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'''Flash''' is a [[blink]] [[summoner spell]] that activates instantly upon being cast, teleporting the player's [[champion]] a short distance in the direction of their cursor.
 
'''Flash''' is a [[blink]] [[summoner spell]] that activates instantly upon being cast, teleporting the player's [[champion]] a short distance in the direction of their cursor.
   
== Strategy ==
+
==Strategy==
 
{{si|Flash}} can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's [[dash]].
 
{{si|Flash}} can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's [[dash]].
   
== Notes ==
+
==Notes==
 
* {{si|Flash}} cannot be activated if the player is affected by hard [[crowd control]].
 
* {{si|Flash}} cannot be activated if the player is affected by hard [[crowd control]].
 
* {{si|Flash}} and {{si|Teleport}} cannot be cast while silenced. This does not hold true for other summoner spells.
 
* {{si|Flash}} and {{si|Teleport}} cannot be cast while silenced. This does not hold true for other summoner spells.
 
* The [[cooldown]] of this spell can be reduced by the {{mi6|Insight}} mastery or by {{ii|Ionian Boots of Lucidity}}.
 
* The [[cooldown]] of this spell can be reduced by the {{mi6|Insight}} mastery or by {{ii|Ionian Boots of Lucidity}}.
  +
 
{{Summoner Spell Cooldown table}}
 
{{Summoner Spell Cooldown table}}
   
== Trivia ==
+
==Trivia==
* For a time, the inclusion of {{si|Flash}} in the game was hotly debated and [[Riot Games Inc.|Riot]] even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
+
* For a time, the inclusion of {{si|Flash}} in the game was hotly debated and [[Riot Games Inc.]] even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
*One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 '''Flash''') to travel from one fountain to another only with {{si|Flash}} and without masteries.
+
* One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 '''Flash''' uses) to travel from one fountain to another only with {{si|Flash}} and without masteries.
**Theoretically, if using {{mi6|Insight}}, {{ii|Ionian Boots of Lucidity}}, and the removed {{ii|Distortion}} enchantment, it would take 2 hours to travel from one fountain to another solely by using {{si|Flash}}.
+
** Theoretically, if using {{mi6|Insight}}, {{ii|Ionian Boots of Lucidity}}, and the removed {{ii|Distortion}} enchantment, it would take 2 hours to travel from one fountain to another solely by using {{si|Flash}}.
  +
{{clr}}
+
{{Clr}}
   
== Patch History ==
+
==Patch History==
{{scroll box|
+
{{Scroll box|content=
'''[[V4.16]]:'''
+
;[[V4.16]]
 
* Movement commands now persist after Flashing in the same direction you're moving.
 
* Movement commands now persist after Flashing in the same direction you're moving.
   
'''[[V4.2]]:'''
+
;[[V4.2]]
 
* New particles and sound.
 
* New particles and sound.
   
'''[[V4.1]]:'''
+
;[[V4.1]]
* Icon updated. [[File:Flash.png|20px]]
+
* Icon updated.
   
'''[[V1.0.0.152]]:'''
+
;[[V1.0.0.152]]
 
* Cooldown increased to 300 seconds from 265 seconds.
 
* Cooldown increased to 300 seconds from 265 seconds.
 
* {{mi3|Summoner's Insight}} is now calculated after other Summoner Flash cooldown reductions.
 
* {{mi3|Summoner's Insight}} is now calculated after other Summoner Flash cooldown reductions.
   
'''[[V1.0.0.129]]:'''
+
;[[V1.0.0.129]]
 
* Cooldown increased to 265 seconds from 255 seconds.
 
* Cooldown increased to 265 seconds from 255 seconds.
 
* Range reduced to 400 from 450.
 
* Range reduced to 400 from 450.
   
'''[[V1.0.0.107]]:'''
+
;[[V1.0.0.107]]
 
* No longer pops projectiles.
 
* No longer pops projectiles.
 
* Cooldown increased to 255 seconds from 240 seconds.
 
* Cooldown increased to 255 seconds from 240 seconds.
   
