Passive:Critical strikes slam the ground, dealing 80 / 125 / 1999 (× AP) bonus magic damage to enemies around his target.
Active - Colossal Entrance: Becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take 125 / 250 / 2000 (× AP) magic damage and are knocked into the sky for 1.25 / 1.75 / 9 seconds. The lower the enemy's maximum health is compared to his, the longer they are knocked up.
Active - Shield of Durand: Charges the area around him for 2 seconds, taunting all enemies within while reducing incoming damage by 60 / 70 / 90%. Upon releasing the charge, deals 200 / 300 / 2000 (× AP) magic damage to all enemies within 3 hexes and heals for 50% (× AP) of the damage blocked.