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Force of Nature (League of Legends)Force of Nature (League of Legends)
Force of Nature (Teamfight Tactics)Force of Nature (Teamfight Tactics)
Force of Nature (Wild Rift)Force of Nature (Wild Rift)

Force of Nature is an upgraded item in Wild Rift icon Wild Rift.

Recipe

Force of Nature WR item
Force of Nature
2750 Gold 2750 (750 Gold 750)
Spectre's Cowl WR item
1100 Gold 1100 (600 Gold 600)
Winged Moonplate WR item
900 Gold 900 (400 Gold 400)

Cost Analysis

Gold Value

Gold efficiency

  • Force of Nature's Force of Nature's base stats are 101.52% gold efficient.

Similar items

Patch History

V5.1a
  • Total cost reduced from 2850 Gold 2850 to 2750 Gold 2750.
    • Combine cost reduced from 850 Gold 850 to 750 Gold 750.
  • Magic resistance increased from 50 to 55.
  • Unique Passive - Absorb
    • Maximum stacks reduced from 6 to 4.
V4.1
  • Unique passive - Absorb:
    • New passive: Taking ability damage will generate 1 stack of Steadfast for 7 seconds, which stacks up to 6 times. Subsequent hits and dealing damage against champions will refresh the stacks. At max stacks, you gain Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed and 25% damage reduction from incoming magic damage.
    • Old passive: Taking ability damage will generate 1 stack of Absorb for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Each unique ability generates 1 stack per instance. Each stack grants Champions killed 5s before or after using Chronobreak (R)6 bonus movement speed and Champions that have been made a Vessel by Test of Spirit (E)6 bonus magic resistance, stacking up to a maximum of Champions killed 5s before or after using Chronobreak (R)30 movement speed and Champions that have been made a Vessel by Test of Spirit (E)30 magic resistance.
V2.5a
  • Magic resistance increased from 45 to 50.
V2.2 - Added
  • Recipe: Spectre's Cowl Spectre's Cowl + Winged Moonplate Winged Moonplate + 850 Gold 850 = 2850 Gold 2850.
  • Stats: 350 health, 45 magic resistance.
  • Unique Passive - Storm: +5% movement speed.
  • Unique Passive - Absorb: Taking ability damage will generate 1 stack of Absorb for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Each unique ability generates 1 stack per instance. Each stack grants Champions killed 5s before or after using Chronobreak (R)6 bonus movement speed and Champions that have been made a Vessel by Test of Spirit (E)6 bonus magic resistance, stacking up to a maximum of Champions killed 5s before or after using Chronobreak (R)30 movement speed and Champions that have been made a Vessel by Test of Spirit (E)30 magic resistance.

References[]

List of Items

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