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Galio OriginalCentered
Galio
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Galio is a champion in League of Legends.[1]

Abilities[]

Edit

Colossal Smash

Colossal Smash

Innate: Periodically, Galio's next basic attack is empowered to have an Relentless Force 2 uncancellable windup, gain Attack speed icon 40% bonus attack speed and deal 15 − 115 (based on level) (+ 100% AD) (+ 45% AP) (+ 60% bonus magic resistance) modified magic damage to the target and all enemies near them.

Whenever Galio hits at least one enemy Champion icon champion or epic Monster icon monster with an ability, the Cooldown icon cooldown of Colossal Smash is reduced by 3 seconds. This may occur only once per cast.

Colossal Smash can Critical strike icon critically strike for (75% + 40% 40%) AD bonus magic damage to all targets hit.

Info
  • Sheen item Spellblade does not get converted to magic damage and it will deal its damage only to the primary target.
  • The empowered attack will not trigger against wards.
  • Even if the ability hit is Spell Shield spell shielded Colossal Smash's cooldown will still be reduced.

Edit

Winds of War

Winds of War

Active: Galio creates two windblasts 250 units to either side of him that arc out before converging to the target location, dealing magic damage to all enemies they pass through.

Magic Damage:
70 / 105 / 140 / 175 / 210 (+ 70% AP)

When the blasts meet, the gusts form a tornado that persists for 2 seconds, slowly moving forward and dealing magic damage equal to「 2.5% (+ 1% per 100 AP) of target's maximum health every 0.5 seconds 」「 10% (+ 4% per 100 AP) of target's maximum health over the duration 」to enemies within the area, capped at「 150 per tick 」「 600 total 」against Monster icon monsters.

Winds of War will cast at max range if cast beyond that.

Info

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 70 / 105 / 140 / 175 / 210.

Edit

Shield of Durand

Shield of Durand 2

Passive: Galio gains Anti-Magic Bulwark, and restores it after 12 / 10 / 8 (based on level) seconds without taking damage.

Anti-Magic Bulwark: Gain a Hybrid resistances icon shield that absorbs magic damage.

Magic Shield Strength:
7.5 / 9 / 10.5 / 12 / 13.5% of maximum health
Shield of Durand

Active: Galio Channeling icon charges for up to 2 seconds, Slow icon slowing himself by 15%, and gaining magic damage reduction and half of that amount as physical damage reduction; charging increases Shield of Durand's radius, damage and Taunt icon taunt duration over the first 1.25 seconds of the channel.

Magic Damage Reduction:
25 / 30 / 35 / 40 / 45% (+ 4% per 100 AP) (+ 8% per 100 bonus magic resistance) (+ 1% per 100 bonus health)
Physical Damage Reduction:
12.5 / 15 / 17.5 / 20 / 22.5% (+ 1.5% per 100 AP) (+ 4% per 100 bonus magic resistance) (+ 0.5% per 100 bonus health)

Shield of Durand can be recast within the duration and does so automatically afterwards or if it is Silence icon interrupted.

Recast: Galio refreshes the damage reduction for 2 seconds and deals magic damage to nearby enemy champions, increased by 0% − 200% (based on channel time), as well as Taunt icon taunts them for 0.5 − 1.5 (based on channel time) seconds and, after a brief delay, sets their Movement speed icon movement speed to a static 60 for the same duration but slightly longer.

Minimum Magic Damage:
20 / 30 / 40 / 50 / 60 (+ 30% AP)
Maximum Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 90% AP)

Info
  • Galio is Lockout icon 2 locked out of attacking and casting for 0.4 seconds after recasting.
    • Galio may still buffer his actions during this time.
  • Static movement speed cannot be modified by Movement speed icon bonus movement speed or Slow immune icon slow resist.
    • This effect is negated only if the target is Slow immune 2 slow-immune.
  • The ability key does not need to be held down when buffered in other abilities except Winds of War Winds of War.
  • The following table refers for interactions while Galio is Channeling icon channeling:
Type Charge channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport
Interrupted by Recall Recall Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Tips & Tricks
    • Since Anti-Magic Bulwark is instantly granted upon learning the ability, the Hybrid resistances icon shield may be gained once per game while in combat.

