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{{infobox spell
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{{Infobox spell}}
|caption = Flash
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'''Flash''' is a [[blink]] [[summoner spell]] that activates instantly upon being cast, teleporting the player's [[champion]] a short distance in the direction of their cursor.
|effects = Teleports your Champion to target nearby location.
 
|range = 400 ([[Smart cast]])
 
|cooldown = 265
 
|stealth = No
 
|level = 12
 
|mastery = Summoner's Insight
 
|masteryeffect = Reduces the cooldown by 15 seconds.
 
}}
 
'''Flash''' is a blink type [[summoner]] spell that activates instantly upon being cast, teleporting the player's [[champion]] a short distance in the direction of their cursor.
 
   
==Strategy==
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== Strategy ==
Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities. It can also be used to move over walls, either for a quick escape or in response to an opponent's [[dash]].
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* '''Flash''' can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities.
  +
* It can also be used to move over walls, either for a quick escape or in response to an opponent's [[dash]].
  +
* It is an extremely popular summoner spell due to the mobility it offers, and is especially vital on champions that entirely lack mobility abilities, such as {{ci|Ashe}} or {{ci|Cho'Gath}}.
  +
* '''Flash''' will not interrupt abilities that have a [[Channel#Casting_Times|cast time]] attached to them like {{cai|Trueshot Barrage|Ezreal}}, or abilities that can be [[Channel#Charged_Abilities|charged]] like {{cai|Piercing Arrow|Varus}}. This allows a champion to charge or cast an ability, then flash in for a surprise attack against enemies, as seen in the [[Flash#Media|video]] below.
   
==Notes==
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== Notes ==
* The [[cooldown]] can be reduced by {{mi|Summoner's Insight}} and {{mi|Mastermind}}.
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* '''Flash''' cannot be activated if the player is affected by hard [[crowd control]].
* Flash cannot be activated if the player is affected by hard [[crowd control]].
+
* '''Flash''' cannot be cast while {{tip|silence|silenced}} or {{tip|grounded}}.
* Flash and {{si|Teleport}} cannot be cast while silenced. This does not hold true for other summoner spells.
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* The cooldown of this spell can be reduced by summoner spell cooldown reduction.
   
==Trivia==
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{{Summoner spell cooldown table}}
* For a time, the inclusion of flash in the game was hotly debated and [[Riot]] considered removing Flash from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
 
   
{{clearBoth}}
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== Trivia ==
  +
* For a time, the inclusion of '''Flash''' in the game was hotly debated and [[Riot Games Inc.]] even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
  +
* You would need 49 '''Flash''' to go from one fountain to another, which would take 4 hours and 5 minutes.
  +
  +
== Media ==
  +
<tabber>
  +
Hide=
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|-|
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Videos=
  +
[[File:Flash client showcase|640 px|center|In game demonstration of flash.]]
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[[File:Flashy Cast Times|640px|center|Flashing after casting an ability.]]
  +
</tabber>
  +
{{Clr}}
   
 
==Patch History==
 
==Patch History==
{{scroll box|
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{{Scroll box|content=
'''[[V1.0.0.129]]:'''
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;[[V7.22]]
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* Level requirement reduced to 7 from 8.
  +
  +
;[[V4.16]]
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* Movement commands now persist after Flashing in the same direction you're moving.
  +
  +
;[[V4.2]]
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* New particles and sound.
  +
  +
;[[V4.1]]
  +
* Icon updated.
  +
  +
;[[V1.0.0.152]]
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* Cooldown increased to 300 seconds from 265 seconds.
  +
* {{mi3|Summoner's Insight}} is now calculated after other Summoner Flash cooldown reductions.
  +
  +
;[[V1.0.0.129]]
 
* Cooldown increased to 265 seconds from 255 seconds.
 
* Cooldown increased to 265 seconds from 255 seconds.
 
* Range reduced to 400 from 450.
 
* Range reduced to 400 from 450.
   
'''[[V1.0.0.107]]:'''
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;[[V1.0.0.107]]
 
* No longer pops projectiles.
 
* No longer pops projectiles.
* Cooldown increased to 255 seconds, from 240.
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* Cooldown increased to 255 seconds from 240 seconds.
   
'''[[V1.0.0.103]]:'''
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;[[V1.0.0.103]]
 
* No longer breaks stealth.
 
* No longer breaks stealth.
   
'''[[V1.0.0.100]]:'''
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;[[V1.0.0.100]]
 
* Can no longer be cast while rooted.
 
* Can no longer be cast while rooted.
   
'''[[V1.0.0.97]]:'''
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;[[V1.0.0.97]]
 
* {{si|Flash}} now removes stealth when used.
 
* {{si|Flash}} now removes stealth when used.
   
