This article or section is a stub. You can help the League of Legends Wiki by casting Wild Growth on it so it isn't as small as a yordle. |
In The Path of Champions, Players must face and defeat Foes, which act as their opponent, in order to advance in their adventures. Generally, Foes have their own Power and deck with some cards also having items.
Some Foes are stronger than others and are known as Bosses. Beating these foes grants the player a Full Heal as well as an item for a champion card. The node that follows a boss is typically a Power node. Most bosses are Champion Foes and create a copy of themself in hand at Game Start.
Foes Stats[]
*Table excludes any
| Difficulty | Foe 1 | Foe 2 | Foe 3 | Foe 4 | Foe 5 | Foe 6 | Foe 7 | Foe 8 | Foe 9 | Foe 10 | Foe 11 | Foe 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0.5 Star | 10 HP | 15 HP | ||||||||||
| 1 Star | 10 HP | 15 HP | 20 HP | |||||||||
| 1.5 Stars | 10 HP | 15 HP | 20 HP | 25 HP | 30 HP | |||||||
| 2 Stars | 15 HP | 20 HP | 25 HP | 30 HP | 35 HP | |||||||
| 2.5 Stars | 20 HP | 25 HP | 30 HP | 35 HP | 40 HP | |||||||
| 3 Stars | 20 HP | 25 HP | 30 HP | 35 HP | 40 HP | |||||||
| 3.5 Stars | 20 HP | 25 HP | 30 HP | 35 HP | 40 HP | 50 HP | ||||||
| 4 Stars | 20 HP | 25 HP | 30 HP | 50 HP | ||||||||
| 5 Stars | 40 HP | 50 HP | 60 HP | 50 HP | 70 HP | 99 HP | ||||||
| Difficulty | Foe 1 | Foe 2 | Foe 3 | Foe 4 | Foe 5 | Foe 6 | Foe 7 | Foe 8 | Foe 9 | Foe 10 | Foe 11 | Foe 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0.5 Star | 0 Mana | 1 Mana | ||||||||||
| 1 Star | 0 Mana | 1 Mana | ||||||||||
| 1.5 Stars | 0 Mana | 1 Mana | ||||||||||
| 2 Stars | 1 Mana | 2 Mana | ||||||||||
| 2.5 Stars | 2 Mana | |||||||||||
| 3 Stars | 2 Mana | 3 Mana | ||||||||||
| 3.5 Stars | 2 Mana | 3 Mana | 4 Mana | |||||||||
| 4 Stars | 1 Mana | 2 Mana | 3 Mana | 5 Mana | ||||||||
| 5 Stars | 3 Mana | 4 Mana | 5 Mana | |||||||||
| Difficulty | Foe 1 | Foe 2 | Foe 3 | Foe 4 | Foe 5 | Foe 6 | Foe 7 | Foe 8 | Foe 9 | Foe 10 | Foe 11 | Foe 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0.5 Star | 2 Cards | 3 Cards | ||||||||||
| 1 Star | 2 Cards | 3 Cards | ||||||||||
| 1.5 Stars | 3 Cards | |||||||||||
| 2 Stars | 3 Cards | 4 Cards | ||||||||||
| 2.5 Stars | 3 Cards | 4 Cards | ||||||||||
| 3 Stars | 3 Cards | 4 Cards | ||||||||||
| 3.5 Stars | 4 Cards | |||||||||||
| 4 Stars | 3 Cards | 4 Cards | ||||||||||
| 5 Stars | 4 Cards + Draw 2 | |||||||||||
Special Rules or Mutators[]
Special rules are powers that can affect either or both the player and the foes that take effect in every battle encounter of an adventure. These are just some of the ones you might find:
| Name | Rarity | Description |
|---|---|---|
En Garde! |
Round Start: Create a | |
Noxian Entertainment |
Game Start: The Foe summons a | |
Hunt Down |
Round End: If the Foe dealt damage to the player's Nexus this round, deal 1 to the player's | |
Welcome To The Crew |
Round Start: Give the player's | |
Sunken Treasure |
Round Start: Create a | |
Flexible Gameplan |
Game Start: The Foe draws 2. | |
Raiding Party |
When the Foe damages the player's Nexus, grant the top ally in the Foe's deck +1|+1. | |
Butcher's Block |
ALL units have " | |
Distracting Melody |
Round Start: A random card in the player's hand costs 2 more this round. | |
Multiplying Tendrils |
Round Start: ALL players Spawn 1. | |
Water's Flow |
When the Foe plays a spell, grants its | |
Arcane Emissions |
Game Start: ALL players start with 3 spell mana. | |
Merciless Marksman |
Game Start: ALL players summon a | |
Blind Rage |
The player's units with 4+ Power | |
Unstable Technology |
The player's units with 4+ Power | |
Shadows Come For You |
The Foe's units have " | |
Quick Heal |
Game Start: The Foe summons a Round Start: Deal 2 to the Foe's Nexus. | |
Power Of Observation |
Game Start: ALL players summon a | |
On The Case |
The Foe's units have: " | |
Pressing The Leads |
When any player gains the attack token, they draw 1. | |
Never Dull |
