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Fizz OriginalCentered
Fizz
Fizz (Universe)Fizz (Universe)
Fizz (League of Legends)Fizz (League of Legends)
Fizz (Esports)Fizz (Esports)
Fizz (Teamfight Tactics)Fizz (Teamfight Tactics)
Fizz (Legends of Runeterra)Fizz (Legends of Runeterra)
Fizz (Wild Rift)Fizz (Wild Rift)
Fizz (Development)Fizz (Development)
Fizz (Trivia)Fizz (Trivia)

Fizz is a champion in League of Legends.[1]

Abilities[]

Edit

Nimble Fighter

Nimble Fighter

Innate: Fizz gains Ghost ghosting and takes 4 (+ 1% AP) reduced damage from every instance of damage, up to a maximum of 50% reduction.

Info
  • No additional notes.

Edit

Urchin Strike

Urchin Strike

Active: Fizz Dash dashes a fixed distance in the direction of the target enemy. If they are in range upon arrival, he deals magic damage plus 100% AD physical damage and applies On-hit icon on-hit effects at 100% effectiveness.

Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 45% AP)

Seastone Trident Seastone Trident and Chum the Waters Chum the Waters can be cast during the dash.

Info
  • Urchin Strike can only go through walls if the target is on the other side.
  • Urchin Strike only damages targets if within 200 units of their original location upon completion of the dash.
  • Fizz will be automatically ordered to basic attack the target after Urchin Strike.
  • Urchin Strike does not deal damage if the target is Untargetable icon untargetable.
  • Life steal icon Life steal applies only on the physical damage component. Spell vamp icon Spell vamp applies to both the physical damage and bonus magic damage.

Edit

Seastone Trident

Passive: Fizz's basic attacks rend enemies On-hit icon on-hit, dealing magic damage every 0.5 seconds over 3 seconds, refreshing on subsequent hits.

Total Magic Damage:
20 / 30 / 40 / 50 / 60 (+ 30% AP)
Magic Damage per Tick:
3.33 / 5 / 6.67 / 8.33 / 10 (+ 5% AP)
Seastone Trident

Active: Fizz empowers his next basic attack within 4 seconds to have an Relentless Force 2 uncancellable windup, gain Range icon 50 bonus range, and deal bonus magic damage.

Bonus Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 40% AP)

If Seastone Trident kills its target, the Cooldown icon cooldown is reduced to 1 second and Fizz restores Mana icon mana. Otherwise, if the target is not killed, Fizz's basic attacks deal bonus magic damage On-hit icon on-hit for the next 5 seconds.

Mana Restored:
30 / 40 / 50 / 60 / 70
Bonus Magic Damage On-Hit:
10 / 15 / 20 / 25 / 30 (+ 35% AP)

Seastone Trident deals 50% damage to structures.

Seastone Trident Bladework resets Fizz's basic attack timer.

Info
  • Applies Disintegrate spell damage on the empowered attack, Blaze persistent damage on the damage over time effect, and Wit's End item proc damage on the bonus damage on-hit.
  • Seastone Trident's interactions with Jax Counter Strike old dodging, Spirit's Refuge blocking, and Blind icon blinding effects.
    • The passive bonus damage gets negated by Jax Counter Strike old dodging or Spirit's Refuge blocking the attack, or if Fizz is Blind icon blinded.
    • The active:
      • If the attacked enemy is Jax Counter Strike old dodging or if Fizz is Blind icon blinded, the empowered attack won't deal any damage, but the empowered attack won't be consumed.
      • If the attacked enemy is Spirit's Refuge blocking, the empowered attack won't deal any damage despite being consumed. But the attack will apply the passive bonus damage of Seastone Trident.
  • The empowered attack will trigger against structures.
  • The damage over time effect is not applied to inhibitors.

Edit

Playful

Playful

Active: Fizz Dash dashes to the target location while becoming Untargetable icon untargetable, balancing on his trident for 0.75 seconds, during which he can cast Trickster Trickster after 0.15 seconds into the duration.

