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This article was last edited by Bladenite on 31-Aug-2024 23:57.

In The Path of Champions, Players must face and defeat Foes, which act as their opponent, in order to advance in their adventures. Generally, Foes have their own Power and deck with some cards also having items.

Some Foes are stronger than others and are known as Bosses. Beating these foes grants the player a Full Heal as well as an item for a champion card. The node that follows a boss is typically a Power node. Most bosses are Champion Foes and create a copy of themself in hand at Game Start.

Foes Stats[]

Difficulty Stats Foe 1 Foe 2 Foe 3 Foe 4 Foe 5 Foe 6 Foe 7 Foe 8 Foe 9 Foe 10 Foe 11 Foe 12
0.5 Star Health 10 HP 15 HP
Starting Mana 0 Mana 1 Mana
Starting Hand 2 Cards 3 Cards
1 Star Health 10 HP 15 HP 20 HP
Starting Mana 0 Mana 1 Mana
Starting Hand 2 Cards 3 Cards
1.5 Stars Health 10 HP 15 HP 20 HP 25 HP 30 HP
Starting Mana 0 Mana 1 Mana
Starting Hand 3 Cards
2 Stars Health 15 HP 20 HP 25 HP 30 HP 35 HP
Starting Mana 1 Mana 2 Mana
Starting Hand 3 Cards 4 Cards
2.5 Stars Health 20 HP 25 HP 30 HP 35 HP 40 HP
Starting Mana 2 Mana
Starting Hand 3 Cards 4 Cards
3 Stars Health 20 HP 25 HP 30 HP 35 HP 40 HP
Starting Mana 2 Mana 3 Mana
Starting Hand 3 Cards 4 Cards
3.5 Stars Health 20 HP 25 HP 30 HP 35 HP 40 HP 50 HP
Starting Mana 2 Mana 3 Mana 4 Mana
Starting Hand 4 Cards
4 Stars Health 20 HP 25 HP 30 HP 50 HP
Starting Mana 1 Mana 2 Mana 3 Mana 5 Mana
Starting Hand 3 Cards 4 Cards
5 Stars Health 40 HP 50 HP 60 HP 50 HP 70 HP 99 HP
Starting Mana 3 Mana 4 Mana 5 Mana
Starting Hand 4 Cards + Draw 2

*Table excludes any  Vicious Enemy

Difficulty Foe 1 Foe 2 Foe 3 Foe 4 Foe 5 Foe 6 Foe 7 Foe 8 Foe 9 Foe 10 Foe 11 Foe 12
0.5 Star 10 HP 15 HP
1 Star 10 HP 15 HP 20 HP
1.5 Stars 10 HP 15 HP 20 HP 25 HP 30 HP
2 Stars 15 HP 20 HP 25 HP 30 HP 35 HP
2.5 Stars 20 HP 25 HP 30 HP 35 HP 40 HP
3 Stars 20 HP 25 HP 30 HP 35 HP 40 HP
3.5 Stars 20 HP 25 HP 30 HP 35 HP 40 HP 50 HP
4 Stars 20 HP 25 HP 30 HP 50 HP
5 Stars 40 HP 50 HP 60 HP 50 HP 70 HP 99 HP

Difficulty Foe 1 Foe 2 Foe 3 Foe 4 Foe 5 Foe 6 Foe 7 Foe 8 Foe 9 Foe 10 Foe 11 Foe 12
0.5 Star 0 Mana 1 Mana
1 Star 0 Mana 1 Mana
1.5 Stars 0 Mana 1 Mana
2 Stars 1 Mana 2 Mana
2.5 Stars 2 Mana
3 Stars 2 Mana 3 Mana
3.5 Stars 2 Mana 3 Mana 4 Mana
4 Stars 1 Mana 2 Mana 3 Mana 5 Mana
5 Stars 3 Mana 4 Mana 5 Mana

