League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
League of Legends Wiki
Advertisement

Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.

Notes[]

  • Flash cannot be used while Root icon rooted, Grounded icon grounded, or unable to cast.
  • Flash additionally changes the user's facing direction to be in the same direction they blinked.
  • With the Hextech Flashtraption Hextech Flashtraption rune, Hexflash Hexflash replaces Flash when it's on Cooldown icon cooldown.
  • Flash's cast indicator shows a radius of 425 units.
  • Flash will cast at max range if cast beyond that.

Strategy[]

  • Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities.
  • It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.
  • It is an extremely popular summoner spell due to the mobility it offers, and is especially vital on champions that entirely lack mobility abilities, such as Ashe Ashe or Cho'Gath Cho'Gath.
  • Flash will not interrupt abilities that have a cast time attached to them like Ezreal's Ezreal's Trueshot Barrage Trueshot Barrage, or abilities that can be charged like Varus' Varus' Piercing Arrow Piercing Arrow. This allows a champion to charge or cast an ability, then flash in for a surprise attack against enemies, as seen in the video below.
Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityCleanseExhaustGhostHealUnleashed Teleport)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
10 (Ionian Boots of Lucidity item) 327.27s 272.73s 218.18s 163.64s 81.82s 18.18s
18 (Cosmic Insight rune) 305.08s 254.24s 203.39s 152.54s 76.27s 16.95s
28 (Cosmic Insight rune Ionian Boots of Lucidity item) 281.25s 234.38s 187.5s 140.63s 70.31s 15.63s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityCleanseExhaustGhostHeal)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 105.88s 47.06s 11.76s
80 (Howling Abyss auraIonian Boots of Lucidity item) 166.67s 133.33s 100s 44.44s 11.11s
88 (Howling Abyss auraCosmic Insight rune) 159.57s 127.66s 95.74s 42.55s 10.64s
98 (Howling Abyss auraCosmic Insight runeIonian Boots of Lucidity item) 151.52s 121.21s 90.91s 40.4s 10.1s

Trivia[]

  • Prior to being a summoner spell, the alpha items Blink Dagger Blink Dagger and Yordle Stompers Yordle Stompers served the same function as Flash.
  • For a time, the inclusion of Flash in the game was hotly debated and Riot Games Inc. even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
  • You would need 49 Flash to go from one fountain to another, which would take 4 hours and 5 minutes.
  • The first icon for Flash Flash was recolored blue for the icon for the Season 2011 mastery Blink of an Eye mastery 2011 Blink of an Eye.

Media[]

Related Videos

Sound Effects[]

Activation

Patch History[]

V14.12
  • Bug Fix: Now properly displays its smoke VFX if used by the enemy to blink into the Fog of War.
V12.17
  • Bug Fix: Can no longer be used while Charm icon charmed after using Ghost Ghost or Heal Heal.
  • Bug Fix: Casting certain abilities after using it no longer causes it and Hexflash Hexflash to become disabled.
V7.22
  • Level requirement reduced to 7 from 8.
V4.16
  • Movement commands now persist after Flashing in the same direction you're moving.
V4.2
  • New particles and sound.
V4.1
  • Icon updated.
V1.0.0.152
  • Cooldown increased to 300 seconds from 265 seconds.
  • Summoner's Insight mastery 2013 Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
V1.0.0.129
  • Cooldown increased to 265 seconds from 255 seconds.
  • Range reduced to 400 from 450.
V1.0.0.107
  • No longer pops projectiles.
  • Cooldown increased to 255 seconds from 240 seconds.
V1.0.0.103
  • No longer breaks stealth.
V1.0.0.100
  • Can no longer be cast while rooted.
V1.0.0.97
  • Flash Flash now removes stealth when used.
V1.0.0.81
  • Range reduced to 425 from 450.
V1.0.0.75
  • Cooldown increased to 240 seconds from 210 seconds.
V1.0.0.72
  • Cooldown increased to 210 seconds from 195 seconds.
V1.0.0.70
  • Cooldown increased to 195 seconds from 180 seconds.
V1.0.0.63
  • Changed Flash's Flash's targeting type so it no longer requires a location click; now it uses the location of the cursor.
  • Fixed a bug where attempting to cast Flash Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction.
V1.0.0.61
  • Range reduced to 450 from 1000.
  • Cooldown reduced to 180 seconds from 360 seconds.
  • Flash Flash now pops incoming projectiles when used.
V0.8.22.115
  • Cooldown increased to 360 seconds from 330 seconds.
V0.8.21.110
  • Cooldown increased to 330 seconds from 300 seconds.
  • Cast range reduced by 100.
July 10, 2009 Patch
  • Cooldown increased to 300 seconds from 270 seconds.
June 26, 2009 Patch
June 12, 2009 Patch
  • Reworked
  • Reduced range to 800 from 900.
  • Changed functionality: Flash Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
  • Flash Flash will automatically flash to the furthest valid range in the direction it is cast at.
  • Flash Flash no longer has a cast time (to 0 from 0.5).
May 9, 2009 Patch
  • Cooldown reduced to 210 seconds from 240 seconds.
May 1, 2009 Patch
  • Reduced cast time to 0.5 seconds from 0.75 seconds.
Alpha Week 5
  • Cooldown increased to 240 seconds from 210 seconds.
Alpha Week 4
  • Cooldown increased to 210 seconds from 150 seconds.
Advertisement