Fleet Footwork is a rune in League of Legends.
Notes[]
- Each basic attack on-attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to normal or special forms of movement, using dashes or blinks, or being displaced to another location.
Trivia[]
- Fleet Footwork behaves similarly to the removed Season 2016 mastery .
Media[]
Sound Effects[]
- Activation
- Inbound heal
- Energized
- ▶️ Rune SFX
Patch History[]
- Bonus movement speed increased to ( 20% / 15%) from 15% for all users.
- Base heal changed to ( 10 − 130 / 6 − 78) (based on level) from 5 − 100 (based on level) for all users.
- Bonus AD ratio reduced to ( 10% / 6%) bonus AD from 10% for all users.
- AP ratio reduced to ( 5% / 3%) AP from 5% AP for all users.
- Healing against minions changed to 15% for all users from ( 20% / 10%).
- Base heal reduced to 5 − 100 (based on level) from 5 − 120 (based on level).
- Bonus movement speed reduced to 15% from 20%.
- Bonus movement speed duration reduced to 1 second from 1.25.
- Base heal changed to 5 − 120 (based on level) from 8 − 110 (based on level).
- Base heal reduced to 8 − 110 (based on level) from 10 − 130 (based on level).
- Bonus movement speed duration increased to 1.25 seconds from 1.
- Base heal increased to 10 − 130 (based on level) from 10 − 100 (based on level).
- AD ratio reduced to 10% bonus AD from 30% bonus AD.
- AP ratio reduced to 5% AP from 20% AP.
- Bonus AD ratio reduced to 30% bonus AD from 40%.
- AP ratio reduced to 20% AP from 30% AP.
- Healing against minions reduced to ( 20% / 10%) from ( 100% / 20%).
- Base heal increased to 10 − 100 (based on level) from 3 − 60 (based on level).
- Bonus AD ratio increased to 40% bonus AD from 30%.
- AP ratio increased to 30% AP from 20% AP.
- AP ratio reduced to 20% AP from 30% AP.
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now also work on structures.
- AP ratio reduced to 30% AP from 50% AP.
- Bonus movement speed reduced to 20% from 30%.
- Removed: Healing being increased by 40% of your critical damage modifier when triggered by a critical strike.
- Removed: Healing being 60% effective against minions.
- Ranged healing against minions reduced to 20% from 30%.
- Heal AP ratio increased to 50% AP from 40% AP.
- New Effect: Healing is now only 30% effective with ranged attacks against minions.
- Bug Fix: Total healing listed in the Runes panel now only increases when it actually heals you.
- Base heal changed to 3 − 60 (based on level) from 5 − 50 (based on level).
- Bonus AD ratio increased to 30% bonus AD from 10% bonus AD.
- AP ratio increased to 40% AP from 20% AP.
- New Effect: If the basic attack that triggers Energized Strike critically strikes, the healing is now increased by 40% (+ ).
- V7.22 Added
- Precision Keystone rune.
- Passive – Energized Strike: Moving and attacking generates Energize stacks, up to 100. When fully energized, your next basic attack gains Fleet Footwork.
- Fleet Footwork: Your next basic attack restores 5 − 50 (based on level) (+ 10% bonus AD) (+ 20% AP) health and grant 30% bonus movement speed for 1 second. Healing is only 60% effective versus minions.