Difficulty Foe 1 Foe 2 Foe 3 Foe 4 Foe 5 Foe 6 Foe 7 Foe 8 Foe 9 Foe 10 Foe 11 Foe 12
0.5 Star 2 Cards 3 Cards
1 Star 2 Cards 3 Cards
1.5 Stars 3 Cards
2 Stars 3 Cards 4 Cards
2.5 Stars 3 Cards 4 Cards
3 Stars 3 Cards 4 Cards
3.5 Stars 4 Cards
4 Stars 3 Cards 4 Cards
5 Stars 4 Cards + Draw 2

Special Rules or Mutators[]

Special rules are powers that can affect either or both the player and the foes that take effect in every battle encounter of an adventure. These are just some of the ones you might find:

Name Rarity Description

En Garde!
Common Round Start: Create a Fleeting 2 Single Combat in ALL players' hands.

Noxian Entertainment
Common Game Start: The Foe summons a 5 Noxkraya Arena.

Hunt Down
Common Round End: If the Foe dealt damage to the player's Nexus this round, deal 1 to the player's weakest unit.

Welcome To The Crew
Common Round Start: Give the player's strongest unit Vulnerable this round.

Sunken Treasure
Common Round Start: Create a 5 Treasure Trove in ALL players' deck. Toss 1.

Flexible Gameplan
Common Game Start: The Foe draws 2.

Raiding Party
Common When the Foe damages the player's Nexus, grant the top ally in the Foe's deck +1|+1.

Butcher's Block
Common ALL units have " Plunder: Grant me +1|+1."

Distracting Melody
Common Round Start: A random card in the player's hand costs 2 more this round.

Multiplying Tendrils
Common Round Start: ALL players Spawn 1.

Water's Flow
Common When the Foe plays a spell, grants its weakest unit +1|+1.

Arcane Emissions
Common Game Start: ALL players start with 3 spell mana.

Merciless Marksman
Common Game Start: ALL players summon a 1 Crackshot Corsair.

Blind Rage
Common The player's units with 4+ Power Can't block.

Unstable Technology
Common The player's units with 4+ Power Can't block.

Shadows Come For You
Common The Foe's units have " Nexus Strike: Create a 1 Shadow Fiend in hand".

Quick Heal
Common Game Start: The Foe summons a 3 Tasty Faefolk.
Round Start: Deal 2 to the Foe's Nexus.

Power Of Observation
Common Game Start: ALL players summon a 3 Hextech Observatory.

On The Case
Common The Foe's units have: " Nexus Strike: Plant 1  Flashbomb Trap randomly in the top 8 cards of the player's deck."

Pressing The Leads
Common When any player gains the attack token, they draw 1.

Never Dull
Common When one of the Foe's units strikes, grant it +1|+0.

Nautical Nuisance
Common Round Start: Refill ALL players' spell mana.

Battlefield Training
Common Round Start: Grant the weakest ally +1|+1.

Sandboarding
Common When the Foe gets the attack token, they summon a 2 Roiling Sands.

Survival Of The Fittest
Common Round Start: Obliterate the Foe's weakest unit to grant double its stats to the Foe's strongest unit.

Pilfered Provisions
Common Game Start: The Foe summons a 1 Warlord's Palace.

Experimental Design
Common Round Start: Each unit with 2 or less Power has a 50% chance of being Stunned and 50% chance of gaining Elusive this round.

Pop Goes The Puffcap
Common Round Start: Plant a  Poison Puffcap on a random card in the player's deck.

Crush
Common The Foe's units have Overwhelm.

Keep Searching
Common Round Start: The player shuffles their hand into their deck and draws that many.

Ook Ook
Common Game Start: The Foe summons a 1 Powder Monkey.

Formless Magic
Common Round Start: Create a Fleeting 4 Deny in the Foe's hand. It costs 2.

School Assembly
Common Game Start: All players summon a 3 Manasoul Student.

Blinking Flames
Common ALL spells and skills deal 1 extra damage.

