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Previous Lore

Galio Render
"Get behind me, Demacian! You may not have noticed, but I'm very large." - Galio Galio

Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again.

Colossus

Galio's inception began in the aftermath of the Rune Wars, when refugees across the lands fled from the destructive power of magic. Some say that in the west of Valoran, a band of these displaced people were pursued by a vicious band of dark mages. Exhausted from days without rest, the refugees hid among the shadows of an ancient, petrified forest. The sorcerers that pursued them suddenly found their magic to be ineffective in the strange woods.

It seemed the fossilized trees were a natural magic-dampener, and any sorcery used within them would simply fizzle upon casting. No longer helpless, the refugees turned their swords on the dark mages and drove them from the land.

Some decided that this sanctuary from magic was a gift from the gods, others saw it as a fair reward for their terrible journey, but all agreed that this should be their new home.

As years passed, the settlers crafted items of protection from the enchanted wood. Eventually, they found it could be mixed with ash and lime to make petricite - a material with a powerful resistance to magic. It would be the foundation for their new civilization, forming the walls of the new kingdom of Demacia.

For years, these petricite barriers were all the Demacians needed to feel secure from the threat of magic within the borders of their homeland. In the rare event that they needed to settle a conflict abroad, their military proved fierce and formidable. But when their enemies employed sorcery, Demacia's roaming army had little to counter it. The elders of the kingdom decided that, somehow, they needed to take the security of their magic-dampening walls into battle. They commissioned the sculptor Durand to fashion some manner of petricite shield for the military, and two years later the artist unveiled his masterpiece. While it was not what many were expecting, the great winged statue Galio would become vital to the defense of the nation, also serving as a symbol of Demacia's might across Runeterra.

Each time the army was deployed to face a magical threat, they would mobilize Galio. Using a system of pulleys, steel sledges and countless oxen, they would pull the great stone figure to the battlefield. The presence of that much petricite easily nullified almost any arcane attacks, giving the people who had once fled from magic the ability to face it head-on in open warfare. Many would-be invaders were paralyzed by the very sight of the awe-inspiring figure that loomed above the trees before them - the titan who 'ate magic' inspired a kingdom, and terrified those who opposed it. All the while, none thought to consider what exposing the statue to such untold amounts of arcane energy might do...

The strange effect of those magicks would alter the course of history. Demacia had been mired in a grueling battle with Noxian forces in the Greenfang Mountains of northern Valoran. Unbeknownst to the Demacians, Noxus had assembled an elite group of warmages known as the Arcane Fist. As the invading ground forces pinned the Demacians in a great vale, the Arcane Fist bombarded them with crackling bolts of raw mystical power. To the Demacians' shock, the projectiles tore through Galio's anti-magical field.

For thirteen days, the Demacian army was pounded by their foes, and those who survived felt their morale evaporating by the hour. Just when their spirits could be brought no lower, they heard the all-too familiar thunder of arcane explosions tearing through their ranks. But this time, the explosions were followed by a new sound. A slow, deafening rumble shook the vale, as if two mountains were grinding against each other. As a great shadow grew above them, the terrified Demacian troops shuddered, steeling themselves for death.

"Shall we fight?" bellowed a deep voice from above.

To the Demacians' astonishment, the sound came from the towering colossus at their backs. Galio was moving, and speaking, entirely on his own. Somehow, the accumulation of absorbed magic had given him life.

The stunned onlookers gaped at the titan, struggling to make sense of what they were seeing. Before they could comprehend it, another blazing projectile descended toward the Demacian camp on the perfect trajectory to wipe out the few remaining soldiers. Galio threw himself in front of the troops, shielding shielding them, and absorbing the attack with his massive, stone frame.

Galio turned toward the source of the projectile and spotted five tiny humans on the slopes of the neighboring mountain.

"Enemy mages! Let us make violence!" shouted the colossus.

As he bounded up the mountainside, the Noxians focused all their effort into a concentrated funnel of arcane energy that would have melted almost any stone in Valoran. But as the funnel dissipated, the mages saw that the titan remained standing, eyes closed and glowing warmly, as if he was drinking in the offending magic. Then, with an almost youthful enthusiasm, Galio continued up the slopes and squashed squashed the Arcane Fist into the craggy soil.

