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Notes

  • Each basic attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using Dash dashes or Flash blinks, or being Airborne icon displaced to another location.

Trivia

Media

Patch History

V9.23
  • Energized stacks per attack reduced to 6 from 12.
  • Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
  • New Effect: Energized effects now also work on structures.
V8.23
  • AP ratio reduced to 30% AP from 50% AP.
V8.11
  • Bonus movement speed reduced to 20% from 30%.
  • Removed: Healing being increased by 40% of your critical damage modifier when triggered by a critical strike.
  • Removed: Healing being 60% effective against minions.
  • Ranged healing against minions reduced to 20% from 30%.
  • Heal AP ratio increased to 50% AP from 40% AP.
V8.5
  • New Effect: Healing is now only 30% effective with Ranged role ranged attacks against minions.
  • Bug Fix: Total healing listed in the Runes panel now only increases when it actually heals you.
V7.24
  • Base heal changed to 3 − 60 (based on level) from 5 − 50 (based on level).
  • Bonus AD ratio increased to 30% bonus AD from 10% bonus AD.
  • AP ratio increased to 40% AP from 20% AP.
  • New Effect: If the basic attack that triggers Energized Strike Critical strike icon critically strikes, the healing is now increased by 40% (+ Infinity Edge item 20%).
V7.22 Added
  • Precision icon Precision Keystone rune.
    • Passive – Energized Strike: Moving and attacking generates Energize stacks, up to 100. When fully Kircheis Shard item energized, your next basic attack gains Fleet Footwork.
    • Fleet Footwork: Your next basic attack restores 5 − 50 (based on level) (+ 10% bonus AD) (+ 20% AP) health and grant 30% bonus movement speed for 1 second. Healing is only 60% effective versus minions.

References

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