Natural Talent
Common Game Start: The Foe starts with 3 spell mana.

Mush
Common When the Foe attacks, they summon an attacking random 1 cost Poro.

Good Morning, Grumpy
Common Game Start: The Foe summons a 2 Hibernating Rockbear.

Siege And Conquer
Common Game Start: The Foe summons a 4 Citybreaker.

Seat Of Power
Common Game Start: The Foe summons an 2 Emperor's Dais.

Duplication Glitch
Common When ANY player summons a unit that is already in play, grant it +1|+1.

Trick Of The Light
Common Game Start: ALL players summon a 8 Mirror Mage.

Untold Riches
Common When a player wins an encounter, they double their gold.

Suppression Field
Common ALL cards cost 1 more.

Scrapdash Upgrades
Common Add a common item to the Foe's weakest unit with no items.

Beside My Kin
Common Round Start: Grant 2 random units in ALL player's deck +1|+1.

Perfect Harmony
Common Round End: If the Foe has 3+ units, grant them +1|+1.

Name Rarity Description

Trick Of The Light
Rare Game Start: The Foe summons a 0|8 8 Mirror Mage.

Guided Meditation
Rare Game Start: ALL players start with 10 mana gems.

Relentless Force
Rare Round Start: The Foe grants their strongest unit +0|+1 and Impact.

Echoes From The Deep
Rare The Foe's units have +0|+1.

Dutiful Service
Rare Each round, the player's first Demacia card costs 1 less to play.

Tranquil Minds
Rare Each round, the player's first Ionia card costs 1 less to play.

Wailing Spirits
Rare Each round, the player's first Shadow Isles card costs 1 less to play.

Fortifying Frosts
Rare Each round, the player's first Freljord card costs 1 less to play.

Dunestriders
Rare Each round, the player's first Shurima card costs 1 less to play.

Unflinching Strength
Rare Each round, the player's first Noxus card costs 1 less to play.

Crafty Portals
Rare Each round, the player's first Bandle City card costs 1 less to play.

Salty Dogs
Rare Each round, the player's first Bilgewater card costs 1 less to play.

Celestial Guidance
Rare Each round, the player's first Targon card costs 1 less to play.

Breakthrough Research
Rare Each round, the player's first Piltover & Zaun card costs 1 less to play.

Musical Duet
Rare When the Foe attacks, they summon an exact attacking Ephemeral copy of their weakest unit with reversed stats.

Nothing But Powder Monkeys
Rare Round Start: If the Foe has the attack token, they summon a 1 Powder Monkey.

Domination
Rare Round Start: The Foe Rallies.

Monkey Munitions
Rare When the Foe attacks, they summon a 2 Flame Chompers! Challenging the player's strongest unit.

Vanguard Lookout
Rare Game Start: The Foe summons 2 2 Vanguard Lookouts.

A Little Off The Top
Rare Round Start: Give the Foe's strongest unit +1|+0 this round for each card in the player's hand.

Chilling Prophecy
Rare Game Start: The Foe summons a 1 Frozen Thrall. Set its Countdown to 5.

Heroics
Rare Round Start: Grant the Foe's strongest ally +1|+1 for each of their other allies.

Swarm Tactics
Rare When the Foe attacks, they summon an Ephemeral attacking 2 Arachnoid Horror.

Pick Their Bones Clean
Rare Each round, the first time the Foe summons a unit, grant it Impact.

Creeping Chill
Rare Round Start: Frostbite the player's strongest unit.

Shifting Mists
Rare Round Start: If the Foe has the attack token, they summon a 1 Encroaching Mist.

Savage Mysticism
Rare Round Start: Each player gets a mana gem.

Combat Awareness
Rare ALL units have Scout.

Hardy Feast
Rare The Foe's units have Tough.

Flash Of Steel
Rare Round Start: Stun the player's strongest unit.

Suffer
Rare Round Start: Deal 1 to all the player's damaged units.

Long Rest
Rare The Foe's units have Regeneration.

