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Template:Spell data Fortify

Fortify was a 'non-targeted' summoner spell that buffed your turrets globally. Fortify was removed from League of Legends with the November 15th, 2011 patch V1.0.0.129.


Fortify was mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very effective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like Rocket Grab Rocket Grab and Frenzying Taunt Puncturing Taunt.


  • When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, Jax OriginalSquare Jax's Relentless Assault Relentless Assault, Guinsoo's Rageblade item Guinsoo's Rageblade, and Master Yi OriginalSquare Master Yi's Double Strike Double Strike.
  • Fortify can be used while your champion is dead.
  • While fortified, a turret grants you assists and kills when it last-hits or assists in killing an enemy champion as if you were dealing the damage, and not the turret. This does not, however, apply to minion kills.


Patch History


  • Removed.


  • Will now affect all allied towers, not just the forward most towers in a lane.


  • Now gives you 9 bonus damage to minions while off cooldown.
  • No longer does splash damage, but will do splash damage when improved by the corresponding mastery.


  • Duration reduced to 6 from 7.
  • Fixed a bug where the splash damage was being applied to the primary target.


  • Now applies splash damage.


  • Cooldown reduced to 300 from 330.


  • Fortify talent damage boost to minions increased to +9 from a passive +6.

July 10, 2009 Patch:

  • Cooldown increased to 330 from 300 sec.
  • Duration increased to 7 from 6 sec.

May 9, 2009 Patch:

  • Cooldown reduced to 270 from 300 sec.

Alpha Week 3:

  • Buff duration increased from 5 seconds to 6 seconds.

Alpha Week 4:

  • Cooldown increased to 6 minutes from 5 minutes.


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