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In The Path of Champions, Players must face and defeat Foes, which act as their opponent, in order to advance in their adventures. Generally, Foes have their own Power and deck with some cards also having items.
Some Foes are stronger than others and are known as Bosses. Beating these foes grants the player a Full Heal as well as an item for a champion card. The node that follows a boss is typically a Power node. Most bosses are Champion Foes and create a copy of themself in hand at Game Start.
Foes Stats[]
*Table excludes any
Difficulty | Foe 1 | Foe 2 | Foe 3 | Foe 4 | Foe 5 | Foe 6 | Foe 7 | Foe 8 | Foe 9 | Foe 10 | Foe 11 | Foe 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.5 Star | 10 HP | 15 HP | ||||||||||
1 Star | 10 HP | 15 HP | 20 HP | |||||||||
1.5 Stars | 10 HP | 15 HP | 20 HP | 25 HP | 30 HP | |||||||
2 Stars | 15 HP | 20 HP | 25 HP | 30 HP | 35 HP | |||||||
2.5 Stars | 20 HP | 25 HP | 30 HP | 35 HP | 40 HP | |||||||
3 Stars | 20 HP | 25 HP | 30 HP | 35 HP | 40 HP | |||||||
3.5 Stars | 20 HP | 25 HP | 30 HP | 35 HP | 40 HP | 50 HP | ||||||
4 Stars | 20 HP | 25 HP | 30 HP | 50 HP | ||||||||
5 Stars | 40 HP | 50 HP | 60 HP | 50 HP | 70 HP | 99 HP |
Difficulty | Foe 1 | Foe 2 | Foe 3 | Foe 4 | Foe 5 | Foe 6 | Foe 7 | Foe 8 | Foe 9 | Foe 10 | Foe 11 | Foe 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.5 Star | 0 Mana | 1 Mana | ||||||||||
1 Star | 0 Mana | 1 Mana | ||||||||||
1.5 Stars | 0 Mana | 1 Mana | ||||||||||
2 Stars | 1 Mana | 2 Mana | ||||||||||
2.5 Stars | 2 Mana | |||||||||||
3 Stars | 2 Mana | 3 Mana | ||||||||||
3.5 Stars | 2 Mana | 3 Mana | 4 Mana | |||||||||
4 Stars | 1 Mana | 2 Mana | 3 Mana | 5 Mana | ||||||||
5 Stars | 3 Mana | 4 Mana | 5 Mana |
Difficulty | Foe 1 | Foe 2 | Foe 3 | Foe 4 | Foe 5 | Foe 6 | Foe 7 | Foe 8 | Foe 9 | Foe 10 | Foe 11 | Foe 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.5 Star | 2 Cards | 3 Cards | ||||||||||
1 Star | 2 Cards | 3 Cards | ||||||||||
1.5 Stars | 3 Cards | |||||||||||
2 Stars | 3 Cards | 4 Cards | ||||||||||
2.5 Stars | 3 Cards | 4 Cards | ||||||||||
3 Stars | 3 Cards | 4 Cards | ||||||||||
3.5 Stars | 4 Cards | |||||||||||
4 Stars | 3 Cards | 4 Cards | ||||||||||
5 Stars | 4 Cards + Draw 2 |
Special Rules or Mutators[]
Special rules are powers that can affect either or both the player and the foes that take effect in every battle encounter of an adventure. These are just some of the ones you might find:
Name | Rarity | Description |
---|---|---|
En Garde! |
Common | Round Start: Create a Fleeting 2 Single Combat in ALL players' hands. |
Noxian Entertainment |
Common | Game Start: The Foe summons a 5 Noxkraya Arena. |
Hunt Down |
Common | Round End: If the Foe dealt damage to the player's Nexus this round, deal 1 to the player's weakest unit. |
Welcome To The Crew |
Common | Round Start: Give the player's strongest unit Vulnerable this round. |
Sunken Treasure |
Common | Round Start: Create a 5 Treasure Trove in ALL players' deck. Toss 1. |
Flexible Gameplan |
Common | Game Start: The Foe draws 2. |
Raiding Party |
Common | When the Foe damages the player's Nexus, grant the top ally in the Foe's deck +1|+1. |
Butcher's Block |
Common | ALL units have " Plunder: Grant me +1|+1." |
Distracting Melody |
Common | Round Start: A random card in the player's hand costs 2 more this round. |
Multiplying Tendrils |
Common | Round Start: ALL players Spawn 1. |
Water's Flow |
Common | When the Foe plays a spell, grants its weakest unit +1|+1. |
