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'''Flash''' is a [[blink]] [[summoner spell]] that activates instantly upon being cast, teleporting the player's [[champion]] a short distance in the direction of their cursor. |
'''Flash''' is a [[blink]] [[summoner spell]] that activates instantly upon being cast, teleporting the player's [[champion]] a short distance in the direction of their cursor. |
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− | == |
+ | ==Strategy== |
{{si|Flash}} can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's [[dash]]. |
{{si|Flash}} can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's [[dash]]. |
||
− | == |
+ | ==Notes== |
* {{si|Flash}} cannot be activated if the player is affected by hard [[crowd control]]. |
* {{si|Flash}} cannot be activated if the player is affected by hard [[crowd control]]. |
||
* {{si|Flash}} and {{si|Teleport}} cannot be cast while silenced. This does not hold true for other summoner spells. |
* {{si|Flash}} and {{si|Teleport}} cannot be cast while silenced. This does not hold true for other summoner spells. |
||
* The [[cooldown]] of this spell can be reduced by the {{mi6|Insight}} mastery or by {{ii|Ionian Boots of Lucidity}}. |
* The [[cooldown]] of this spell can be reduced by the {{mi6|Insight}} mastery or by {{ii|Ionian Boots of Lucidity}}. |
||
+ | |||
{{Summoner Spell Cooldown table}} |
{{Summoner Spell Cooldown table}} |
||
− | == |
+ | ==Trivia== |
− | * For a time, the inclusion of {{si|Flash}} in the game was hotly debated and [[Riot Games Inc. |
+ | * For a time, the inclusion of {{si|Flash}} in the game was hotly debated and [[Riot Games Inc.]] even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs. |
− | *One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 '''Flash''') to travel from one fountain to another only with {{si|Flash}} and without masteries. |
+ | * One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 '''Flash''' uses) to travel from one fountain to another only with {{si|Flash}} and without masteries. |
− | **Theoretically, if using {{mi6|Insight}}, {{ii|Ionian Boots of Lucidity}}, and the removed {{ii|Distortion}} enchantment, it would take 2 hours to travel from one fountain to another solely by using {{si|Flash}}. |
+ | ** Theoretically, if using {{mi6|Insight}}, {{ii|Ionian Boots of Lucidity}}, and the removed {{ii|Distortion}} enchantment, it would take 2 hours to travel from one fountain to another solely by using {{si|Flash}}. |
+ | |||
− | {{ |
+ | {{Clr}} |
− | == |
+ | ==Patch History== |
− | {{ |
+ | {{Scroll box|content= |
− | + | ;[[V4.16]] |
|
* Movement commands now persist after Flashing in the same direction you're moving. |
* Movement commands now persist after Flashing in the same direction you're moving. |
||
− | + | ;[[V4.2]] |
|
* New particles and sound. |
* New particles and sound. |
||
− | + | ;[[V4.1]] |
|
− | * Icon updated. |
+ | * Icon updated. |
− | + | ;[[V1.0.0.152]] |
|
* Cooldown increased to 300 seconds from 265 seconds. |
* Cooldown increased to 300 seconds from 265 seconds. |
||
* {{mi3|Summoner's Insight}} is now calculated after other Summoner Flash cooldown reductions. |
* {{mi3|Summoner's Insight}} is now calculated after other Summoner Flash cooldown reductions. |
||
− | + | ;[[V1.0.0.129]] |
|
* Cooldown increased to 265 seconds from 255 seconds. |
* Cooldown increased to 265 seconds from 255 seconds. |
||
* Range reduced to 400 from 450. |
* Range reduced to 400 from 450. |
||
− | + | ;[[V1.0.0.107]] |
|
* No longer pops projectiles. |
* No longer pops projectiles. |
||
* Cooldown increased to 255 seconds from 240 seconds. |
* Cooldown increased to 255 seconds from 240 seconds. |
||
− | + | ;[[V1.0.0.103]] |
|
* No longer breaks stealth. |
* No longer breaks stealth. |
||
− | + | ;[[V1.0.0.100]] |
|
* Can no longer be cast while rooted. |
* Can no longer be cast while rooted. |
||
− | + | ;[[V1.0.0.97]] |
|
* {{si|Flash}} now removes stealth when used. |
* {{si|Flash}} now removes stealth when used. |
||
− | + | ;[[V1.0.0.81]] |
|
* Range reduced to 425 from 450. |
* Range reduced to 425 from 450. |
||
− | + | ;[[V1.0.0.75]] |
|
* Cooldown increased to 240 seconds from 210 seconds. |
* Cooldown increased to 240 seconds from 210 seconds. |
||
− | + | ;[[V1.0.0.72]] |
|
* Cooldown increased to 210 seconds from 195 seconds. |
* Cooldown increased to 210 seconds from 195 seconds. |
||
− | + | ;[[V1.0.0.70]] |
|
* Cooldown increased to 195 seconds from 180 seconds. |
* Cooldown increased to 195 seconds from 180 seconds. |
||
− | + | ;[[V1.0.0.63]] |
|
− | * Changed {{ |
+ | * Changed {{sis|Flash}} targeting type so it no longer requires a location click; now it uses the location of the cursor. |
* Fixed a bug where attempting to cast {{si|Flash}} extremely far distances away would cause the champion to move, instead of teleporting in that direction. |
* Fixed a bug where attempting to cast {{si|Flash}} extremely far distances away would cause the champion to move, instead of teleporting in that direction. |
||
− | + | ;[[V1.0.0.61]] |
