Innate: Periodically, Galio's next basic attack has an uncancelable windup and is modified to deal 15 − 200 (based on level)(+ 100% AD)(+ 50% AP)(+ 60% bonus magic resistance)magic damage to the target and all enemies near them.
Active:Galio creates two windblasts 250 units to either side of him that arc out before converging to the target area, dealing magic damage to all enemies they pass through.
Gust Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 75% AP)
When the blasts meet, the gusts form a tornado that persists for 2 seconds and slowly moves forward, dealing magic damage every 0.5 seconds to enemies within the area, with the target's health ratio capped at 150 damage against monsters.
Tornado Magic Damage Per Tick:
2% (+ 0.66% per 100 AP) of target's maximum health
Total Tornado Magic Damage:
8% (+ 2.64% per 100 AP) of target's maximum health
Passive: Upon learning Shield of Durand or after not taking damage for 12 seconds, Galio gains Anti-Magic Bulwark.
Anti-Magic Bulwark: Gain a shield that absorbs magic damage.
Magic Damage Shield:
8 / 9.75 / 11.5 / 13.25 / 15% of maximum health
Active:Galiocharges for up to 3 seconds, slowing himself by 15%, and gaining magic damagereduction and half of that amount as physical damage reduction; charging increases Shield of Durand's radius, damage and taunt duration over the first 2 seconds of the channel. Shield of Durand can be recast at any time within its duration. If Galio finishes charging or is interrupted, he automatically initiates the recast.
Magic Damage Reduction:
20 / 25 / 30 / 35 / 40% (+ 5% per 100 AP)(+ 8% per 100 bonus magic resistance)
Physical Damage Reduction:
10 / 12.5 / 15 / 17.5 / 20% (+ 2.5% per 100 AP)(+ 4% per 100 bonus magic resistance)
Recast:Galio refreshes the damage reduction for 2 seconds and deals magic damage to nearby enemy champions, increased by 0% − 200% (based on channel time), and taunts them and sets their movement speed to a static 60 for 0.5 − 1.5 (based on channel time) seconds.
Active:Galio designates the target allied champion's location at the time of cast as his landing spot, resetting Shield of Durand's passive magic shield for himself and additionally granting it to all allied champions in the area he casted it at for 5 seconds, and channels for 2.75 seconds.
After channeling for 1.25 seconds, Galio gains crowd control immunity for the remaining duration and becomes untargetable, then leaps into the air for 0.85 seconds before dashing to the location over 0.25 seconds, after which he lands and becomes targetable again, standing in place for 0.4 seconds and dealing magic damage to all nearby enemies on impact as well as knocking them back 100 units over 0.75 seconds.
Galio cannot cast Hero's Entrance on allies he cannot see while nearsighted.
Galio will still cause an impact to occur at the destination even if he is unable to travel the full distance with the dash (e.g. by The Hextech Ultimatum's and Realm of Death's borders and terrain). Galio will dash as far as he can go, and thus, does not end the dash prematurely.
Galio will always dash 100 units minimum, and dash over his target's location if they are less than 100 units away from him.
The following table refers for interactions while Galio is channeling:
Innate: Every 8 seconds, Galio's next basic attack periodically deals 15 − 100 (based on level)(+ 100% AD)(+ 40% AP)(+ 40% bonus magic resistance) magic damage to his main target and all enemies around it.
Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits an enemy champion with a new ability.
Active:Galio fires two gusts of wind that arc to either side before converging to the target area, dealing 60 / 95 / 130 / 165 / 200 (+ 60% AP) magic damage to all enemies they pass through.
Upon impacting with each other, the gusts form a tornado that advances for 1.5 seconds, dealing 15 / 20 / 25 / 30 / 35 (+ 13.3% AP)(+ 3% of target's maximum health) magic damage every 0.5 seconds to every enemy within, capped at 50 per hit against monsters.
Passive:Galio gains a shield that absorbs up to 8 − 23 (based on level)% maximum health magic damage, refreshing after not taking damage for 12 seconds.
First cast:Galio begins to charge over 1.75 seconds, slowing himself by 30%, reducing incoming damage by 20 / 25 / 30 / 35 / 40% (+ 8% per bonus magic resistance) and increasing Shield of Durand'staunt radius over the duration.
Second cast:Galiotaunts all nearby enemies for 0.5 seconds, with the duration increasing based on how long Shield of Durand was charged, up to 1.5 seconds, and refreshes its damage reduction for 2 seconds.
Shield of Durand cannot be interrupted by crowd control. Shield of Durand's cooldown starts on cast.
Active:Galio briefly dashes backwards before charging forward, stopping upon hitting terrain or an enemy champion, dealing 100 / 140 / 180 / 220 / 260 (+ 70% AP) magic damage to all enemies hit and knocking them up for 0.75 seconds.
Active:Galio designates the target allied champion's location at the time of cast as his landing spot, channeling for 1 seconds, and dashes to them, reducing the damage they take by 20 / 30 / 40% (+ 8% per 100 bonus magic resistance) until he lands.
Upon impact, Galio deals 150 / 250 / 350 (+ 70% AP) magic damage to all nearby enemies and knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone.