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Fiora
Fiora is a champion in League of Legends.[1]
Abilities[]
- Vitals can be triggered by any source of damage Fiora deals, except those with default damage and reactive damage types.
- The Vitals are visible to all units.
- A Vital's angle is fixed to the champion's model and doesn't interact with its orientation.
- Vitals spawn directions alternate in a Northeast-Southwest pattern. Other than that, they have a 50% chance to spawn North or East, or South or West, respectively.
- PENDING FOR TEST: The direction of the first Vital upon Fiora and her enemy encountering one another in the game for the first time is always South- or Westward. This is regardless of whether Fiora is in the Blue or Red team.
- Vitals will not trigger if the attack is dodged or missed while Fiora is blinded.
- Lunge's dash speed is modified by her bonus movement speed at the time of cast:
- 1100 + 350% bonus movement speed, capped at 1600 maximum dash speed if bonus movement speed is positive.
- 1100 + 300% bonus movement speed, capped at 850 minimum dash speed if bonus movement speed is negative.
- Fiora does not stab if the dash is interrupted.
- gets sealed during the dash so Fiora cannot interrupt herself with it. This also means she cannot buffer Flash during the dash for it to be cast right afterward, however.
- Fiora can cast during the dash, potentially interrupting it based on the timing, preventing the stab if it does.
- The dash can pass through walls.
- The dash has no forgiveness mechanic to clear distant or wider walls with. Any wall wider than 400 units is not crossable.
- The stab searches for targets in its radius and prioritizes in order of:
- Nearest enemy champion affected by Vital facing Fiora. with a
- Nearest enemy champion Vital facing Fiora.
- Nearest enemy champion affected by
- Enemy champion with the lowest percent health out of all champions <20% remaining health.
- Nearest enemy champion, minion, or monster within 60% of the radius ( 252) with current health below Lunge's raw damage.
- Nearest enemy champion in the radius check.
- Nearest champion in a rectangular check with 160 width and 450 units length backwards from Fiora's current facting direction, ignoring the normal radius check.
- Turning Fiora's facing direction during the dash (e.g. by casting (bug) ) can create some very long range hits opposite to her new facing direction, especially against targets with a large gameplay radius.
- Nearest enemy minion with current health below Lunge's raw damage.
- Any nearest enemy minion or monster.
- Structures.
- Wards.
- Lunge will not attempt to strike jungle plants.
- Lunge deals basic damage, but also triggers spell effects by also being tagged as spell damage.
- Lunge cannot critically strike.
- Lunge won't deal damage, if the spell is dodged or blocked, but will deal damage if Fiora is blinded.
- Lunge does not apply on-attack effects apart from certain exceptions.
- Riposte is not invulnerability but instead reduces any damage to her by 100% late into the damage event. Because of this, it interacts differently with effects triggered from damage:
- Life steal and Healing based on damage dealt (Vamp) will still have effect even if the damage is ultimately ignored by Riposte.
- Shields will absorb damage before Riposte takes effect.
- Fiora cannot be executed by during Riposte but she can by .
- Riposte will not negate allied crowd control.
- Riposte will not negate nearsight.
- Immobilizing effects include those from (only if triggered by an enemy) and epic monsters.
- Debuff immunity includes summoner spells, such as and , as well as damage over time and other effects.
- Riposte is and is not prioritized over certain effects:
- Riposte will block effects before spell shields.
- crowd control before Riposte.
- Riposte will not be able to apply its stun, as it requires Riposte to negate the immobilize and not any other external source to do so.
will negate
- Spell shield will also prevent Vitals from being triggered by Riposte.
- The following table refers for interactions while Fiora is performing Riposte:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- bonus critical damage will increase the damage of the second attack by 50% AD. 's
- Spell shield will only block the slow from the first hit.
- PENDING FOR TEST:: Bladework's interaction with dodging, blocking, and blinding effects.
- Grand Challenge is dispelled instantly if targeting a decoy.
- PENDING FOR TEST::
- The damage of this ability scales with .
- Even if Fiora dies, the Vital and they die before the Vitals wear off.
- Resurrection effects will not prevent the activation of the .
will trigger so long as she hit at least one - Ally units in stasis will not be healed by the .
- Fiora will automatically attack the target upon casting if the target was selected while they weren't in range of the ability.
- If the target stays very close to terrain they can prevent Fiora from hitting all vitals.
- One for All differences edit
- Attempting to cast Grand Challenge on a target that is already affected by it will inform the player that it "Cannot be stacked" once Fiora is in cast range.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Fiora (Collection).
The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.
Karen Strassman
Jason Chan
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: now properly triggers the ability's stun condition.
- New Effect: Now defaults to the highest damage effect between and Bladework's crit attack when they are both active at the same time.
- Stats
- Base attack damage reduced to 66 from 68.
- New Effect: Now triggers spell effects upon dealing damage.
- Cripple strength reduced to 25% from 50%.
- , , , and
- Bug Fix: Indicator visibility has been updated and aligns with her base indicator visibility.
- Bug Fix: Vitals are no longer consumed even if the triggering attack was blocked.
- General
- Adjusted splash artwork for .
- Bug Fix: Now properly prevents damage dealt by execute.
- Bonus AD ratio reduced to 4% per 100 bonus AD from 4.5% per 100 bonus AD.
- Bonus AD ratio reduced to 90 / 95 / 100 / 105 / 110% bonus AD from 95 / 100 / 105 / 110 / 115%.
- Bug Fix: bleed stacks no longer deal 1 true damage at the end of Riposte despite being properly parried.
- Bonus AD ratio reduced to 4.5% per 100 bonus AD from 5.5%.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 35 − 100 (based on level) from 40 − 115 (based on level).