Unnatural Selection
Rare The player's units have Evolve.

Fortifications
Rare The Foe's Nexus is Tough.

Noxian Might
Rare Each round, the first time the Foe summons a unit, grant it +2|+0.

Demacian Might
Rare When one of the Foe's units strikes, grant it +1|+1.

Endure
Rare When the Foe summons a unit, grant it +1|+1.

Mountain Peak
Rare Game Start: The Foe summons a 6 Targon's Peak.
Round End: ALL players draw 1.

Embrace The Current
Rare When the player plays a spell, they refill 1 spell mana.

Embrace The Shadows
Rare The Foe's attacking units have +1|+0.

Raucous Roars
Rare When the Foe attacks, give the player's units -2|-0 this round.

Overspecialized
Rare The player's units have -1|-0 for each keyword.

Strike The Set
Rare When the Foe attacks, Stun the player's weakest unit.

Forest Workout
Rare ALL units have " Strike: Double my Power."

Take Flight
Rare When the Foe gets the attack token, they summon a 1 Fleetfeather Tracker

Lingering Shadows
Rare When a unit dies, grant a random unit in that player's hand +1|+1.

Red As Her Lips
Rare Round Start: Deal 1 to all units, then grant the Foe's units +0|+1.

Disarmed
Rare The player's units have -1|-0.

Incapacitation
Rare The player's damaged units Can't block.

Snippets Of Song
Rare Round Start: If the Foe doesn't have the attack token, they summon a 1 Ghastly Band.

Enlightened Knowledge
Rare Round Start: Heal the Foe's Nexus 3.

Strength In Swiftness
Rare The Foe's units have Quick Attack.

Willing Imprints
Rare Round Start: The player summons a random Husk.

Fixer Upper
Rare Round Start: Give the Foe's weakest unit +3|+3 this round.

Hindering Greed
Rare When the player summons a unit, grant it -1|-0 for every 100 gold the player has.

Blood and Sweat
Rare Round Start: If the player has the attack token, deal 1 to their Nexus

I Never Miss
Rare Game Start: The Foe draws a spell.

Endless Adaptation
Rare When the Foe attacks, grant their strongest attacking unit a random keyword.

Tethered Spirits
Rare Round Start: The Foe summons a 2 Haunted Tomb: if it doesn't have one.

Pix Power
Rare Round Start: Grant the Foe's weakest unit +1|+0

Trial By Fire
Rare Round End: If the player's nexus took damage this round, reduce the cost of the Foe's most expensive unit in hand by 1.

Age Of Conquest
Rare When the Foe's units attack, grant the strongest unit +2|+0

Raucous Roar
Rare When the Foe attacks, give the player's units -2|-0 this round.

Something's Fishy
Rare Round Start: Refill 1 spell mana.

Death Is Like The Wind
Rare When the player plays their first unit each round, Stun it.

Name Rarity Description

Legendweaver
Epic ALL Epic cards cost 2 less.

Suffer
Epic Round Start: Deal 3 to all the player's damaged units.

Frenzied Fighting
Epic The player's units have +2|+2. Round End: Deal 2 to all the player's units.

Narwhal Blessing
Epic Game Start: ALL players summon 3 2 Golden Narwhals.

Waves Of Worry
Epic ALL units have Vulnerable.

Animated Armor
Epic ALL units have Formidable.

Inquisition
Epic Round Start: Silence ALL units.

Petricite's Presence
Epic ALL spells cost 6.

Coastal Chaos
Epic Game Start: ALL players summon 2 4 Coastal Defenders.

Natural Magic
Epic All cards cost 2 less.

Not So Fast
Epic Round Start: Stun the strongest and weakest unit.

Empire Above All
Epic Round End: Grant ALL units +2|+0.

Mercy Killings
Epic Round End: Kill ALL damaged units.

Unstoppable Force
Epic The Foe's units have +3|+3, Overwhelm and Can't block.