    Map-Specific Differences
    Arena icon Arena differences edit
    • Shield health ratio changed to 7.5 / 9 / 10.5 / 12 / 13.5% maximum health.
    • Shield timer changed to 5 seconds.
    • Cooldown changed to 18 / 17 / 16 / 15 / 14 seconds

    Edit

    Justice Punch

    Justice Punch

    Active: Galio Bear Stance steps backwards in the opposite direction over the cast time, then Dash dashes to the target location until he hits an enemy Champion icon champion or terrain.

    Galio deals magic damage to enemies he passes through, reduced to 80% against non-champions, and Airborne icon knocks them up for 0.75 seconds as well as Reveal icon reveals them for the same duration.

    Magic Damage:
    90 / 130 / 170 / 210 / 250 (+ 90% AP)
    Non-Champion Damage:
    72 / 104 / 136 / 168 / 200 (+ 72% AP)

    Justice Punch will cast at max range if cast beyond that.

    Info
    • Galio will initiate the Dash dash even if his step backwards is Knockdown icon knocked down.
    • Galio's second dash will always dash the distance of the target direction. Having the step backwards cut short has no effect on the total distance gained.
    Type Cast time
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Recall Recall
    Disabled Flash Flash Teleport Teleport Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death, unless protected by Revival icon Resurrection
  • Edit

    Hero's Entrance

    Hero's Entrance

    Active: Galio prepares to make an entrance, Channeling icon channeling for 2.75 seconds and designating the target allied Champion icon champion's location at the time of cast as his landing spot. Additionally, he resets Shield of Durand's Shield of Durand's passive shield for himself and grants it to all allied champions within the area for 5 seconds.

    After channeling for 1.25 seconds, he gains Cc-immune icon crowd control immunity for the remaining duration, becomes Untargetable icon untargetable, and leaps into the air for 0.85 seconds before Dash dashing to his destination over 0.25 seconds. Afterwards, he lands and becomes targetable again, dealing magic damage to all nearby enemies upon impact, Airborne icon knocking them back 100 units over 0.75 seconds, and remaining in place for 0.4 seconds.

    Magic Damage:
    150 / 250 / 350 (+ 70% AP)
    ▶️   (Upon landing) "Hi everybody!"