As the remaining Noxian forces fled, the surviving Demacians erupted with cheers of victory. They were eager to thank the petricite sentinel that had saved their lives, but as quickly as he'd come to life, the fearsome protector had ceased moving, returning to the same pose he'd always held up on his pedestal.

Back home, the bizarre tale of the living colossus was told in hushed tones by the few who had survived the Battle of the Greenfangs. But it was always received with silent incredulity, as one would the tales of a madman. Eventually, those who had witnessed the animation of Galio simply stopped talking about it, out of fear their sanity would be questioned. It became mere legend - perhaps an allegory invented in ancient days to help people through hard times.

No one from the four corners of the kingdom would have believed that the colossus continued to see all that transpired around him. Even while immobile, he maintained his consciousness, longing to experience the visceral sensation of battle once again. Punching enemies with giant stone fists was thrilling, but being trapped in a gargantuan stone body, unable to move, was tragic.

Forced to observe in silence, Galio watched the humans pass beneath him, paying him tribute year after year, like a distant, hazy dream. Though he knew very little about them individually, he began to feel as though he knew them as a people. It puzzled him to see them disappear one by one as time rolled on, seemingly replaced by new bodies with new lives of their own.

He wondered where they went when they vanished. Perhaps they were sent away to be mended, as Galio was when he returned from a fight?

After one of the many battles against the barbarians of the Freljord, Galio saw long columns of men carrying what looked like draped cots back into the city. As the procession filed past him, one of the coverings fell away, revealing the still, pallid face of a young soldier. He was a boy Galio had seen before, and the colossus could not understand why someone so bold would choose to be carried on a covered litter around the city. Galio began to realize the sorrowful answer to his question - unlike himself, the people could not be repainted, or have their damage easily repaired. Humans were frail, ephemeral creatures, and he now understood just how much they needed his protection. Fighting had been his passion, but the people were now his purpose.

Since then, Galio has been able to join the fight only a handful of times, sometimes going centuries without moving. Magic is rarer in the world than it once was, and so he remains in his dormant state, observing the world through the murk of his waking dreams. The giant statue's greatest hope is to be blessed by a magic so powerful that he will never be forced to sleep again.

Only then can Galio truly serve his purpose, to forever stand and fight as Demacia's constant protector.

Galio Render old2
"There is no such thing as redemption. Only penance." - Galio Galio

Long before the regulation of magic, mages experimented with the creation of artificial life. Now forbidden, instilling golems with reason was once not so uncommon a practice amongst the more expert of craftsmen. One such visionary was the Demacian artificer, Durand. Peerless at crafting sentient beings, Durand's constructs served as tireless guardians for the border towns of his beloved city-state, affording them protection from their Noxian neighbors.

For his own defense, however, Durand kept his magnum opus: Galio. This mighty construct - forged in the image of a gargoyle - kept him safe on his journeys, allowing him to perform his important work without fear of reprisal from those hostile to his homeland. That is, until dealing with his taxing sentinels finally roused the ire of the Noxian High Command. As Durand crossed the Howling Marsh with his masterwork in tow, he was set upon by Noxian assassins in force.

Outnumbered and overwhelmed, Galio looked on in horror as the murderers cut down his charge, executing him swiftly before vanishing back into the mists. Stripped of his reason for being, Galio despaired. For years he remained in solitude, standing vigil over the bones of the master he had failed to protect... a literal monument to his own everlasting shame. Then, one nondescript day, a sad but determined yordle girl girl carrying a mighty Demacian crown stopped in the shadow of the great statue statue to rest.

Hidden in plain sight from his unsuspecting visitor, Galio studied the forlorn yordle. She looked as though she too shouldered a tremendous burden. As quietly and as stoically as she had arrived, she departed in the direction of Demacia. This encounter lit a spark in Galio's eye. Remembering the cause that his master had died defending, Galio arose from his silent purgatory and followed in the wake of this brave creature. He had a new reason to live: to fight for the will of Demacia.