Arms Race
Epic Game Start: ALL players summon 2 4 Funsmiths.

Steady Supply
Epic Round Start: The player summons a 0 Caustic Cask.

The Price Of Progress
Epic The player's spells cost 2 less. The player's units cost 1 more.

Dying Laughing
Epic Game Start: ALL players summon a 0|10 3 Phantom Prankster.

Mortal Marks
Epic When ANY player summons a unit, set its health to 1.

The Isles Remember
Epic Game Start: Shuffle 3 copies of 9 The Ruination into ALL players' decks. They cost 0.

Ascension's Toll
Epic When the player levels a champion, ALL players discard their hand.

The Baccai Deterrent
Epic ALL units have Fearsome and -1|-0.

Vestige Of Helia
Epic ALL spells cost 1 less, ALL units have SpellShield.

Only The Strong
Epic Round End: Kill ALL units, except each player's strongest.

Sovereign's Domination
Epic Round Start: The Foe summons an Ephemeral copy of the player's strongest follower that died last round.

Minimalist
Epic Game Start: The player starts with 2 extra mana gems, but doesn't get more at Round Start.

Adoribus!
Epic Round Start: Transform the player's strongest follower into a 1|1 1 Squirrel and Silence it this round.

Withstand
Epic Round Start: Grant the Foe's units +0|+1.

Beyond Mere Flesh
Epic The Foe's units have +1|+1 for each of their keywords.

Undying Rage
Epic Each round, the first time the Foe's unit would die, grant them Tough, Overwhelm and Fearsome instead.

Nature's Revenge
Epic When the Foe gains the attack token, they summon a 1 Sapling.

Iterative Enhancements
Epic Round Start: The Foe summons the next Turret.

Hemorrhage
Epic Round Start: Deal 1 to the player's Nexus for each unit the Foe has.

Hemorrhage
Epic When ANY player's unit dies, deal 1 to their Nexus.

Blade In The Darkness
Epic Round End: If the player's Nexus took damage this round, the Foe's strongest unit strikes it.

Magic Number
Epic When the player draw a card, set its cost to 3.

Gathering Storm
Epic When the Foe's units attack, Stun the player's weakest unit and the Foe draws 1.

Remove The Imperfection
Epic When the Foe summons a unit, Recall one of the player's followers with less Power than it.

Lil' Buddies
Epic Round Start: The Foe summons a random 1 cost Poro.

Fan Favorite
Epic Round Start: Give the Foe's strongest unit +2|+0 and Overwhelm this round.

Chronicle Of Ruin
Epic Round Start: Kil ALL units, then revive them.

Bandle Magic
Epic Game Start: The player summons a 3 The Bandle Tree.

Manaflow
Epic Game Start: The Foe gets a mana gem.

Repetition
Epic When ANY player plays a spell, they copy it with the same targets.

Calling For Aid
Epic At the start of round 7, the Foe summons a random level 2 champion.

Mana Leak
Epic When the player plays a spell, create a Fleeting copy in the Foe's hand.

Rock Too Hard
Epic Round Start: Deal 1 to all the player's units.

Let's Rock
Epic Round Start: The Foe summons a 2 Rockfall Path if they don't have one.

No Looking Back
Epic While the player has no cards in hand, their units have +2|+2.

Enemies Of Demacia Will Fall
Epic Game Start: The Foe summons 3 The Grand Plaza.

Nothing But Powder Monkeys II
Epic Round Start: The Foe summons a 1 Powder Monkey.

Prophet Of An Elder God II
Epic When the Foe attacks, Spawn 3.

Big Feast
Epic When the Foe summons a unit, grant it +0|+3.

Utmost Efficiency
Epic The Foe's units with keywords have +1|+1.

Unending Siege
Epic Game Start: The Foe summons 3 4 Citybreakers.

Deadly
Epic When the Foe summons a unit, grant it stats equal to half its stats, rounded up.
The Foe's spells and skills deal double damage.