When one of the Foe's units | |
Nautical Nuisance |
Round Start: Refill ALL players' spell mana. | |
Battlefield Training |
Round Start: Grant the | |
Sandboarding |
When the Foe gets the attack token, they summon a | |
Survival Of The Fittest |
Round Start: | |
Pilfered Provisions |
Game Start: The Foe summons a | |
Experimental Design |
Round Start: Each unit with 2 or less Power has a 50% chance of being | |
Pop Goes The Puffcap |
Round Start: Plant a | |
Crush |
The Foe's units have | |
Keep Searching |
Round Start: The player shuffles their hand into their deck and draws that many. | |
Ook Ook |
Game Start: The Foe summons a | |
Formless Magic |
Round Start: Create a | |
School Assembly |
Game Start: All players summon a | |
Blinking Flames |
ALL spells and skills deal 1 extra damage. | |
Natural Talent |
Game Start: The Foe starts with 3 spell mana. | |
Mush |
When the Foe attacks, they summon an attacking random 1 cost Poro. | |
Good Morning, Grumpy |
Game Start: The Foe summons a | |
Siege And Conquer |
Game Start: The Foe summons a | |
Seat Of Power |
Game Start: The Foe summons an | |
Duplication Glitch |
When ANY player summons a unit that is already in play, grant it +1|+1. | |
Trick Of The Light |
Game Start: ALL players summon a | |
Untold Riches |
When a player wins an encounter, they double their gold. | |
Suppression Field |
ALL cards cost 1 more. | |
Scrapdash Upgrades |
Add a common item to the Foe's | |
Beside My Kin |
Round Start: Grant 2 random units in ALL player's deck +1|+1. | |
Perfect Harmony |
Round End: If the Foe has 3+ units, grant them +1|+1. |
| Name | Rarity | Description |
|---|---|---|
Trick Of The Light |
Game Start: The Foe summons a 0|8 | |
Guided Meditation |
Game Start: ALL players start with 10 mana gems. | |
Relentless Force |
Round Start: The Foe grants their | |
Echoes From The Deep |
The Foe's units have +0|+1. | |
Dutiful Service |
Each round, the player's first Demacia card costs 1 less to play. | |
Tranquil Minds |
Each round, the player's first Ionia card costs 1 less to play. | |
Wailing Spirits |
Each round, the player's first Shadow Isles card costs 1 less to play. | |
Fortifying Frosts |
Each round, the player's first Freljord card costs 1 less to play. | |
Dunestriders |
Each round, the player's first Shurima card costs 1 less to play. | |
Unflinching Strength |
Each round, the player's first Noxus card costs 1 less to play. | |
Crafty Portals |
Each round, the player's first Bandle City card costs 1 less to play. | |
Salty Dogs |
Each round, the player's first Bilgewater card costs 1 less to play. | |
Celestial Guidance |
Each round, the player's first Targon card costs 1 less to play. | |
Breakthrough Research |
Each round, the player's first Piltover & Zaun card costs 1 less to play. | |
Musical Duet |
When the Foe attacks, they summon an exact attacking | |
Nothing But Powder Monkeys |
Round Start: If the Foe has the attack token, they summon a | |
Domination |
Round Start: The Foe | |
Monkey Munitions |
When the Foe attacks, they summon a | |
Vanguard Lookout |
Game Start: The Foe summons 2 | |
A Little Off The Top |
Round Start: Give the Foe's | |
Chilling Prophecy |
Game Start: The Foe summons a | |
Heroics |
Round Start: Grant the Foe's | |
Swarm Tactics |
When the Foe attacks, they summon an | |
Pick Their Bones Clean |
Each round, the first time the Foe summons a unit, grant it | |
Creeping Chill |
Round Start: | |
Shifting Mists |
Round Start: If the Foe has the attack token, they summon a | |
Savage Mysticism |
Round Start: Each player gets a mana gem. | |
Combat Awareness |
ALL units have | |
Hardy Feast |
The Foe's units have | |
Flash Of Steel |
Round Start: | |
Suffer |
Round Start: Deal 1 to all the player's damaged units. | |
Long Rest |
The Foe's units have | |
Unnatural Selection |
The player's units have | |
Fortifications |
The Foe's Nexus is | |
Noxian Might |
Each round, the first time the Foe summons a unit, grant it +2|+0. | |
Demacian Might |
When one of the Foe's units | |
Endure |
When the Foe summons a unit, grant it +1|+1. | |
Mountain Peak |
Game Start: The Foe summons a Round End: ALL players draw 1. | |
Embrace The Current |
When the player plays a spell, they refill 1 spell mana. | |
Embrace The Shadows |
The Foe's attacking units have +1|+0. | |
Raucous Roars |
When the Foe attacks, give the player's units -2|-0 this round. | |
Overspecialized |
The player's units have -1|-0 for each keyword. | |
Strike The Set |
When the Foe attacks, | |
Forest Workout |
ALL units have " | |
Take Flight |
When the Foe gets the attack token, they summon a | |
Lingering Shadows |
When a unit dies, grant a random unit in that player's hand +1|+1. | |
Red As Her Lips |
Round Start: Deal 1 to all units, then grant the Foe's units +0|+1. | |
Disarmed |
The player's units have -1|-0. | |
Incapacitation |
The player's damaged units | |
Snippets Of Song |
Round Start: If the Foe doesn't have the attack token, they summon a | |
Enlightened Knowledge |
Round Start: Heal the Foe's Nexus 3. | |
Strength In Swiftness |
The Foe's units have | |
Willing Imprints |
Round Start: The player summons a random Husk. | |
Fixer Upper |
Round Start: Give the Foe's | |
Hindering Greed |
When the player summons a unit, grant it -1|-0 for every 100 gold the player has. | |
Blood and Sweat |
Round Start: If the player has the attack token, deal 1 to their Nexus | |
I Never Miss |
Game Start: The Foe draws a spell. | |
Endless Adaptation |
When the Foe attacks, grant their | |
Tethered Spirits |
Round Start: The Foe summons a | |
Pix Power |
Round Start: Grant the Foe's | |
Trial By Fire |
Round End: If the player's nexus took damage this round, reduce the cost of the Foe's most expensive unit in hand by 1. | |
Age Of Conquest |
When the Foe's units attack, grant the | |
Raucous Roar |
When the Foe attacks, give the player's units -2|-0 this round. | |
Something's Fishy |
Round Start: Refill 1 spell mana. | |
Death Is Like The Wind |
When the player plays their first unit each round, |
| Name | Rarity | Description |
|---|---|---|
Legendweaver |
ALL Epic cards cost 2 less. | |
Suffer |
Round Start: Deal 3 to all the player's damaged units. | |
Frenzied Fighting |
The player's units have +2|+2. Round End: Deal 2 to all the player's units. | |
Narwhal Blessing |
Game Start: ALL players summon 3 | |
Waves Of Worry |
ALL units have | |
Animated Armor |
ALL units have | |
Inquisition |
Round Start: | |
Petricite's Presence |
ALL spells cost 6. | |
Coastal Chaos |
Game Start: ALL players summon 2 | |
Natural Magic |
All cards cost 2 less. | |
Not So Fast |
Round Start: | |
Empire Above All |
Round End: Grant ALL units +2|+0. | |
Mercy Killings |
Round End: Kill ALL damaged units. | |
Unstoppable Force |
The Foe's units have +3|+3, | |
Arms Race |
Game Start: ALL players summon 2 | |
Steady Supply |
Round Start: The player summons a | |
The Price Of Progress |
The player's spells cost 2 less. The player's units cost 1 more. | |
Dying Laughing |
Game Start: ALL players summon a 0|10 | |
Mortal Marks |
When ANY player summons a unit, set its health to 1. | |
The Isles Remember |
Game Start: Shuffle 3 copies of | |
Ascension's Toll |
When the player levels a champion, ALL players discard their hand. | |
The Baccai Deterrent |
ALL units have | |
Vestige Of Helia |
ALL spells cost 1 less, ALL units have | |
Only The Strong |
Round End: Kill ALL units, except each player's | |
Sovereign's Domination |
Round Start: The Foe summons an | |
Minimalist |
Game Start: The player starts with 2 extra mana gems, but doesn't get more at Round Start. | |
Adoribus! |
Round Start: Transform the player's | |
Withstand |
Round Start: Grant the Foe's units +0|+1. | |
Beyond Mere Flesh |
The Foe's units have +1|+1 for each of their keywords. | |
Undying Rage |
Each round, the first time the Foe's unit would die, grant them | |
Nature's Revenge |
When the Foe gains the attack token, they summon a | |
Iterative Enhancements |
Round Start: The Foe summons the next Turret. | |