Galio Render old
"There is no such thing as redemption. Only penance." - Galio Galio

Long before the League's regulation of such magic, mages experimented with the creation of artificial life. Now forbidden, instilling golems with reason was once not so uncommon a practice amongst the more expert of craftsmen. One such visionary was the Demacian artificer, Durand. Peerless at crafting sentient beings, Durand's constructs served as tireless guardians for the border towns of his beloved city-state, affording them protection from their Noxian neighbors.

For his own defense, however, Durand kept his magnum opus: Galio. This mighty construct forged in the image of a gargoyle kept him safe on his journeys, allowing him to perform his important work without fear of reprisal from those hostile to his homeland. That is, until dealing with his taxing sentinels finally roused the ire of the Noxian High Command. As Durand crossed the Howling Marsh with his masterwork in tow, he was set upon by Noxian assassins in force.

Outnumbered and overwhelmed, Galio looked on in horror as the murderers cut down his charge, executing him swiftly before vanishing back into the mists. Stripped of his reason for being, Galio despaired. For years he remained in solitude, standing vigil over the bones of the master he had failed to protect... a literal monument to his own everlasting shame. Then, on one nondescript day, a sad but determined yordle girl girl carrying a mighty Demacian crown stopped in the shadow of a great statue statue to rest.

Hidden in plain sight from his unsuspecting visitor, Galio studied the forlorn yordle. She looked as though she too shouldered a tremendous burden. As quietly and as stoically as she had arrived, she departed in the direction of Demacia. This encounter lit a spark in Galio's eye. Remembering the cause that his master had died defending, Galio arose from his silent purgatory and followed in the wake of this brave creature. He had a new reason to live: to join the League of Legends and fight for the will of Demacia.

Previous Champion Spotlight

Previous Abilities

Runic Skin

Runic Skin

Innate: Galio gains (50% magic resistance) bonus ability power.

Info

Runic Skin interacts with Galio's base magic resistance (Error: Parameter '3' is not accepted. for Error: Parameter '3' is not accepted. bonus ability power) Wit's End Wit's End (Galio's ability power is also reduced for the duration) Bulwark Bulwark (Galio gains temporary bonus ability power) and Rabadon's Deathcap Rabadon's Deathcap / Wooglet's Witchcap Wooglet's Witchcap (Runic Skin's magic resistance ratio increases to 67.5 / 62.5% respectively)

Resolute Smite

Resolute Smite

Active: Galio fires a concussive blast at the target area, dealing magic damage to enemies hit and Slow icon slowing them for 2.5 seconds.

  • Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 60% AP)
  • Slow: 24 / 28 / 32 / 36 / 40%

Info


Bulwark

Bulwark

Active: Galio grants the target allied champion or himself bonus armor and bonus magic resistance for 4 seconds, healing himself for the duration every time the target takes damage (each subsequent healing tick is 20% weaker than the last one).

  • Bonus Resistances: 30 / 45 / 60 / 75 / 90
「 Initial Healing: 25 / 40 / 55 / 70 / 85 (+ 30% AP) 」「 Maximum Healing: 100 / 160 / 220 / 280 / 340 (+ 120% AP) 」

Info


Righteous Gust

Righteous Gust

Active: Galio unleashes a gust of wind in the target direction, dealing magic damage to enemies hit and leaving behind a directional draft for 5 seconds.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 50% AP)

Allies who step on the draft gain bonus movement speed if they travel in the target direction.

  • Bonus Movement Speed: 30 / 35 / 40 / 45 / 50%

Info

Righteous Gust's bonus movement speed will stack multiplicatively while active.

Idol of Durand

Idol of Durand

Active: Galio turns into a statue and channels for 2 seconds, gaining 50% damage reduction and Taunt icon taunting nearby enemies (duration cannot be reduced) until interrupted or until the channel ends.

Galio bursts out of his statue form when the channel ends or is interrupted, dealing magic damage to nearby enemies (increased by 10% for each basic attack received from Taunt icon taunted enemies, maximum 80%).