He then begins to hop off of his trident over 0.5 seconds, afterwards becoming targetable and landing to create a splash that deals magic damage to nearby enemies and Slow icon slows them for 2 seconds.

Magic Damage:
80 / 130 / 180 / 230 / 280 (+ 90% AP)
Slow:
40 / 45 / 50 / 55 / 60%

While hopping off of the trident, Fizz may input movement commands to direct his landing. Playful will cast at max range if cast beyond that.

Edit

Trickster

Trickster

Active: Fizz Dash dashes to the target location, hopping down and splashing onto the ground prematurely upon arrival to deal the same damage in a smaller radius but not applying the slow.

Trickster will cast at max range if cast beyond that.

Notes
  • Playful counts as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
    • Detonating the ability early for Trickster Trickster does not.
  • Playful cannot be used for approximately 0.5 seconds after using Urchin Strike Urchin Strike.
  • Flash Flash can be used while hopping off the trident but not while balanced on it.
  • If the first dash is interrupted, Fizz initiates the hop immediately, and if the second one is, the splash will not occur.
    • In either cases, Fizz loses the untargetability.
  • If Playful is cast while under the effect of a move block, Fizz will not become untargetable and will initiate the hop instantly.(bug)
    • If Trickster Trickster is cast, the splash will not occur.(bug)
  • There is a minimum dash distance of 25 units for Playful.
    • If Fizz casts Playful on top of himself after being teleported (e.g. Flash Flash, Recall Recall), the minimum dash distance will not apply.(bug)
  • The distance covered during Playful's directed splash is equal to half of Fizz's movement speed.
  • If Fizz enters Stasis icon stasis during either Playful or Trickster Trickster, the splash occurs after the stasis ends.

Notes
  • Trickster does not count as an ability activation.
  • Both Playful's Playful's and Trickster's Dash dashes may be directed separately.
  • Trickster has a minimum dash distance of 75 units.
  • Flash Flash cannot be used during the dash.
  • The splash occurs immediately if Fizz encounters terrain that cannot be dashed through (he has to be particularly close to the wall).

Edit

Chum the Waters

Chum the Waters

Active: Fizz throws down a lure at the target location that attracts a shark, granting Sight icon sight of the area before it emerges to chomp at the lure after 2 seconds, dealing magic damage to nearby enemies, Airborne icon knocking them back, though not through terrain, and Slow icon slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted; increasing Chum the Waters' damage, slow, eruption radius and knock back distance.

Guppy (<455): 40% slow, 200 eruption radius and 150 unit knock back distance.

Guppy Damage:
150 / 250 / 350 (+ 80% AP)

Chomper (455-910): 60% slow, 325 eruption radius and 250 unit knock back distance.

Chomper Damage:
225 / 325 / 425 (+ 100% AP)

Gigalodon (>910): 80% slow, 450 eruption radius and 350 unit knock back distance.

Gigalodon Damage:
300 / 400 / 500 (+ 120% AP)

Enemy Champion icon champions can intercept the lure while it is in flight, which attaches to them upon contact and causes the shark to emerge at their position after the same delay. The lure's holder is Slow icon slowed and True Sight icon revealed for the duration and afterwards is impacted by the eruption but is Airborne icon knocked up for 1 second instead of knocked back.

Chum the Waters will cast at max range if cast beyond that.

▶️   "Feeding time!"