Windswept Wanderers
Epic When the Player summons a follow that costs 2 or less, Stun it.

Name Rarity Description

Small Stuff
Legendary When the player summons a unit, set it to 1|1.

After Image
Legendary Round Start: The Foe revives an Ephemeral copy of the strongest dead follower.

Demacian Might II
Legendary When one of the Foe's units strikes, grant it +2|+2.

Noxian Might II
Legendary Each round, the first time the Foe summons a unit, grant it +4|+0 and Overwhelm.

Chorus Of Power
Legendary Round Start: The Foe gets an extra mana gem this round for each unit they have.

Power Overwhelming
Legendary Round End: Grant the Foe's units +1|+1.

Welcome To The Murder Bridge
Legendary Game Start: The Foe summons a 6 The Howling Abyss.

Legendary Climb
Legendary When the Foe summons a champion or levels up, double its stats.

Terrors Of True Ice
Legendary Each Foe gets an additional TERRIFYING power.

I Am Inevitable
Legendary When one of the Foe's units survives damage, grant it Tough. If it already has it, grant it +2|+2 instead.

Frost Gathers
Legendary The player's units are Vulnerable. The Foe's units have +0|+2.

Secrets Hidden By Frost
Legendary Round Start: If the Foe has the attack token, they Frostbite the player's Strongest unit and summon a 3 Rimefang Pack.

At Last, They Awaken
Legendary The Foe has +1 Starting Mana. Round Start: If the Foe has 10 mana gems and the attack token, they create a 0 cost 17 Watcher in hand.

All Things Grow Cold
Legendary Double the stats of and grant Fearsome to the first unit the Foe plays each round.

Lethal
Legendary When the Foe summons a unit, double its stats.
The Foe's spells and skills deal double damage.

Name Rarity Description

Vicious Enemy
Special +10 Nexus health, +1 starting mana, +1 starting hand size.

Champion Foes[]

Here is a list of all Champions Foes found in The Path of Champions Adventures.

Foe Power Description Found In
Anivia

Enlightened Soul
The player has +1 Starting Mana. The Foe starts with 10 mana gems. The Frost Witch
Ashe

Creeping Chill
Round Start: If the Foe has the attack token, Frostbite the player's weakest unit. The Might of Demacia

Creeping Chill
Round Start: Frostbite the player's strongest unit. The Star Forger
The Unforgiven
The Spirit Wanders
Following the Wind
Aurelion Sol

Cower, Worship, Beg
Round End: The Foe summons a random level 2 champion with cost equal to their max mana. The Star Forger
Azir

The Emperor's Army
The Foe's 1 Sand Soldiers have +2|+0. The Machine Herald
The Star Forger
Caitlyn

On The Case
The Foe's units have: " Nexus Strike: Plant 1  Flashbomb Trap randomly in the top 8 cards of the player's deck." An Inspired Composition
A Day on the Beat

On The Case
Round Start: The Foe plants 1  Flashbomb Trap randomly in the top 8 cards of the player's deck. Monthly Challenges
Weekly Adventures

On The Case
Round Start: The Foe plants 2  Flashbomb Trap randomly in the top 8 cards of the player's deck. The Star Forger

On The Case
Round Start: The Foe plants 8  Flashbomb Trap randomly in the top 8 cards of the player's deck. Weekly Nightmares
Darius

Hemorrhage
When ANY Player's unit dies, deal 1 to their Nexus. The Dragon's Vengeance

Hemorrhage
Round Start: Deal 1 to the player's Nexus for each unit the Foe has. The Hand of Noxus
The Star Forger
The Loose Cannon (Pt. 2)
Draven

God Among Gladiators
Round End: The Foe summons 3Draven if he isn't in play. When 3Draven attacks, give him +1|+0 and Double Attack this round. The Glorious Executioner
The Star Forger
Ezreal

Target Practice
Game Start: The Foe summons 3Ezreal The Loose Cannon (Pt. 1)