  • Minimum Magic Damage: 200 / 300 / 400 (+ 60% AP)
「 Bonus Magic Damage Per Hit: 20 / 30 / 40 (+ 6% AP) 」「 Maximum Magic Damage: 360 / 540 / 720 (+ 108% AP) 」

Idol of Durand's channel cannot be canceled by issuing Galio movement commands during the first 0.25 seconds if at least one enemy champion is affected. For the channel's duration, Galio can use summoner spells and active ability items with no cast animation attached (Ignite Ignite).

Info
  • Idol of Durand's Taunt icon taunt can only affect enemy units once for any given cast (will not be reapplied if prevented or blocked)
  • Idol of Durand's channel can be interrupted if affected champions possess enhanced basic attacks with hard crowd control attached (Decisive Strike Decisive Strike, Shield of Daybreak Shield of Daybreak, Bear Stance Bear Stance)

Previous Quotes

Upon Selection

Attacking
Movement
Taunt
Joke
Laugh

Previous Splash Art

Patch History

V10.3 - February 6th Hotfix
V10.3
  • Winds of War Winds of War
    • Tornado duration increased to 2 seconds from 1.5. Tick count increased to 4 from 3.
      • Tornado maximum damage increased to 8% (+ 2.66% per 100 AP) of target's maximum health from 6% (+ 2% per 100 AP). Damage per tick unchanged.
V9.17
  • Stats
    • Base mana regeneration increased to 9.5 from 9.335.
  • Winds of War Winds of War
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 14 / 13 / 12 / 11 / 10.
  • Shield of Durand Shield of Durand
    • Minimum base damage increased to 20 / 35 / 50 / 65 / 80 from 10 / 20 / 30 / 40 / 50.
    • Maximum base damage increased to 60 / 105 / 150 / 195 / 240 from 30 / 60 / 90 / 120 / 150.
V9.15
  • Colossal Smash Colossal Smash
    • New Effect: Cooldown now scales with cooldown reduction.
    • Base damage increased to 15 − 200 (based on level) from 15 − 180 (based on level).
  • Justice Punch Justice Punch
    • Base damage increased to 90 / 130 / 170 / 210 / 250 from 80 / 120 / 160 / 200 / 240.
V9.14 - July 18th Hotfix
  • Colossal Smash Colossal Smash
    • Base damage increased to 15 − 180 (based on level) from 15 − 160 (based on level).
  • Winds of War Winds of War
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
V9.14
  • Stats
    • Mana growth increased to 40 from 20.
  • Colossal Smash Colossal Smash
    • Removed: Cooldown is no longer reduced by 4 seconds every time Galio hits a unique enemy champion with an ability.
    • Static cooldown reduced to 5 seconds from 8.
    • Base damage increased to 15 − 160 (based on level) from 12 − 80 (based on level).
    • Bonus magic resistance ratio increased to 60% bonus magic resistance from 40%.
  • Winds of War Winds of War
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 / 9.5 / 9 / 8.5 / 8.
    • Gust base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210.
    • Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
  • Shield of Durand Shield of Durand
    • Removed: Can no longer Flash Flash while charging.
    • New Effect: Charge can now be interrupted by hard crowd controls.
    • Self slow reduced to 15% from 30%.
  • Justice Punch Justice Punch
V9.11
  • Shield of Durand Shield of Durand
    • Minimum base damage reduced to 10 / 20 / 30 / 40 / 50 from 20 / 30 / 40 / 50 / 60.
    • Minimum AP ratio increased to 30% AP from 20% AP.
      • Maximum base damage reduced to 30 / 60 / 90 / 120 / 150 from 60 / 90 / 120 / 150 / 180.
      • Maximum AP ratio increased to 90% AP from 60% AP.
  • Justice Punch Justice Punch
    • Base damage reduced to 80 / 120 / 160 / 200 / 240 from 100 / 135 / 170 / 205 / 240.
V9.2 - January 25th Hotfix
  • Justice Punch Justice Punch
    • Base damage increased to 100 / 135 / 170 / 205 / 240 from 80 / 115 / 150 / 185 / 220.
V9.2
  • Winds of War Winds of War
    • Mana cost increased to 80 / 90 / 100 / 110 / 120 from 70 / 75 / 80 / 85 / 90.
    • Gust base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
