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+ | {{Removed|type=summoner spells}} |
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− | {{infobox spell |
+ | {{infobox spell old |
− | |name = Fortify |
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− | |image = Image:Fortify.png |
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+ | |cooldown = 300 seconds |
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− | |caption = Fortify |
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− | | |
+ | |range = Global |
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− | | |
+ | |level = 5 |
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− | |level = 5 |
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|mastery = Reinforce |
|mastery = Reinforce |
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|masteryeffect = Causes allied turrets to deal 50% splash damage. |
|masteryeffect = Causes allied turrets to deal 50% splash damage. |
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+ | |example = Fortify screenshot.jpg |
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− | }}[[File:SummonerFortify.jpg|thumb|left|Screenshot of Fortify in use]]'''Fortify''' is a summoner spell. |
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+ | }} |
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+ | '''Fortify''' was a 'non-targeted' summoner spell that [[buff]]ed your [[turret]]s globally. Fortify was removed from [[League of Legends]] with the November 15th, 2011 patch [[V1.0.0.129]]. |
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− | It will grant you a [[kill]] if enemy [[Champion]] dies from [[Turret]] fire after you have casted it, and an [[Assist|Assist]] if your teammate finishes the [[Champion|Champion]] your [[Turret]] hit. |
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+ | == Strategy == |
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+ | Fortify was mainly used defensively to prevent turrets from taking damage and clearing minions faster than normally. However it was also a very effective method to punish turret divers or quickly do damage to foes that got caught by pulls and taunts like {{ai|Rocket Grab|Blitzcrank}} and {{ai|Puncturing Taunt|Rammus}}. |
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+ | |||
+ | == Notes == |
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+ | * When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, {{cai|Relentless Assault|Jax}}, {{ii|Guinsoo's Rageblade}}, and {{cai|Double Strike|Master Yi}}. |
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+ | * Fortify can be used while your champion is dead. |
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+ | * While fortified, a turret grants you assists and kills when it last-hits or assists in killing an enemy champion as if you were dealing the damage, and not the turret. This does not, however, apply to minion kills. |
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+ | |||
+ | |||
+ | == Trivia == |
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+ | * The bonus damage to [[minion]]s is an [[on-hit effect]] and only applies to standard attacks and [[Champion ability|abilities]] that specifically mention applying on-hit effects (e.g. {{cai|Mystic Shot|Ezreal}} or {{cai|Siphoning Strike|Nasus}}). |
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+ | * After the [[V1.0.0.129]] patch update, players who achieved summoner level 4 reported having the message that they have learned Fortify. This tooltip may have been left out during the patch's installation. |
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+ | * The spell's icon is reused for the [[turret]] item {{ii|Fortification}}. |
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+ | |||
+ | {{clr}} |
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+ | |||
+ | == Patch History == |
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+ | {{Scroll box| |
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+ | '''[[V1.0.0.129]]''' |
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+ | * Removed. |
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+ | |||
+ | '''[[V1.0.0.97]]:''' |
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+ | * {{si|Fortify}} can be used without breaking stealth. |
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+ | |||
+ | '''[[V1.0.0.83]]:''' |
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+ | * Will now affect all allied towers, not just the forward most towers in a lane. |
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+ | |||
+ | '''[[V1.0.0.61]]:''' |
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+ | * Now gives you 9 bonus damage to minions while off cooldown. |
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+ | * No longer does splash damage, but will do splash damage when improved by the corresponding mastery. |
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+ | |||
+ | '''[[V0.9.25.34]]:''' |
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+ | * Duration reduced to 6 seconds from 7 seconds. |
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+ | * Fixed a bug where the splash damage was being applied to the primary target. |
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+ | |||
+ | '''[[V0.9.25.24]]:''' |
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+ | * Now applies splash damage. |
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+ | |||
+ | '''[[V0.9.22.16]]:''' |
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+ | * Cooldown reduced to 300 seconds from 330 seconds. |
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+ | |||
+ | '''[[V0.9.22.7]]:''' |
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+ | * Fortify talent damage boost to minions increased to +9 from +6. |
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+ | |||
+ | '''[[July 10, 2009 Patch]]:''' |
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+ | * Cooldown increased to 330 seconds from 300 seconds. |
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+ | * Duration increased to 7 seconds from 6 seconds. |
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+ | |||
+ | '''[[June 26, 2009 Patch]]:''' |
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+ | * Reinforce (mastery) – While {{si|Fortify}} is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades. |
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+ | |||
+ | '''[[May 9, 2009 Patch]]:''' |
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+ | * Cooldown reduced to 270 seconds from 300 seconds. |
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+ | |||
+ | '''[[Alpha Week 7]]:''' |
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+ | * Summoner Spell {{si|Fortify}} should now appropriately make turrets invulnerable versus magic. |
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+ | |||
+ | '''[[Alpha Week 4]]:''' |
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+ | * Cooldown increased to 6 minutes from 5 minutes. |
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+ | |||
+ | '''[[Alpha Week 3]]:''' |
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+ | * Buff duration increased to 6 seconds from 5 seconds. |
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+ | }} |
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+ | |||
+ | [[cs:Fortify]] |
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+ | [[de:Befestigung]] |
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+ | [[es:Fortificar]] |
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+ | [[fr:Fortification]] |
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+ | [[pl:Umocnienie]] |
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+ | [[zh:Fortify]] |
Revision as of 09:54, 18 March 2020
Fortify was a 'non-targeted' summoner spell that buffed your turrets globally. Fortify was removed from League of Legends with the November 15th, 2011 patch V1.0.0.129.
Strategy
Fortify was mainly used defensively to prevent turrets from taking damage and clearing minions faster than normally. However it was also a very effective method to punish turret divers or quickly do damage to foes that got caught by pulls and taunts like
and .Notes
- When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, , , and .
- Fortify can be used while your champion is dead.
- While fortified, a turret grants you assists and kills when it last-hits or assists in killing an enemy champion as if you were dealing the damage, and not the turret. This does not, however, apply to minion kills.
Trivia
- The bonus damage to minions is an on-hit effect and only applies to standard attacks and abilities that specifically mention applying on-hit effects (e.g. or ).
- After the V1.0.0.129 patch update, players who achieved summoner level 4 reported having the message that they have learned Fortify. This tooltip may have been left out during the patch's installation.
- The spell's icon is reused for the turret item .
Patch History
- Removed.
- can be used without breaking stealth.
- Will now affect all allied towers, not just the forward most towers in a lane.
- Now gives you 9 bonus damage to minions while off cooldown.
- No longer does splash damage, but will do splash damage when improved by the corresponding mastery.
- Duration reduced to 6 seconds from 7 seconds.
- Fixed a bug where the splash damage was being applied to the primary target.
- Now applies splash damage.
- Cooldown reduced to 300 seconds from 330 seconds.
- Fortify talent damage boost to minions increased to +9 from +6.
- Cooldown increased to 330 seconds from 300 seconds.
- Duration increased to 7 seconds from 6 seconds.
- Reinforce (mastery) – While is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
- Cooldown reduced to 270 seconds from 300 seconds.
- Summoner Spell should now appropriately make turrets invulnerable versus magic.
- Cooldown increased to 6 minutes from 5 minutes.
- Buff duration increased to 6 seconds from 5 seconds.