No edit summary |
(Edited format and added info) |
||
Line 10: | Line 10: | ||
}} |
}} |
||
− | '''Fortify''' is a summoner spell. |
+ | '''Fortify''' is a 'non-targeted' summoner spell that [[buff]]s your [[turret]]s on a global scale. |
+ | ==Strategy== |
||
− | It will grant you a [[kill]] if an enemy [[champion]] dies from [[Turret]] fire after you have cast fortify and that enemy has not been hit by an ally and an [[assist]] if your teammate ''has'' hit/killed the champion which a Turret hit/killed. |
||
+ | Fortify is mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very efective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like {{ai|Rocket Grab|Blitzcrank}} and {{ai|Puncturing Taunt|Rammus}}. |
||
==Notes== |
==Notes== |
||
⚫ | |||
− | *If the summoner Mastery {{Mastery icon|Reinforce}} is chosen before the battle, activating Fortify will also cause all turrets to deal 50% Splash Damage in addition to the ordinary effects. |
||
*When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, {{cai|Relentless Assault|Jax}}, {{ii|Guinsoo's Rageblade}}, and {{cai|Double Strike|Master Yi}}. |
*When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, {{cai|Relentless Assault|Jax}}, {{ii|Guinsoo's Rageblade}}, and {{cai|Double Strike|Master Yi}}. |
||
+ | *You will be granted an assist if a champion dies after taking damage from a tower under fortification, if the tower last-hits that champion you get a kill instead. |
||
+ | |||
+ | ==Trivia== |
||
⚫ | |||
+ | |||
{{clearBoth}} |
{{clearBoth}} |
||
==Patch History== |
==Patch History== |
Revision as of 14:03, 21 August 2011
Fortify is a 'non-targeted' summoner spell that buffs your turrets on a global scale.
Strategy
Fortify is mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very efective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like
and .Notes
- When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, , , and .
- You will be granted an assist if a champion dies after taking damage from a tower under fortification, if the tower last-hits that champion you get a kill instead.
Trivia
- The bonus damage to minions is an on-hit effect and only applies to standard attacks and abilities that specifically mention applying on-hit effects (e.g. or ).
Patch History
- Will now affect all allied towers, not just the forward most towers in a lane.
- Now gives you 9 bonus damage to minions while off cooldown.
- No longer does splash damage, but will do splash damage when improved by the corresponding mastery.
- Now applies splash damage.
- Cooldown reduced to 300 from 330.
- Fortify talent damage boost to minions increased to +9 from a passive +6.
- Cooldown increased to 330 from 300 sec.
- Duration increased to 7 from 6 sec.
- Cooldown reduced to 270 from 300 sec.
Template:Spells