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League of Legends Wiki
Fizz OriginalCentered.jpg
Fizz (Universe)Fizz (Universe)
Fizz (League of Legends)Fizz (League of Legends)
Fizz (Esports)Fizz (Esports)
Fizz (Teamfight Tactics)Fizz (Teamfight Tactics)
Fizz (Legends of Runeterra)Fizz (Legends of Runeterra)
Fizz (Wild Rift)Fizz (Wild Rift)
Fizz (Development)Fizz (Development)
Fizz (Trivia)Fizz (Trivia)

Fizz is a champion in League of Legends.[1]



Nimble Fighter

Nimble Fighter.png

Innate: Fizz is permanently Ghost.png ghosted.

Fizz takes 4 (+ 1% AP) Damage reduction icon.png reduced damage from every instance of damage, up to a maximum of 50% reduction.

  • No additional notes.


Urchin Strike

Urchin Strike.png

Active: Fizz Dash.png dashes a fixed distance in the direction of the target enemy, and upon colliding with them or if they are still within 200 units when the dash ends, he deals them magic damage plus 100% AD physical damage and applies On-hit icon.png on-hit effects at 100% effectiveness.

Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 55% AP)

Fizz can cast Seastone Trident Seastone Trident and Chum the Waters Chum the Waters during Urchin Strike, but not Playful Playful.

  • Urchin Strike can only go through walls if the target is on the other side.
  • Fizz will be automatically ordered to basic attack the target after Urchin Strike.
  • Urchin Strike does not deal damage if the target is Untargetable icon.png untargetable.
  • The physical portion of the effect deals Basic Attack.png basic damage, while the magic portion of the effect deals Wit's End item.png proc damage.
  • Life steal icon.png Life steal applies only on the physical damage component. Spell vamp icon.png Spell vamp applies to both the physical damage and bonus magic damage.


Seastone Trident

Passive: Fizz's basic attacks rend enemies On-hit icon.png on-hit, dealing magic damage every 0.5 seconds over 3 seconds, refreshing On-hit icon.png on-hit.

Total Magic Damage:
20 / 30 / 40 / 50 / 60 (+ 40% AP)
Magic Damage per Tick:
3.33 / 5 / 6.67 / 8.33 / 10 (+ 6.67% AP)
Seastone Trident.png

Active: Fizz's next basic attack within 4 seconds has an Relentless Force 2.png uncancelable windup, deals bonus magic damage and gains Range icon.png 50 bonus range.

Bonus Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 50% AP)

If Seastone Trident kills its target, its Cooldown icon.png cooldown is reduced to 1 second and refunds Mana icon.png mana. Otherwise, if Seastone Trident doesn't kill its target, Fizz's basic attacks deal bonus magic damage On-hit icon.png on-hit for the next 5 seconds.

Mana Refunded:
20 / 28 / 36 / 44 / 52
Bonus On-Hit Damage:
10 / 15 / 20 / 25 / 30 (+ 35% AP)

Seastone Trident Bladework.png resets Fizz's basic attack timer.

  • Applies Disintegrate.png spell damage on the empowered attack, Blaze.png persistent damage on the damage over time effect, and Wit's End item.png proc damage on the bonus damage on-hit.
  • Seastone Trident's interactions with Counter Strike.png dodging, Spirit's Refuge.png blocking, and Blind icon.png blinding effects.
    • The passive bonus damage gets negated by Counter Strike.png dodging or Spirit's Refuge.png blocking the attack, or if Fizz is Blind icon.png blinded.
    • The active:
      • If the attacked enemy is Counter Strike.png dodging or if Fizz is Blind icon.png blinded, the empowered attack won't deal any damage, but the empowered attack won't be consumed.
      • If the attacked enemy is Spirit's Refuge.png blocking, the empowered attack won't deal any damage despite being consumed. But the attack will apply the passive bonus damage of Seastone Trident.
  • The empowered attack will trigger but not be consumed nor apply its effects against structures.




Active: Fizz Dash.png dashes to the target location while becoming Untargetable icon.png untargetable, balancing on his trident for 0.75 seconds, during which he can cast Trickster Trickster after 0.15 seconds into the duration.