'''[[V1.0.0.81]]:'''
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;[[V1.0.0.81]]
 
* Range reduced to 425 from 450.
 
* Range reduced to 425 from 450.
   
'''[[V1.0.0.75]]:'''
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;[[V1.0.0.75]]
* Increased cooldown to 240 from 210.
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* Cooldown increased to 240 seconds from 210 seconds.
   
'''[[V1.0.0.72]]:'''
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;[[V1.0.0.72]]
* Cooldown increased to 210 from 195.
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* Cooldown increased to 210 seconds from 195 seconds.
   
'''[[V1.0.0.70]]:'''
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;[[V1.0.0.70]]
* Cooldown increased to 195 from 180.
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* Cooldown increased to 195 seconds from 180 seconds.
   
'''[[V1.0.0.63]]:'''
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;[[V1.0.0.63]]
* Changed {{si|Flash|Flash's}} targeting type so it no longer requires a location click; now it uses the location of the cursor.
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* Changed {{sis|Flash}} targeting type so it no longer requires a location click; now it uses the location of the cursor.
 
* Fixed a bug where attempting to cast {{si|Flash}} extremely far distances away would cause the champion to move, instead of teleporting in that direction.
 
* Fixed a bug where attempting to cast {{si|Flash}} extremely far distances away would cause the champion to move, instead of teleporting in that direction.
   
'''[[V1.0.0.61]]:'''
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;[[V1.0.0.61]]
 
* Range reduced to 450 from 1000.
 
* Range reduced to 450 from 1000.
* Cooldown reduced to 3 minutes from 6 minutes.
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* Cooldown reduced to 180 seconds from 360 seconds.
 
* {{si|Flash}} now pops incoming projectiles when used.
 
* {{si|Flash}} now pops incoming projectiles when used.
   
'''[[V0.8.22.115]]:'''
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;[[V0.8.22.115]]
* Cooldown increased to 360 from 330.
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* Cooldown increased to 360 seconds from 330 seconds.
   
'''[[V0.8.21.110]]:'''
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;[[V0.8.21.110]]
* Cooldown increased to 330 from 300.
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* Cooldown increased to 330 seconds from 300 seconds.
 
* Cast range reduced by 100.
 
* Cast range reduced by 100.
   
'''[[July 10, 2009 Patch]]:'''
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;[[July 10, 2009 Patch]]
* Cooldown increased to 300 from 270.
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* Cooldown increased to 300 seconds from 270 seconds.
   
'''[[June 26, 2009 Patch]]:'''
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;[[June 26, 2009 Patch]]
* Cancels channeled abilities upon casting (no more {{ai|Absolute Zero|Nunu}} hopping).
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* Cancels channeled abilities upon casting (no more {{ai|Absolute Zero|Nunu}} hopping)
* Blink of an Eye (mastery): Reduces the cooldown of {{si|Flash}} by 15 seconds.
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* {{mi1|Blink of an Eye}}: Reduces the cooldown of {{si|Flash}} by 15 seconds.
   
'''[[June 12, 2009 Patch]]:''' Reworked
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;[[June 12, 2009 Patch]]
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* Reworked
 
* Reduced range to 800 from 900.
 
* Reduced range to 800 from 900.
 
* Changed functionality: {{si|Flash}} is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
 
* Changed functionality: {{si|Flash}} is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
* {{si|Flash}} wil automatically flash to the furthest valid range in the direction it is cast at.
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* {{si|Flash}} will automatically flash to the furthest valid range in the direction it is cast at.
* {{si|Flash}} no longer has a cast time (to 0 from .5).
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* {{si|Flash}} no longer has a cast time (to 0 from {{fd|0.5}}).
   
'''[[May 9, 2009 Patch]]:'''
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;[[May 9, 2009 Patch]]
 
* Cooldown reduced to 210 seconds from 240 seconds.
 
* Cooldown reduced to 210 seconds from 240 seconds.
   
'''[[May 1, 2009 Patch]]:'''
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;[[May 1, 2009 Patch]]
* Reduced cast time to .5 seconds from .75 seconds.
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* Reduced cast time to {{fd|0.5}} seconds from {{fd|0.75}} seconds.
   
'''[[Alpha Week 5]]:'''
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;[[Alpha Week 5]]
* Cooldown increased to 4 minutes from 3.5 minutes.
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* Cooldown increased to 240 seconds from 210 seconds.
   
'''[[Alpha Week 4]]:'''
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;[[Alpha Week 4]]
* Cooldown increased to 3.5 minutes from 2.5 minutes.
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* Cooldown increased to 210 seconds from 150 seconds.
 
