Fortify was a 'non-targeted' summoner spell that buffed your turrets globally. Fortify was removed from League of Legends with the November 15th, 2011 patch V1.0.0.129.
Strategy[]
Fortify was mainly used defensively to prevent turrets from taking damage and clearing minions faster than normally. However it was also a very effective method to punish turret divers or quickly do damage to foes that got caught by pulls and taunts like
and .Notes[]
- When you use Fortify, any hits to the protected tower won't proc certain abilities that would have worked before. For example, , , and .
- Fortify can be used while your champion is dead.
- While fortified, a turret grants you assists and kills when it last-hits or assists in killing an enemy champion as if you were dealing the damage, and not the turret. This does not, however, apply to minion kills.
Trivia[]
- The bonus damage to minions is an on-hit effect and only applies to standard attacks and abilities that specifically mention applying on-hit effects (e.g. or ).
- After the V1.0.0.129 patch update, players who achieved summoner level 4 reported having the message that they have learned Fortify. This tooltip may have been left out during the patch's installation.
- The spell's icon is reused for the turret item .
Patch History[]
- Removed.
- can be used without breaking stealth.
- Will now affect all allied towers, not just the forward most towers in a lane.
- Now gives you 9 bonus damage to minions while off cooldown.
- No longer does splash damage, but will do splash damage when improved by the corresponding mastery.
- Duration reduced to 6 seconds from 7 seconds.
- Fixed a bug where the splash damage was being applied to the primary target.
- Now applies splash damage.
- Cooldown reduced to 300 seconds from 330 seconds.
- Fortify talent damage boost to minions increased to +9 from +6.
- Cooldown increased to 330 seconds from 300 seconds.
- Duration increased to 7 seconds from 6 seconds.
- Reinforce (mastery) – While is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
- Cooldown reduced to 270 seconds from 300 seconds.
- Summoner Spell should now appropriately make turrets invulnerable versus magic.
- Cooldown increased to 6 minutes from 5 minutes.
- Buff duration increased to 6 seconds from 5 seconds.