'''[[V1.0.0.103]]:'''
+
;[[V1.0.0.103]]
 
* No longer breaks stealth.
 
* No longer breaks stealth.
   
'''[[V1.0.0.100]]:'''
+
;[[V1.0.0.100]]
 
* Can no longer be cast while rooted.
 
* Can no longer be cast while rooted.
   
'''[[V1.0.0.97]]:'''
+
;[[V1.0.0.97]]
 
* {{si|Flash}} now removes stealth when used.
 
* {{si|Flash}} now removes stealth when used.
   
'''[[V1.0.0.81]]:'''
+
;[[V1.0.0.81]]
 
* Range reduced to 425 from 450.
 
* Range reduced to 425 from 450.
   
'''[[V1.0.0.75]]:'''
+
;[[V1.0.0.75]]
 
* Cooldown increased to 240 seconds from 210 seconds.
 
* Cooldown increased to 240 seconds from 210 seconds.
   
'''[[V1.0.0.72]]:'''
+
;[[V1.0.0.72]]
 
* Cooldown increased to 210 seconds from 195 seconds.
 
* Cooldown increased to 210 seconds from 195 seconds.
   
'''[[V1.0.0.70]]:'''
+
;[[V1.0.0.70]]
 
* Cooldown increased to 195 seconds from 180 seconds.
 
* Cooldown increased to 195 seconds from 180 seconds.
   
'''[[V1.0.0.63]]:'''
+
;[[V1.0.0.63]]
* Changed {{si|Flash|Flash's}} targeting type so it no longer requires a location click; now it uses the location of the cursor.
+
* Changed {{sis|Flash}} targeting type so it no longer requires a location click; now it uses the location of the cursor.
 
* Fixed a bug where attempting to cast {{si|Flash}} extremely far distances away would cause the champion to move, instead of teleporting in that direction.
 
* Fixed a bug where attempting to cast {{si|Flash}} extremely far distances away would cause the champion to move, instead of teleporting in that direction.
   
'''[[V1.0.0.61]]:'''
+
;[[V1.0.0.61]]
 
* Range reduced to 450 from 1000.
 
* Range reduced to 450 from 1000.
 
* Cooldown reduced to 180 seconds from 360 seconds.
 
* Cooldown reduced to 180 seconds from 360 seconds.
 
* {{si|Flash}} now pops incoming projectiles when used.
 
* {{si|Flash}} now pops incoming projectiles when used.
   
'''[[V0.8.22.115]]:'''
+
;[[V0.8.22.115]]
 
* Cooldown increased to 360 seconds from 330 seconds.
 
* Cooldown increased to 360 seconds from 330 seconds.
   
'''[[V0.8.21.110]]:'''
+
;[[V0.8.21.110]]
 
* Cooldown increased to 330 seconds from 300 seconds.
 
* Cooldown increased to 330 seconds from 300 seconds.
 
* Cast range reduced by 100.
 
* Cast range reduced by 100.
   
'''[[July 10, 2009 Patch]]:'''
+
;[[July 10, 2009 Patch]]
 
* Cooldown increased to 300 seconds from 270 seconds.
 
* Cooldown increased to 300 seconds from 270 seconds.
   
'''[[June 26, 2009 Patch]]:'''
+
;[[June 26, 2009 Patch]]
* Cancels channeled abilities upon casting (no more {{ai|Absolute Zero|Nunu}} hopping).
+
* Cancels channeled abilities upon casting (no more {{ai|Absolute Zero|Nunu}} hopping)
* {{mi1|Blink of an Eye|Blink of an Eye (Mastery)}}: Reduces the cooldown of {{si|Flash}} by 15 seconds.
+
* {{mi1|Blink of an Eye}}: Reduces the cooldown of {{si|Flash}} by 15 seconds.
   
'''[[June 12, 2009 Patch]]:''' Reworked
+
;[[June 12, 2009 Patch]]
  +
* Reworked
 
* Reduced range to 800 from 900.
 
* Reduced range to 800 from 900.
 
