himself from all Stun icon.png crowd control and Heal power.png healing himself.

50 / 75 / 100 / 125 / 150 (+ 90% AP) (+ 15% missing health)


Powder Keg
COST: 1 Charge
RECHARGE: 18 / 16 / 14 / 12 / 10
Powder Keg.png

Passive: Gangplank periodically stocks a Powder Keg, up to a maximum of 3.

Active: Gangplank places a Powder Keg at the target location for 25 seconds, which connects to other nearby Powder Kegs with overlapping explosion radius.

Gangplank and his enemies can attack the Powder Keg with basic attacks, dealing 1 damage per hit. Gangplank may also shoot the barrel with Parrrley Parrrley. If Gangplank scores the killing blow, it explodes, also triggering a chain reaction that explodes nearby connected kegs with a brief delay. If killed by an enemy, the keg is safely dismantled.

An exploding keg Sight icon.png reveals its explosion radius for 2 seconds and deals the attack's damage to all enemies struck, plus bonus physical damage against Champion icon.png champions, ignoring 40% of each enemy's Armor icon.png armor, as well as Slow icon.png slowing and Sight icon.png revealing them for 2 seconds. Enemies can only be damaged once per chain.

Bonus Physical Damage:
80 / 105 / 130 / 155 / 180
40 / 50 / 60 / 70 / 80%

Attacking a keg with Spellblade will consume the effect. If Gangplank applies it, the keg will store the damage it would have dealt and add it to the explosion damage as bonus physical damage if it is the initial detonation of a chain.

  • Placed barrels do not grant Sight icon.png vision until they explode, but they are revealed to Gangplank.
    • If Gangplank loses allied vision, for instance due to Nearsight icon.png nearsight, he will also lose vision on his barrels temporarily.
  • An exploding Powder Keg will splash Parrrley's Parrrley's bonus damage, and will also be modified if the attack Critical strike icon.png critically strikes.
  • Attacks against Powder Kegs will apply on-hit effects (such as Tiamat's Tiamat's Cleave), but Wit's End item.png proc damage against the barrel itself is reduced to 0.
    • Damage from on-hit effects will not increase the damage of the explosion.
    • Sheen item.png Spellblade is a special-cased exception.
  • Notes regarding the Sheen item.png Spellblade interaction:
    • The attack with Spellblade can be but does not have to be the one to trigger the explosion.
    • The stored damage is static and will not change if Gangplank gains base attack damage by leveling up or exchages his Spellblade item.
      • If a keg that is storing Spellblade damage is attacked with a new instance of Spellblade, it will override the previously stored damage (if different).
    • The magic damage of Lich Bane Lich Bane is fully applied, but effectively converted to physical damage.
  • Dead Man's Plate's Dead Man's Plate's Crushing Blow will not trigger from Powder Kegs destroyed from Gangplank, even with Parrrley Parrrley.

Cannon Barrage
COST: 100 Mana
COOLDOWN: 180 / 160 / 140
Cannon Barrage.png

Active: Gangplank shoots a flare into the air, signaling his ship off-shore to fire upon the target area for 8 seconds, calling down 12 waves of cannonballs in clusters of 3 every 2 seconds, and Sight icon.png revealing it for the duration. Each wave deals magic damage to all enemies within the area and Slow icon.png slows them by 30% for 0.5 seconds.

Gangplank can purchase upgrades for his ship in the store at the cost of 500 Silver Serpents Silver Serpents each, which improve Cannon Barrage:

Magic Damage Per Wave:
40 / 70 / 100 (+ 10% AP)
Magic Damage Per Cluster:
120 / 210 / 300 (+ 30% AP)
Death's Daughter item.png

Death's Daughter Death's Daughter: An initial cannonball lands in the center of the barrage, dealing a cluster's worth of true damage to all enemies it hits and Slow icon.png slowing them by 60% for 1.5 seconds.

Total Magic Damage:
480 / 840 / 1200 (+ 120% AP)
Total Magic Damage with
Fire at Will:
720 / 1260 / 1800 (+ 180% AP)
Maximum Mixed Total Damage with
Fire at Will and Death's Daughter:
840 / 1470 / 2100 (+ 210% AP)
Raise Morale item.png

Raise Morale Raise Morale: The barrage grants allies Movement speed icon.png 30% bonus movement speed while they are inside the area, persisting for 2 seconds after leaving it.

Fire at Will item.png

Fire at Will Fire at Will: Cannon Barrage fires「 6 additional waves 」「 2 additional clusters 」 over its duration.

"Volley fire!"

  • Cannon Barrage's slow lingers for 0.25 seconds after affected enemies leave the target area.


Control type Autonomous
Target type Minion

Powder Kegs can only be damaged by enemy champions' basic attacks and cannot be targeted by enemy minions.



The Powder Keg loses 1 maximum health every 2 / 1 / 0.5 (based on level) seconds (minimum 1 current health)

Fire in the Hole

Gangplank can attack a Powder Keg with basic attacks and Parrrley Parrrley. If he destroys it, the keg no longer grants kill gold but instead explodes, inflicting the triggering strike upon all nearby enemies, ignoring 40% of their armor, Slow icon.png slowing them by 40 / 50 / 60 / 70 / 80% for 2 seconds, dealing 80 / 105 / 130 / 155 / 180 bonus physical damage to enemy champions and applying spell effects as Death Lotus.png area damage. Magic damage effects are not applied. If Gangplank destroys a Powder Keg with Parrrley Parrrley then every enemy killed by the Powder Keg will also be plundered and grants him Silver Serpents Silver Serpents as if he had killed them with the initial ability.

Powder Trail

Powder Kegs connect to each other when nearby, and explode when a Powder Keg they are connected to is detonated, though they do not affect enemies hit by one of the previous explosions.


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