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  • Each basic attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using Dash.png dashes or Flash.png blinks, or being Airborne icon.png displaced to another location.



Patch History

  • AP ratio reduced to 20% AP from 30% AP.
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now also work on structures.
  • AP ratio reduced to 30% AP from 50% AP.
  • Bonus movement speed reduced to 20% from 30%.
  • Removed: Healing being increased by 40% of your critical damage modifier when triggered by a critical strike.
  • Removed: Healing being 60% effective against minions.
  • Ranged healing against minions reduced to 20% from 30%.
  • Heal AP ratio increased to 50% AP from 40% AP.
  • New Effect: Healing is now only 30% effective with Ranged role.png ranged attacks against minions.
  • Bug Fix: Total healing listed in the Runes panel now only increases when it actually heals you.
  • Base heal changed to 3 − 60 (based on level) from 5 − 50 (based on level).
  • Bonus AD ratio increased to 30% bonus AD from 10% bonus AD.
  • AP ratio increased to 40% AP from 20% AP.
  • New Effect: If the basic attack that triggers Energized Strike Critical strike icon.png critically strikes, the healing is now increased by 40% (+ 20% 20%).
V7.22 Added
  • Precision icon.png Precision Keystone rune.
    • Passive – Energized Strike: Moving and attacking generates Energize stacks, up to 100. When fully Kircheis Shard item.png energized, your next basic attack gains Fleet Footwork.
    • Fleet Footwork: Your next basic attack restores 5 − 50 (based on level) (+ 10% bonus AD) (+ 20% AP) health and grant 30% bonus movement speed for 1 second. Healing is only 60% effective versus minions.


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