Arcane Emissions |
Common | Game Start: ALL players start with 3 spell mana. |
Merciless Marksman |
Common | Game Start: ALL players summon a 1 Crackshot Corsair. |
Blind Rage |
Common | The player's units with 4+ Power Can't block. |
Unstable Technology |
Common | The player's units with 4+ Power Can't block. |
Shadows Come For You |
Common | The Foe's units have " Nexus Strike: Create a 1 Shadow Fiend in hand". |
Quick Heal |
Common | Game Start: The Foe summons a 3 Tasty Faefolk. Round Start: Deal 2 to the Foe's Nexus. |
Power Of Observation |
Common | Game Start: ALL players summon a 3 Hextech Observatory. |
On The Case |
Common | The Foe's units have: " Nexus Strike: Plant 1 Flashbomb Trap randomly in the top 8 cards of the player's deck." |
Pressing The Leads |
Common | When any player gains the attack token, they draw 1. |
Never Dull |
Common | When one of the Foe's units strikes, grant it +1|+0. |
Nautical Nuisance |
Common | Round Start: Refill ALL players' spell mana. |
Battlefield Training |
Common | Round Start: Grant the weakest ally +1|+1. |
Sandboarding |
Common | When the Foe gets the attack token, they summon a 2 Roiling Sands. |
Survival Of The Fittest |
Common | Round Start: Obliterate the Foe's weakest unit to grant double its stats to the Foe's strongest unit. |
Pilfered Provisions |
Common | Game Start: The Foe summons a 1 Warlord's Palace. |
Experimental Design |
Common | Round Start: Each unit with 2 or less Power has a 50% chance of being Stunned and 50% chance of gaining Elusive this round. |
Pop Goes The Puffcap |
Common | Round Start: Plant a Poison Puffcap on a random card in the player's deck. |
Crush |
Common | The Foe's units have Overwhelm. |
Keep Searching |
Common | Round Start: The player shuffles their hand into their deck and draws that many. |
Ook Ook |
Common | Game Start: The Foe summons a 1 Powder Monkey. |
Formless Magic |
Common | Round Start: Create a Fleeting 4 Deny in the Foe's hand. It costs 2. |
School Assembly |
Common | Game Start: All players summon a 3 Manasoul Student. |
Blinking Flames |
Common | ALL spells and skills deal 1 extra damage. |
Natural Talent |
Common | Game Start: The Foe starts with 3 spell mana. |
Mush |
Common | When the Foe attacks, they summon an attacking random 1 cost Poro. |
Good Morning, Grumpy |
Common | Game Start: The Foe summons a 2 Hibernating Rockbear. |
Siege And Conquer |
Common | Game Start: The Foe summons a 4 Citybreaker. |
Seat Of Power |
Common | Game Start: The Foe summons an 2 Emperor's Dais. |
Duplication Glitch |
Common | When ANY player summons a unit that is already in play, grant it +1|+1. |
Trick Of The Light |
Common | Game Start: ALL players summon a 8 Mirror Mage. |
Untold Riches |
Common | When a player wins an encounter, they double their gold. |
Suppression Field |
Common | ALL cards cost 1 more. |
Scrapdash Upgrades |
Common | Add a common item to the Foe's weakest unit with no items. |
Beside My Kin |
Common | Round Start: Grant 2 random units in ALL player's deck +1|+1. |
Perfect Harmony |
Common | Round End: If the Foe has 3+ units, grant them +1|+1. |
Name | Rarity | Description |
---|---|---|
Trick Of The Light |
Rare | Game Start: The Foe summons a 0|8 8 Mirror Mage. |
Guided Meditation |
Rare | Game Start: ALL players start with 10 mana gems. |
Relentless Force |
Rare | Round Start: The Foe grants their strongest unit +0|+1 and Impact. |
Echoes From The Deep |
Rare | The Foe's units have +0|+1. |
Dutiful Service |
Rare | Each round, the player's first Demacia card costs 1 less to play. |
