The aura increases if the user increases in size, but is not impacted by their base size.
The aura cannot get reduced below the base radii by negative size modifiers.
The Immolate aura does not deal lethal damage to large jungle monsters with buffs (i.e. Blue Sentinel and Red Brambleback). This is so that the burn does not accidentally steal a buff that's being donated.
The area of effect slow is useful for sticking onto and keeping targets close, especially on Tanks that lack consistent sticking power.
Immolate's burning effect can help champions with otherwise poor wave or jungle clear to be able to efficiently clear minion waves and jungle camps. It also serves as a reliable source of damage in fights.
Unique Passive - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 − 40 (based on level)(+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 200% against monsters.
Unique Passive - Snowbind: Basic attacks create a frost field that slows enemies within by 30% (+ 4% per 1000 maximum health) for 1.5 seconds (4 second cooldown).
Mythic Passive: Empowers your other Legendary items with 100 health and 7.5% increased size.