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The Loop (Games)
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Fiora
Abilities
- Notes
- Vitals can be triggered by any source of damage Fiora deals.
- The Vitals are visible to all units.
- A Vital's angle is fixed to the champion's model and doesn't interact with its orientation.
- Vitals will not trigger if the attack is
dodged,
blocked, or missed while Fiora is
blinded.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : interaction.
- Notes
- Lunge deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- Lunge cannot
critically strike.
- Lunge cannot
- Lunge does not apply on-attack effects apart from certain exceptions.
- The stab prioritizes in order of:
- Enemy champion affected by .
- Vitals facing Fiora.
- Champions who would die to the strike.
- The nearest champion (based on
center range).
- Enemies that would die to the strike.
- The closest enemy.
- Structures
- Wards.
- Lunge will not attempt to strike jungle plants.
- Fiora does not need
sight of a target to stab it.
- Fiora does not stab if the
dash is
interrupted.
- Fiora cannot cast or buffer
- Fiora can cast during the dash, potentinally interrupting it based on the timing, preventing the stab if it does.
during the dash.
- The dash can pass through walls.
- Will land (priority order unchanged) even if Fiora dies.
- Lunge's dash speed is affected by movement speed.
- Notes
- Riposte will not resist allied
crowd control.
- Riposte does not resist
nearsight.
- Fiora cannot be
executed by during Riposte but she can by .
Immobilizing effects include those from (only if triggered by an enemy) and
epic monsters.
Debuff immunity includes summoner spells, such as and , as well as damage over time and other effects.
Spell shield will also prevent Vitals from being triggered.
- Riposte takes priority if Fiora is being protected by a
spell shield. It does not take priority if she has a source of
crowd control immunity other than her own (i.e. ).
Shields take priority over Riposte.
- Notes
- is not affected by the critical damage reduction and will increase the damage by 25% AD, instead of multiplying it by 112.5%.
Spell shield will only block the slow from the first hit.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Bladework's interaction with
dodging,
blocking, and
blinding effects.
- Notes
- Grand Challenge is dispelled instantly if targeting a decoy.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 :
- The damage of this ability scales with .
- Even if Fiora dies, the Vital and they die before the Vitals wear off.
Resurrection effects will not prevent the activation of the .
will trigger so long as she hit at least one - Ally units in
stasis will not be
healed by the .
- Fiora will automatically attack the target upon casting if the target was selected while they weren't in range of the ability.
- If the target stays very close to terrain they can prevent Fiora from hitting all vitals.
One for All differences edit
- Attempting to cast Grand Challenge on a target that is already affected by it will inform the player that it "Cannot be stacked" once Fiora is in cast range.
Patch history
- See here for the complete patch history.
- Base damage increased to 3% of target's maximum health from 2.5%.
- Bonus AD ratio increased to 5.5% per 100 bonus AD from 4.5%.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 60 from 40.
- V10.19 - September 16th Hotfix
- Bug Fix: Reverting a bugfix from V10.18 that attempted to fix a bug where Fiora would trigger her enemy's Vitals through a Spell Shield. The bugfix introduced a new bug that would negatively impact Fiora's play in Worlds, so while this bug will be fixed in the future, any changes to her this patch will be reverted.
- Bug Fix: Can no longer trigger her enemy's Vitals through a spell shield.
- Cooldown reduced to 13 / 11.25 / 9.5 / 7.75 / 6 seconds from 16 / 14 / 12 / 10 / 8.
- Cooldown reduction for hitting an enemy reduced to 50% from 60%.
-
- Bug Fix: After countering a hard CC ability, the ground indicator no longer disappears.
- Bug Fix: When blocking basic attacks with Riposte, she will no longer get a fake Caught Out mark on her from point-of-view.
- Undocumented: Damage dealt by Item Actives can now trigger Vitals.
- New Effect: Can now damage structures and wards. Now prioritizes champion Vitals, targets, champions, dying minions, turrets, and then wards.
- New Effect: Second basic attack now
critically strikes against structures.