Tranquil Minds |
Rare | Each round, the player's first Ionia card costs 1 less to play. |
Wailing Spirits |
Rare | Each round, the player's first Shadow Isles card costs 1 less to play. |
Fortifying Frosts |
Rare | Each round, the player's first Freljord card costs 1 less to play. |
Dunestriders |
Rare | Each round, the player's first Shurima card costs 1 less to play. |
Unflinching Strength |
Rare | Each round, the player's first Noxus card costs 1 less to play. |
Crafty Portals |
Rare | Each round, the player's first Bandle City card costs 1 less to play. |
Salty Dogs |
Rare | Each round, the player's first Bilgewater card costs 1 less to play. |
Celestial Guidance |
Rare | Each round, the player's first Targon card costs 1 less to play. |
Breakthrough Research |
Rare | Each round, the player's first Piltover & Zaun card costs 1 less to play. |
Musical Duet |
Rare | When the Foe attacks, they summon an exact attacking Ephemeral copy of their weakest unit with reversed stats. |
Nothing But Powder Monkeys |
Rare | Round Start: If the Foe has the attack token, they summon a 1 Powder Monkey. |
Domination |
Rare | Round Start: The Foe Rallies. |
Monkey Munitions |
Rare | When the Foe attacks, they summon a 2 Flame Chompers! Challenging the player's strongest unit. |
Vanguard Lookout |
Rare | Game Start: The Foe summons 2 2 Vanguard Lookouts. |
A Little Off The Top |
Rare | Round Start: Give the Foe's strongest unit +1|+0 this round for each card in the player's hand. |
Chilling Prophecy |
Rare | Game Start: The Foe summons a 1 Frozen Thrall. Set its Countdown to 5. |
Heroics |
Rare | Round Start: Grant the Foe's strongest ally +1|+1 for each of their other allies. |
Swarm Tactics |
Rare | When the Foe attacks, they summon an Ephemeral attacking 2 Arachnoid Horror. |
Pick Their Bones Clean |
Rare | Each round, the first time the Foe summons a unit, grant it Impact. |
Creeping Chill |
Rare | Round Start: Frostbite the player's strongest unit. |
Shifting Mists |
Rare | Round Start: If the Foe has the attack token, they summon a 1 Encroaching Mist. |
Savage Mysticism |
Rare | Round Start: Each player gets a mana gem. |
Combat Awareness |
Rare | ALL units have Scout. |
Hardy Feast |
Rare | The Foe's units have Tough. |
Flash Of Steel |
Rare | Round Start: Stun the player's strongest unit. |
Suffer |
Rare | Round Start: Deal 1 to all the player's damaged units. |
Long Rest |
Rare | The Foe's units have Regeneration. |
Unnatural Selection |
Rare | The player's units have Evolve. |
Fortifications |
Rare | The Foe's Nexus is Tough. |
Noxian Might |
Rare | Each round, the first time the Foe summons a unit, grant it +2|+0. |
Demacian Might |
Rare | When one of the Foe's units strikes, grant it +1|+1. |
Endure |
Rare | When the Foe summons a unit, grant it +1|+1. |
Mountain Peak |
Rare | Game Start: The Foe summons a 6 Targon's Peak. Round End: ALL players draw 1. |
Embrace The Current |
Rare | When the player plays a spell, they refill 1 spell mana. |
Embrace The Shadows |
Rare | The Foe's attacking units have +1|+0. |
Raucous Roars |
Rare | When the Foe attacks, give the player's units -2|-0 this round. |
Overspecialized |
Rare | The player's units have -1|-0 for each keyword. |
Strike The Set |
Rare | When the Foe attacks, Stun the player's weakest unit. |
Forest Workout |
Rare | ALL units have " Strike: Double my Power." |
Take Flight |
Rare | When the Foe gets the attack token, they summon a 1 Fleetfeather Tracker |
Lingering Shadows |
