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'''Fortify''' is a summoner spell.
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'''Fortify''' is a 'non-targeted' summoner spell that [[buff]]s your [[turret]]s on a global scale.
   
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==Strategy==
It will grant you a [[kill]] if an enemy [[champion]] dies from [[Turret]] fire after you have cast fortify and that enemy has not been hit by an ally and an [[assist]] if your teammate ''has'' hit/killed the champion which a Turret hit/killed.
 
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Fortify is mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very efective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like {{ai|Rocket Grab|Blitzcrank}} and {{ai|Puncturing Taunt|Rammus}}.
   
 
==Notes==
 
==Notes==
*The bonus [[Damage|damage]] to [[Minions|minions]] is an [[On-hit Effects|on-hit effect]] and only applies to standard attacks and [[Ability|abilities]] that specifically mention applying [[On-hit Effects|on-hit effects]] (e.g. {{cai|Mystic Shot|Ezreal}} or {{cai|Siphoning Strike|Nasus}}).
 
*If the summoner Mastery {{Mastery icon|Reinforce}} is chosen before the battle, activating Fortify will also cause all turrets to deal 50% Splash Damage in addition to the ordinary effects.
 
 
*When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, {{cai|Relentless Assault|Jax}}, {{ii|Guinsoo's Rageblade}}, and {{cai|Double Strike|Master Yi}}.
 
*When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, {{cai|Relentless Assault|Jax}}, {{ii|Guinsoo's Rageblade}}, and {{cai|Double Strike|Master Yi}}.
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*You will be granted an assist if a champion dies after taking damage from a tower under fortification, if the tower last-hits that champion you get a kill instead.
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==Trivia==
 
*The bonus [[Damage|damage]] to [[Minions|minions]] is an [[On-hit Effects|on-hit effect]] and only applies to standard attacks and [[Ability|abilities]] that specifically mention applying [[On-hit Effects|on-hit effects]] (e.g. {{cai|Mystic Shot|Ezreal}} or {{cai|Siphoning Strike|Nasus}}).
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{{clearBoth}}
 
{{clearBoth}}
 
==Patch History==
 
==Patch History==

Revision as of 14:03, 21 August 2011

Fortify is a 'non-targeted' summoner spell that buffs your turrets on a global scale.

Strategy

Fortify is mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very efective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like Rocket Grab Rocket Grab and Puncturing Taunt Puncturing Taunt.

Notes

  • When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, Jax's Jax's Relentless Assault Relentless Assault, Guinsoo's Rageblade Guinsoo's Rageblade, and Master Yi's Master Yi's Double Strike Double Strike.
  • You will be granted an assist if a champion dies after taking damage from a tower under fortification, if the tower last-hits that champion you get a kill instead.

Trivia

Patch History

V1.0.0.83:

  • Will now affect all allied towers, not just the forward most towers in a lane.

V1.0.0.61:

  • Now gives you 9 bonus damage to minions while off cooldown.
  • No longer does splash damage, but will do splash damage when improved by the corresponding mastery.

V0.9.25.24:

  • Now applies splash damage.

V0.9.22.16:

  • Cooldown reduced to 300 from 330.

V0.9.22.7:

  • Fortify talent damage boost to minions increased to +9 from a passive +6.

July 10, 2009 Patch:

  • Cooldown increased to 330 from 300 sec.
  • Duration increased to 7 from 6 sec.

May 9, 2009 Patch:

  • Cooldown reduced to 270 from 300 sec.

Template:Spells