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* {{ii|Forbidden Idol|Forbidden Idol's}} passive must be worth at least {{g|333.33}} in order for it to be considered cost efficient. |
* {{ii|Forbidden Idol|Forbidden Idol's}} passive must be worth at least {{g|333.33}} in order for it to be considered cost efficient. |
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** Alternatively, the value of its passive can be determined per champion basis using the {{as|ability power}} scaling of heals and shields as a reference. |
** Alternatively, the value of its passive can be determined per champion basis using the {{as|ability power}} scaling of heals and shields as a reference. |
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− | *** {{Cai|Astral Infusion|Soraka}} has a base healing of 80 / 110 / 140 / 170 / 200 and an {{as|ability power}} scaling of {{as|60%|AP}}. When {{cv|Soraka|Soraka's}} healing is increased by 10%, this is increased by 8 / 11 / 14 / 17 / 20 and {{as|6%|AP}}, respectively. By converting the bonus base value into equivalent AP using the new AP scaling, the value of the passive is 12.12 / 16.66 / 21.21 / 25.75 / |
+ | *** {{Cai|Astral Infusion|Soraka}} has a base healing of 80 / 110 / 140 / 170 / 200 and an {{as|ability power}} scaling of {{as|60%|AP}}. When {{cv|Soraka|Soraka's}} healing is increased by 10%, this is increased by 8 / 11 / 14 / 17 / 20 and {{as|6%|AP}}, respectively. By converting the bonus base value into equivalent AP using the new AP scaling, the value of the passive is {{as|12.12|AP}} / {{as|16.66|AP}} / {{as|21.21|AP}} / {{as|25.75|AP}} / {{as|30.30 AP|AP}}. Using these values, the passive is worth {{g|263.64}} / {{g|362.5}} / {{g|461.36}} / {{g|560.23}} / {{g|659.09}}, making the passive cost efficient by at least the second rank. |
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− | {{Builds into section|Forbidden Idol}} |
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== Similar Items == |
== Similar Items == |
Revision as of 08:58, 23 October 2016
Cost Analysis
Template:Gold value math
Gold efficiency
- 64.58% gold efficient without its passive. is
- 333.33 in order for it to be considered cost efficient.
- Alternatively, the value of its passive can be determined per champion basis using the ability power scaling of heals and shields as a reference.
- ability power scaling of 60%. When Template:Cv healing is increased by 10%, this is increased by 8 / 11 / 14 / 17 / 20 and 6%, respectively. By converting the bonus base value into equivalent AP using the new AP scaling, the value of the passive is 12.12 / 16.66 / 21.21 / 25.75 / 30.30 AP. Using these values, the passive is worth 263.64 / 362.5 / 461.36 / 560.23 / 659.09, making the passive cost efficient by at least the second rank. has a base healing of 80 / 110 / 140 / 170 / 200 and an
passive must be worth at least - Alternatively, the value of its passive can be determined per champion basis using the ability power scaling of heals and shields as a reference.
Similar Items
Notes
- [1]
- It stacks multiplicatively with , giving a 37.5% total increase when directly healing anyone holding that item.
bonus healing and shielding passive stacks additively with , and . - The healing bonus only affects direct healings so health regen will be unaffected.[1]
- Health regeneration abilities or items, such as will not be affected.
Trivia
- alpha item, . shared the placeholder icon with an
Patch History
- Cost increased to 850 from 550.
- New Unique Passive: +10% bonus healing and shielding power.
- No longer builds into .
- No longer builds into .
- Added to item recipe for Black Market Brawlers. in
- Added to item recipe for Black Market Brawlers. in
- Mana regeneration reduced to 50% from 60%.
- Mana regeneration changed to 60% of base mana regeneration from 8 flat mana regeneration per 5 seconds.
- Item cost reduced to 600 from 700.
- Combine cost reduced to 240 from 340.
- V4.5 Added
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items