Rare | When a unit dies, grant a random unit in that player's hand +1|+1. |
Red As Her Lips |
Rare | Round Start: Deal 1 to all units, then grant the Foe's units +0|+1. |
Disarmed |
Rare | The player's units have -1|-0. |
Incapacitation |
Rare | The player's damaged units Can't block. |
Snippets Of Song |
Rare | Round Start: If the Foe doesn't have the attack token, they summon a 1 Ghastly Band. |
Enlightened Knowledge |
Rare | Round Start: Heal the Foe's Nexus 3. |
Strength In Swiftness |
Rare | The Foe's units have Quick Attack. |
Willing Imprints |
Rare | Round Start: The player summons a random Husk. |
Fixer Upper |
Rare | Round Start: Give the Foe's weakest unit +3|+3 this round. |
Hindering Greed |
Rare | When the player summons a unit, grant it -1|-0 for every 100 gold the player has. |
Blood and Sweat |
Rare | Round Start: If the player has the attack token, deal 1 to their Nexus |
I Never Miss |
Rare | Game Start: The Foe draws a spell. |
Endless Adaptation |
Rare | When the Foe attacks, grant their strongest attacking unit a random keyword. |
Tethered Spirits |
Rare | Round Start: The Foe summons a 2 Haunted Tomb: if it doesn't have one. |
Pix Power |
Rare | Round Start: Grant the Foe's weakest unit +1|+0 |
Trial By Fire |
Rare | Round End: If the player's nexus took damage this round, reduce the cost of the Foe's most expensive unit in hand by 1. |
Age Of Conquest |
Rare | When the Foe's units attack, grant the strongest unit +2|+0 |
Raucous Roar |
Rare | When the Foe attacks, give the player's units -2|-0 this round. |
Something's Fishy |
Rare | Round Start: Refill 1 spell mana. |
Death Is Like The Wind |
Rare | When the player plays their first unit each round, Stun it. |
Name | Rarity | Description |
---|---|---|
Legendweaver |
Epic | ALL Epic cards cost 2 less. |
Suffer |
Epic | Round Start: Deal 3 to all the player's damaged units. |
Frenzied Fighting |
Epic | The player's units have +2|+2. Round End: Deal 2 to all the player's units. |
Narwhal Blessing |
Epic | Game Start: ALL players summon 3 2 Golden Narwhals. |
Waves Of Worry |
Epic | ALL units have Vulnerable. |
Animated Armor |
Epic | ALL units have Formidable. |
Inquisition |
Epic | Round Start: Silence ALL units. |
Petricite's Presence |
Epic | ALL spells cost 6. |
Coastal Chaos |
Epic | Game Start: ALL players summon 2 4 Coastal Defenders. |
Natural Magic |
Epic | All cards cost 2 less. |
Not So Fast |
Epic | Round Start: Stun the strongest and weakest unit. |
Empire Above All |
Epic | Round End: Grant ALL units +2|+0. |
Mercy Killings |
Epic | Round End: Kill ALL damaged units. |
Unstoppable Force |
Epic | The Foe's units have +3|+3, Overwhelm and Can't block. |
Arms Race |
Epic | Game Start: ALL players summon 2 4 Funsmiths. |
Steady Supply |
Epic | Round Start: The player summons a 0 Caustic Cask. |
The Price Of Progress |
Epic | The player's spells cost 2 less. The player's units cost 1 more. |
Dying Laughing |
Epic | Game Start: ALL players summon a 0|10 3 Phantom Prankster. |
Mortal Marks |
Epic | When ANY player summons a unit, set its health to 1. |
The Isles Remember |
Epic | Game Start: Shuffle 3 copies of 9 The Ruination into ALL players' decks. They cost 0. |
Ascension's Toll |
Epic | When the player levels a champion, ALL players discard their hand. |
The Baccai Deterrent |
Epic | ALL units have Fearsome and -1|-0. |
Vestige Of Helia |
Epic | ALL spells cost 1 less, ALL units have SpellShield. |
Only The Strong |
Epic | Round End: Kill ALL units, except each player's strongest. |
Sovereign's Domination |