Info
  • Chum the Waters will stop its movement if the lure collides with an enemy champion with a Spell Shield spell shield (does not attach) or upon colliding with Wind Wall Wind Wall (does not get destroyed).
  • This ability will cast from wherever the caster is at the end of the cast time.
    • The targeted area does not change unless the ability was cast beyond maximum range.
  • If the lure attaches to an enemy champion, a countdown will appear at their position to signify when the shark is about to emerge. The countdown begins from 4, and ticks down by one every 0.5 second.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Fizz (Collection).
Fizz OriginalSkin
Original
RP 880
15.11.2011
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.
Separator
ActorPhilece Sampler
ArtistKienan 'Knockwurst' Lafferty
Loot eligible Loot eligible
Chromas available
Chromas
Original Fizz Chromas
Information

Patch history[]

For the expanded patch notes, see here.
V14.2
  • Urchin Strike Urchin Strike
    • AP ratio reduced to 45% AP from 50% AP.
  • Seastone Trident Seastone Trident
    • Damage over time AP ratio per tick reduced to 5% AP from 6.67% AP.
      • Total damage over time AP ratio reduced to 30% AP from 40% AP.
    • New Effect: Damage is now applied to structures at 50% damage.
      • Includes empowered attack, damage over time, and on-hit effects.
        • Damage over time is not applied to inhibitors.
V14.1 - January 12th Hotfix
V14.1
V13.5
  • Seastone Trident Seastone Trident
    • Mana restore increased to 30 / 40 / 50 / 60 / 70 from 20 / 28 / 36 / 44 / 52.
  • Playful Playful
    • Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270.
    • Mana cost reduced to 75 / 80 / 85 / 90 / 95 from 90 / 95 / 100 / 105 / 110.
V13.4
V12.19
  • Playful Playful
    • AP ratio increased to 90% AP from 75% AP.
V12.17
  • Playful Playful
    • Bug Fix: Range indicator is now properly shown.
V12.16
V12.11
  • Stats
    • Health growth reduced to 106 from 112.
    • Mana growth increased to 52 from 37.
V12.10
  • Stats
    • Base health increased to 640 from 570.
    • Health growth increased to 112 from 98.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 2.05 from 1.25.
V11.23
  • General
    • Base voice lines have been remastered to sound clearer, cleaner, and smoother.
V11.19
  • Nimble Fighter Nimble Fighter
    • Removed: Damage reduction against champion basic attacks is no longer increased to 8 (+ 2% AP).
  • Seastone Trident Seastone Trident
    • On-hit base damage reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40.
  • Playful Playful
    • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 16 / 14.5 / 13 / 11.5 / 10.
  • Chum the Waters Chum the Waters
    • Guppy base damage increased to 150 / 250 / 350 from 150 / 225 / 300.
    • Chomper base damage increased to 225 / 325 / 425 from 200 / 275 / 350.
    • Gigalodon base damage increased to 300 / 400 / 500 from 250 / 325 / 400.
    • Guppy AP ratio increased to 80% AP from 70% AP.
    • Chomper AP ratio increased to 100% AP from 85% AP.
    • Gigalodon AP ratio increased to 120% AP from 100% AP.
V11.18
  • Nimble Fighter Nimble Fighter
    • New Effect: Damage reduction against champion basic attack is increased to 8 (+ 2% AP).
  • Seastone Trident Seastone Trident
    • On-hit base damage increased to 20 / 25 / 30 / 35 / 40 from 10 / 15 / 20 / 25 / 30.
  • Chum the Waters Chum the Waters
    • Guppy base damage reduced to 150 / 225 / 300 from 150 / 250 / 350.
    • Chomper base damage reduced to 200 / 275 / 350 from 225 / 325 / 425.
    • Gigalodon base damage reduced to 250 / 325 / 400 from 300 / 400 / 500.
    • Guppy AP ratio reduced to 70% AP from 80% AP.
    • Chomper AP ratio reduced to 85% AP from 100% AP.
    • Gigalodon AP ratio reduced to 100% AP from 120% AP.
V11.14
  • Nimble Fighter Nimble Fighter
    • Bug Fix: Now properly ignores unit collision even after dying.
V11.10
V11.3 - February 3rd Hotfix
  • Playful Playful
