League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
No edit summary
(27 intermediate revisions by 16 users not shown)
Line 1: Line 1:
  +
{{Removed|type=summoner spells}}
{{infobox spell
+
{{infobox spell old
|caption = Fortify
 
|effects = Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions.
+
|effects = Grants {{tip|invulnerability}} to all allied turrets and causes them to attack 100% faster for 7 seconds.<br>While Fortify is ready to cast, you deal 9 bonus damage to minions.
|cooldown = 300
+
|cooldown = 300 seconds
|range = Global
+
|range = Global
|stealth = No
+
|stealth = No
|level = 5
+
|level = 5
 
|mastery = Reinforce
 
|mastery = Reinforce
 
|masteryeffect = Causes allied turrets to deal 50% splash damage.
 
|masteryeffect = Causes allied turrets to deal 50% splash damage.
  +
|example = Fortify screenshot.jpg
 
}}
 
}}
   
'''Fortify''' was a 'non-targeted' summoner spell that [[buff]]s your [[turret]]s on a global scale. Fortify was removed from [[League of Legends]] on November 15th, 2011 patch [[V1.0.0.129]].
+
'''Fortify''' was a 'non-targeted' summoner spell that [[buff]]ed your [[turret]]s globally. Fortify was removed from [[League of Legends]] with the November 15th, 2011 patch [[V1.0.0.129]].
   
==Strategy==
+
== Strategy ==
Fortify is mainly used defensively to prevent towers from taking damage and clearing creeps faster then normally. However it is also a very effective method to punish tower divers or quickly do damage to foes that got caught by pulls and taunts like {{ai|Rocket Grab|Blitzcrank}} and {{ai|Puncturing Taunt|Rammus}}.
+
Fortify was mainly used defensively to prevent turrets from taking damage and clearing minions faster than normally. However it was also a very effective method to punish turret divers or quickly do damage to foes that got caught by pulls and taunts like {{ai|Rocket Grab|Blitzcrank}} and {{ai|Puncturing Taunt|Rammus}}.
   
==Notes==
+
== Notes ==
*When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, {{cai|Relentless Assault|Jax}}, {{ii|Guinsoo's Rageblade}}, and {{cai|Double Strike|Master Yi}}.
+
* When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, {{cai|Relentless Assault|Jax}}, {{ii|Guinsoo's Rageblade}}, and {{cai|Double Strike|Master Yi}}.
*Fortify can be used while your champion is dead.
+
* Fortify can be used while your champion is dead.
*While fortified, a turret grants you assists and kills when it last-hits or assists in killing an enemy champion as if you were dealing the damage, and not the turret. This does not, however, apply to minion kills.
+
* While fortified, a turret grants you assists and kills when it last-hits or assists in killing an enemy champion as if you were dealing the damage, and not the turret. This does not, however, apply to minion kills.
   
==Trivia==
+
== Trivia ==
*The bonus [[Damage|damage]] to [[Minions|minions]] is an [[On-hit Effects|on-hit effect]] and only applies to standard attacks and [[Ability|abilities]] that specifically mention applying [[On-hit Effects|on-hit effects]] (e.g. {{cai|Mystic Shot|Ezreal}} or {{cai|Siphoning Strike|Nasus}}).
+
* The bonus damage to [[minion]]s is an [[on-hit effect]] and only applies to standard attacks and [[Champion ability|abilities]] that specifically mention applying on-hit effects (e.g. {{cai|Mystic Shot|Ezreal}} or {{cai|Siphoning Strike|Nasus}}).
*After the [[V1.0.0.129|Version 1.0.0.129]] patch update, players who achieved summoner level 4 reported having the message that they have learned Fortify. This tooltip may have been left out during the patch's installation.
+
* After the [[V1.0.0.129]] patch update, players who achieved summoner level 4 reported having the message that they have learned Fortify. This tooltip may have been left out during the patch's installation.
   
{{clearBoth}}
+
{{clr}}
  +
 
== Patch History ==
  +
{{Scroll box|
 
'''[[V1.0.0.129]]'''
 
* Removed.
  +
  +
'''[[V1.0.0.97]]:'''
  +
* {{si|Fortify}} can be used without breaking stealth.
   
==Patch History==
 
{{Scroll box|content='''[[V1.0.0.129]]'''
 
* Removed.
 
 
'''[[V1.0.0.83]]:'''
 
'''[[V1.0.0.83]]:'''
 
* Will now affect all allied towers, not just the forward most towers in a lane.
 
* Will now affect all allied towers, not just the forward most towers in a lane.
  +
 
'''[[V1.0.0.61]]:'''
 
'''[[V1.0.0.61]]:'''
 
* Now gives you 9 bonus damage to minions while off cooldown.
 
* Now gives you 9 bonus damage to minions while off cooldown.
 
* No longer does splash damage, but will do splash damage when improved by the corresponding mastery.
 