    Info
    • Hero's Entrance does not resist allied Stun icon crowd control.
    • Galio cannot cast Hero's Entrance on allies he cannot Sight icon see while Nearsight icon nearsighted.
    • Galio will still cause an impact to occur at the destination even if he is unable to travel the full distance with the dash (e.g. by The Hextech Ultimatum's The Hextech Ultimatum's and Realm of Death's Realm of Death's borders and terrain). Galio will dash as far as he can go, and thus, does not end the dash prematurely.
    • Galio will always dash 100 units minimum, and dash over his target's location if they are less than 100 units away from him.
    • The following table refers for interactions while Galio is Channeling icon channeling:
    Type Channel
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Cast-inhibiting effects
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Base damage changed to 150 / 300 / 450.
    • Knock up duration changed to 1.5 seconds.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Galio (Collection).
    Galio OriginalSkin
    Original
    RP 790
    10.08.2010
    Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again.
    Separator
    ActorJosh Petersdorf
    ArtistVictor '3rdColossus' Maury
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.8
    • Stats
      • Base movement speed increased to 340 from 335.
    • Winds of War Winds of War
      • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 10.75 / 9.5 / 8.25 / 7.
    V14.7
    • Colossal Smash Colossal Smash
      • AP ratio increased to 45% AP from 40% AP.
    • Shield of Durand Shield of Durand
      • Base magic damage reduction increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%.
        • Base physical damage reduction increased to 12.5 / 15 / 17.5 / 20 / 22.5% from 10 / 12.5 / 15 / 17.5 / 20%.
    • Justice Punch Justice Punch
      • Base damage increased to 90 / 130 / 170 / 210 / 250 from 75 / 115 / 155 / 195 / 235.
    V14.6
    • Colossal Smash Colossal Smash
      • Removed: Cooldown is no longer affected by ability haste.
      • New Effect: Cooldown is now reduced by 3 seconds upon hitting an enemy champion or epic monster with an ability, once per cast.
      • Base damage reduced to 15 − 115 (based on level) from 15 − 200 (based on level).
      • AP ratio reduced to 40% AP from 50% AP.
      • New Effect: Empowered attack now gains 40% bonus attack speed during its windup.
      • Bug Fix: Now properly executes minions when using the support item with charges.
    • Winds of War Winds of War
      • Cooldown reduced to 12 / 10.75 / 9.5 / 8.25 / 7 seconds from 12 / 11 / 10 / 9 / 8.
      • Initial hit AP ratio reduced to 70% AP from 75% AP.
    • Shield of Durand Shield of Durand
      • Minimum base damage reduced to 20 / 30 / 40 / 50 / 60 from 20 / 35 / 50 / 65 / 80.
        • Maximum base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 105 / 150 / 195 / 240.
      • Base magic damage reduction reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45%.
        • Physical damage reduction reduced to 10 / 12.5 / 15 / 17.5 / 20% from 12.5 / 15 / 17.5 / 20 / 22.5%.
      • Magic damage reduction AP ratio reduced to 4% per 100 AP from 5% per 100 AP.
        • Physical damage reduction AP ratio reduced to 1.5% per 100 AP from 2.5% per 100 AP.
      • Magic damage reduction magic resistance ratio reduced to 8% per 100 bonus magic resistance from 12%.
        • Physical damage reduction magic resistance ratio reduced to 4% per 100 bonus magic resistance from 6%.
      • New Effect: Magic damage reduction now scales with 1% per 100 bonus health.
        • New Effect: Physical damage reduction now scales with 0.5% per 100 bonus health.
    • Justice Punch Justice Punch
      • Base damage reduced to 75 / 115 / 155 / 195 / 235 from 90 / 130 / 170 / 210 / 250.
      • Non-champion damage increased to 80% from 50%.
    V13.24
    • Winds of War Winds of War
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
    V13.20
    • Shield of Durand Shield of Durand
      • Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 18 / 17.5 / 17 / 16.5 / 16.
      • Shield timer reduced to 12 / 10 / 8 (based on level) seconds from 12 at all ranks.
    V13.19
    • Hero's Entrance Hero's Entrance
