'''Fortify''' was a 'non-targeted' summoner spell that [[buff]]s your [[turret]]s on a global scale. Fortify was removed from [[League of Legends]] on November 15th, 2011.
'''Fortify''' was a 'non-targeted' summoner spell that [[buff]]s your [[turret]]s on a global scale. Fortify was removed from [[League of Legends]] on November 15th, 2011
Revision as of 07:46, November 20, 2011
to all allied
and causes them to attack 100% faster for 7 seconds.
While Fortify is ready to cast, you deal 9 bonus damage to
Fortify in action
Fortify was a 'non-targeted' summoner spell that buffs your turrets on a global scale. Fortify was removed from League of Legends on November 15th, 2011 patch V220.127.116.11.
Fortify is mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very effective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like
When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, , , and .
Fortify can be used while your champion is dead.
While fortified, a turret grants you assists and kills when it last-hits or assists in killing an enemy champion as if you were dealing the damage, and not the turret. This does not, however, apply to minion kills.
Complete removal after the summoner spells' update.
Will now affect all allied towers, not just the forward most towers in a lane.
Now gives you 9 bonus damage to minions while off cooldown.
No longer does splash damage, but will do splash damage when improved by the corresponding mastery.
Now applies splash damage.
Cooldown reduced to 300 from 330.
Fortify talent damage boost to minions increased to +9 from a passive +6.
July 10, 2009 Patch:
Cooldown increased to 330 from 300 sec.
Duration increased to 7 from 6 sec.
May 9, 2009 Patch: Cooldown reduced to 270 from 300 sec.