* No longer does splash damage, but will do splash damage when improved by the corresponding mastery.
  +
  +
'''[[V0.9.25.34]]:'''
  +
* Duration reduced to 6 seconds from 7 seconds.
  +
* Fixed a bug where the splash damage was being applied to the primary target.
  +
 
'''[[V0.9.25.24]]:'''
 
'''[[V0.9.25.24]]:'''
 
* Now applies splash damage.
 
* Now applies splash damage.
  +
 
'''[[V0.9.22.16]]:'''
 
'''[[V0.9.22.16]]:'''
* Cooldown reduced to 300 from 330.
+
* Cooldown reduced to 300 seconds from 330 seconds.
  +
 
'''[[V0.9.22.7]]:'''
 
'''[[V0.9.22.7]]:'''
* Fortify talent damage boost to minions increased to +9 from a passive +6.
+
* Fortify talent damage boost to minions increased to +9 from +6.
  +
 
'''[[July 10, 2009 Patch]]:'''
 
'''[[July 10, 2009 Patch]]:'''
* Cooldown increased to 330 from 300 sec.
+
* Cooldown increased to 330 seconds from 300 seconds.
* Duration increased to 7 from 6 sec.
+
* Duration increased to 7 seconds from 6 seconds.
  +
  +
'''[[June 26, 2009 Patch]]:'''
  +
* Reinforce (mastery) &ndash; While {{si|Fortify}} is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
  +
 
'''[[May 9, 2009 Patch]]:'''
 
'''[[May 9, 2009 Patch]]:'''
* Cooldown reduced to 270 from 300 sec.
+
* Cooldown reduced to 270 seconds from 300 seconds.
  +
  +
'''[[Alpha Week 7]]:'''
  +
* Summoner Spell {{si|Fortify}} should now appropriately make turrets invulnerable versus magic.
  +
  +
'''[[Alpha Week 4]]:'''
  +
* Cooldown increased to 6 minutes from 5 minutes.
  +
  +
'''[[Alpha Week 3]]:'''
  +
* Buff duration increased to 6 seconds from 5 seconds.
 
}}
 
}}
{{spells}}
+
{{Summoner spells}}
  +
[[Category:Spells]]
 
  +
[[cs:Fortify]]
[[Category:Needs Patch History]]
 
  +
[[de:Befestigung]]
  +
[[es:Fortificar]]
  +
[[fr:Fortification]]
  +
[[pl:Umocnienie]]
  +
[[zh:Fortify]]

Revision as of 09:18, 4 March 2018

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.

Fortify was a 'non-targeted' summoner spell that buffed your turrets globally. Fortify was removed from League of Legends with the November 15th, 2011 patch V1.0.0.129.

Strategy

Fortify was mainly used defensively to prevent turrets from taking damage and clearing minions faster than normally. However it was also a very effective method to punish turret divers or quickly do damage to foes that got caught by pulls and taunts like Rocket Grab Rocket Grab and Puncturing Taunt Puncturing Taunt.

Notes

  • When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, Jax's Jax's Relentless Assault Relentless Assault, Guinsoo's Rageblade Guinsoo's Rageblade, and Master Yi's Master Yi's Double Strike Double Strike.
  • Fortify can be used while your champion is dead.
  • While fortified, a turret grants you assists and kills when it last-hits or assists in killing an enemy champion as if you were dealing the damage, and not the turret. This does not, however, apply to minion kills.

Trivia

  • The bonus damage to minions is an on-hit effect and only applies to standard attacks and abilities that specifically mention applying on-hit effects (e.g. Ezreal's Ezreal's Mystic Shot Mystic Shot or Nasus' Nasus' Siphoning Strike Siphoning Strike).
  • After the V1.0.0.129 patch update, players who achieved summoner level 4 reported having the message that they have learned Fortify. This tooltip may have been left out during the patch's installation.


Patch History

V1.0.0.129

  • Removed.

V1.0.0.97:

  • Fortify Fortify can be used without breaking stealth.

V1.0.0.83:

  • Will now affect all allied towers, not just the forward most towers in a lane.

V1.0.0.61:

  • Now gives you 9 bonus damage to minions while off cooldown.
  • No longer does splash damage, but will do splash damage when improved by the corresponding mastery.

V0.9.25.34:

  • Duration reduced to 6 seconds from 7 seconds.
  • Fixed a bug where the splash damage was being applied to the primary target.

V0.9.25.24:

  • Now applies splash damage.

V0.9.22.16:

  • Cooldown reduced to 300 seconds from 330 seconds.

V0.9.22.7:

  • Fortify talent damage boost to minions increased to +9 from +6.

July 10, 2009 Patch:

  • Cooldown increased to 330 seconds from 300 seconds.
  • Duration increased to 7 seconds from 6 seconds.

June 26, 2009 Patch:

  • Reinforce (mastery) – While Fortify Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.

May 9, 2009 Patch:

  • Cooldown reduced to 270 seconds from 300 seconds.

Alpha Week 7:

  • Summoner Spell Fortify Fortify should now appropriately make turrets invulnerable versus magic.

Alpha Week 4:

  • Cooldown increased to 6 minutes from 5 minutes.

Alpha Week 3:

  • Buff duration increased to 6 seconds from 5 seconds.