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Fiora
Fiora is a champion in Wild Rift.[1]
Abilities[]
- Vitals can be triggered by any source of damage Fiora deals, except those with default damage and reactive damage types.
- The Vitals are visible to all units.
- Vitals spawn directions alternate between a Northeast-Southwest pattern, with a 50% chance to spawn North or East, or South or West, respectively.
- PENDING FOR TEST: The direction of the first Vital upon Fiora encountering her first enemy in the game is always South- or Westward. This is regardless of whether Fiora is in the Blue or Red team.
- Vitals will not trigger if the attack is dodged or missed while Fiora is blinded.
- Lunge's dash speed is modified by her bonus movement speed at the time of cast:
- 1100 + 350% bonus movement speed, capped at 1600 maximum dash speed if bonus movement speed is positive.
- 1100 + 300% bonus movement speed, capped at 850 minimum dash speed if bonus movement speed is negative.
- Fiora does not stab if the dash is interrupted.
- gets sealed during the dash so Fiora cannot interrupt herself with it. This also means she cannot buffer Flash during the dash for it to be cast right afterward, however.
- The stab searches for targets in order of:
- Nearest enemy champion affected by Vital facing Fiora. with a
- Nearest enemy champion Vital facing Fiora.
- Nearest enemy champion affected by .
- Enemy champion with the lowest percent health out of all champions <20% current health.
- Nearest enemy champion, minion, or monster within 60% of the radius ( 252) with current health below Lunge's raw damage.
- Nearest enemy champion in the radius check.
- Nearest champion in a rectangular check with 160 width and 450 units length backwards from Fiora's current facing direction, ignoring the normal radius check.
- Nearest enemy minion with current health below Lunge's raw damage.
- Any nearest enemy minion or monster.
- Structures.
- Wards.
- Lunge will not attempt to strike jungle plants.
- Lunge deals basic damage, but also triggers spell effects by also being tagged as spell damage.
- Lunge won't deal damage if the spell is dodged or blocked, but will deal damage if Fiora is blinded.
- Lunge does not apply on-attack effects apart from certain exceptions.
- Riposte is not invulnerability but instead reduces any damage to her by 100% late into the damage event. Because of this, it interacts differently with effects triggered from damage:
- Riposte will not negate allied crowd control.
- Riposte will not negate nearsight.
- Immobilizing effects include those from (only if triggered by an enemy) and epic monsters.
- Debuff immunity includes spells, such as and , as well as damage over time and other effects.
- Riposte is and is not prioritized over certain effects:
- Spell shield will also prevent Vitals from being triggered by Riposte.
Patch history[]
- For the expanded patch notes, see here.
- Health ratio increased from 3.5% target's maximum health to 4%.
- AD health ratio increased from 5.5% per 100 bonus AD to 6%.
- AD ratio increased from 100 / 105 / 110 / 115% bonus AD to 110 / 115 / 120 / 125%.
- Mana cost reduced from 40 / 45 / 50 / 55 to 30 / 35 / 40 / 45.
- New effect: Now allows to be cast mid-dash.
- Health ratio increased from 3% target's maximum health to 3.5%.
- Cooldown reduced from 14 / 12 / 10 / 8 seconds to 12 / 10 / 8 / 6.
- Cooldown refund reduced from 60% to 50%.
- Stats
- Base movement speed increased from 345 to 355.
- Stats
- Health growth increased from 105 to 115.
- Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
- Stats
- Base health increased from 570 to 610.
- Base damage increased from 75 / 85 / 95 / 105 to 85 / 95 / 105 / 115.
- Health ratio increased from 2.5% target's maximum health to 3%.
- AD health ratio increased from 4.5% per 100 bonus AD to 5.5%.
- Dash range reduced from 400 to 350.
- Search range reduced from 350 to 300.
- Base damage reduced to 75 / 85 / 95 / 105 from 85 / 95 / 105 / 115.
- Cooldown increased from 13 / 12 / 11 / 10 seconds to 18 / 16 / 14 / 12.
- Stats
- Base health reduced from 610 to 570.
- Stats
- Base mana regeneration reduced from 9 to 12.
- Base heal increased from 40 − 110 (based on level) to 45 − 115 (based on level).
- Dash range increased from 350 to 400.
- Base damage increased from 70 / 85 / 100 / 115 to 85 / 95 / 105 / 115.
- AD ratio increased from 95 / 100 / 105 / 110% bonus AD to 100 / 105 / 110 / 115%.
- Base damage increased from 90 / 140 / 190 / 240 to 120 / 170 / 220 / 270.
- Bonus attack speed increased from 50% at all ranks to 60 / 70 / 80 / 90%.
- Cooldown reduced from 90 / 70 / 50 seconds to 80 / 65 / 50.