Flash is a location-targeted summoner spell that causes your champion to blink to the location in range of your cursor.
Notes[]
- Flash cannot be used while rooted, grounded, or unable to cast.
- Flash additionally changes the user's facing direction to be in the same direction they blinked.
- With the cooldown. rune, replaces Flash when it's on
- Flash's cast indicator shows a radius of 425 units.
- Flash will cast at max range if cast beyond that.
Strategy[]
- Flash can easily be used to escape from or catch up with a foe. It can be used to dodge or land abilities.
- It can also be used to move over walls, either for a quick escape or in response to an opponent's dash.
- It is an extremely popular summoner spell due to the mobility it offers, and is especially vital on champions that entirely lack mobility abilities, such as or .
- Flash will not interrupt abilities that have a cast time attached to them like , or abilities that can be charged like . This allows a champion to charge or cast an ability, then flash in for a surprise attack against enemies, as seen in the video below.
Trivia[]
- Prior to being a summoner spell, the alpha items and served the same function as Flash.
- For a time, the inclusion of Flash in the game was hotly debated and Riot Games Inc. even considered removing it from the game entirely, with parts of the community for and against removal. As a result, it has suffered several nerfs.
- You would need 49 Flash to go from one fountain to another, which would take 4 hours and 5 minutes.
- The first icon for 2011 mastery Blink of an Eye. was recolored blue for the icon for the Season
Media[]
Sound Effects[]
- Activation
Patch History[]
- Bug Fix: Now properly displays its smoke VFX if used by the enemy to blink into the Fog of War.
- Bug Fix: Can no longer be used while charmed after using or .
- Bug Fix: Casting certain abilities after using it no longer causes it and to become disabled.
- Level requirement reduced to 7 from 8.
- Movement commands now persist after Flashing in the same direction you're moving.
- New particles and sound.
- Icon updated.
- Cooldown increased to 300 seconds from 265 seconds.
- Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.
- Cooldown increased to 265 seconds from 255 seconds.
- Range reduced to 400 from 450.
- No longer pops projectiles.
- Cooldown increased to 255 seconds from 240 seconds.
- No longer breaks stealth.
- Can no longer be cast while rooted.
- now removes stealth when used.
- Range reduced to 425 from 450.
- Cooldown increased to 240 seconds from 210 seconds.
- Cooldown increased to 210 seconds from 195 seconds.
- Cooldown increased to 195 seconds from 180 seconds.
- Changed targeting type so it no longer requires a location click; now it uses the location of the cursor.
- Fixed a bug where attempting to cast extremely far distances away would cause the champion to move, instead of teleporting in that direction.
- Range reduced to 450 from 1000.
- Cooldown reduced to 180 seconds from 360 seconds.
- now pops incoming projectiles when used.
- Cooldown increased to 360 seconds from 330 seconds.
- Cooldown increased to 330 seconds from 300 seconds.
- Cast range reduced by 100.
- Cooldown increased to 300 seconds from 270 seconds.
- Cancels channeled abilities upon casting (no more hopping)
- Blink of an Eye: Reduces the cooldown of by 15 seconds.
- Reworked
- Reduced range to 800 from 900.
- Changed functionality: is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
- will automatically flash to the furthest valid range in the direction it is cast at.
- no longer has a cast time (to 0 from 0.5).
- Cooldown reduced to 210 seconds from 240 seconds.
- Reduced cast time to 0.5 seconds from 0.75 seconds.
- Cooldown increased to 240 seconds from 210 seconds.
- Cooldown increased to 210 seconds from 150 seconds.