- New Effect: Second basic attack now
- Cooldown reduced to 11 / 9.5 / 8 / 6.5 / 5 seconds from 13 / 11 / 9 / 7 / 5.
- Bonus attack speed increased to 50 / 60 / 70 / 80 / 90% from 50% at all ranks.
- New Effect: No longer prevents and to apply the last stack of their passives. Now blocks the stun and the damage from the attack.
- Slow/stun and cripple duration increased to 2 seconds from 1.5.
- Base damage increased to 110 / 150 / 190 / 230 / 270 from 90 / 130 / 170 / 210 / 250.
- Mana cost reduced to 40 at all ranks from 40 / 45 / 50 / 55 / 60.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Bug Fix: Now properly blocks when she is below the execute threshold.
- Bug Fix: When cast during , Riposte now properly activates in the area designated by the indicator rather than toward the original target position.
- General
- New walk animation added without boots.
- Still prioritizes then , but now prioritizes an -affected target next even without a Vital to proc.
- V8.19 - September 26th Hotfix
- Heal increased to 40 − 115 (based on level) from 35 − 110 (based on level).
- Heal increased to 35 − 110 (based on level) from 25 − 110 (based on level).
- Bug Fix: Now once again correctly prioritize champions and vital procs over killable minions.
- Modified critical strike damage increased to 160 / 170 / 180 / 190 / 200% from 140 / 155 / 170 / 185 / 200%.
- Stats
- Base health regeneration increased to 8.5 from 8.25.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 33 from 24.
- Base maximum health ratio increased to 2.5% of target's maximum health from 2%.
- Base damage increased to 70 / 80 / 90 / 100 / 110 from 65 / 75 / 85 / 95 / 105.
- Bonus movement speed increased to 20% / 30% / 40% / 50% (based on
Grand Challenge's Rank) from 15% / 25% / 35% / 45% (based on
Grand Challenge's Rank).
- Bonus movement speed increased to 20% / 30% / 40% / 50% (based on
- New Effect: While near the target, Fiora gains movement speed bonus.
- Bug Fix: Fixed a bug where particles were showing up when the spell had been blocked by .
- Movement speed increased to 15% / 25% / 35% / 45% (based on
Grand Challenge's Rank) from 15% / 20% / 25% / 30% (based on
Grand Challenge's Rank).
- Movement speed increased to 15% / 25% / 35% / 45% (based on
-
- Bug Fix: Once again has SFX during her joke animation.
-
- Bug Fix: Audio no longer desyncs when losing and regaining vision during recall, joke and taunt animations.
- Bonus movement speed reduced to 15% / 20% / 25% / 30% (based on
Grand Challenge's Rank) from 20% / 30% / 40% / 50% (based on
Grand Challenge's Rank).
- Bonus movement speed reduced to 15% / 20% / 25% / 30% (based on
- Removed: Gaining dance movement speed bonus while in the area.
- Bug Fix: No longer purges stacks if she uses Riposte to parry an attack while at three stacks.
-
- Bug Fix: First hit particles no longer exceed the ruler's length.
- Bug Fix: Using it while is active no longer causes it to visually go on cooldown in Fiora's inventory (or to visually fizzle, then instantly reappear).
- Bug Fix: PROJECT: Fiora's Duelist's Dance Vitals indicators no longer visually disappear before the effect expires.
- General
- Bug Fix: When Pool Party Fiora kills an enemy with a basic attack, the universal blue swirly death VFX now properly display.
- General
- New splash artwork for and .
- Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
- Health on vital hit increased to 30 − 115 (based on level) from 25 − 110 (based on level).
- Bonus AD ratio increased to 95 / 100 / 105 / 110 / 115% bonus AD from 55 / 70 / 85 / 100 / 115% bonus AD.
- Bug Fix: Fixed a bug where Fiora would be locked out of and if she died during Lunge until casting Lunge again.
- Base damage reduced to 2% of target's max. health from 3%.
- Bonus AD scaling ratio increased to 4.5% per 100 bonus AD at all level from 2.8% − 4.5% (based on level)% per 100 bonus AD.
Slow reduced to 30% at all ranks from 40 / 45 / 50 / 55 / 60%.