    • Gust AP ratio reduced to 75% AP from 90% AP.
    • Tornado AP ratio reduced to 0.66% AP from 1.33% AP.
  • Justice Punch Justice Punch
    • Base damage reduced to 80 / 115 / 150 / 185 / 220 from 100 / 130 / 160 / 190 / 220.
V9.1
  • Hero's Entrance Hero's Entrance
    • New Effect: Can now ping whether the ability is within range or not.
V8.24
  • Winds of War Winds of War
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 85 / 100 / 115 / 130.
    • Gust base damage increased to 70 / 110 / 150 / 190 / 230 from 50 / 80 / 110 / 140 / 170.
    • Gust AP ratio increased to 90% AP from 80% AP.
    • Total tornado damage changed to 6% (+ 4% per 100 AP) of target's maximum health from 30 / 40 / 50 / 60 / 70 (+ 60% AP) (+ 3% per 100 AP of target's maximum health).
  • Justice Punch Justice Punch
    • Windup before dash reduced to 0.4 seconds from 0.45.
    • Dash speed increased to 2300 from 1900.
    • New Effect: Now deals 50% reduced damage to non-champions.
  • Hero's Entrance Hero's Entrance
    • Removed: The targeted ally no longer gains 20 / 25 / 30% (+ 8% per 100 bonus magic resistance) damage reduction.
    • Removed: Enemies hit in the center of the impact zone are no longer knocked up for 1.25 seconds. All enemies hit are now knocked up for 0.75 seconds.
V8.9
  • Stats
    • Base mana increased to 500 from 400.
    • Mana growth reduced to 20 from 40.
    • Base mana regeneration increased to 9.335 from 7.
  • Birdio Birdio
    • Bug Fix: Is no longer incorrectly listed as a Mythic skin.
V8.8
  • Hero's Entrance Hero's Entrance
    • Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120.
V8.7
  • Birdio Birdio
    • Winds of War Winds of War
      • Bug Fix: Fade out VFX are no longer misplaced when ability is cast from lower to higher elevation change.
    • Justice Punch Justice Punch
      • Bug Fix: No longer has redundant white trail VFX after using Justice Punch.
V8.5
  • Winds of War Winds of War
    • Mana cost increased to 70 / 85 / 100 / 115 / 130 from 70 / 75 / 80 / 85 / 90.
    • Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 / 9 / 8 / 7 / 6.
V8.2
  • Shield of Durand Shield of Durand
    • Bug Fix: Shield now correctly returns out of combat after falling off.
V8.1
  • Shield of Durand Shield of Durand
    • Bug Fix: Fixed a bug where his shield would expire, rather than refresh 12 seconds after taking damage.
V7.24
  • Colossal Smash Colossal Smash
    • AP ratio reduced to 50% AP from 70% AP.
  • Shield of Durand Shield of Durand
    • New Effect: Deals between 20 / 30 / 40 / 50 / 60 (+ 20% AP) and 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage, based on charge time. Deals Error: Parameter '3' is not accepted. damage.
    • Bug Fix: Fixed a bug where the taunt duration of partially-channeled W casts was sometimes shorter than intended.
  • Justice Punch Justice Punch
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
V7.22
  • Stats
    • Base health increased to 562 from 550.
    • Health growth increased to 112 from 100.
V7.21 October 26th Hotfix
  • Winds of War Winds of War
    • AP ratio on gusts reduced to 80% AP from 90% AP.
    • Tornado maximum health ratio reduced to 1% per 100 AP of target's maximum health from 3% per 100 AP of target's maximum health.
V7.21
  • Colossal Smash Colossal Smash
    • AP ratio increased to 70% AP from 40% AP.
  • Winds of War Winds of War
    • Base damage on gusts reduced to 50 / 80 / 110 / 140 / 170 from 60 / 95 / 130 / 165 / 200.
    • AP ratio on gusts increased to 90% AP from 75% AP.
    • Tornado maximum health ratio changed to 「 1% per 33 AP of target's maximum health) 」「 3% per 100 AP of target's maximum health) 」 from 2% of target's maximum health.
  • Shield of Durand Shield of Durand
    • Damage reduction now splits into separate values for physical and magic damage.