      • Cooldown reduced to 180 / 160 / 140 seconds from 200 / 180 / 160.
    V13.6
    • Shield of Durand Shield of Durand
      • Base magic damage reduction increased to 25 / 30 / 35 / 40 / 45% from 20 / 25 / 30 / 35 / 40%.
        • Base physical damage reduction increased to 12.5 / 15 / 17.5 / 20 / 22.5% from 10 / 12.5 / 15 / 17.5 / 20%.
      • Magic damage reduction magic resistance ratio increased to 12% per 100 bonus magic resistance from 8%.
        • Physical damage reduction magic resistance ratio increased to 6% per 100 bonus magic resistance from 4%.
    • Justice Punch Justice Punch
      • Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 12 / 11 / 10 / 9 / 8.
    V13.4
    V13.3
    • Colossal Smash Colossal Smash
      • Bug Fix: When used against a minion, no longer causes Spoils of War items to prioritize executing nearby lower health minions instead of the primary target minion.
    V12.13
    • Winds of War Winds of War
      • Tornado base damage per tick increased to 2.5% of target's maximum health from 2%.
        • Total tornado base damage increased to 10% of target's maximum health from 8%.
      • Tornado AP ratio per tick increased to 1% per 100 AP from 0.66% per 100 AP.
        • Total tornado AP ratio increased to 4% per 100 AP from 2.64% per 100 AP.
    V12.10
    • Stats
      • Base health increased to 632 from 562.
      • Health growth increased to 126 from 112.
      • Armor growth increased to 4.7 from 3.5.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Shield of Durand Shield of Durand
      • Shield health ratio reduced to 7.5 / 9 / 10.5 / 12 / 13.5% maximum health from 8 / 9.75 / 11.5 / 13.25 / 15%.
    V11.24
    • Gatekeeper Galio Gatekeeper Galio
      • Bug Fix: Voice lines now play more consistently and accurately.
    V11.23
    • General
      • Bug Fix: Death animation VFX has been restored.
    V11.22
    • Justice Punch Justice Punch
      • Undocumented/Bug Fix: Once again locks out movement spells during the cast time and dash.
    V11.20
    • Justice Punch Justice Punch
      • Undocumented: No longer locks out movement spells, excluding Hexflash Hexflash, during the cast time and dash.
    V11.19
    • Shield of Durand Shield of Durand
      • Cooldown reduced to 18 / 17.5 / 17 / 16.5 / 16 seconds from 18 at all ranks.
    V11.14
    • Shield of Durand Shield of Durand
      • Bug Fix: Recasting it right before Flash Flash comes off cooldown while having Hexflash Hexflash no longer unlocks the ability to cast Flash during the channel.
    V11.10
    • Shield of Durand Shield of Durand
      • Cooldown increased to 18 seconds at all ranks from 18 / 17.5 / 17 / 16.5 / 16.
      • Shield health ratio reduced to 8 / 9.75 / 11.5 / 13.25 / 15% maximum health from 8 / 11 / 14 / 17 / 20%.
    V10.25 - December 15th Hotfix
    • Shield of Durand Shield of Durand
      • Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds from 16 / 15 / 14 / 13 / 12.
    V10.24
    V10.22
    • Justice Punch Justice Punch
      • New Effect: Now has a minimum 250 dash distance (starting from E origination, not the dashback).
    V10.18
    • Winds of War Winds of War
      • Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 115 / 150 / 185 / 220.
    V10.10
    V10.7
    V10.3 - February 6th Hotfix
    V10.3
    • Winds of War Winds of War
      • Tornado duration increased to 2 seconds from 1.5. Tick count increased to 4 from 3.
        • Tornado maximum damage increased to 8% (+ 2.66% per 100 AP) of target's maximum health from 6% (+ 2% per 100 AP). Damage per tick unchanged.
    V9.17
    • Stats
      • Base mana regeneration increased to 9.5 from 9.335.
    • Winds of War Winds of War
      • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 14 / 13 / 12 / 11 / 10.
    • Shield of Durand Shield of Durand
      • Minimum base damage increased to 20 / 35 / 50 / 65 / 80 from 10 / 20 / 30 / 40 / 50.
      • Maximum base damage increased to 60 / 105 / 150 / 195 / 240 from 30 / 60 / 90 / 120 / 150.
    V9.15
    • Colossal Smash Colossal Smash
      • New Effect: Cooldown now scales with cooldown reduction.
      • Base damage increased to 15 − 200 (based on level) from 15 − 180 (based on level).
    • Justice Punch Justice Punch
      • Base damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 120 / 160 / 200 / 240.
