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Abilities

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Nimble Fighter
Nimble Fighter

Innate: Fizz is permanently Ghost ghosted, and takes 4 (+ 1% AP) reduced pre-mitigation damage from each tick of damage, up to a maximum of 50% reduction.

Info
Notes
  • No additional notes.

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Urchin Strike
TARGET RANGE: 550
CAST TIME: none
COST: 50 Mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Urchin Strike

Active: Fizz Dash dashes a fixed distance towards the target enemy, dealing them Magic damage magic damage plus 100% AD physical damage.

Bonus Magic Damage:
10 / 25 / 40 / 55 / 70 (+ 55% AP)

Urchin Strike applies on-hit effects.

Info
Notes
  • Urchin Strike does not deal damage if the target is not in range or is Playful untargetable before Fizz reaches them.
  • Life steal icon Life steal applies only on the physical damage component. Spell vamp icon Spell vamp applies to both the physical damage and bonus magic damage.

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Seastone Trident
CAST TIME: none
COST: 30 / 40 / 50 / 60 / 70 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Seastone Trident

Passive: Fizz's basic attacks rend enemies on-hit, dealing magic damage every 0.5 seconds for 3 seconds, refreshing on-hit.

Total Magic Damage:
20 / 30 / 40 / 50 / 60 (+ 40% AP)
Magic Damage per Tick:
3.33 / 5 / 6.67 / 8.33 / 10 (+ 6.67% AP)

Active: Fizz's next basic attack becomes an Excessive Force 2 unstoppable basic attack, dealing bonus magic damage and gaining Range icon 50 bonus range.

Bonus Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 50% AP)

If Seastone Trident kills its target, its Cooldown reduction icon cooldown is reduced to 1 second and refunds Mana icon mana. Otherwise, if Seastone Trident doesn't kill its target, Fizz's basic attacks gain bonus on-hit magic damage for 5 seconds.

Mana Refunded:
20 / 28 / 36 / 44 / 52

Bonus On-Hit Damage:
10 / 15 / 20 / 25 / 30 (+ 35% AP)

Seastone Trident Bladework resets Fizz's basic attack timer.

Info
Notes

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Playful
TARGET RANGE: 330
EFFECT RADIUS: 400
COST: 90 / 95 / 100 / 105 / 110 Mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
Playful

Active: Fizz Dash vaults towards the target location, becoming Playful untargetable for up to 0.75 seconds while balancing on his trident. While balancing, Fizz gains the ability to cast Trickster Trickster.

Fizz then splashes onto the ground below him, dealing magic damage to nearby enemies and Slow icon slowing them for 2 seconds.

Magic Damage:
70 / 120 / 170 / 220 / 270 (+ 75% AP)
Slow:
40 / 45 / 50 / 55 / 60%
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Trickster
TARGET RANGE: 270
EFFECT RADIUS: 200
Trickster

Active: Fizz dismounts from his trident toward the target location in quick succession. Upon landing, he deals magic damage to nearby enemies. The damage dealt is the same as Playful Playful's, but in a smaller radius, and without applying the Slow icon slow.

Both Dash dashes may be directed separately.

Notes
  • Playful counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
    • Detonating the ability early for Trickster Trickster does not.
  • After Playful is used (without activating Trickster) Fizz can orientate his landing by right-clicking before/as he drops for a longer reach (but same radius) on the slow/damage.
  • Playful cannot be used for approximately 0.5 seconds after using Urchin Strike Urchin Strike.
  • Flash Flash can be used during both dashes.
  • The untargetability partially cancels if Fizz OriginalSquare Fizz is Stun icon disabled during it (because of effects such as Power Fist Power Fist), allowing non on-target effects to hit him.

Notes
  • Trickster does not count as an ability activation.
  • Flash Flash can be used during both dashes.

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Chum the Waters
TARGET RANGE: 1300
SPEED: 1300
COST: 100 Mana
COOLDOWN: 100 / 85 / 70
Chum the Waters

Active: Fizz throws down a lure at the target location that attracts a shark, Sight icon revealing the affected area before emerging and letting out a crushing bite at the lure after 2 seconds, dealing magic damage, Airborne icon knocking aside surrounding enemies and Slow icon slowing them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted, increasing its damage, slow, eruption radius and knockback distance.

Guppy (<455): 40% slow, 200 eruption radius and 150 unit knockback distance.

Guppy Damage:
150 / 250 / 350 (+ 80% AP)

Chomper (455-910): 60% slow, 325 eruption radius and 250 unit knockback distance.

Chomper Damage:
225 / 325 / 425 (+ 100% AP)

Gigalodon (>910): 80% slow, 450 eruption radius and 350 unit knockback distance.

Gigalodon Damage:
300 / 400 / 500 (+ 120% AP)

Enemy Champion icon champions can intercept the lure, which attaches to them and causes the shark to emerge at their position. The lure's holder is Slow icon slowed and True Sight icon revealed for the duration and Airborne icon knocked up for 1 second instead of away.

 
Fizz.ult3
Feeding time!

Info
Notes
  • Chum the Waters will stop its movement if Spell Shield spell shielded (does not attach) or upon colliding with Yasuo OriginalSquare Yasuo's Wind Wall Wind Wall (does not get destroyed).
  • Only the slow may be removed by Remove Scurvy cleansing effects.


References

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