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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Galio OriginalCentered
Galio
Galio (Universe)Galio (Universe)
Galio (League of Legends)Galio (League of Legends)
Galio (Esports)Galio (Esports)
Galio (Teamfight Tactics)Galio (Teamfight Tactics)
Galio (Legends of Runeterra)Galio (Legends of Runeterra)
Galio (Wild Rift)Galio (Wild Rift)
Galio (Development)Galio (Development)
Galio (Trivia)Galio (Trivia)

Abilities[]

Colossal Smash

Colossal Smash

Innate: Periodically, Galio's next basic attack is empowered to deal inherit15 Champions stunned with Pyromania (P)(+ 100% AD) Multiple champions hit with Between Worlds (R)(+ 50% AP) Champions that have been made a Vessel by Test of Spirit (E)(+ 60% magic resistance) Damage mitigated with Shifting Sands (E)modified magic damage to nearby enemies.

Info
  • No additional details.

Winds of War

Winds of War

Active: Galio fires two windblasts to either of side of him that arc out before converging to the target location, each dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit along the way.

Magic Damage:
70 / 115 / 160 / 205 Multiple champions hit with Between Worlds (R)(+ 75% AP)

Upon converging, they form into a tornado that deals Damage mitigated with Shifting Sands (E)magic damage to enemies within over 1.5 seconds.

Total Magic Damage:
inherit8% Multiple champions hit with Between Worlds (R)(+ 2% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health

Info
  • No additional details.

Shield of Durand

Shield of Durand 2

Passive: Upon taking Damage mitigated with Shifting Sands (E)magic damage, Galio gains a Hybrid resistances icon shield that absorbs Damage mitigated with Shifting Sands (E)magic damage equal to Champions killed with Comeuppance (R)8% of his maximum health for 3.5 seconds. This may only occur once every 12 seconds.

Shield of Durand

Active: Galio enters a defensive stance, Slow icon slowing himself by 25% while Channeling icon charging up for up to 2 seconds. While active, he reduces Damage mitigated with Shifting Sands (E)magic damage taken by 25% Multiple champions hit with Between Worlds (R)(+ 5% AP) Champions that have been made a Vessel by Test of Spirit (E)(+ 8% magic resistance) and Champions killed from outside standard Attack rangephysical damage taken by「 half that amount. 」「 12.5% Multiple champions hit with Between Worlds (R)(+ 2.5% AP) Champions that have been made a Vessel by Test of Spirit (E)(+ 4% magic resistance). 」Shield of Durand can be recast at any time during the charge.

Recast: Galio releases the charge to deal Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and Taunt icon WR taunt them for 0.5 − 1.5 (based on channel time).

Magic Damage:
40 / 80 / 120 / 160 Multiple champions hit with Between Worlds (R)(+ 55% AP)

While charging up, Galio is unable to attack or cast his abilities, but may still move.

Info
  • No additional details.

Justice Punch

Justice Punch

Active: Galio steps backwards and then Dash dashes in the target direction, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies he passes through and Airborne icon WR knocking them up for 0.75 seconds, and stopping upon colliding with an enemy Champion icon champion or terrain.

Magic Damage:
90 / 140 / 190 / 240 Multiple champions hit with Between Worlds (R)(+ 90% AP)

Justice Punch deals 50% damage to Minion icon minions.

Minion Damage:
45 / 70 / 95 / 120 Multiple champions hit with Between Worlds (R)(+ 45% AP)

Info
  • No additional details.

Hero's Entrance

Hero's Entrance

Active: Galio grants Shield of Durand 2 Shield of Durand's Damage mitigated with Shifting Sands (E)magic damage shield to all allied champions near the target allied champion and designates their position at the time of cast as his landing spot, Channeling icon channeling for 2.5 seconds.

During the channel, Galio leaps into the air, becoming Playful untargetable, and then Dash dashes to the landing location with an impact, becoming targetable again and dealing Damage mitigated with Shifting Sands (E)magic damage to all nearby enemies and Airborne icon WR knocking them up for 0.75 seconds.

Magic Damage:
100 / 175 / 250 Multiple champions hit with Between Worlds (R)(+ 100% AP)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.4b
  • Stats
    • Base health increased from 570 to 600.
    • Base armor increased from 30 to 34.
V4.2a
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V4.0c
  • Hero's Entrance Hero's Entrance
    • Shield duration increased from 3.5 seconds to 5.
    • Base damage increased from 100 / 175 / 250 to 150 / 250 / 350.
    • Damage AP ratio reduced from Multiple champions hit with Between Worlds (R)100% AP to inherit70%.
V3.3
V3.2
  • Shield of Durand Shield of Durand
    • Maximum effect charge time increased from 0.75 to 1.25.
    • Minimum area of effect radius reduced from 200 to 175.
    • Base damage increased from 40 / 70 / 100 / 130 to 40 / 80 / 120 / 160.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)45% AP to inherit55%.
V3.1
  • Hero's Entrance Hero's Entrance
    • Base damage reduced from 150 / 250 / 350 to 100 / 175 / 250.
    • AP ratio increased from Multiple champions hit with Between Worlds (R)70% AP to inherit100%.
V2.5a
V2.5
V2.2b
  • Stats
    • Health growth increased from 115 to 125.
  • Colossal Smash Colossal Smash
    • Cooldown reduced from 5 / 4.5 / 4 (based on level) seconds to 5 / 4 / 3 (based on level).
  • Winds of War Winds of War
    • Percent health AP ratio increased from Multiple champions hit with Between Worlds (R)1.5% per 100 AP to inherit2%.
    • Bug Fix: Fixed an issue where it was dealing its initial damage twice.
V2.2a
  • Stats
    • Base health reduced from 610 to 570.
  • Colossal Smash Colossal Smash
    • Cooldown increased from 5 / 4 / 3 (based on level) seconds to 5 / 4.5 / 4 (based on level).
    • Base damage reduced from 15 − 225 (based on level) to 15 − 190 (based on level).
  • Winds of War Winds of War
    • Percent health AP ratio reduced from Multiple champions hit with Between Worlds (R)2% per 100 AP to inherit1.5%.
  • Shield of Durand Shield of Durand
    • Cooldown increased from 15 / 14 / 13 / 12 seconds to 18 / 17 / 16 / 15.
    • AP ratio reduced from Multiple champions hit with Between Worlds (R)60% AP to inherit45%.
  • Justice Punch Justice Punch
    • Dash range reduced from 650 to 575.
V2.2 - Added
  • Released April 1, 2021 (00:01 UTC).

See also[]

References[]

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