    • Bug Fix: Fixed a bug where he was locked out of casting his other abilities until he casted Trickster Trickster.
V11.1
  • Stats
    • Base attack damage reduced to 58 from 58.04.
    • Base armor reduced to 22 from 22.412.
    • Base magic resistance reduced to 32 from 32.1.
V10.25
  • Stats
    • Mana growth reduced to 37 from 57.
V10.24
V10.23
  • Stats
    • Mana growth increased to 57 from 37.
V10.22
V9.22
V9.15 - August 2nd Hotfix
  • Nimble Fighter Nimble Fighter
    • Undocumented: Base damage reduction increased to 4 from 3.
V9.14 - July 22nd Hotfix
  • Nimble Fighter Nimble Fighter
    • Undocumented: Base damage reduction reduced to 3 from 4.
V9.14 - July 19th Hotfix
V9.14 - July 18th Hotfix
V9.14
  • Nimble Fighter Nimble Fighter
    • Removed: No longer takes 4 − 14 (based on level) less physical damage from basic attacks, applied before other modifiers.
    • New Effect: Now takes 4 (+ 1% AP) less damage from all sources of pre-mitigation damage, up to a maximum of 50% reduction.
V8.16
  • Seastone Trident Seastone Trident
    • Active AP ratio reduced to 50% AP from 60% AP.
    • On-hit magic damage AP ratio reduced to 35% AP from 40% AP.
  • Chum the Waters Chum the Waters
    • Guppy AP ratio reduced to 80% AP from 90% AP.
    • Chomper AP ratio reduced to 100% AP from 110% AP.
    • Gigalodon AP ratio reduced to 120% AP from 130% AP.
V8.15
  • Seastone Trident Seastone Trident
    • Active base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 50 / 60 / 70 / 80.
    • Active AP ratio increased to 60% AP from 40% AP.
    • On-hit magic damage AP ratio increased to 40% AP from 30% AP.
  • Chum the Waters Chum the Waters
    • Guppy AP ratio increased to 90% AP from 60% AP.
    • Chomper AP ratio increased to 110% AP from 90% AP.
    • Gigalodon AP ratio increased to 130% AP from 120% AP.
V8.14
  • Urchin Strike Urchin Strike
    • Removed: No longer applies Seastone Trident's Seastone Trident's bleed effect to units it passes through. Still applies the bleed to its main target.
  • Seastone Trident Seastone Trident
    • Active base damage increased to 40 / 50 / 60 / 70 / 80 from 20 / 30 / 40 / 50 / 60.
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 / 9.5 / 9 / 8.5 / 8.
    • Mana refund increased to 20 / 28 / 36 / 44 / 52 from 20 / 28 / 36 / 42 / 50.
    • Removed: Basic attacks no longer marks the target for 6 seconds.
    • Removed: Active no longer deals triple damage when hitting a mark-primed target.
    • New Effect: If the active doesn't kill its target, Fizz gains 10 / 15 / 20 / 25 / 30 (+ 30% AP) bonus on-hit magic damage for 5 seconds.
  • Chum the Waters Chum the Waters
    • Removed: No longer applies Seastone Trident's Seastone Trident's bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.176.
V7.22
  • Stats
    • Base health increased to 570 from 558.48.
    • Health growth increased to 98 from 86.
V7.18
  • Chum the Waters Chum the Waters
    • Bug Fix: No longer attaches to spell-shielded champions at max range.
V7.16
  • Playful Playful / Trickster Trickster
    • Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
V7.10
  • Seastone Trident Seastone Trident
    • Passive AP ratio increased to 40% AP from 33.3% AP.
    • Active AP ratio increased to 40% AP from 33.3% AP.
    • Charged active AP ratio increased to 120% AP from 100% AP.
    • Passive and active base damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 40 / 55 / 70 / 85.
      • Charged active base damage reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255.
V7.9
  • Seastone Trident Seastone Trident
    • New Effect: Damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like Teemo's Teemo's Toxic Shot Toxic Shot).
V7.6
  • Chum the Waters Chum the Waters
    • Bug Fix: Fixed a bug where it wouldn't slow enemies properly when the shark erupted.
V7.5
  • General
    • Bug Fix: Intermediate bot now has a keystone mastery.
  • Urchin Strike Urchin Strike
    • AP ratio increased to 55% AP from 35% AP.
  • Seastone Trident Seastone Trident
