- For the full list of champions from this set, see: here.
Galaxies was the 3rd edition of Teamfight Tactics, and was added to the public beta alongside the V10.6 content for League of Legends. This update featured a collection of champions, origins and classes themed around the out of this world and space themes from the League of Legends skin Multiverse.
Synergies
Origins[]
Origin | Effect | Champions | Items |
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All allies heal based on damage dealt with spells and attacks.
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All allies gain 15% bonus attack speed at the start of combat and then every few seconds.
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Cybernetics with at least one item gain bonus health and bonus attack damage.
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When a Dark Star unit dies, all other Dark Star units gain bonus attack damage and ability power.
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While at least 3 Mech-Pilots are in play, at the start of combat, three random Mech-Pilots are merged into a Super-Mech until it dies. The Super-Mech has the Traits of its Pilots, as well as 3 random items from among them. When the Super-Mech dies the Pilots are ejected and they continue to fight. | |||
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds. The shield does not scale with ability power.
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Whenever a Space Pirate lands a killing blow on a champion there is a chance to drop extra loot. | |||
Whenever a Star Guardian casts a spell, an amount of mana is evenly distributed among all other Star Guardians.
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While at least 2 Valkyries are in play, Valkyries basic attacks and spells always critically strike targets below 40% health. | |||
While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal true damage. |
Classes[]
Class | Effect | Champions | Items |
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Blademasters' basic attack have a chance to trigger 2 additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack.
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Every fourth attacks from Blaster fire additional shots at random enemies. These shots deal damage like basic attacks, apply on-hit effects and can critically strike.
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Brawlers gain additional maximum health.
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While at least 2 Demolitionists are in play, all Demolitionist's spells stun for 1.5 seconds, once per spell cast. | |||
Infiltrators gain bonus attack speed for 6 seconds at the start of combat, refreshed on takedown.
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While at least 2 Mana-Reaver are in play, Mana-Reaver's attacks increase the cost of their target's next spell cast by 40%. | |||
While a Mercenary is in play or on the Bench, players will have the opportunity to access the 8 Spell Upgrades pool of their Mercenary, each upgrades only appears once purchased. Each Mercenary type can be upgraded up to 3 times. Selling Mercenarys does not revert to Spell Upgrades later. | |||
All allies gain bonus magic resistance.
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Protectors gain a shield based on their health for 4 seconds whenever they cast a spell. The shield doesn't stack.
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While at least 2 Snipers are in play, Snipers deal 15% increased damage for each hex of distance between themselves and their target. | |||
All allies gain ability power.
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Starships gain 40 mana per second, continuously maneuver around the board, and are immune to movement impairing effects, but can't basic attack. | |||
Vanguards gain bonus armor.
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Champion cheatsheet[]
Trivia[]
- Most champions have one Class and one Origin, with a few exceptions:
- , and have two classes.
- The majority of champions within Set 3 can be seen wearing a skin.
- The only champions that are wearing their default skin, Void origin. , and , have the