* Changed functionality: {{si|Flash}} is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
 
* Changed functionality: {{si|Flash}} is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
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* {{si|Flash}} no longer has a cast time (to 0 from {{fd|0.5}}).
 
* {{si|Flash}} no longer has a cast time (to 0 from {{fd|0.5}}).
   
'''[[May 9, 2009 Patch]]:'''
+
;[[May 9, 2009 Patch]]
 
* Cooldown reduced to 210 seconds from 240 seconds.
 
* Cooldown reduced to 210 seconds from 240 seconds.
   
'''[[May 1, 2009 Patch]]:'''
+
;[[May 1, 2009 Patch]]
 
* Reduced cast time to {{fd|0.5}} seconds from {{fd|0.75}} seconds.
 
* Reduced cast time to {{fd|0.5}} seconds from {{fd|0.75}} seconds.
   
'''[[Alpha Week 5]]:'''
+
;[[Alpha Week 5]]
 
* Cooldown increased to 240 seconds from 210 seconds.
 
* Cooldown increased to 240 seconds from 210 seconds.
   
'''[[Alpha Week 4]]:'''
+
;[[Alpha Week 4]]
 
* Cooldown increased to 210 seconds from 150 seconds.
 
* Cooldown increased to 210 seconds from 150 seconds.
 
}}
 
}}

Revision as of 06:51, 9 May 2017

Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.

Strategy

Flash Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.

Notes

Template:Summoner Spell Cooldown table

Trivia

  • For a time, the inclusion of Flash Flash in the game was hotly debated and Riot Games Inc. even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
  • One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 Flash uses) to travel from one fountain to another only with Flash Flash and without masteries.


Patch History

V4.16
  • Movement commands now persist after Flashing in the same direction you're moving.
V4.2
  • New particles and sound.
V4.1
  • Icon updated.
V1.0.0.152
  • Cooldown increased to 300 seconds from 265 seconds.
  • Summoner's Insight mastery 2013 Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
V1.0.0.129
  • Cooldown increased to 265 seconds from 255 seconds.
  • Range reduced to 400 from 450.
V1.0.0.107
  • No longer pops projectiles.
  • Cooldown increased to 255 seconds from 240 seconds.
V1.0.0.103
  • No longer breaks stealth.
V1.0.0.100
  • Can no longer be cast while rooted.
V1.0.0.97
  • Flash Flash now removes stealth when used.
V1.0.0.81
  • Range reduced to 425 from 450.
V1.0.0.75
  • Cooldown increased to 240 seconds from 210 seconds.
V1.0.0.72
  • Cooldown increased to 210 seconds from 195 seconds.
V1.0.0.70
  • Cooldown increased to 195 seconds from 180 seconds.
V1.0.0.63
  • Changed Flash's Flash's targeting type so it no longer requires a location click; now it uses the location of the cursor.
  • Fixed a bug where attempting to cast Flash Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction.
V1.0.0.61
  • Range reduced to 450 from 1000.
  • Cooldown reduced to 180 seconds from 360 seconds.
  • Flash Flash now pops incoming projectiles when used.
V0.8.22.115
  • Cooldown increased to 360 seconds from 330 seconds.
V0.8.21.110
  • Cooldown increased to 330 seconds from 300 seconds.
  • Cast range reduced by 100.
July 10, 2009 Patch
  • Cooldown increased to 300 seconds from 270 seconds.
June 26, 2009 Patch
June 12, 2009 Patch
  • Reworked
  • Reduced range to 800 from 900.
  • Changed functionality: Flash Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
  • Flash Flash will automatically flash to the furthest valid range in the direction it is cast at.
  • Flash Flash no longer has a cast time (to 0 from 0.5).
May 9, 2009 Patch
  • Cooldown reduced to 210 seconds from 240 seconds.
May 1, 2009 Patch
  • Reduced cast time to 0.5 seconds from 0.75 seconds.
Alpha Week 5
  • Cooldown increased to 240 seconds from 210 seconds.
Alpha Week 4
  • Cooldown increased to 210 seconds from 150 seconds.

Template:Spells