}}
 
}}
  +
{{Summoner spell footer}}
   
{{Spells}}
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[[es:Destello]]
[[Category:Spells]]
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[[cs:Flash]]
  +
[[de:Blitz (Beschwörerzauber)]]
  +
[[fr:Saut Éclair]]
  +
[[pl:Błysk]]
  +
[[ru:Flash]]
  +
[[zh:闪现]]

Latest revision as of 01:40, December 15, 2019

Flash is a blink summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.

Strategy Edit

  • Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities.
  • It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.
  • It is an extremely popular summoner spell due to the mobility it offers, and is especially vital on champions that entirely lack mobility abilities, such as Ashe OriginalSquare Ashe or Cho&#039;Gath OriginalSquare Cho'Gath.
  • Flash will not interrupt abilities that have a cast time attached to them like Ezreal OriginalSquare Ezreal's Trueshot Barrage Trueshot Barrage, or abilities that can be charged like Varus OriginalSquare Varus' Piercing Arrow Piercing Arrow. This allows a champion to charge or cast an ability, then flash in for a surprise attack against enemies, as seen in the video below.

Notes Edit

  • Flash cannot be activated if the player is affected by hard crowd control.
  • Flash cannot be cast while Silence icon silenced or Grounded icon grounded.
  • The cooldown of this spell can be reduced by summoner spell cooldown reduction.
Summoner spell CDR
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityHeal)
210s
(CleanseExhaust)
180s
(BarrierGhostIgnite)
90s
(Smite)
80s
(Mark)
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 342s 285s 228s 199.5s 171s 85.5s N/A
10% (Ionian Boots of Lucidity item) 324s 270s 216s 189s 162s 81s N/A
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 306s 255s 204s 178.5s 153s 76.5s N/A
40% (Howling Abyss aura) N/A 180s 144s 126s 108s N/A 48s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 136.8s 119.7s 102.6s N/A 45.6s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 120s 105s 90s N/A 40s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 142.5s 114s 99.75s 85.5s N/A 38s

Trivia Edit

  • For a time, the inclusion of Flash in the game was hotly debated and Riot Games Inc. even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
  • You would need 49 Flash to go from one fountain to another, which would take 4 hours and 5 minutes.

Media Edit

Flash client showcase

Flash client showcase

In game demonstration of flash.

Flashy Cast Times

Flashy Cast Times

Flashing after casting an ability.


Patch HistoryEdit

V7.22
  • Level requirement reduced to 7 from 8.
V4.16
  • Movement commands now persist after Flashing in the same direction you're moving.
V4.2
  • New particles and sound.
V4.1
  • Icon updated.
V1.0.0.152
  • Cooldown increased to 300 seconds from 265 seconds.
  • Summoner&#039;s Insight mastery 2013.png Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
V1.0.0.129
  • Cooldown increased to 265 seconds from 255 seconds.
  • Range reduced to 400 from 450.
V1.0.0.107
  • No longer pops projectiles.
  • Cooldown increased to 255 seconds from 240 seconds.
V1.0.0.103
  • No longer breaks stealth.
V1.0.0.100
  • Can no longer be cast while rooted.
V1.0.0.97
  • Flash Flash now removes stealth when used.
V1.0.0.81
  • Range reduced to 425 from 450.
V1.0.0.75
  • Cooldown increased to 240 seconds from 210 seconds.
V1.0.0.72
  • Cooldown increased to 210 seconds from 195 seconds.
V1.0.0.70
  • Cooldown increased to 195 seconds from 180 seconds.
V1.0.0.63
  • Changed Flash Flash's targeting type so it no longer requires a location click; now it uses the location of the cursor.
  • Fixed a bug where attempting to cast Flash Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction.
V1.0.0.61
  • Range reduced to 450 from 1000.
  • Cooldown reduced to 180 seconds from 360 seconds.
  • Flash Flash now pops incoming projectiles when used.
V0.8.22.115
  • Cooldown increased to 360 seconds from 330 seconds.
V0.8.21.110
  • Cooldown increased to 330 seconds from 300 seconds.
  • Cast range reduced by 100.
July 10, 2009 Patch
  • Cooldown increased to 300 seconds from 270 seconds.
June 26, 2009 Patch
June 12, 2009 Patch
  • Reworked
  • Reduced range to 800 from 900.
  • Changed functionality: Flash Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
  • Flash Flash will automatically flash to the furthest valid range in the direction it is cast at.
  • Flash Flash no longer has a cast time (to 0 from 0.5).
May 9, 2009 Patch
  • Cooldown reduced to 210 seconds from 240 seconds.
May 1, 2009 Patch
  • Reduced cast time to 0.5 seconds from 0.75 seconds.
Alpha Week 5
  • Cooldown increased to 240 seconds from 210 seconds.
Alpha Week 4
  • Cooldown increased to 210 seconds from 150 seconds.
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