Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.
Strategy
dash.
can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent'sNotes
- crowd control. cannot be activated if the player is affected by hard
- and cannot be cast while silenced. This does not hold true for other summoner spells.
- The cooldown of this spell can be reduced by the mastery or by .
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Trivia
- For a time, the inclusion of Riot even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs. in the game was hotly debated and
- One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 Flash) to travel from one fountain to another only with
- Theoretically, if using , , and the removed enchantment, it would take 2 hours to travel from one fountain to another solely by using .
and without masteries.
Patch History
- Movement commands now persist after Flashing in the same direction you're moving.
V4.2:
- New particles and sound.
V4.1:
- Cooldown increased to 300 seconds from 265 seconds.
- Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
- Cooldown increased to 265 seconds from 255 seconds.
- Range reduced to 400 from 450.
- No longer pops projectiles.
- Cooldown increased to 255 seconds from 240 seconds.
- No longer breaks stealth.
- Can no longer be cast while rooted.
- now removes stealth when used.
- Range reduced to 425 from 450.
- Cooldown increased to 240 seconds from 210 seconds.
- Cooldown increased to 210 seconds from 195 seconds.
- Cooldown increased to 195 seconds from 180 seconds.
- Changed targeting type so it no longer requires a location click; now it uses the location of the cursor.
- Fixed a bug where attempting to cast extremely far distances away would cause the champion to move, instead of teleporting in that direction.
- Range reduced to 450 from 1000.
- Cooldown reduced to 180 seconds from 360 seconds.
- now pops incoming projectiles when used.
- Cooldown increased to 360 seconds from 330 seconds.
- Cooldown increased to 330 seconds from 300 seconds.
- Cast range reduced by 100.
- Cooldown increased to 300 seconds from 270 seconds.
- Cancels channeled abilities upon casting (no more hopping).
- Blink of an Eye (Mastery): Reduces the cooldown of by 15 seconds.
June 12, 2009 Patch: Reworked
- Reduced range to 800 from 900.
- Changed functionality: is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
- will automatically flash to the furthest valid range in the direction it is cast at.
- no longer has a cast time (to 0 from 0.5).
- Cooldown reduced to 210 seconds from 240 seconds.
- Reduced cast time to 0.5 seconds from 0.75 seconds.
- Cooldown increased to 240 seconds from 210 seconds.
- Cooldown increased to 210 seconds from 150 seconds.
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