For the item, see . Teamfight Tactics For the item, see . Wild Rift
Force of Nature
Unique – Absorb:
from champions grants a stack of
for 7 seconds, stacking up to 6 times with the duration refreshing on subsequent
from them and whenever dealing damage to them. Becoming
by an enemy champion grants 2 stacks and also refreshes the duration. Damaging basic attacks and spells per
can only grant 1 stack of
every 1 second.
Unique – Dissipate:
While at 6 stacks of
10% bonus movement speed
and reduce all incoming
Limited to 1
Force of Nature.
+ + + 800
Tank Health & Regeneration Magic Resistance Movement
Force of Nature is a legendary item in . League of Legends
Dissipate Gold Value
base stats are 89. gold efficient. 43% While Dissipate is active, gold efficiency is increased to 117.. 01%
was the only item to provide movement speed, magic resistance, and health regeneration. The item was removed on Season Two because the stats it gave didn't synergize with each other, and it provided too much magic resistance in one item. The passive was given to and was given more magic resist to serve as a different end-game MR item. 
Fixed a bug where taking damage from certain jungle monsters would sometimes incorrectly grant Absorb stacks. Bug Fix:
Absorb stack duration increased to 7 seconds from 5.
Dissipate damage reduction increased to 25% from 20%.
Magic resistance increased to 70 from 60.
Unique Passive - Absorb:
Taking New Effect: magic damage from enemy champions grants a stack of Steadfast for 5 seconds, up to a maximum of 6. Becoming by an enemy champion grants 2 additional stacks. Spells can only grant 1 stack of immobilized Steadfast every 1 second. Taking ability damage grants you Old Effect: 8 and bonus movement speed 4 for 5 seconds, stacking up to 5 times for a maximum of bonus magic resistance 40 and bonus movement speed 20 Each unique ability gives 1 stack. bonus magic resistance. While at 6 stacks of New Unique Passive - Dissipate: Steadfast, gain 10% and reduce all incoming bonus movement speed magic damage by 20%.
Absorb bonus movement speed per stack increased to 8 from 6.
Maximum bonus movement speed increased to 40 from 30.
V10.23 - Re-added
New: Now available on all maps.
+ + + Recipe: = 800 . 2900
350 health, 60 magic resistance, 5% movement speed. Stats:
Taking ability damage grants you Unique Passive - Absorb: 6 and bonus movement speed 4 for 5 seconds, stacks up to 5 times and each unique ability gives 1 stack. bonus magic resistance Limited to 1 Force of Nature.
+ + + + Recipe: = 1160 . 2900
200% base health regeneration, 90 magic resistance, 8% movement speed. Stats: Regenerates Unique Passive: 1. every second. 5% of your maximum health
V10.17 - Removed
Removed from the game on August 24th, 2020 (11:59 PM PDT) since Nexus Blitz is no longer available.
V10.15 - Re-added
Available on Nexus Blitz on July 22nd, 2020 (11:59 PM PDT).
V9.1 - Removed
Removed from the game on January 21st, 2019 since Nexus Blitz is no longer available.
Percent health regeneration increased to 1. from 5% maximum health 1%.
V8.16 - Re-added
Re-added back to the game because of the experimental game mode
+ + + + Recipe: = 1160 . 2900
90 magic resistance, 200% base health regeneration, 8% movement speed. Stats: Regenerates Passive: 1% of every second. maximum health
V126.96.36.199 - Removed
July 10, 2009 Patch
Recipe changed: Now requires .
June 26, 2009 Patch
Movement speed reduced to 7% from 8%.
Percent health regeneration reduced to
1% from maximum health 1.. 2% Health regeneration threshold reduced to 40% health from 50%.
June 19, 2009 Patch
Percent health regeneration reduced to 1. from 2% maximum health 1.. 5%
June 12, 2009 Patch - Added
Top tier health / magic resist / health regeneration item.
Restores Passive: 1. per second when below 5% maximum health 50% health. 10% movement speed.