- Bonus attack range reduced to 25 from 50.
- Bonus attack speed changed to additive from multiplicative.
- Cooldown increased to 24 / 22 / 20 / 18 / 16 from 19 / 18 / 17 / 16 / 15.
- Cooldown reduced to 13 / 11 / 9 / 7 / 5 from 15 / 13 / 11 / 9 / 7.
- New Effect: Cooldown now starts after the two hits are spent or the buff wears off.
- Directions chosen alternates between top-right and bottom-left sides from random.
- Victory Zone's duration changed to 1 + (1 × hit) seconds from 5.
- Stats
- Base health reduced to 550 from 570.
- Health growth reduced to 85 from 92.
- Base armor reduced to 24 from 27.
- Hitting an enemy will now reveal Fiora to them.
- Fixed a bug where Riposte wouldn't block .
- Tooltip now mentions all debuffs are blockable.
- Stats
- Health growth increased to 92 from 80.
- Damage growth increased to 3.3 from 2.5.
- Mana cost reduced to 20 / 25 / 30 / 35 / 40 from 25 / 30 / 35 / 40 / 45.
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
- Cooldown reduced to 19 / 18 / 17 / 16 / 15 seconds from 21 / 19.5 / 18 / 16.5 / 15.
- Full Relaunch
- General
- New splash artwork for .
- Model upgrade across all skins with a new animations for the new abilities.
- Stats
- Base attack damage increased to 60 from 59.
- Attack damage growth reduced to 2.5 from 3.2.
- Attack speed growth increased to 3.2% from 3%.
- Base health reduced to 570 from 592.8.
- Health growth reduced to 80 from 85.
- Health regen increased to 8.25 from 6.85.
- Health regen growth reduced to 0.55 from 0.8.
- Base mana increased to 300 from 287.2.
- Base mana regen increased to 8 from 7.6.
- Mana regen growth increased to 0.7 from 0.5
- Base armor increased to 27 from 25.
- Movement speed reduced to 345 from 350.
- Range increased to 150 from 125.
- Fiora identifies the Vitals of all nearby enemy champions, which consists of a 90° section of the target's hit box. Vitals take 0.5 second to identify and last for 15 seconds, after which she will immediately begin identifying a new Vital. Basic attacks against Vitals deal bonus true damage, as well as restoring a small amount of health and granting a short burst of speed.
(I)
- Active: Fiora lunges forward a short distance in the target direction, then lunges again to strike a nearby enemy dealing physical damage and applying on-hit effects. The second lunge is auto-targeted and prioritizes exposed .
(Q)
- Active: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all damaging and immobilizing effects for the next 0.75 seconds. After the duration, Fiora stabs her sword forward dealing damage and briefly
slowing the first enemy champion she strikes. If Fiora parries at least one immobilizing effect, Riposte will
stun instead.
(W)
- Active: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all damaging and immobilizing effects for the next 0.75 seconds. After the duration, Fiora stabs her sword forward dealing damage and briefly
- Active: Fiora gains 50% bonus attack speed on her next two attacks. The first attack cannot critically strike but applies a
slow, while the second benefits from 100% critical strike chance.
(E)
- Active: Fiora gains 50% bonus attack speed on her next two attacks. The first attack cannot critically strike but applies a
- Active: Fiora targets an enemy champion, highlighting all four of their for the next few seconds. If Fiora is able to attack all four , or if she destroys at least one before the target dies, Fiora creates a ~600 radius zone that substantially heals Fiora and allies within the area over the next 5 seconds. While within 600 units of her target and while within the healing zone, Fiora gains bonus movement speed. Duelist's Dance will not identify new while Fiora's target has at least one exposed.
(R)
See also
Cancelled Champions |
---|
References
- Champions with strategy information
- Map specific balancing
- Champions with map-specific balancing
- Fiora
- Champion gameplay article
- Mana champion
- Melee champion
- 2012 release
- Skirmisher champion
- Fighter champion (Legacy)
- Assassin champion (Legacy)
- Top champion
- Adaptive physical champion
- 4800 BE champion
- 880 RP champion
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