Epic | Round Start: The Foe summons an Ephemeral copy of the player's strongest follower that died last round. |
Minimalist |
Epic | Game Start: The player starts with 2 extra mana gems, but doesn't get more at Round Start. |
Adoribus! |
Epic | Round Start: Transform the player's strongest follower into a 1|1 1 Squirrel and Silence it this round. |
Withstand |
Epic | Round Start: Grant the Foe's units +0|+1. |
Beyond Mere Flesh |
Epic | The Foe's units have +1|+1 for each of their keywords. |
Undying Rage |
Epic | Each round, the first time the Foe's unit would die, grant them Tough, Overwhelm and Fearsome instead. |
Nature's Revenge |
Epic | When the Foe gains the attack token, they summon a 1 Sapling. |
Iterative Enhancements |
Epic | Round Start: The Foe summons the next Turret. |
Hemorrhage |
Epic | Round Start: Deal 1 to the player's Nexus for each unit the Foe has. |
Hemorrhage |
Epic | When ANY player's unit dies, deal 1 to their Nexus. |
Blade In The Darkness |
Epic | Round End: If the player's Nexus took damage this round, the Foe's strongest unit strikes it. |
Magic Number |
Epic | When the player draw a card, set its cost to 3. |
Gathering Storm |
Epic | When the Foe's units attack, Stun the player's weakest unit and the Foe draws 1. |
Remove The Imperfection |
Epic | When the Foe summons a unit, Recall one of the player's followers with less Power than it. |
Lil' Buddies |
Epic | Round Start: The Foe summons a random 1 cost Poro. |
Fan Favorite |
Epic | Round Start: Give the Foe's strongest unit +2|+0 and Overwhelm this round. |
Chronicle Of Ruin |
Epic | Round Start: Kil ALL units, then revive them. |
Bandle Magic |
Epic | Game Start: The player summons a 3 The Bandle Tree. |
Manaflow |
Epic | Game Start: The Foe gets a mana gem. |
Repetition |
Epic | When ANY player plays a spell, they copy it with the same targets. |
Calling For Aid |
Epic | At the start of round 7, the Foe summons a random level 2 champion. |
Mana Leak |
Epic | When the player plays a spell, create a Fleeting copy in the Foe's hand. |
Rock Too Hard |
Epic | Round Start: Deal 1 to all the player's units. |
Let's Rock |
Epic | Round Start: The Foe summons a 2 Rockfall Path if they don't have one. |
No Looking Back |
Epic | While the player has no cards in hand, their units have +2|+2. |
Enemies Of Demacia Will Fall |
Epic | Game Start: The Foe summons 3 The Grand Plaza. |
Nothing But Powder Monkeys II |
Epic | Round Start: The Foe summons a 1 Powder Monkey. |
Prophet Of An Elder God II |
Epic | When the Foe attacks, Spawn 3. |
Big Feast |
Epic | When the Foe summons a unit, grant it +0|+3. |
Utmost Efficiency |
Epic | The Foe's units with keywords have +1|+1. |
Unending Siege |
Epic | Game Start: The Foe summons 3 4 Citybreakers. |
Deadly |
Epic | When the Foe summons a unit, grant it stats equal to half its stats, rounded up. The Foe's spells and skills deal double damage. |
Windswept Wanderers |
Epic | When the Player summons a follow that costs 2 or less, Stun it. |
Name | Rarity | Description |
---|---|---|
Small Stuff |
Legendary | When the player summons a unit, set it to 1|1. |
After Image |
Legendary | Round Start: The Foe revives an Ephemeral copy of the strongest dead follower. |
Demacian Might II |
Legendary | When one of the Foe's units strikes, grant it +2|+2. |
Noxian Might II |
Legendary | Each round, the first time the Foe summons a unit, grant it +4|+0 and Overwhelm. |
Chorus Of Power |
Legendary | Round Start: The Foe gets an extra mana gem this round for each unit they have. |