    V9.14 - July 18th Hotfix
    • Colossal Smash Colossal Smash
      • Base damage increased to 15 − 180 (based on level) from 15 − 160 (based on level).
    • Winds of War Winds of War
      • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
    V9.14
    • Stats
      • Mana growth increased to 40 from 20.
    • Colossal Smash Colossal Smash
      • Removed: Cooldown is no longer reduced by 4 seconds every time Galio hits a unique enemy champion with an ability.
      • Static cooldown reduced to 5 seconds from 8.
      • Base damage increased to 15 − 160 (based on level) from 12 − 80 (based on level).
      • Bonus magic resistance ratio increased to 60% bonus magic resistance from 40%.
    • Winds of War Winds of War
      • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 / 9.5 / 9 / 8.5 / 8.
      • Gust base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
      • Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
    • Shield of Durand Shield of Durand
      • Removed: Can no longer Flash Flash while charging.
      • New Effect: Charge can now be interrupted by hard crowd controls.
      • Self slow reduced to 15% from 30%.
    • Justice Punch Justice Punch
    V9.11
    • Shield of Durand Shield of Durand
      • Minimum base damage reduced to 10 / 20 / 30 / 40 / 50 from 20 / 30 / 40 / 50 / 60.
      • Minimum AP ratio increased to 30% AP from 20% AP.
        • Maximum base damage reduced to 30 / 60 / 90 / 120 / 150 from 60 / 90 / 120 / 150 / 180.
        • Maximum AP ratio increased to 90% AP from 60% AP.
    • Justice Punch Justice Punch
      • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 100 / 135 / 170 / 205 / 240.
    V9.2 - January 25th Hotfix
    • Justice Punch Justice Punch
      • Base damage increased to 100 / 135 / 170 / 205 / 240 from 80 / 115 / 150 / 185 / 220.
    V9.2
    • Winds of War Winds of War
      • Mana cost increased to 80 / 90 / 100 / 110 / 120 from 70 / 75 / 80 / 85 / 90.
      • Gust base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
      • Gust AP ratio reduced to 75% AP from 90% AP.
      • Tornado AP ratio reduced to 0.66% AP from 1.33% AP.
    • Justice Punch Justice Punch
      • Base damage reduced to 80 / 115 / 150 / 185 / 220 from 100 / 130 / 160 / 190 / 220.
    V9.1
    • Hero's Entrance Hero's Entrance
      • New Effect: Can now ping whether the ability is within range or not.
    V8.24
    • Winds of War Winds of War
      • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 85 / 100 / 115 / 130.
      • Gust base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 80 / 110 / 140 / 170.
      • Gust AP ratio increased to 90% AP from 80% AP.
      • Total tornado damage changed to 6% (+ 4% per 100 AP) of target's maximum health from 30 / 40 / 50 / 60 / 70 (+ 60% AP) (+ 3% per 100 AP of target's maximum health).
    • Justice Punch Justice Punch
      • Windup before dash reduced to 0.4 seconds from 0.45.
      • Dash speed increased to 2300 from 1900.
      • New Effect: Now deals 50% reduced damage to non-champions.
    • Hero's Entrance Hero's Entrance
      • Removed: The targeted ally no longer gains 20 / 25 / 30% (+ 8% per 100 bonus magic resistance) damage reduction.
      • Removed: Enemies hit in the center of the impact zone are no longer knocked up for 1.25 seconds. All enemies hit are now knocked up for 0.75 seconds.
    V8.9
    • Stats
      • Base mana increased to 500 from 400.
      • Mana growth reduced to 20 from 40.
      • Base mana regeneration increased to 9.335 from 7.
    • Birdio Birdio
      • Bug Fix: Is no longer incorrectly listed as a Mythic skin.
    V8.8
    • Hero's Entrance Hero's Entrance
      • Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
    V8.7
    • Birdio Birdio
      • Winds of War Winds of War
        • Bug Fix: Fade out VFX are no longer misplaced when ability is cast from lower to higher elevation change.
      • Justice Punch Justice Punch
        • Bug Fix: No longer has redundant white trail VFX after using Justice Punch.
    V8.5
    • Winds of War Winds of War
      • Mana cost increased to 70 / 85 / 100 / 115 / 130 from 70 / 75 / 80 / 85 / 90.
      • Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 / 9 / 8 / 7 / 6.
    V8.2
    • Shield of Durand Shield of Durand