    • Bleed duration reduced to 3 seconds from 4.
    • Mark duration increased to 6 seconds from 4.
  • Chum the Waters Chum the Waters
    • When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
    • Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
V7.1
  • Chum the Waters Chum the Waters
    • Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
V6.24
  • Seastone Trident Seastone Trident
    • Bug Fix: Fixed a bug where Seastone Trident's cooldown wasn't refunded if it killed an enemy champion with a post-death form (ex. Karthus Karthus, Sion Sion).
  • Chum the Waters Chum the Waters
    • Whiffed fishes now display their attachment radius to enemies.
    • Whiffed fishes now visually hop onto enemies they attach to, rather than instantly teleporting onto them.
    • Fishes that can't attach to enemies (dropped after hitting a spell shield or when the original target dies) don't display the attachment ring and instead flop over onto their bellies.
V6.23
  • Playful Playful / Trickster Trickster
    • Bug Fix: Damage no longer fires if Fizz dies while on top of his pole.
V6.22
  • General
    • New ability icons.
  • Urchin Strike Urchin Strike
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
    • Bug Fix: Sheen Sheen now properly activates when used on targets right next to Fizz.
  • Seastone Trident Seastone Trident
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
    • Mana cost changed to 30 / 40 / 50 / 60 / 70 from 40 at all ranks.
    • Base damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
    • AP ratio reduced to 33% AP from 45% AP.
    • Bleed duration increased to 4 seconds from 3.
    • Removed: 4 / 4.5 / 5 / 5.5 / 6% of target's missing health bonus damage on bleed.
    • Removed: Active empowering Fizz's basic attacks for 6 seconds.
    • New Effect: Now resets basic attack timer and empowers the next basic attack.
    • Active base damage 25 / 40 / 55 / 70 / 85 from 10 / 15 / 20 / 25 / 30.
    • Active AP ratio increased 33% AP from 30% AP.
    • New Effect: If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to 75 / 120 / 165 / 210 / 255 (+ 100% AP).
    • New Effect: If the empowered attack kills a unit, Seastone Trident refunds 20 / 28 / 36 / 42 / 50 mana and sets its cooldown to 1 second.
    • New Effect: Active now grants 50 additional attack range.
    • New Effect: Passive bleed is applied to all enemies Fizz passes through during Urchin Strike Urchin Strike and to the enemy Chum the Waters Chum the Waters sticks to.
  • Playful Playful
    • New Effect: Now shows Fizz an indicator of the area damaged before he lands. Enemies see a red flash of this area after he lands.
    • Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130.
    • Bug Fix: Zhonya's Hourglass Zhonya's Hourglass now properly delays Playful / Trickster's damage.
  • Chum the Waters Chum the Waters
    • Delay before the shark pops out increased to 2 seconds from 1.5.
    • Base slow reduced to 40% at all ranks from 50 / 60 / 70%.
    • New Effect: The fish attach radius scales with distance.
    • New Effect: The further the fish flies, the bigger the shark that is attracted, increasing its area of effect, dealing bonus damage, applying up to an 80% slow and increasing its knockback from 150 to up to 350.
    • Base damage reduced to 150 / 250 / 350 from 200 / 325 / 450.
    • AP ratio reduced to 60% AP from 100% AP.
      • Maximum damage implemented at 300 / 400 / 500 (+ 120% AP) after a 910 units distance.
    • Removed: Increased magic damage.
    • Removed: Placing the fish inside of terrain.

Trivia[]

  • If Chum the Waters Chum the Waters deals the killing blow to a champion with a small model size (like Annie Annie or a Yordle) their corpse is eaten and not visible on the map (doesn't work on Teemo Teemo for some reason)
  • Fizz's Fizz's Seastone Trident Seastone Trident is seen alongside other champion weapons in the game's Mac Version trailer.


See also[]

References[]

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