Hemorrhage |
Round Start: Deal 1 to the player's Nexus for each unit the Foe has. | |
Hemorrhage |
When ANY player's unit dies, deal 1 to their Nexus. | |
Blade In The Darkness |
Round End: If the player's Nexus took damage this round, the Foe's | |
Magic Number |
When the player draw a card, set its cost to 3. | |
Gathering Storm |
When the Foe's units attack, | |
Remove The Imperfection |
When the Foe summons a unit, | |
Lil' Buddies |
Round Start: The Foe summons a random 1 cost Poro. | |
Fan Favorite |
Round Start: Give the Foe's | |
Chronicle Of Ruin |
Round Start: Kil ALL units, then revive them. | |
Bandle Magic |
Game Start: The player summons a | |
Manaflow |
Game Start: The Foe gets a mana gem. | |
Repetition |
When ANY player plays a spell, they copy it with the same targets. | |
Calling For Aid |
At the start of round 7, the Foe summons a random level 2 champion. | |
Mana Leak |
When the player plays a spell, create a | |
Rock Too Hard |
Round Start: Deal 1 to all the player's units. | |
Let's Rock |
Round Start: The Foe summons a | |
No Looking Back |
While the player has no cards in hand, their units have +2|+2. | |
Enemies Of Demacia Will Fall |
Game Start: The Foe summons | |
Nothing But Powder Monkeys II |
Round Start: The Foe summons a | |
Prophet Of An Elder God II |
When the Foe attacks, Spawn 3. | |
Big Feast |
When the Foe summons a unit, grant it +0|+3. | |
Utmost Efficiency |
The Foe's units with keywords have +1|+1. | |
Unending Siege |
Game Start: The Foe summons 3 | |
Deadly |
When the Foe summons a unit, grant it stats equal to half its stats, rounded up. The Foe's spells and | |
Windswept Wanderers |
When the Player summons a follow that costs 2 or less, |
| Name | Rarity | Description |
|---|---|---|
Small Stuff |
When the player summons a unit, set it to 1|1. | |
After Image |
Round Start: The Foe revives an | |
Demacian Might II |
When one of the Foe's units | |
Noxian Might II |
Each round, the first time the Foe summons a unit, grant it +4|+0 and | |
Chorus Of Power |
Round Start: The Foe gets an extra mana gem this round for each unit they have. | |
Power Overwhelming |
Round End: Grant the Foe's units +1|+1. | |
Welcome To The Murder Bridge |
Game Start: The Foe summons a | |
Legendary Climb |
When the Foe summons a champion or levels up, double its stats. | |
Terrors Of True Ice |
Each Foe gets an additional TERRIFYING power. | |
I Am Inevitable |
When one of the Foe's units survives damage, grant it | |
Frost Gathers |
The player's units are | |
Secrets Hidden By Frost |
Round Start: If the Foe has the attack token, they | |
At Last, They Awaken |
The Foe has +1 Starting Mana. Round Start: If the Foe has 10 mana gems and the attack token, they create a 0 cost | |
All Things Grow Cold |
Double the stats of and grant | |
Lethal |
When the Foe summons a unit, double its stats. The Foe's spells and |
| Name | Rarity | Description |
|---|---|---|
Vicious Enemy |
+10 Nexus health, +1 starting mana, +1 starting hand size. |
Champion Foes[]
Here is a list of all Champions Foes found in The Path of Champions Adventures.
| Foe | Power | Description | Found In |
|---|---|---|---|
Anivia
|
Enlightened Soul |
The player has +1 Starting Mana. The Foe starts with 10 mana gems. | |
Ashe
|
Creeping Chill |
Round Start: If the Foe has the attack token, |
|
Creeping Chill |
Round Start: |
||
Aurelion Sol
|
Cower, Worship, Beg |
Round End: The Foe summons a random level 2 champion with cost equal to their max mana. | |
Azir
|
The Emperor's Army |
The Foe's |
|
Caitlyn
|
On The Case |
The Foe's units have: " |
|
On The Case |
Round Start: The Foe plants 1 |
Monthly Challenges | |
On The Case |
Round Start: The Foe plants 2 |
||
On The Case |
Round Start: The Foe plants 8 |
||
Darius
|
Hemorrhage |
When ANY Player's unit dies, deal 1 to their Nexus. | |
Hemorrhage |
Round Start: Deal 1 to the player's Nexus for each unit the Foe has. | ||
Draven
|
God Among Gladiators |
Round End: The Foe summons |
|
Ezreal
|