      • Bug Fix: Shield now correctly returns out of combat after falling off.
    V8.1
    • Shield of Durand Shield of Durand
      • Bug Fix: Fixed a bug where his shield would expire, rather than refresh 12 seconds after taking damage.
    V7.24
    • Colossal Smash Colossal Smash
      • AP ratio reduced to 50% AP from 70% AP.
    • Shield of Durand Shield of Durand
      • New Effect: Deals between 20 / 30 / 40 / 50 / 60 (+ 20% AP) and 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage, based on charge time. Deals 100% − 300% (based on charge time) damage.
      • Bug Fix: Fixed a bug where the taunt duration of partially-channeled W casts was sometimes shorter than intended.
    • Justice Punch Justice Punch
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
    V7.22
    • Stats
      • Base health increased to 562 from 550.
      • Health growth increased to 112 from 100.
    V7.21 October 26th Hotfix
    • Winds of War Winds of War
      • AP ratio on gusts reduced to 80% AP from 90% AP.
      • Tornado maximum health ratio reduced to 1% per 100 AP of target's maximum health from 3% per 100 AP of target's maximum health.
    V7.21
    • Colossal Smash Colossal Smash
      • AP ratio increased to 70% AP from 40% AP.
    • Winds of War Winds of War
      • Base damage on gusts reduced to 50 / 80 / 110 / 140 / 170 from 60 / 95 / 130 / 165 / 200.
      • AP ratio on gusts increased to 90% AP from 75% AP.
      • Tornado maximum health ratio changed to 「 1% per 33 AP of target's maximum health) 」「 3% per 100 AP of target's maximum health) 」 from 2% of target's maximum health.
    • Shield of Durand Shield of Durand
      • Damage reduction now splits into separate values for physical and magic damage.
      • New Effect: Magic damage reduction now scales at 「 1% per 20 AP 」「 5% per 100 AP 」.
      • New Effect: Physical damage reduction now scales at 「 1% per 40 AP 」「 2.5% per 100 AP 」.
      • Base physical damage reduction reduced to 10 / 12.5 / 15 / 17.5 / 20% from 20 / 25 / 30 / 35 / 40%.
      • Physical damage reduction MR ratio reduced to 4% per 100 bonus magic resistance from 8%.
    • Justice Punch Justice Punch
      • Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.
      • AP ratio increased to 90% AP from 70% AP.
    V7.16
    • Hero's Entrance Hero's Entrance
      • Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120.
      • Ally damage reduction reduced to 20 / 25 / 30% from 20 / 30 / 40%.
    V7.13
    • Stats
      • Base armor reduced to 24 from 27.
    • Winds of War Winds of War
      • Tornado base damage reduced to 30 / 40 / 50 / 60 / 70 from 45 / 60 / 75 / 90 / 105.
      • Tornado AP ratio increased to 60% AP from 45% AP.
    • Hero's Entrance Hero's Entrance
      • Channel duration before jumping increased to 1.25 seconds from 1 second.
      • Hover time before dashing reduced by 0.25 seconds. Total time to reach target unchanged.
    V7.8
    • Gatekeeper Galio Gatekeeper Galio
      • Bug Fix: Recall particles no longer stretch back to the Spawning Pool.
    • Shield of Durand Shield of Durand
      • Bug Fix: Magic shield now properly recharges after he revives.
    • Hero's Entrance Hero's Entrance
      • Bug Fix: Fixed a bug where disconnecting during the cast of Hero's Entrance could cause Galio to be unable to target units and structures.
    V7.7
    • Colossal Smash Colossal Smash
      • Base damage reduced to 12 − 80 (based on level) from 15 − 100 (based on level).
    • Winds of War Winds of War
      • AP ratio increased to 75% AP from 60% AP.
      • Tornado target maximum health ratio reduced to 6% target's maximum health from 9% target's maximum health.
    • Hero's Entrance Hero's Entrance
      • Bug Fix: If Galio disconnected while flying up during Hero's Entrance, he no longer loses the ability to attack units and structures after reconnecting.
    V7.6 - Rework
    • Full Relaunch
    • General
    • Stats
      • Base attack range increased to 150 from 125.
      • Base attack speed reduced to 0.625 from 0.638.
      • Base attack damage reduced to 59 from 61.97.
      • Base armor increased to 27 from 26.88.
      • Base health reduced to 550 from 577.8.
      • Base mana increased to 400 from 369.
      • Base health regeneration reduced to 8 from 8.71.
