Force of Nature is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 400 health = 1066.67
- 55 magic resistance = 990
- 5% movement speed = 269.75
- Total Gold Value = 2326.42
Dissipate Gold Value
- 10% movement speed = 539.5
- 70 magic resistance = 1260
Gold efficiency
- 83.09% gold efficient. base stats are
- While Dissipate is active, 147.35%. gold efficiency is increased to
Similar items
Map-Specific Differences
- Health changed to 450.
- Bonus magic resistance at maximum stacks changed to 50.
- Dissipate bonus movement speed changed to 14%.
Strategy
- is an effective defense measure against magic damage dealers, especially against those who continuously apply the damage type.
- damage over time. effect can be stacked up very quickly against spells that both deal magic damage and apply an immobilizing effect, as well as against those that apply
Old icons
Trivia
- movement speed, magic resistance, and health regeneration. was the only item to provide
- The item was removed on Season Two because the stats it gave didn't synergize with each other, and it provided too much magic resistance in one item. The passive was given to [1]
- Ironically, it was reworked and re-added with near the same type of stats, except the health regen component, but instead gives better movement speed and survivality against magic damage.
and was given more magic resist to serve as a different end-game MR item.
Media
Sound Effects
- Passive Triggered (Maximum Stacks)
- ▶️ Passive SFX
- Effect Active
- ▶️ Passive SFX
- Effect Ends
- ▶️ Passive SFX
Revisions
Patch History
- New:
- Recipe: + + + 700 = 2800.
- Stats: 400 health, 55 magic resistance, 5% movement speed.
- Unique Passive - Steadfast: Taking magic damage from champions grants a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion grants 2 stacks and also refreshes the duration. Damaging basic attacks and spells per cast instance can only grant 1 stack of Steadfast every 1 second. At maximum stacks, gain 70 bonus magic resistance and 10% bonus movement speed.
- Limited to 1 Force of Nature.
- Old:
- Recipe: + + + 700 = 2800.
- Stats: 400 health, 60 magic resistance, 5% movement speed.
- Unique Passive - Absorb: Taking magic damage from champions grants a stack of Steadfast for 7 seconds, stacking up to 10 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion grants 2 stacks and also refreshes the duration. Damaging basic attacks and spells per cast instance can only grant 1 stack of Steadfast every 1 second.
- Unique Passive - Dissipate: While at 10 stacks of Steadfast, gain 10% bonus movement speed and 30 bonus magic resistance.
- Limited to 1 Force of Nature.
- Total cost reduced to 2800 from 2900.
- Health increased to 400 from 350.
- Magic resistance reduced to 60 from 70.
- Absorb maximum stacks increased to 10 from 6.
- Removed: Dissipate no longer grants 25% magic damage reduction.
- New Effect: Dissipate now grants 30 bonus magic resistance.
- Bug Fix: Fixed a bug where taking damage from certain jungle monsters would sometimes incorrectly grant Absorb stacks.
- Absorb stack duration increased to 7 seconds from 5.
- Dissipate damage reduction increased to 25% from 20%.
- Magic resistance increased to 70 from 60.
- Unique Passive - Absorb:
- New Effect: Taking magic damage from enemy champions grants a stack of Steadfast for 5 seconds, up to a maximum of 6. Becoming immobilized by an enemy champion grants 2 additional stacks. Spells can only grant 1 stack of Steadfast every 1 second.
- Old Effect: Taking ability damage grants you 8 bonus movement speed and 4 bonus magic resistance for 5 seconds, stacking up to 5 times for a maximum of 40 bonus movement speed and 20 bonus magic resistance. Each unique ability gives 1 stack.
- New Unique Passive - Dissipate: While at 6 stacks of Steadfast, gain 10% bonus movement speed and reduce all incoming magic damage by 20%.
- Absorb bonus movement speed per stack increased to 8 from 6.
- Maximum bonus movement speed increased to 40 from 30.
- Updated icon.
- V10.23 - Re-added
- Updated icon.
- New:
- Now available on all maps.
- Recipe: + + + 800 = 2900.
- Stats: 350 health, 60 magic resistance, 5% movement speed.
- Unique Passive - Absorb: Taking ability damage grants you 6 bonus movement speed and 4 bonus magic resistance for 5 seconds, stacks up to 5 times and each unique ability gives 1 stack.
- Limited to 1 Force of Nature.
- Old:
- V10.17 - Removed
- Removed from the game on August 24th, 2020 (11:59 PM PDT) since Nexus Blitz is no longer available.
- V10.15 - Re-added
- Available on Nexus Blitz on July 22nd, 2020 (11:59 PM PDT).
- V9.1 - Removed
- Removed from the game on January 21st, 2019 since Nexus Blitz is no longer available.
- Percent health regeneration increased to 1.5% maximum health from 1%.
- V8.16 - Re-added
- Re-added back to the game because of the experimental game mode Nexus Blitz.
- V1.0.0.152 - Removed
- Removed from the game.
- Recipe changed: Now requires .
- Movement speed reduced to 7% from 8%.
- Percent health regeneration reduced to 1% maximum health from 1.2%.
- Health regeneration threshold reduced to 40% health from 50%.
- Percent health regeneration reduced to 1.2% maximum health from 1.5%.
- June 12, 2009 Patch - Added
- Top tier health / magic resist / health regeneration item.
- Passive: Restores 1.5% maximum health per second when below 50% health.
- 10% movement speed.
References[]
- ↑ Xypherous' "Item Preview - Dust Sweeping" post on the official forums
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items