    • New Effect: Magic damage reduction now scales at 「 1% per 20 AP 」「 5% per 100 AP 」.
    • New Effect: Physical damage reduction now scales at 「 1% per 40 AP 」「 2.5% per 100 AP 」.
    • Base physical damage reduction reduced to 10 / 12.5 / 15 / 17.5 / 20% from 20 / 25 / 30 / 35 / 40%.
    • Physical damage reduction MR ratio reduced to 4% per 100 bonus magic resistance from 8%.
  • Justice Punch Justice Punch
    • Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.
    • AP ratio increased to 90% AP from 70% AP.
V7.16
  • Hero's Entrance Hero's Entrance
    • Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120.
    • Ally damage reduction reduced to 20 / 25 / 30% from 20 / 30 / 40%.
V7.13
  • Stats
    • Base armor reduced to 24 from 27.
  • Winds of War Winds of War
    • Tornado base damage reduced to 30 / 40 / 50 / 60 / 70 from 45 / 60 / 75 / 90 / 105.
    • Tornado AP ratio increased to 60% AP from 45% AP.
  • Hero's Entrance Hero's Entrance
    • Channel duration before jumping increased to 1.25 seconds from 1 second.
    • Hover time before dashing reduced by 0.25 seconds. Total time to reach target unchanged.
V7.8
  • Gatekeeper Galio Gatekeeper Galio
    • Bug Fix: Recall particles no longer stretch back to the Spawning Pool.
  • Shield of Durand Shield of Durand
    • Bug Fix: Magic shield now properly recharges after he revives.
  • Hero's Entrance Hero's Entrance
    • Bug Fix: Fixed a bug where disconnecting during the cast of Hero's Entrance could cause Galio to be unable to target units and structures.
V7.7
  • Colossal Smash Colossal Smash
    • Base damage reduced to Error: Parameter '3' is not accepted. from Error: Parameter '3' is not accepted..
  • Winds of War Winds of War
    • AP ratio increased to 75% AP from 60% AP.
    • Tornado target maximum health ratio reduced to 6% target's maximum health from 9% target's maximum health.
  • Hero's Entrance Hero's Entrance
    • Bug Fix: If Galio disconnected while flying up during Hero's Entrance, he no longer loses the ability to attack units and structures after reconnecting.
V7.6 - Rework
  • Full Relaunch
  • General
  • Stats
    • Base attack range increased to 150 from 125.
    • Base attack speed reduced to 0.625 from 0.638.
    • Base attack damage reduced to 59 from 61.97.
    • Base armor increased to 27 from 26.88.
    • Base health reduced to 550 from 577.8.
    • Base mana increased to 400 from 369.
    • Base health regeneration reduced to 8 from 8.71.
    • Base mana regeneration increased to 7 from 6.
    • Attack speed growth increased to 1.5% from 1.2%.
    • Attack damage growth increased to 3.5 from 3.375.
    • Health growth increased to 100 from 85.
    • Mana growth reduced to 40 from 47.
    • Health regeneration growth increased to 0.8 from 0.75.
    • Mana regeneration growth reduced to 0.7 from 0.8.
  • Colossal Smash Colossal Smash - New I
    • Innate: Every 8 seconds, Galio's next basic attack periodically deals Error: Parameter '3' is not accepted. (+ 100% AD) (+ 40% AP) (+ 40% bonus magic resistance) magic damage to his main target and all enemies around it.
    • Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits an enemy champion with a new ability.
  • Winds of War Winds of War - New Q
    • Active: Galio fires two gusts of wind that arc to either side before converging to the target area, dealing 60 / 95 / 130 / 165 / 200 (+ 60% AP) magic damage to all enemies they pass through.
    • Upon impacting with each other, the gusts form a tornado that advances for 1.5 seconds, dealing 15 / 20 / 25 / 30 / 35 (+ 13.3% AP) (+ 3% of target's maximum health) magic damage every 0.5 seconds to every enemy within, capped at 50 per hit against monsters.
    • Mana cost: 70 / 75 / 80 / 85 / 90
    • Cooldown: 10 / 9 / 8 / 7 / 6 seconds
    • Range: 825
  • Shield of Durand Shield of Durand - New W