Target Practice
The Foe's spells cost 1. Round Start: Create a Fleeting 4 Statikk Shock in the Foe's hand. If the Foe has levelled a champion, create a Fleeting 7 Trueshot Barrage instead. The Prodigal Explorer

Target Practice
The Foe's spells cost 1. Round Start: Create a Fleeting 4 Statikk Shock in the Foe's hand. If the Foe has levelled a champion, create a Fleeting 7 Trueshot Barrage instead. The Star Forger
A Mage's Burden (Pt. 2)
Fiora

Time To Duel
When one of the Foe's allies Challenges an enemy, give the ally Tough this round. The Master of Shadows
The Buhru's Calling (Pt. 2)

Time To Duel
When one of the Foe's allies Challenges an enemy, give the ally +1|+1 and Tough this round. The Star Forger

Time To Duel
When one of the Foe's allies Challenges an enemy, give the ally +3|+3 and Tough this round. Weekly Nightmares
Fizz

Nautical Nuisance
Round Start: Refill ALL players' spell mana. The Fae Sorceress

Mercurial Nature
Round Start: The Foe creates in hand a Fleeting spell that costs 3 or less from their regions. It costs 1 less. The Star Forger
The Spirit Wanders
Galio

Pick On Someone My Size
Round End: If the Foe's allies have 20+ total Health, the Foe summons 7Galio if they don't have him and grant allied champions SpellShield. The Colossus
Gangplank

Bathe 'Em In Iron!
Round End: Deal 1 to the player's Nexus if the Foe damaged it this round. The Battle for Bilgewater

The Saltwater Scourge
Round Start: The Foe summons a 0 Powder Keg. The first time the Foe starts the round with less than 15 health, they create a 8 The Dreadway in hand. The Saltwater Scourge
The Star Forger

The Saltwater Scourge
Round Start: The Foe summons a 0 Powder Keg. The first time the Foe starts the round with less than 20 health, summon 8 The Dreadway. The Star Forger
The Letter

The Saltwater Scourge
Round Start: The Foe summons 3 0 Powder Kegs. The first time the Foe starts the round with less than 50 health, summon 8 The Dreadway. Weekly Nightmares
Garen

For Demacia!
Round Start: If the Foe has the attack token, grant the Foe's units +1|+0. The Might of Demacia

For Demacia!
When a unit strikes, grant it +1|+0. Storm the Battlements
Irelia

Infinite Blade Waltz
When the Foe Blade Dances, they garnt their strongest unit +1|+1 and it attacks with the 1 Blades. Daughter of the Void
The Star Forger
Jhin

Rockets Go Boom!
The player's units have: " Nexus Strike: Create a Fleeting 1 Blade's Edge in the Foe's hand." The Star Forger
The Noxian Grand General
The Beatdown Exchange Program
Jinx

Rockets Go Boom!
When the Foe attacks, they play 1 Super Mega Death Rocket!. The Star Forger
The Heart of a Warrior
Kai'Sa

Rapid Evolution
Round Start: The Foe grants each of their units +1|+1 and a random keyword. Daughter of the Void

Rapid Evolution
The Foe's champions have +1|+1 for each of their keywords. Monthly Challenges
Karma

Guided Meditation
Game Start: ALL players start with 10 mana gems. The Prodigal Explorer
The Star Forger

Guided Meditation
Game Start: ALL players start with 10 mana gems. The Might of Noxus
Katarina

Inspiring Presence
When the Foe plays a champion, grant their other units +1|+1. Garen's Tryst

Inspiring Presence
When the Foe plays a champion, grant their other units +2|+2. The Star Forger
Lee Sin

Always Listening
When the Foe's units attack, create 2 1 Resonating Strikes in the Foe's hand. They cost 0. The Glorious Executioner
The Star Forger
Lissandra

Kneel Or Freeze
When the Foe summon a Landmark, Advance their landmarks with Countdown 3 rounds. Each round, after the player plays 3 cards, their cards cost 3 more that round. The Frost Witch
Lulu