Fizz then begins to hop off of his trident over 0.5 seconds, afterwards becoming targetable and landing to create a splash beneath him that deals magic damage to all nearby enemies and Slow icon.png slows them for 2 seconds.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 75% AP)
40 / 45 / 50 / 55 / 60%

While hopping off of the trident, Fizz may input movement commands to direct his landing.

Playful will cast at max range if cast beyond that.




Active: Fizz Dash.png dashes to the target location, hopping down and splashing onto the ground prematurely upon arrival to deal the same damage in a smaller radius but not applying the slow.

Trickster will cast at max range if cast beyond that.

  • Playful counts as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
    • Detonating the ability early for Trickster Trickster does not.
  • Playful cannot be used for approximately 0.5 seconds after using Urchin Strike Urchin Strike.
  • Flash Flash can be used while hopping off the trident but not while balanced on it.
  • If the first dash is interrupted, Fizz initiates the hop immediately, and if the second one is, the splash will not occur.
    • In either cases, Fizz loses the untargetability.
  • If Playful is cast while under the effect of a move block, Fizz will not become untargetable and will initiate the hop instantly.(bug)
    • If Trickster Trickster is cast, the splash will not occur.(bug)
  • If Fizz enters Stasis icon.png stasis during either Playful or Trickster Trickster, the splash occurs after the stasis ends.

  • Trickster does not count as an ability activation.
  • Both Playful's Playful's and Trickster's Dash.png dashes may be directed separately.
  • Flash Flash cannot be used during the dash.
  • The splash occurs immediately if Fizz encounters terrain that cannot be dashed through (he has to be particularly close to the wall).


Chum the Waters

Chum the Waters.png

Active: Fizz throws down a lure at the target location that attracts a shark, granting Sight icon.png sight of the area before emerging and chomping at the lure after 2 seconds, dealing magic damage to surrounding enemies, Airborne icon.png knocking them back, though not through terrain, and Slow icon.png slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted; increasing Chum the Waters' damage, slow, eruption radius and knock back distance.

Guppy (<455): 40% slow, 200 eruption radius and 150 unit knock back distance.

Guppy Damage:
150 / 250 / 350 (+ 80% AP)

Chomper (455-910): 60% slow, 325 eruption radius and 250 unit knock back distance.

Chomper Damage:
225 / 325 / 425 (+ 100% AP)

Gigalodon (>910): 80% slow, 450 eruption radius and 350 unit knock back distance.

Gigalodon Damage:
300 / 400 / 500 (+ 120% AP)

Enemy Champion icon.png champions can intercept the lure while it is in flight, which attaches to them upon contact and causes the shark to emerge at their position after the same delay. The lure's holder is Slow icon.png slowed and True Sight icon.png revealed for the duration and afterwards is impacted by the eruption but is Airborne icon.png knocked up for 1 second instead of knocked back.

Chum the Waters will cast at max range if cast beyond that.

  • Chum the Waters will stop its movement if the lure collides with an enemy champion with a Spell Shield.png spell shield (does not attach) or upon colliding with Wind Wall Wind Wall (does not get destroyed).
  • This ability will cast from wherever the caster is at the end of the cast time.
    • The targeted area does not change unless the ability was cast beyond maximum range.
  • If the lure attaches to an enemy champion, a countdown will appear at their position to signify when the shark is about to emerge. The countdown begins from 4 seconds. However, the numbers decrease twice as fast.

Champion skins

This article section only contains champion skins. For all associated collection items, see Fizz (Collection).
Fizz OriginalSkin.jpg
RP 880
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.
Actor.pngPhilece Sampler
Artist.pngKienan 'Knockwurst' Lafferty
Loot eligible.png Loot eligible
Chromas available.png
Original Fizz Chromas

Patch history

For the expanded patch notes, see here.


  • If Chum the Waters Chum the Waters deals the killing blow to a champion with a small model size (like Annie Annie or a Yordle) their corpse is eaten and not visible on the map (doesn't work on Teemo Teemo for some reason)
  • Fizz's Fizz's Seastone Trident Seastone Trident is seen alongside other champion weapons in the game's Mac Version trailer.

See also