League of Legends Wiki
League of Legends Wiki
Fizz OriginalCentered.jpg
Fizz (Universe)Fizz (Universe)
Fizz (League of Legends)Fizz (League of Legends)
Fizz (Teamfight Tactics)Fizz (Teamfight Tactics)
Fizz (Legends of Runeterra)Fizz (Legends of Runeterra)
Fizz (Wild Rift)Fizz (Wild Rift)
Fizz (Development)Fizz (Development)

Fizz is a champion in League of Legends.[1]



Nimble Fighter

Nimble Fighter.png

Innate: Fizz is permanently Ghost.png ghosted, and takes 4 (+ 1% AP) Damage reduction icon.png reduced pre-mitigation damage from every instance of damage, up to a maximum of 50% reduction.

  • No additional notes.


Urchin Strike

Urchin Strike.png

Active: Fizz Dash.png dashes a fixed distance in the direction of the target enemy, and upon colliding with them or if they are still within 200 units when the dash ends, he deals them magic damage plus 100% AD physical damage and applies On-hit icon.png on-hit effects at 100% effectiveness.

Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 55% AP)

Fizz can cast Seastone Trident Seastone Trident and Chum the Waters Chum the Waters during Urchin Strike, but not Playful Playful.

  • Urchin Strike can only go through walls if the target is on the other side.
  • Fizz will be automatically ordered to basic attack the target after Urchin Strike.
  • Urchin Strike does not deal damage if the target is Playful.png untargetable.
  • The physical portion of the effect deals Basic Attack.png basic damage, while the magic portion of the effect deals Wit's End item.png proc damage.
  • Life steal icon.png Life steal applies only on the physical damage component. Spell vamp icon.png Spell vamp applies to both the physical damage and bonus magic damage.


Seastone Trident

Passive: Fizz's basic attacks rend enemies On-hit icon.png on-hit, dealing magic damage every 0.5 seconds over 3 seconds, refreshing On-hit icon.png on-hit.

Total Magic Damage:
20 / 30 / 40 / 50 / 60 (+ 40% AP)
Magic Damage per Tick:
3.33 / 5 / 6.67 / 8.33 / 10 (+ 6.67% AP)
Seastone Trident.png

Active: Fizz's next basic attack within 4 seconds has an Excessive Force 2.png uncancelable windup, deals bonus magic damage and gains Range icon.png 50 bonus range.

Bonus Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 50% AP)

If Seastone Trident kills its target, its Cooldown reduction icon.png cooldown is reduced to 1 second and refunds Mana icon.png mana. Otherwise, if Seastone Trident doesn't kill its target, Fizz's basic attacks deal bonus magic damage On-hit icon.png on-hit for the next 5 seconds.

Mana Refunded:
20 / 28 / 36 / 44 / 52
Bonus On-Hit Damage:
10 / 15 / 20 / 25 / 30 (+ 35% AP)

Seastone Trident Bladework.png resets Fizz's basic attack timer.





Active: Fizz becomes Playful.png untargetable and Dash.png vaults to the target location while balancing on his trident. Fizz gains the ability to cast Trickster Trickster after a 0.15-second delay until he begins to jump off the trident.

Over 0.75 seconds, Fizz then hops off his trident and splashes onto the ground below him, becoming targetable again and dealing magic damage to nearby enemies and Slow icon.png slowing them for 2 seconds.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 75% AP)
40 / 45 / 50 / 55 / 60%



Active: Fizz dismounts from his trident and Dash.png dashes toward the target location in quick succession. Upon landing, he deals magic damage to nearby enemies. The damage dealt is the same as Playful's Playful's, but in a smaller radius, and without applying the Slow icon.png slow.

Both Playful's Playful's and Trickster's Dash.png dashes may be directed separately.

  • Playful counts as an ability activation for the purposes of on-cast effects such as Sheen item.png Spellblade and stacking Force Pulse Force Pulse.
    • Detonating the ability early for Trickster Trickster does not.
  • After Playful is used (without activating Trickster) Fizz can orientate his landing by inputting movement commands before/as he drops for a longer reach (but same radius) on the slow/damage.
  • Playful cannot be used for approximately 0.5 seconds after using Urchin Strike Urchin Strike.
  • Flash Flash cannot be used during either dashes. It may be cast after 0.5 seconds of completing Playful's dash.
  • The Playful.png untargetability partially cancels if Fizz is knocked Airborne icon.png airborne during it, allowing non-unit-targeted effects to hit him. Fizz will immediately hop off his trident and splash if this occurs.
  • If Fizz enters Stasis icon.png stasis during either Playful or Trickster Trickster, the splash occurs after the stasis ends.
  • Fizz will not become Playful.png untargetable if Playful is used to override a displacement, and he will begin the splash prematurely. If the ability was recast, the splash will not occur at all.(note)

  • Trickster does not count as an ability activation.
  • Fizz is Playful.png untargetable during Trickster's dash as well.
  • The splash occurs immediately if Fizz encounters terrain that cannot be dashed through (he has to be particularly close to the wall).


Chum the Waters

Chum the Waters.png

Active: Fizz throws down a lure at the target location that attracts a shark, granting Sight icon.png sight of the area before emerging and chomping at the lure after 2 seconds, dealing magic damage to surrounding enemies, Airborne icon.png knocking them back and Slow icon.png slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted; increasing Chum the Waters' damage, slow, eruption radius and knock back distance.

Guppy (<455): 40% slow, 200 eruption radius and 150 unit knock back distance.

Guppy Damage:
150 / 250 / 350 (+ 80% AP)

Chomper (455-910): 60% slow, 325 eruption radius and 250 unit knock back distance.

Chomper Damage:
225 / 325 / 425 (+ 100% AP)

Gigalodon (>910): 80% slow, 450 eruption radius and 350 unit knock back distance.

Gigalodon Damage:
300 / 400 / 500 (+ 120% AP)

Enemy Champion icon.png champions can intercept the lure while it is in flight, which attaches to them upon contact and causes the shark to emerge at their position after the same delay. The lure's holder is Slow icon.png slowed and True Sight icon.png revealed for the duration and afterwards is impacted by the eruption but is Airborne icon.png knocked up for 1 second instead of knocked back.

Chum the Waters will cast at max range if cast beyond that.

   Feeding time!

  • Chum the Waters will stop its movement if the lure collides with an enemy champion with a Spell Shield.png spell shield (does not attach) or upon colliding with Wind Wall Wind Wall (does not get destroyed).
  • Chum the Waters is cast from wherever Fizz is at the end of the cast time. The targeted area does not change unless the ability was cast beyond maximum range.
  • If the lure attaches to an enemy champion, a countdown will appear at their position to signify when the shark is about to emerge. The countdown begins from 4 seconds. However, the numbers decrease twice as fast.

Patch history

For the expanded patch notes, see here.

See also