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Force of Nature (League of Legends)Force of Nature (League of Legends)
Force of Nature (Teamfight Tactics)Force of Nature (Teamfight Tactics)
Force of Nature (Wild Rift)Force of Nature (Wild Rift)

Force of Nature is a legendary item in League of Legends icon League of Legends.

Recipe

Force of Nature item
Force of Nature
2800 Gold 2800 (700 Gold 700)
Negatron Cloak item
900 Gold 900 (450 Gold 450)
Winged Moonplate item
800 Gold 800 (400 Gold 400)

Cost Analysis

Gold Value

Dissipate Gold Value

Gold efficiency

  • Force of Nature's Force of Nature's base stats are 83.09% gold efficient.
  • While Dissipate is active, Force of Nature's Force of Nature's gold efficiency is increased to 147.35%.

Similar items

Map-Specific Differences

Arena icon Arena differences edit
  • Magic resistance changed to 50.
  • Steadfast maximum stacks changed to 10.
  • Steadfast bonus magic resistance at maximum stacks changed to 50.
  • Steadfast bonus movement speed changed to 14%.

Strategy

  • Force of Nature Force of Nature is an effective defense measure against magic damage dealers, especially against those who continuously apply the damage type.
  • Force of Nature's Force of Nature's effect can be stacked up very quickly against spells that both deal magic damage and apply an immobilizing effect, as well as against those that apply damage over time.

Old icons

Trivia

  • Force of Nature Force of Nature was the only item to provide movement speed, magic resistance, and health regeneration.
  • The item was removed on Season Two because the stats it gave didn't synergize with each other, and it provided too much magic resistance in one item. The passive was given to Warmog's Armor Warmog's Armor and Spirit Visage Spirit Visage was given more magic resist to serve as a different end-game MR item.[1]
    • Ironically, it was reworked and re-added with near the same type of stats, except the health regen component, but instead gives better movement speed and survivality against magic damage.

Media

Sound Effects

Passive Triggered (Maximum Stacks)
Effect Active
Effect Ends

Revisions

Patch History

V14.1
  • New:
    • Recipe: Negatron Cloak Negatron Cloak + Ruby Crystal Ruby Crystal + Winged Moonplate Winged Moonplate + 700 Gold 700 = 2800 Gold 2800.
    • Stats: 400 health, 55 magic resistance, 5% movement speed.
    • Unique Passive - Steadfast: Taking magic damage from champions grants a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming Stun icon immobilized by an enemy champion grants 2 stacks and also refreshes the duration. Damaging basic attacks and spells per cast instance can only grant 1 stack of Steadfast every 1 second. At maximum stacks, gain 70 bonus magic resistance and 10% bonus movement speed.
    • Limited to 1 Force of Nature.
  • Old:
    • Recipe: Negatron Cloak Negatron Cloak + Ruby Crystal Ruby Crystal + Winged Moonplate Winged Moonplate + 700 Gold 700 = 2800 Gold 2800.
    • Stats: 400 health, 60 magic resistance, 5% movement speed.
    • Unique Passive - Absorb: Taking magic damage from champions grants a stack of Steadfast for 7 seconds, stacking up to 10 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming Stun icon immobilized by an enemy champion grants 2 stacks and also refreshes the duration. Damaging basic attacks and spells per cast instance can only grant 1 stack of Steadfast every 1 second.
    • Unique Passive - Dissipate: While at 10 stacks of Steadfast, gain 10% bonus movement speed and 30 bonus magic resistance.
    • Limited to 1 Force of Nature.
V13.10
  • Total cost reduced to 2800 Gold 2800 from 2900 Gold 2900.
    • Combine cost reduced to 700 Gold 700 from 800 Gold 800.
  • Health increased to 400 from 350.
  • Magic resistance reduced to 60 from 70.
  • Absorb maximum stacks increased to 10 from 6.
  • Removed: Dissipate no longer grants 25% magic damage reduction.
  • New Effect: Dissipate now grants 30 bonus magic resistance.
V12.2
  • Bug Fix: Fixed a bug where taking damage from certain jungle monsters would sometimes incorrectly grant Absorb stacks.
V12.1
  • Absorb stack duration increased to 7 seconds from 5.
  • Dissipate damage reduction increased to 25% from 20%.
V11.23
  • Magic resistance increased to 70 from 60.
  • Unique Passive - Absorb:
    • New Effect: Taking magic damage from enemy champions grants a stack of Steadfast for 5 seconds, up to a maximum of 6. Becoming Stun icon immobilized by an enemy champion grants 2 additional stacks. Spells can only grant 1 stack of Steadfast every 1 second.
    • Old Effect: Taking ability damage grants you 8 bonus movement speed and 4 bonus magic resistance for 5 seconds, stacking up to 5 times for a maximum of 40 bonus movement speed and 20 bonus magic resistance. Each unique ability gives 1 stack.
  • New Unique Passive - Dissipate: While at 6 stacks of Steadfast, gain 10% bonus movement speed and reduce all incoming magic damage by 20%.
V11.3
  • Absorb bonus movement speed per stack increased to 8 from 6.
    • Maximum bonus movement speed increased to 40 from 30.
V10.24
  • Updated icon.
V10.23 - Re-added
  • Updated icon.
  • New:
    • Now available on all maps.
    • Recipe: Negatron Cloak Negatron Cloak + Ruby Crystal Ruby Crystal + Winged Moonplate Winged Moonplate + 800 Gold 800 = 2900 Gold 2900.
    • Stats: 350 health, 60 magic resistance, 5% movement speed.
    • Unique Passive - Absorb: Taking ability damage grants you 6 bonus movement speed and 4 bonus magic resistance for 5 seconds, stacks up to 5 times and each unique ability gives 1 stack.
    • Limited to 1 Force of Nature.
  • Old:
V10.17 - Removed
  • Removed from the game on August 24th, 2020 (11:59 PM PDT) since Nexus Blitz is no longer available.
V10.15 - Re-added
  • Available on Nexus Blitz on July 22nd, 2020 (11:59 PM PDT).
V9.1 - Removed
  • Removed from the game on January 21st, 2019 since Nexus Blitz is no longer available.
V8.24
  • Percent health regeneration increased to 1.5% maximum health from 1%.
V8.16 - Re-added
V1.0.0.152 - Removed
  • Removed from the game.
July 10, 2009 Patch
June 26, 2009 Patch
  • Movement speed reduced to 7% from 8%.
  • Percent health regeneration reduced to 1% maximum health from 1.2%.
  • Health regeneration threshold reduced to 40% health from 50%.
June 19, 2009 Patch
  • Percent health regeneration reduced to 1.2% maximum health from 1.5%.
June 12, 2009 Patch - Added
  • Force of Nature Force of Nature
    • Top tier health / magic resist / health regeneration item.
    • Passive: Restores 1.5% maximum health per second when below 50% health.
    • 10% movement speed.


References

List of Items

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