Unique – Energized:
Moving and basic attacking generates
stacks, up to 100.
, your next
basic attack heals
3 − 60 (based on level) (+ 30% bonus AD) (+ 20% AP)
20% bonus movement speed
for 1 second. Against
, the healing is
( / 100% ) 20%
Each basic attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using or dashes , or being blinks to another location. displaced
Fleet Footwork behaves similarly to the removed Season 2016 mastery .
Fleet Footwork with Domination
Fleet Footwork with Sorcery
Fleet Footwork with Resolve
Fleet Footwork with Inspiration
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AP ratio reduced to 20% AP from 30% AP.
Energized stacks per attack reduced to 6 from 12.
Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
New Effect: Energized effects now also work on structures.
AP ratio reduced to 30% AP from 50% AP.
Bonus movement speed reduced to 20% from 30%.
Removed: Healing being increased by 40% of your critical damage modifier when triggered by a critical strike.
Removed: Healing being 60% effective against minions. Ranged healing against minions reduced to 20% from 30%.
Heal AP ratio increased to 50% AP from 40% AP.
New Effect: Healing is now only 30% effective with attacks against minions. ranged Bug Fix: Total healing listed in the Runes panel now only increases when it actually heals you.
Base heal changed to
3 − 60 (based on level) from 5 − 50 (based on level). Bonus AD ratio increased to
30% from bonus AD 10% . bonus AD AP ratio increased to
40% AP from 20% AP. New Effect: If the basic attack that triggers Energized Strike , the healing is now increased by 40% (+ ). critically strikes
V7.22 Added Precision Keystone rune.
Passive – Energized Strike: Moving and attacking generates Energize stacks, up to 100. When fully , your next basic attack gains energized Fleet Footwork. Fleet Footwork: Your next basic attack restores 5 − 50 (based on level) (+ 10% bonus AD) (+ 20% AP) health and grant 30% bonus movement speed for 1 second. Healing is only 60% effective versus minions.