|
* Range reduced to 450 from 1000. |
* Range reduced to 450 from 1000. |
||
* Cooldown reduced to 180 seconds from 360 seconds. |
* Cooldown reduced to 180 seconds from 360 seconds. |
||
* {{si|Flash}} now pops incoming projectiles when used. |
* {{si|Flash}} now pops incoming projectiles when used. |
||
− | + | ;[[V0.8.22.115]] |
|
* Cooldown increased to 360 seconds from 330 seconds. |
* Cooldown increased to 360 seconds from 330 seconds. |
||
− | + | ;[[V0.8.21.110]] |
|
* Cooldown increased to 330 seconds from 300 seconds. |
* Cooldown increased to 330 seconds from 300 seconds. |
||
* Cast range reduced by 100. |
* Cast range reduced by 100. |
||
− | + | ;[[July 10, 2009 Patch]] |
|
* Cooldown increased to 300 seconds from 270 seconds. |
* Cooldown increased to 300 seconds from 270 seconds. |
||
− | + | ;[[June 26, 2009 Patch]] |
|
− | * Cancels channeled abilities upon casting (no more {{ai|Absolute Zero|Nunu}} hopping) |
+ | * Cancels channeled abilities upon casting (no more {{ai|Absolute Zero|Nunu}} hopping) |
− | * {{mi1|Blink of an Eye |
+ | * {{mi1|Blink of an Eye}}: Reduces the cooldown of {{si|Flash}} by 15 seconds. |
− | + | ;[[June 12, 2009 Patch]] |
|
+ | * Reworked |
||
* Reduced range to 800 from 900. |
* Reduced range to 800 from 900. |
||
* Changed functionality: {{si|Flash}} is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer). |
* Changed functionality: {{si|Flash}} is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer). |
||
Line 91: | Line 94: | ||
* {{si|Flash}} no longer has a cast time (to 0 from {{fd|0.5}}). |
* {{si|Flash}} no longer has a cast time (to 0 from {{fd|0.5}}). |
||
− | + | ;[[May 9, 2009 Patch]] |
|
* Cooldown reduced to 210 seconds from 240 seconds. |
* Cooldown reduced to 210 seconds from 240 seconds. |
||
− | + | ;[[May 1, 2009 Patch]] |
|
* Reduced cast time to {{fd|0.5}} seconds from {{fd|0.75}} seconds. |
* Reduced cast time to {{fd|0.5}} seconds from {{fd|0.75}} seconds. |
||
− | + | ;[[Alpha Week 5]] |
|
* Cooldown increased to 240 seconds from 210 seconds. |
* Cooldown increased to 240 seconds from 210 seconds. |
||
− | + | ;[[Alpha Week 4]] |
|
* Cooldown increased to 210 seconds from 150 seconds. |
* Cooldown increased to 210 seconds from 150 seconds. |
||
}} |
}} |
Revision as of 06:51, 9 May 2017
Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.
Strategy
dash.
can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent'sNotes
- crowd control. cannot be activated if the player is affected by hard
- and cannot be cast while silenced. This does not hold true for other summoner spells.
- The cooldown of this spell can be reduced by the mastery or by .
Template:Summoner Spell Cooldown table
Trivia
- For a time, the inclusion of Riot Games Inc. even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs. in the game was hotly debated and
- One of the pieces of trivia in the loading screen states that it takes 3 hours and 20 minutes (40 Flash uses) to travel from one fountain to another only with
- Theoretically, if using , , and the removed enchantment, it would take 2 hours to travel from one fountain to another solely by using .
and without masteries.
Patch History
- Movement commands now persist after Flashing in the same direction you're moving.
- New particles and sound.
- Icon updated.
- Cooldown increased to 300 seconds from 265 seconds.
- Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
- Cooldown increased to 265 seconds from 255 seconds.
- Range reduced to 400 from 450.
- No longer pops projectiles.
- Cooldown increased to 255 seconds from 240 seconds.
- No longer breaks stealth.
- Can no longer be cast while rooted.
- now removes stealth when used.
- Range reduced to 425 from 450.
- Cooldown increased to 240 seconds from 210 seconds.
- Cooldown increased to 210 seconds from 195 seconds.
- Cooldown increased to 195 seconds from 180 seconds.
- Changed targeting type so it no longer requires a location click; now it uses the location of the cursor.
- Fixed a bug where attempting to cast extremely far distances away would cause the champion to move, instead of teleporting in that direction.
- Range reduced to 450 from 1000.
- Cooldown reduced to 180 seconds from 360 seconds.
- now pops incoming projectiles when used.
- Cooldown increased to 360 seconds from 330 seconds.
- Cooldown increased to 330 seconds from 300 seconds.
- Cast range reduced by 100.
- Cooldown increased to 300 seconds from 270 seconds.
- Cancels channeled abilities upon casting (no more hopping)
- Blink of an Eye: Reduces the cooldown of by 15 seconds.
- Reworked
- Reduced range to 800 from 900.
- Changed functionality: is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
- will automatically flash to the furthest valid range in the direction it is cast at.
- no longer has a cast time (to 0 from 0.5).
- Cooldown reduced to 210 seconds from 240 seconds.
- Reduced cast time to 0.5 seconds from 0.75 seconds.
- Cooldown increased to 240 seconds from 210 seconds.
- Cooldown increased to 210 seconds from 150 seconds.
Template:Spells