Power Overwhelming |
Legendary | Round End: Grant the Foe's units +1|+1. |
Welcome To The Murder Bridge |
Legendary | Game Start: The Foe summons a 6 The Howling Abyss. |
Legendary Climb |
Legendary | When the Foe summons a champion or levels up, double its stats. |
Terrors Of True Ice |
Legendary | Each Foe gets an additional TERRIFYING power. |
I Am Inevitable |
Legendary | When one of the Foe's units survives damage, grant it Tough. If it already has it, grant it +2|+2 instead. |
Frost Gathers |
Legendary | The player's units are Vulnerable. The Foe's units have +0|+2. |
Secrets Hidden By Frost |
Legendary | Round Start: If the Foe has the attack token, they Frostbite the player's Strongest unit and summon a 3 Rimefang Pack. |
At Last, They Awaken |
Legendary | The Foe has +1 Starting Mana. Round Start: If the Foe has 10 mana gems and the attack token, they create a 0 cost 17 Watcher in hand. |
All Things Grow Cold |
Legendary | Double the stats of and grant Fearsome to the first unit the Foe plays each round. |
Lethal |
Legendary | When the Foe summons a unit, double its stats. The Foe's spells and skills deal double damage. |
Name | Rarity | Description |
---|---|---|
Vicious Enemy |
Special | +10 Nexus health, +1 starting mana, +1 starting hand size. |
Champion Foes[]
Here is a list of all Champions Foes found in The Path of Champions Adventures.
Foe | Power | Description | Found In |
---|---|---|---|
Anivia |
Enlightened Soul |
The player has +1 Starting Mana. The Foe starts with 10 mana gems. | The Frost Witch |
Ashe |
Creeping Chill |
Round Start: If the Foe has the attack token, Frostbite the player's weakest unit. | The Might of Demacia |
Creeping Chill |
Round Start: Frostbite the player's strongest unit. | The Star Forger The Unforgiven The Spirit Wanders Following the Wind | |
Aurelion Sol |
Cower, Worship, Beg |
Round End: The Foe summons a random level 2 champion with cost equal to their max mana. | The Star Forger |
Azir |
The Emperor's Army |
The Foe's 1 Sand Soldiers have +2|+0. | The Machine Herald The Star Forger |
Caitlyn |
On The Case |
The Foe's units have: " Nexus Strike: Plant 1 Flashbomb Trap randomly in the top 8 cards of the player's deck." | An Inspired Composition A Day on the Beat |
On The Case |
Round Start: The Foe plants 1 Flashbomb Trap randomly in the top 8 cards of the player's deck. | Monthly Challenges Weekly Adventures | |
On The Case |
Round Start: The Foe plants 2 Flashbomb Trap randomly in the top 8 cards of the player's deck. | The Star Forger | |
On The Case |
Round Start: The Foe plants 8 Flashbomb Trap randomly in the top 8 cards of the player's deck. | Weekly Nightmares | |
Darius |
Hemorrhage |
When ANY Player's unit dies, deal 1 to their Nexus. | The Dragon's Vengeance |
Hemorrhage |
Round Start: Deal 1 to the player's Nexus for each unit the Foe has. | The Hand of Noxus The Star Forger The Loose Cannon (Pt. 2) | |
Draven |
God Among Gladiators |
Round End: The Foe summons 3Draven if he isn't in play. When 3Draven attacks, give him +1|+0 and Double Attack this round. | The Glorious Executioner The Star Forger |
Ezreal |
Target Practice |
Game Start: The Foe summons 3Ezreal | The Loose Cannon (Pt. 1) |
Target Practice |
The Foe's spells cost 1. Round Start: Create a Fleeting 4 Statikk Shock in the Foe's hand. If the Foe has levelled a champion, create a Fleeting 7 Trueshot Barrage instead. | The Prodigal Explorer | |
Target Practice |