    • Passive: Galio gains a shield that absorbs up to Error: Parameter '3' is not accepted.% maximum health magic damage, refreshing after not taking damage for 12 seconds.
    • First cast: Galio begins to charge over 1.75 seconds, Slow icon slowing himself by 30%, reducing incoming damage by 20 / 25 / 30 / 35 / 40% (+ 8% per bonus magic resistance) and increasing Shield of Durand's Taunt icon taunt radius over the duration.
    • Second cast: Galio Taunt icon taunts all nearby enemies for 0.5 seconds, with the duration increasing based on how long Shield of Durand was charged, up to 1.5 seconds, and refreshes its damage reduction for 2 seconds.
    • Shield of Durand cannot be interrupted by crowd control. Shield of Durand's cooldown starts on cast.
    • Mana cost: 50
    • Cooldown: 16 / 15 / 14 / 13 / 12 seconds
  • Justice Punch Justice Punch - New E
    • Active: Galio briefly dashes backwards before charging forward, stopping upon hitting terrain or an enemy champion, dealing 100 / 140 / 180 / 220 / 260 (+ 70% AP) magic damage to all enemies hit and Airborne icon knocking them up for 0.75 seconds.
    • Mana cost: 50
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
  • Hero's Entrance Hero's Entrance - New R
    • Active: Galio designates the target allied champion's location at the time of cast as his landing spot, channeling for 1 seconds, and dashes to them, reducing the damage they take by 20 / 30 / 40% (+ 8% per 100 bonus magic resistance) until he lands.
    • Upon impact, Galio deals 150 / 250 / 350 (+ 70% AP) magic damage to all nearby enemies and Airborne icon knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone.
    • Mana cost: 100
    • Cooldown: 160 / 140 / 120 seconds
V6.8
  • Righteous Gust Righteous Gust
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
    • Movement speed changed to 30 / 35 / 40 / 45 / 50% from 20 / 28 / 36 / 44 / 52%.
V6.7
  • General
V5.22
  • Stats
    • Base mana increased to 369 from 319.
    • Mana growth reduced to 47 from 50.
V5.18
  • Idol of Durand Idol of Durand
    • Idol of Durand can't be cancelled by movement commands for the first 0.25 seconds of its duration if it strikes at least one enemy champion.
V5.15
  • Bulwark Bulwark
    • Fixed a bug where it wasn't granting assists.
V5.12
  • Idol of Durand Idol of Durand
    • Base damage reduced to 200 / 300 / 400 from 220 / 330 / 440.
    • Damage amplifier increased to 10% from 5%.
    • Maximum damage amplifier increased to 80% from 40%.
    • Maximum damage increased to 360 / 540 / 720 (+ 108% AP) from 308 / 462 / 616 (+ 84% AP).
V5.6
  • Righteous Gust Righteous Gust
    • Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 12 seconds at all ranks.
V4.21
  • Idol of Durand Idol of Durand
    • Taunt duration is no longer reduced by crowd control reduction.
V4.17
  • General
    • Texture update to Classic, Commando, Enchanted, Gatekeeper, and Hextech Galio.
V4.10
  • General
    • Magic resistance per level increased to 1.25 from 0.
V4.5
  • Stats
    • Base armor increased to 21 from 17.
V3.11
  • Idol of Durand Idol of Durand
    • Cooldown reduced to 150 / 135 / 120 seconds from 170 / 150 / 130.
    • Mana cost reduced to 100 from 100 / 150 / 200.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.150
V1.0.0.147b
V1.0.0.140b
  • Resolute Smite Resolute Smite
    • Ability power ratio reduced to (+60% AP) from (+70% AP).
V1.0.0.138 April 23 Hotfix
  • Resolute Smite Resolute Smite (changes reverted on April 24)
    • Damage reduced to 70 / 125 / 180 / 235 / 290 from 80 / 135 / 190 / 245 / 300.
    • Ability power ratio reduced to (+60% AP) from (+70% AP).
V1.0.0.135
V1.0.0.132
V1.0.0.122
  • Stats
    • Base health increased to 435 from 410.
    • Base armor increased to 17 from 13.
    • Armor per level reduced to 3.5 from 4.
  • Resolute Smite Resolute Smite
