Previous Lore
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he commands the huge, carnivorous beasts of the deep, and delights in confounding his allies and enemies alike.
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted
For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive from the ruins and set out alone. attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature's weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater.
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a sharp cleverness that let him skirt danger with ease. One day Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted
Fizz wandered the ocean in search of his people for years, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadvertently meddled in the affairs of the humans who lived there, and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive from the ruins and set out alone. attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creature's weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. To further serve his new home, he joined the League of Legends.Previous Abilities
Patch History
- Active AP ratio reduced to 50% AP from 60% AP.
- On-hit magic damage AP ratio reduced to 35% AP from 40% AP.
- Guppy AP ratio reduced to 80% AP from 90% AP.
- Chomper AP ratio reduced to 100% AP from 110% AP.
- Gigalodon AP ratio reduced to 120% AP from 130% AP.
- Active base damage increased to 50 / 70 / 90 / 110 / 130 from 40 / 50 / 60 / 70 / 80.
- Active AP ratio increased to 60% AP from 40% AP.
- On-hit magic damage AP ratio increased to 40% AP from 30% AP.
- Guppy AP ratio increased to 90% AP from 60% AP.
- Chomper AP ratio increased to 110% AP from 90% AP.
- Gigalodon AP ratio increased to 130% AP from 120% AP.
- Removed: No longer applies bleed effect to units it passes through. Still applies the bleed to its main target.
- Active base damage increased to 40 / 50 / 60 / 70 / 80 from 20 / 30 / 40 / 50 / 60.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 / 9.5 / 9 / 8.5 / 8.
- Mana refund increased to 20 / 28 / 36 / 44 / 52 from 20 / 28 / 36 / 42 / 50.
- Removed: Basic attacks no longer marks the target for 6 seconds.
- Removed: Active no longer deals triple damage when hitting a mark-primed target.
- New Effect: If the active doesn't kill its target, Fizz gains 10 / 15 / 20 / 25 / 30 (+ 30% AP) bonus on-hit magic damage for 5 seconds.
- Removed: No longer applies bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
- Stats
- Base health regeneration reduced to 8 from 8.176.
- Stats
- Base health increased to 570 from 558.48.
- Health growth increased to 98 from 86.
- Bug Fix: No longer attaches to spell-shielded champions at max range.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
/
- Passive AP ratio increased to 40% AP from 33.3% AP.
- Active AP ratio increased to 40% AP from 33.3% AP.
- Charged active AP ratio increased to 120% AP from 100% AP.
- Passive and active base damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 40 / 55 / 70 / 85.
- Charged active base damage reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255.
- New Effect: Damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like ).
- Bug Fix: Fixed a bug where it wouldn't slow enemies properly when the shark erupted.
- General
- Bug Fix: Intermediate bot now has a keystone mastery.
- AP ratio increased to 55% AP from 35% AP.
- Bleed duration reduced to 3 seconds from 4.
- Mark duration increased to 6 seconds from 4.
- When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
- Removed: Whiffed fishes are no longer picked up by enemies that walk over them.
- Bug Fix: The nearby enemy knockback effect of Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield.
- Bug Fix: Fixed a bug where Seastone Trident's cooldown wasn't refunded if it killed an enemy champion with a post-death form (ex. , ).
- Whiffed fishes now display their attachment radius to enemies.
- Whiffed fishes now visually hop onto enemies they attach to, rather than instantly teleporting onto them.
- Fishes that can't attach to enemies (dropped after hitting a spell shield or when the original target dies) don't display the attachment ring and instead flop over onto their bellies.
- Bug Fix: Damage no longer fires if Fizz dies while on top of his pole.
/
- General
- New ability icons.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
- Bug Fix: now properly activates when used on targets right next to Fizz.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
- Mana cost changed to 30 / 40 / 50 / 60 / 70 from 40 at all ranks.
- Base damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
- AP ratio reduced to 33% AP from 45% AP.
- Bleed duration increased to 4 seconds from 3.
- Removed: 4 / 4.5 / 5 / 5.5 / 6% of target's missing health bonus damage on bleed.
- Removed: Active empowering Fizz's basic attacks for 6 seconds.
- New Effect: Now resets basic attack timer and empowers the next basic attack.
- Active base damage 25 / 40 / 55 / 70 / 85 from 10 / 15 / 20 / 25 / 30.
- Active AP ratio increased 33% AP from 30% AP.
- New Effect: If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to 75 / 120 / 165 / 210 / 255 (+ 100% AP).
- New Effect: If the empowered attack kills a unit, Seastone Trident refunds 20 / 28 / 36 / 42 / 50 mana and sets its cooldown to 1 second.
- New Effect: Active now grants 50 additional attack range.
- New Effect: Passive bleed is applied to all enemies Fizz passes through during and to the enemy sticks to.
