Return to the Stars returned as a temporary game mode during the Lunar Festival 2024 event[1], available from patch V14.2 (January 24) until the end of patch V14.3 (February 20).
While at least 3 Astros are in play, reduce your Astro units' Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana costs by 30.
Upon dealing or taking 10 instances of damage, Battlecast units heal if Champions killed with Comeuppance (R)below 50% health, or deal Damage mitigated with Shifting Sands (E)magic damage to the nearest enemy if Champions killed with Comeuppance (R)above 50% health.
Cybernetics with at least one item gain Champions killed with Comeuppance (R)bonus health and Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage.
When an ally unit dies, all Dark Star units gain Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage and ability power.
While at least 3 Mech-Pilots are in play, at the start of combat, three random Mech-Pilots are merged into a Super-Mech until it dies. The Super-Mech has the Traits of its Pilots, as well as 3 random items from among them. When the Super-Mech dies the Pilots are ejected with Champions killed with Comeuppance (R)35% health and they continue to fight.
At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for 8 seconds. The shield does not scale with ability power.
Blademasters' basic attack have a chance to trigger 2 additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit and on-attack.
Every fourth attacks from Blaster fire additional shots at random enemies. These shots deal damage like basic attacks, apply on-hit effects and can critically strike.
While a Mercenary is in play or on the Bench, players will have the opportunity to access the inherit8 Spell Upgrades pool of their Mercenary, each upgrades only appears once purchased. Each Mercenary type can be upgraded up to 3 times. Selling Mercenarys does not revert to Spell Upgrades later.
Ally Star Guardian basic attacks are converted to Skillshots dodged with Void Surge (Q) true damage while all other ally basic attacks are converted to Damage mitigated with Shifting Sands (E)magic damage.
Starships gain Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range40 mana per second, continuously maneuver around the board, and are immune to movement impairing effects, but can't basic attack.
While at least 3 Astros are in play, reduce your Astro units' Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana costs by 30.
After dealing or taking 10 instances of damage, Battlecast champions deal Damage mitigated with Shifting Sands (E)magic damage to the nearest enemy. If Champions killed with Comeuppance (R)below 50% Health, Champions hit with Powder Kegs (E) detonated by chain reactionheal that much instead.
Cybernetics holding at least 1 item gain Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack Damage and Champions killed with Comeuppance (R)Health.
3 Cybernetics: Champions stunned with Pyromania (P)+20% AD, Champions stunned with Trample (E)+250 HP.
6 Cybernetics: Champions stunned with Pyromania (P)+45% AD, Champions stunned with Trample (E)+550 HP.
Whenever an allied champion dies, Dark Stars gain Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack Damage and Damage to champions with Center of the Universe (P)Ability Power.
While at least 3 Mech-Pilots are in play, at the start of combat, 3 random Mech-Pilots merge into a Super-Mech.
The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 65% of the combined pilot's Champions killed with Comeuppance (R)Health and Champions hit with Bandage Toss (Q) at greater than 75% of max rangeAttack Damage.
When the Super-Mech dies, the Piots are ejected with Champions killed with Comeuppance (R)35% of thier max Health.
While at least 1 Paragon is in play, your team's attacks are converted to Damage mitigated with Shifting Sands (E)magic damage. Your Star Guardians' attacks deal Skillshots dodged with Void Surge (Q) true damage instead.
Starships gain Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range40 Mana per second, maneuver around the board, and are immune to movement impairing effects, but don't attack.