    • Ability power ratio reduced to (+70% AP) from (+80% AP).
    • Projectile speed increased to 1300 from 1200.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
  • Bulwark Bulwark
    • Duration increased to 4 seconds from 3.5.
    • Heal increased to 25 / 40 / 55 / 70 / 85 from 20 / 32 / 44 / 56 / 68.
  • Idol of Durand Idol of Durand
    • Damage reduction while channeling increased to 50% from 30%.
V1.0.0.120
  • Idol of Durand Idol of Durand
    • Will now correctly increase its damage when the damage taken is absorbed by shields.
V1.0.0.118b
V1.0.0.115
  • Resolute Smite Resolute Smite
    • Base damage increased to 80 / 135 / 190 / 245 / 300 from 60 / 115 / 170 / 225 / 280.
    • Ability power ratio increased to (+80% AP) from (+75% AP).
    • Cooldown reduced to 7 seconds from 8.
  • Righteous Gust Righteous Gust
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 65 / 110 / 155 / 200 / 245.
    • Movement speed bonus increased to 20 / 28 / 36 / 44 / 52% from 20 / 25 / 30 / 35 / 40%.
    • Now applies the movement speed buff to Galio more quickly.
V1.0.0.114
V1.0.0.113
  • Righteous Gust Righteous Gust
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
V1.0.0.110
  • Resolute Smite Resolute Smite
    • Area of effect size and projectile speed increased slightly.
V1.0.0.106
  • Resolute Smite Resolute Smite
    • Ability power ratio increased to (+75% AP) from (+70% AP).
  • Righteous Gust Righteous Gust
    • Ability power ratio reduced to (+50% AP) from (+65% AP).
    • Movement speed bonus increased to 20 / 25 / 30 / 35 / 40% from 20 / 24 / 28 / 32 / 36%.
  • Idol of Durand Idol of Durand
    • Ability power ratio reduced to (+60% AP) from (+80% AP).
    • Damage percent increase on hit reduced to 5% from 10%.
    • Total damage cap reduced to 140% from 180%.
V1.0.0.105
  • Resolute Smite Resolute Smite
    • Ability power ratio increased to (+70% AP) from (+60% AP).
  • Bulwark Bulwark
    • Duration reduced to 3.5 seconds from 4.
  • Righteous Gust Righteous Gust
    • Base damage reduced to 65 / 110 / 155 / 200 / 245 from 70 / 115 / 160 / 205 / 250.
    • Ability power ratio reduced to (+65% AP) from (+80% AP).
  • Idol of Durand Idol of Durand
    • Ability power ratio decreased to (+80% AP) from (+85% AP).
    • Fixed a bug where its ability power ratio was inconsistent.
    • Fixed a bug where casting would break an enemy's spell shield and then taunt them again.
    • Fixed a bug where the taunt particle sometimes played on targets that blocked the taunt.
V1.0.0.103
  • Resolute Smite Resolute Smite
    • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
  • Righteous Gust Righteous Gust
    • Mana cost increased to 80 / 85 / 90 / 95 / 100 from 70 / 75 / 80 / 85 / 90.
  • Idol of Durand Idol of Durand
    • Mana cost increased to 100 / 150 / 200 from 100 / 145 / 190.
    • Duration reduced to 2 seconds from 2.5.
V1.0.0.99
  • Resolute Smite Resolute Smite
    • Particle now more properly represents the area of effect.
  • Idol of Durand Idol of Durand
    • Taunt radius reduced to 500 from 520.
    • Damage radius increased to 520 from 500.
    • Adjusted team colored range circle to more accurately represent taunt range.
V1.0.0.98
  • Added
  • Runic Skin Runic Skin (Innate)
    • Galio converts 50% of his total magic resistance into ability power.
  • Resolute Smite Resolute Smite (Q)
    • Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.
  • Bulwark Bulwark (W)
    • Galio shields an ally champion, increasing their armor and magic Resistance, and restoring Galio's health each time that champion suffers damage.
  • Righteous Gust Righteous Gust (E)
    • Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.
  • Idol of Durand Idol of Durand (Ultimate)
    • Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.

References

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