The Foe's spells cost 1. Round Start: Create a Fleeting 4 Statikk Shock in the Foe's hand. If the Foe has levelled a champion, create a Fleeting 7 Trueshot Barrage instead. | The Star Forger A Mage's Burden (Pt. 2) | |
Fiora |
Time To Duel |
When one of the Foe's allies Challenges an enemy, give the ally Tough this round. | The Master of Shadows The Buhru's Calling (Pt. 2) |
Time To Duel |
When one of the Foe's allies Challenges an enemy, give the ally +1|+1 and Tough this round. | The Star Forger | |
Time To Duel |
When one of the Foe's allies Challenges an enemy, give the ally +3|+3 and Tough this round. | Weekly Nightmares | |
Fizz |
Nautical Nuisance |
Round Start: Refill ALL players' spell mana. | The Fae Sorceress |
Mercurial Nature |
Round Start: The Foe creates in hand a Fleeting spell that costs 3 or less from their regions. It costs 1 less. | The Star Forger The Spirit Wanders | |
Galio |
Pick On Someone My Size |
Round End: If the Foe's allies have 20+ total Health, the Foe summons 7Galio if they don't have him and grant allied champions SpellShield. | The Colossus |
Gangplank |
Bathe 'Em In Iron! |
Round End: Deal 1 to the player's Nexus if the Foe damaged it this round. | The Battle for Bilgewater |
The Saltwater Scourge |
Round Start: The Foe summons a 0 Powder Keg. The first time the Foe starts the round with less than 15 health, they create a 8 The Dreadway in hand. | The Saltwater Scourge The Star Forger | |
The Saltwater Scourge |
Round Start: The Foe summons a 0 Powder Keg. The first time the Foe starts the round with less than 20 health, summon 8 The Dreadway. | The Star Forger The Letter | |
The Saltwater Scourge |
Round Start: The Foe summons 3 0 Powder Kegs. The first time the Foe starts the round with less than 50 health, summon 8 The Dreadway. | Weekly Nightmares | |
Garen |
For Demacia! |
Round Start: If the Foe has the attack token, grant the Foe's units +1|+0. | The Might of Demacia |
For Demacia! |
When a unit strikes, grant it +1|+0. | Storm the Battlements | |
Irelia |
Infinite Blade Waltz |
When the Foe Blade Dances, they garnt their strongest unit +1|+1 and it attacks with the 1 Blades. | Daughter of the Void The Star Forger |
Jhin |
Rockets Go Boom! |
The player's units have: " Nexus Strike: Create a Fleeting 1 Blade's Edge in the Foe's hand." | The Star Forger The Noxian Grand General The Beatdown Exchange Program |
Jinx |
Rockets Go Boom! |
When the Foe attacks, they play 1 Super Mega Death Rocket!. | The Star Forger The Heart of a Warrior |
Kai'Sa |
Rapid Evolution |
Round Start: The Foe grants each of their units +1|+1 and a random keyword. | Daughter of the Void |
Rapid Evolution |
The Foe's champions have +1|+1 for each of their keywords. | Monthly Challenges | |
Karma |
Guided Meditation |
Game Start: ALL players start with 10 mana gems. | The Prodigal Explorer The Star Forger |
Guided Meditation |
Game Start: ALL players start with 10 mana gems. | The Might of Noxus | |
Katarina |
Inspiring Presence |
When the Foe plays a champion, grant their other units +1|+1. | Garen's Tryst |
Inspiring Presence |
When the Foe plays a champion, grant their other units +2|+2. | The Star Forger | |
Lee Sin |
Always Listening |
When the Foe's units attack, create 2 1 Resonating Strikes in the Foe's hand. They cost 0. | The Glorious Executioner The Star Forger |
Lissandra |
Kneel Or Freeze |
When the Foe summon a Landmark, Advance their landmarks with Countdown 3 rounds. Each round, after the player plays 3 cards, their cards cost 3 more that round. | The Frost Witch |
Lulu |
Adoribus! |