Adoribus!
Round Start: Transform the player's strongest follower into a 1|1 1 Squirrel and Silence it this round. The Fae Sorceress
Strange Symphony

Adoribus!
Round Start: Transform the player's strongest follower into a 1|1 1 Squirrel and Silence it this round. The Star Forger
Annie Goes East
Lux

Blinding Light
The Foe's 0 Final Sparks cost 2 more and deal 4 more. The Heart of a Warrior
Miss Fortune

Boarding Party
When the Foe attacks with 6 units, deal 1 to the player's battling units and the player's Nexus. The Buhru's Calling (Pt. 1)
The Bounty Hunter

Boarding Party
When the Foe's units attack, deal 1 to the player's battling units and the player's Nexus. The Star Forger
Nautilus

All Will Drown!
When any unit dies, heal the Foe's Nexus 1 and the Foe Tosses 1 if they aren't Deep. The Titan of the Depths
The Star Forger
Ornn

Ornn's Bellows
Game Start: The Foe summons a 1 Weaponsmith's Apprentice and 2 Favored Artisan. Round Start: Forge the Foe's units. The Frost Witch
Poppy

Heroics
Round Start: Grant the Foe's strongest ally +1|+1 for each of their other allies. The Might of Noxus

Heroics
Round Start: Grant the Foe's strongest ally +1|+1 for each of their allies. The Star Forger

Heroics
Round Start: Grant the Foe's strongest ally +2|+2 for each of their allies. Weekly Nightmares
Swain

Suffer
Round Start: Deal 1 to all the player's damaged units. The Saltwater Scourge

Suffer
Round Start: Deal 3 to all the player's damaged units. The Star Forger
The Noxian Grand General
The Beatdown Exchange Program
Taliyah

Teen Power
Round Start: The Foe summons a landmark from their regions that costs 2 or less. The Letter
Teemo

Bandle Scout
Game Start: The Foe summons 3 Hexcore Foundry. The Swift Scout

The Scout's Scheme
Round Start: The Foe plants 15  Poison Puffcaps in the player's deck. Weekly Nightmares
Thresh

Damnation
Game Start: The Foe summons 5 Vaults of Helia. When Thresh levels up, the Foe creates 3 Shadow Isles champions in deck. The Collector of Souls
Trundle

Get Ready For A Beat Down!
When the Foe summons an 8+ cost unit, grant their other units +8|+8. The Frost Witch
Tryndamere

Undying Rage
Each round, the first time the Foe's unit would die, grant them Tough, Overwhelm and Fearsome instead. The Collector of Souls
The Star Forger
Viego

Sovereign's Domination
Round Start: The Foe summons an Ephemeral copy of the player's strongest follower that died last round. The Colossus
The Star Forger
The Buhru's Calling (Pt. 2)
Viktor

Beyond Mere Flesh
The Foe's units have +1|+1 for each of their keywords. The Machine Herald
The Star Forger
Yasuo

Gathering Storm
When the Foe's units attack, Stun the player's weakest unit and the Foe draws 1. The Star Forger
The Unforgiven
Following the Wind
Zed

Blade In The Darkness
Round End: If the player's Nexus took damage this round, the Foe's weakest unit strikes it. The Bringer of Shadows

Blade In The Darkness
Round End: If the player's Nexus took damage this round, the Foe's strongest unit strikes it. The Master of Shadows
The Star Forger
Zoe

Sparky Kiddo
Round Start: Create a random 3 or less cost Celestial in the Foe's hand. Give it Fleeting and reduce its cost to 1. The Hand of Noxus
The Colossus
Annie Goes East
A Mage's Burden (Pt. 2)
The Loose Cannon (Pt. 2)

Sparky Kiddo
Round Start: Create a random 3 or less cost Celestial in the Foe's hand. Give it Fleeting and reduce its cost to 1. The Star Forger

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