Target Practice |
Game Start: The Foe summons |
|
Target Practice |
The Foe's spells cost 1. Round Start: Create a |
||
Target Practice |
The Foe's spells cost 1. Round Start: Create a |
||
Fiora
|
Time To Duel |
When one of the Foe's allies |
|
Time To Duel |
When one of the Foe's allies |
||
Time To Duel |
When one of the Foe's allies |
||
Fizz
|
Nautical Nuisance |
Round Start: Refill ALL players' spell mana. | |
Mercurial Nature |
Round Start: The Foe creates in hand a |
||
Galio
|
Pick On Someone My Size |
Round End: If the Foe's allies have 20+ total Health, the Foe summons |
|
Gangplank
|
Bathe 'Em In Iron! |
Round End: Deal 1 to the player's Nexus if the Foe damaged it this round. | |
The Saltwater Scourge |
Round Start: The Foe summons a |
||
The Saltwater Scourge |
Round Start: The Foe summons a |
||
The Saltwater Scourge |
Round Start: The Foe summons 3 |
||
Garen
|
For Demacia! |
Round Start: If the Foe has the attack token, grant the Foe's units +1|+0. | |
For Demacia! |
When a unit |
||
Irelia
|
Infinite Blade Waltz |
When the Foe |
|
Jhin
|
Rockets Go Boom! |
The player's units have: " |
|
Jinx
|
Rockets Go Boom! |
When the Foe attacks, they play |
|
Kai'Sa
|
Rapid Evolution |
Round Start: The Foe grants each of their units +1|+1 and a random keyword. | |
Rapid Evolution |
The Foe's champions have +1|+1 for each of their keywords. | Monthly Challenges | |
Karma
|
Guided Meditation |
Game Start: ALL players start with 10 mana gems. | |
Guided Meditation |
Game Start: ALL players start with 10 mana gems. | ||
Katarina
|
Inspiring Presence |
When the Foe plays a champion, grant their other units +1|+1. | |
Inspiring Presence |
When the Foe plays a champion, grant their other units +2|+2. | ||
Lee Sin
|
Always Listening |
When the Foe's units attack, create 2 |
|
Lissandra
|
Kneel Or Freeze |
When the Foe summon a |
|
Lulu
|
Adoribus! |
Round Start: Transform the player's |
|
Adoribus! |
Round Start: Transform the player's |
||
Lux
|
Blinding Light |
The Foe's |
|
Miss Fortune
|
Boarding Party |
When the Foe attacks with 6 units, deal 1 to the player's battling units and the player's Nexus. | |
Boarding Party |
When the Foe's units attack, deal 1 to the player's battling units and the player's Nexus. | ||
Nautilus
|
All Will Drown! |
When any unit dies, heal the Foe's Nexus 1 and the Foe |
|
Ornn
|
Ornn's Bellows |
Game Start: The Foe summons a |
|
Poppy
|
Heroics |
Round Start: Grant the Foe's |
|
Heroics |
Round Start: Grant the Foe's |
||
Heroics |
Round Start: Grant the Foe's |
||
Swain
|
Suffer |
Round Start: Deal 1 to all the player's damaged units. | |
Suffer |
Round Start: Deal 3 to all the player's damaged units. | ||
Taliyah
|
Teen Power |
Round Start: The Foe summons a landmark from their regions that costs 2 or less. | |
Teemo
|
Bandle Scout |
Game Start: The Foe summons |
|
The Scout's Scheme |
Round Start: The Foe plants 15 |
||
Thresh
|
Damnation |
Game Start: The Foe summons |
|
Trundle
|
Get Ready For A Beat Down! |
When the Foe summons an 8+ cost unit, grant their other units +8|+8. | |
Tryndamere
|
Undying Rage |
Each round, the first time the Foe's unit would die, grant them |
|
Viego
|
Sovereign's Domination |
Round Start: The Foe summons an |
|
Viktor
|
Beyond Mere Flesh |
The Foe's units have +1|+1 for each of their keywords. | |
Yasuo
|
Gathering Storm |
When the Foe's units attack, |
|
Zed
|
Blade In The Darkness |
Round End: If the player's Nexus took damage this round, the Foe's |
|
Blade In The Darkness |
Round End: If the player's Nexus took damage this round, the Foe's |
||
Zoe
|
Sparky Kiddo |
Round Start: Create a random 3 or less cost Celestial in the Foe's hand. Give it |
|
Sparky Kiddo |
Round Start: Create a random 3 or less cost Celestial in the Foe's hand. Give it |

































































































































































































































