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− | '''Fortify''' is a 'non-targeted' summoner spell that [[buff]]s your [[turret]]s on a global scale |
+ | '''Fortify''' is a 'non-targeted' summoner spell that [[buff]]s your [[turret]]s on a global scale. |
==Strategy== |
==Strategy== |
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− | Fortify is mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very efective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like {{ai|Rocket Grab|Blitzcrank}} and {{ai|Puncturing Taunt|Rammus}}. |
+ | Fortify is mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very efective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like {{ai|Rocket Grab|Blitzcrank}} and {{ai|Puncturing Taunt|Rammus}}. |
==Notes== |
==Notes== |
Revision as of 11:24, 24 September 2011
Fortify is a 'non-targeted' summoner spell that buffs your turrets on a global scale.
Strategy
Fortify is mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very efective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like
and .Notes
- When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, , , and .
- Fortify can be used while your champion is dead.
- While fortified, a turret grants you assists and kills when it last-hits or assists in killing an enemy champion as if you were dealing the damage, and not the turret. This does not, however, apply to minion kills.
Trivia
- The bonus damage to minions is an on-hit effect and only applies to standard attacks and abilities that specifically mention applying on-hit effects (e.g. or ).
Patch History
- Will now affect all allied towers, not just the forward most towers in a lane.
- Now gives you 9 bonus damage to minions while off cooldown.
- No longer does splash damage, but will do splash damage when improved by the corresponding mastery.
- Now applies splash damage.
- Cooldown reduced to 300 from 330.
- Fortify talent damage boost to minions increased to +9 from a passive +6.
- Cooldown increased to 330 from 300 sec.
- Duration increased to 7 from 6 sec.
- Cooldown reduced to 270 from 300 sec.
Template:Spells