- New Effect: Now shows Fizz an indicator of the area damaged before he lands. Enemies see a red flash of this area after he lands.
- Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130.
- Bug Fix: now properly delays Playful / Trickster's damage.
- Delay before the shark pops out increased to 2 seconds from 1.5.
- Base slow reduced to 40% at all ranks from 50 / 60 / 70%.
- New Effect: The fish attach radius scales with distance.
- New Effect: The further the fish flies, the bigger the shark that is attracted, increasing its area of effect, dealing bonus damage, applying up to an 80% slow and increasing its knockback from 150 to up to 350.
- Base damage reduced to 150 / 250 / 350 from 200 / 325 / 450.
- AP ratio reduced to 60% AP from 100% AP.
- Maximum damage implemented at 300 / 400 / 500 (+ 120% AP) after a 910 units distance.
- Removed: Increased magic damage.
- Removed: Placing the fish inside of terrain.
- General
- Bug Fix: Cottontail Fizz's health bar has been moved up to match his base skin.
- General
- Bug Fix: Put Cottontail Fizz's health bar in the right spot.
- Target's missing health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 4 / 5 / 6 / 7 / 8%.
- Cooldown increased to 18 / 16 / 14 / 12 / 10 from 16 / 14 / 12 / 10 / 8.
/
- The shark can no longer be removed (by for example, but it will remove the slow).
- Stats
- Base mana increased to 317.2 from 267.2.
- Mana growth reduced to 37 from 40.
- AP ratio increased to (+ 35% AP) from (+ 30% AP).
- Active base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 20 / 30 / 40 / 50.
- Active Ability power ratio increased to (+ 30% AP) from (+ 25% AP).
- The damage amplifier now only affects magic damage (no longer affects physical damage).
- Passive damage scaling added: (+ 4 / 5 / 6 / 7 / 8% target's missing health).
- Active damage scaling changed to (+ 25% AP) from (+ 4 / 5 / 6 / 7 / 8% target's missing health).
- Fixed an error in the tooltip. Actual duration is 6 seconds, not 5.
- Base magic damage reduced to 10 / 25 / 40 / 55 / 70 from 10 / 40 / 60 / 100 / 130.
- Scaling reduced to (+ 30% AP) from (+ 60% AP).
- No longer deals damage if Fizz doesn't enter in contact with the target during the dash.
- Base passive damage over time reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70.
- Scaling increased to (+ 45% AP) from (+ 35% AP)(+ 4 / 5 / 6 / 7 / 8% of target's missing health).
- Active on-hit base damage increased to 10 / 20 / 30 / 40 / 50 from 10 / 15 / 20 / 25 / 30.
- Active on-hit scaling changed to (+ 4 / 5 / 6 / 7 / 8% of target's missing health) from (+ 25% AP).
- Active no longer applies Grievous Wounds.
- New Effect: The champion tagged with Chum the Waters will take 20% increased damage from Fizz for 6 seconds. This excludes Chum the Water's damage.
- Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.
- Fixed a bug where it wouldn't proc if used too close to the target.
- V4.13 (Crystal Scar only)
- Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.
- Cooldown increased to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
/
- Stats
- Base armor increased to 16.7 from 12.7.
- Active ability power ratio increased to (+25% AP) from (+15% AP).
- Bug fix: While still descending from Playful, he now only becomes targetable after landing, just like Trickster.
/
- Active ability power ratio reduced to (+15% AP) from (+35% AP).
- Fixed a bug that occasionally caused rapid casts to deal no damage.
/
- Stats
- Movement speed increased to 335 from 310.
- Fixed a bug where it would prevent Fizz from casting spells for longer than intended.
- Stats
- Base damage increased to 56 from 54.
- Armor per level increased to 3.4 from 3.1.
- Mana cost reduced to 100 from 150.
- Implemented the changes stated in V1.0.0.131, but were not actually enabled.
- Added a 3-2-1 timer like .
- No longer hits untargetable units like in .
- Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
- Fixed a bug where it stopped working if Fizz died.
- Using now drops the Fish on the ground instead of causing the shark to emerge immediately.
- Stats
- Base health regen per 5 reduced to 7 from 9.
- Ability power ratio reduced to (+60% AP) from (+70% AP).
- Active base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 20 / 30 / 40 / 50.
- Added a 3-2-1 timer like .
- No longer hits untargetable units like in .
- Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling.
- Fixed a bug where it stopped working if Fizz died.
- Using now drops the Fish on the ground instead of causing the shark to emerge immediately.
not actually implemented
- Targeting updated to hit targets slightly earlier.
- Damaging component can no longer be dodged.
- Added
- Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
(Innate)
- Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
(Q)
- Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
- Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
(W)
- Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or to another location
(E)
- Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark emerges from the earth to eat the fish, dealing damage and knocking back all enemy champions.
(Ultimate)