This article or section may contain obsolete information, but exists here for historical purposes.
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Force of Arms was a legendary item in League of Legends. Could only be forged by .
Recipe
Similar items
Notes
- Fire deals default damage, and thus will not trigger spell effects.
- Fire is blocked by spell shield.
- Fire is an auto-targeted effect.
- Fire's bolts are projectiles.
- Fire's remaining charges against the primary target deal their additional damage in 0.25-second intervals.
- This means it takes 0.25 / 0.5 / 0.75 / 1 / 1.25 (based on remaining charges) seconds for the damage of all the charges to be dealt.
Trivia
Media
Sound Effects
- Passive Triggered
Patch History
- V14.11 - Removed
- Removed from the game.
- Unique Passive - Load:
- New Effect: Gain 6 Shot Charge stacks to Fire (12 second cooldown).
- Old Effect: Gain a Shot Charge stack every 3 seconds, up to a maximum of 6.
- Fire primary base damage increased to 60 from 45.
- Fire secondary damage increased to 50% of primary from 35%.
- Fire secondary base damage increased to 30 − 150 (based on remaining Shot Charges) from 15.75 − 78.75 (based on remaining Shot Charges).
- Fire total single-target base damage increased to 90 − 210 from 60.75 − 123.75.
- Fire secondary damage AP ratio increased to 2% − 10% AP from 1.4% − 7% AP
- Fire total single-target damage AP ratio increased to 6% − 14% AP from 5.4% − 11% AP.
- Fire secondary base damage increased to 30 − 150 (based on remaining Shot Charges) from 15.75 − 78.75 (based on remaining Shot Charges).
- Now has the search keyword "gun".
- Ability haste increased to 35 from 30.
- Total cost reduced to 2900 from 3000.
- Ability power increased to 120 from 115.
- Fire base damage increased to 45 from 40.
- Fire AP ratio reduced to 4% AP from 8% AP.
- V14.1 - Added
- Can only be crafted with .
- Recipe: + 0 = 3000.
- Stats: 115 ability power, 30 ability haste, 950 mana.
- Unique Passive - Load: Gain a Shot Charge stack every 3 seconds, up to a maximum of 6.
- Unique Passive - Fire: Damaging an enemy with an ability consumes all Shot Charges to deal 40 (+ 8% AP) bonus magic damage to them and an additional nearby enemy for each charge consumed. If there is an insufficient number of targets nearby, deal an additional「 35% damage 」「 14 (+ 2.8% AP) magic damage 」to the primary target for each remaining Shot Charge.
- Limited to 1 Force of Arms.
- Caption: "A mage's best friend! Get yours today!" - Piltover merchant, presumed deceased
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items