      • Base mana regeneration increased to 7 from 6.
      • Attack speed growth increased to 1.5% from 1.2%.
      • Attack damage growth increased to 3.5 from 3.375.
      • Health growth increased to 100 from 85.
      • Mana growth reduced to 40 from 47.
      • Health regeneration growth increased to 0.8 from 0.75.
      • Mana regeneration growth reduced to 0.7 from 0.8.
    • Colossal Smash Colossal Smash - New I
      • Innate: Every 8 seconds, Galio's next basic attack periodically deals 15 − 100 (based on level) (+ 100% AD) (+ 40% AP) (+ 40% bonus magic resistance) magic damage to his main target and all enemies around it.
      • Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits an enemy champion with a new ability.
    • Winds of War Winds of War - New Q
      • Active: Galio fires two gusts of wind that arc to either side before converging to the target area, dealing 60 / 95 / 130 / 165 / 200 (+ 60% AP) magic damage to all enemies they pass through.
      • Upon impacting with each other, the gusts form a tornado that advances for 1.5 seconds, dealing 15 / 20 / 25 / 30 / 35 (+ 13.3% AP) (+ 3% of target's maximum health) magic damage every 0.5 seconds to every enemy within, capped at 50 per hit against monsters.
      • Mana cost: 70 / 75 / 80 / 85 / 90
      • Cooldown: 10 / 9 / 8 / 7 / 6 seconds
      • Range: 825
    • Shield of Durand Shield of Durand - New W
      • Passive: Galio gains a shield that absorbs up to 8 − 23 (based on level)% maximum health magic damage, refreshing after not taking damage for 12 seconds.
      • First cast: Galio begins to charge over 1.75 seconds, Slow icon slowing himself by 30%, reducing incoming damage by 20 / 25 / 30 / 35 / 40% (+ 8% per bonus magic resistance) and increasing Shield of Durand's Taunt icon taunt radius over the duration.
      • Second cast: Galio Taunt icon taunts all nearby enemies for 0.5 seconds, with the duration increasing based on how long Shield of Durand was charged, up to 1.5 seconds, and refreshes its damage reduction for 2 seconds.
      • Shield of Durand cannot be interrupted by crowd control. Shield of Durand's cooldown starts on cast.
      • Mana cost: 50
      • Cooldown: 16 / 15 / 14 / 13 / 12 seconds
    • Justice Punch Justice Punch - New E
      • Active: Galio briefly dashes backwards before charging forward, stopping upon hitting terrain or an enemy champion, dealing 100 / 140 / 180 / 220 / 260 (+ 70% AP) magic damage to all enemies hit and Airborne icon knocking them up for 0.75 seconds.
      • Mana cost: 50
      • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
    • Hero's Entrance Hero's Entrance - New R
      • Active: Galio designates the target allied champion's location at the time of cast as his landing spot, channeling for 1 seconds, and dashes to them, reducing the damage they take by 20 / 30 / 40% (+ 8% per 100 bonus magic resistance) until he lands.
      • Upon impact, Galio deals 150 / 250 / 350 (+ 70% AP) magic damage to all nearby enemies and Airborne icon knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone.
      • Mana cost: 100
      • Cooldown: 160 / 140 / 120 seconds

    Trivia[]

    Galio, the Sentinel's Sorrow Galio, the Sentinel's Sorrow
    • The name Galio may be inspired by the name Galileo, most commonly known for the Renaissance polymath Galileo.
      • The name Galileo means "man of Galilee", ultimately from Semitic root g-l "to roll".[2]
    • Galio's dance references Beauty and the Beast by Walt Disney.
    Galio, the Colossus Galio, the Colossus
    • Galio retains his dance post-rework, which references Beauty and the Beast by Walt Disney.
    • He references his previous alias while attacking a Blue Sentinel Blue Sentinel: ▶️  "You're a sentinel? I'm a sentinel! We should fight!"
      • In this case however, this interaction has literal implications: Galio being a textbook-definition sentinel for Demacia, and Galio perhaps sharing similar origins with the Blue Sentinel, both being rock/mineral beings empowered/given life by magic.

    See also[]

    References[]

    1. Galio's profile page at LeagueOfLegends.com
    2. Huehnergard, J. 2011 Proto-Semitic Language & Culture; Semitic Roots p. 2073
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