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− | {{Infobox spell}} |
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+ | * '''Flash''' cannot be cast while {{tip|silence|silenced}}, {{tip|root|rooted}}, or {{tip|ground|grounded}}. |
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+ | * With the {{ri|Hextech Flashtraption}} rune, {{si|Hexflash}} replaces '''Flash''' when it's on {{sti|cooldown|link=true}}. |
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− | ==Strategy== |
+ | == Strategy == |
− | + | * '''Flash''' can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. |
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+ | * '''Flash''' will not interrupt abilities that have a [[Channel#Casting_Times|cast time]] attached to them like {{cai|Trueshot Barrage|Ezreal}}, or abilities that can be [[Channel#Charged_Abilities|charged]] like {{cai|Piercing Arrow|Varus}}. This allows a champion to charge or cast an ability, then flash in for a surprise attack against enemies, as seen in the [[Flash#Media|video]] below. |
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+ | * Prior to being a summoner spell, the [[alpha items]] {{ii|Blink Dagger}} and {{ii|Yordle Stompers}} served the same function as '''Flash'''. |
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+ | * The first icon for {{si|Flash|variant=old}} was recolored blue for the icon for the Season [[Season One|2011]] mastery {{mi1|Blink of an Eye}}. |
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− | * {{si|Flash}} cannot be activated if the player is affected by hard [[crowd control]]. |
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− | * {{si|Flash}} and {{si|Teleport}} cannot be cast while silenced. |
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− | * The [[cooldown]] of this spell can be reduced by the {{ri|Cosmic Insight}} mastery or by {{ii|Ionian Boots of Lucidity}}. |
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− | * One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 '''Flash''' uses) to travel from one fountain to another only with {{si|Flash}}. |
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+ | == Media == |
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+ | <tabber> |
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+ | Videos= |
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+ | [[File:Flash client showcase|640 px|center|In game demonstration of flash.]] |
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+ | |-| |
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+ | Old Icons= |
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+ | <gallery captionalign="center" navigation=true> |
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+ | Flash old.png|Flash |
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+ | Flash old2.png|Flash |
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+ | Flash old3.png|Flash |
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+ | </gallery> |
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+ | </tabber> |
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{{Clr}} |
{{Clr}} |
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− | ==Patch History== |
+ | == Patch History == |
{{Scroll box|content= |
{{Scroll box|content= |
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;[[V7.22]] |
;[[V7.22]] |
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* Cooldown increased to 210 seconds from 150 seconds. |
* Cooldown increased to 210 seconds from 150 seconds. |
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}} |
}} |
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{{Summoner spell footer}} |
{{Summoner spell footer}} |
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[[es:Destello]] |
[[es:Destello]] |
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[[cs:Flash]] |
[[cs:Flash]] |
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− | [[de:Blitz]] |
+ | [[de:Blitz (Beschwörerzauber)]] |
[[fr:Saut Éclair]] |
[[fr:Saut Éclair]] |
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[[pl:Błysk]] |
[[pl:Błysk]] |
Revision as of 21:41, 2 June 2020
Flash is a ground-targeted summoner spell that causes your champion to blink a short distance in the direction of the cursor.
Notes
- Flash cannot be cast while silenced, rooted, or grounded.
- With the cooldown. rune, replaces Flash when it's on
Strategy
- Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities.
- It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.
- It is an extremely popular summoner spell due to the mobility it offers, and is especially vital on champions that entirely lack mobility abilities, such as or .
- Flash will not interrupt abilities that have a cast time attached to them like , or abilities that can be charged like . This allows a champion to charge or cast an ability, then flash in for a surprise attack against enemies, as seen in the video below.
Trivia
- Prior to being a summoner spell, the alpha items and served the same function as Flash.
- For a time, the inclusion of Flash in the game was hotly debated and Riot Games Inc. even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
- You would need 49 Flash to go from one fountain to another, which would take 4 hours and 5 minutes.
- The first icon for 2011 mastery Blink of an Eye. was recolored blue for the icon for the Season
Media
Patch History
- Level requirement reduced to 7 from 8.
- Movement commands now persist after Flashing in the same direction you're moving.
- New particles and sound.
- Icon updated.
- Cooldown increased to 300 seconds from 265 seconds.
- Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
- Cooldown increased to 265 seconds from 255 seconds.
- Range reduced to 400 from 450.
- No longer pops projectiles.
- Cooldown increased to 255 seconds from 240 seconds.
- No longer breaks stealth.
- Can no longer be cast while rooted.
- now removes stealth when used.
- Range reduced to 425 from 450.
- Cooldown increased to 240 seconds from 210 seconds.
- Cooldown increased to 210 seconds from 195 seconds.
- Cooldown increased to 195 seconds from 180 seconds.
- Changed targeting type so it no longer requires a location click; now it uses the location of the cursor.
- Fixed a bug where attempting to cast extremely far distances away would cause the champion to move, instead of teleporting in that direction.
- Range reduced to 450 from 1000.
- Cooldown reduced to 180 seconds from 360 seconds.
- now pops incoming projectiles when used.
- Cooldown increased to 360 seconds from 330 seconds.
- Cooldown increased to 330 seconds from 300 seconds.
- Cast range reduced by 100.
- Cooldown increased to 300 seconds from 270 seconds.
- Cancels channeled abilities upon casting (no more hopping)
- Blink of an Eye: Reduces the cooldown of by 15 seconds.
- Reworked
- Reduced range to 800 from 900.
- Changed functionality: is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
- will automatically flash to the furthest valid range in the direction it is cast at.
- no longer has a cast time (to 0 from 0.5).
- Cooldown reduced to 210 seconds from 240 seconds.
- Reduced cast time to 0.5 seconds from 0.75 seconds.
- Cooldown increased to 240 seconds from 210 seconds.
- Cooldown increased to 210 seconds from 150 seconds.
Template:Summoner spell footer