Round Start: Transform the player's strongest follower into a 1|1 1 Squirrel and Silence it this round. | The Fae Sorceress Strange Symphony |
Adoribus! |
Round Start: Transform the player's strongest follower into a 1|1 1 Squirrel and Silence it this round. | The Star Forger Annie Goes East | |
Lux |
Blinding Light |
The Foe's 0 Final Sparks cost 2 more and deal 4 more. | The Heart of a Warrior |
Miss Fortune |
Boarding Party |
When the Foe attacks with 6 units, deal 1 to the player's battling units and the player's Nexus. | The Buhru's Calling (Pt. 1) The Bounty Hunter |
Boarding Party |
When the Foe's units attack, deal 1 to the player's battling units and the player's Nexus. | The Star Forger | |
Nautilus |
All Will Drown! |
When any unit dies, heal the Foe's Nexus 1 and the Foe Tosses 1 if they aren't Deep. | The Titan of the Depths The Star Forger |
Ornn |
Ornn's Bellows |
Game Start: The Foe summons a 1 Weaponsmith's Apprentice and 2 Favored Artisan. Round Start: Forge the Foe's units. | The Frost Witch |
Poppy |
Heroics |
Round Start: Grant the Foe's strongest ally +1|+1 for each of their other allies. | The Might of Noxus |
Heroics |
Round Start: Grant the Foe's strongest ally +1|+1 for each of their allies. | The Star Forger | |
Heroics |
Round Start: Grant the Foe's strongest ally +2|+2 for each of their allies. | Weekly Nightmares | |
Swain |
Suffer |
Round Start: Deal 1 to all the player's damaged units. | The Saltwater Scourge |
Suffer |
Round Start: Deal 3 to all the player's damaged units. | The Star Forger The Noxian Grand General The Beatdown Exchange Program | |
Taliyah |
Teen Power |
Round Start: The Foe summons a landmark from their regions that costs 2 or less. | The Letter |
Teemo |
Bandle Scout |
Game Start: The Foe summons 3 Hexcore Foundry. | The Swift Scout |
The Scout's Scheme |
Round Start: The Foe plants 15 Poison Puffcaps in the player's deck. | Weekly Nightmares | |
Thresh |
Damnation |
Game Start: The Foe summons 5 Vaults of Helia. When Thresh levels up, the Foe creates 3 Shadow Isles champions in deck. | The Collector of Souls |
Trundle |
Get Ready For A Beat Down! |
When the Foe summons an 8+ cost unit, grant their other units +8|+8. | The Frost Witch |
Tryndamere |
Undying Rage |
Each round, the first time the Foe's unit would die, grant them Tough, Overwhelm and Fearsome instead. | The Collector of Souls The Star Forger |
Viego |
Sovereign's Domination |
Round Start: The Foe summons an Ephemeral copy of the player's strongest follower that died last round. | The Colossus The Star Forger The Buhru's Calling (Pt. 2) |
Viktor |
Beyond Mere Flesh |
The Foe's units have +1|+1 for each of their keywords. | The Machine Herald The Star Forger |
Yasuo |
Gathering Storm |
When the Foe's units attack, Stun the player's weakest unit and the Foe draws 1. | The Star Forger The Unforgiven Following the Wind |
Zed |
Blade In The Darkness |
Round End: If the player's Nexus took damage this round, the Foe's weakest unit strikes it. | The Bringer of Shadows |
Blade In The Darkness |
Round End: If the player's Nexus took damage this round, the Foe's strongest unit strikes it. | The Master of Shadows The Star Forger | |
Zoe |
Sparky Kiddo |
Round Start: Create a random 3 or less cost Celestial in the Foe's hand. Give it Fleeting and reduce its cost to 1. | The Hand of Noxus The Colossus Annie Goes East A Mage's Burden (Pt. 2) The Loose Cannon (Pt. 2) |
Sparky Kiddo |
Round Start: Create a random 3 or less cost Celestial in the Foe's hand. Give it Fleeting and reduce its cost to 1. | The Star Forger |