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Duelist's Dance
EFFECT RADIUS: Range center.png 1200 Range model.png 1350 / Range model.png 250
ANGLE: 90°
Duelist's Dance.png

Innate: Fiora identifies the Vitals of nearby Sight icon.png visible enemy champions, marked as an arc around themselves. Vitals take 1.75 seconds to become targetable and linger for 13.25 seconds afterwards while Fiora remains near the target. After a Vital is triggered or times out, Fiora identifies a new one on her target.

Duelist's Dance 2.png

Fiora's damage against a Vital will trigger it to deal 2.5% (+ 4.5% per 100 bonus AD) of target's maximum health Hybrid penetration icon.png bonus true damage, Heal power.png heal Fiora for 40 − 115 (based on level) and grant her 20 / 30 / 40 / 50% (based on Grand Challenge.png Grand Challenge's Rank) Movement speed icon.png bonus movement speed that decays over 1.5 seconds.

  • Vitals can be triggered by any source of damage Fiora deals.
  • The Vitals are visible to all units.
  • A Vital's angle is fixed to the champion's model and doesn't interact with its orientation.
  • Vitals will not trigger if the attack is Counter Strike.png dodged, Spirit's Refuge.png blocked, or missed while Fiora is Blind icon.png blinded.
    • PENDING FOR TEST: Lunge Lunge interaction.

TARGET RANGE: Range center.png 360 / 50 / 420
COST: 20 / 25 / 30 / 35 / 40 Mana
COOLDOWN: 13 / 11.25 / 9.5 / 7.75 / 6

Active: Fiora Dash.png dashes a short distance in the target direction then stabs a nearby enemy if one is present. Lunge can damage structures and Ward icon.png wards. Stabbing an enemy reduces Lunge's Cooldown reduction icon.png cooldown by 50%.

The stab deals physical damage and applies On-hit icon.png on-hit effects at 100% effectiveness.

Physical Damage:
70 / 80 / 90 / 100 / 110 (+ 95 / 100 / 105 / 110 / 115% bonus AD)

Lunge hits enemies regardless of having Sight icon.png sight of them or not.

Fiora's other abilities can be cast during the dash without cancelling it.

  • Lunge deals Basic Attack.png basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate.png spell damage.
  • Lunge does not apply on-attack effects apart from certain exceptions.
  • The stab prioritizes in order of:
    • Enemy champion affected by Grand Challenge Grand Challenge.
    • Vitals facing Fiora.
    • Champions who would die to the strike.
    • The nearest champion (based on Range center.png center range).
    • Enemies that would die to the strike.
    • The closest enemy.
    • Structures
    • Wards.
  • Lunge will not attempt to strike jungle plants.
  • Fiora does not need Sight icon.png sight of a target to stab it.
  • Fiora does not stab if the Dash.png dash is Silence icon.png interrupted.
  • Fiora cannot cast or buffer Flash Flash during the dash.
    • Fiora can cast Hextech Protobelt-01 Hextech Protobelt-01 during the dash, potentinally interrupting it based on the timing, preventing the stab if it does.
  • The dash can pass through walls.
  • Will land (priority order unchanged) even if Fiora dies.
  • Lunge's dash speed is affected by movement speed.

WIDTH: Range model.png 140
SPEED: 3200
COST: 50 Mana
COOLDOWN: 24 / 22 / 20 / 18 / 16

Active: Fiora poises to strike in the target direction for 0.75 seconds, during which she's unable to act but parries any incoming sources of non-Turret icon.png turret damage as well as gains Cc-immune icon.png crowd control immunity and Malefic Visions.png debuff immunity.

After the duration, Fiora sends a shock forward with her sword, dealing magic damage to enemies in a line.

Magic Damage:
110 / 150 / 190 / 230 / 270 (+ 100% AP)

The first enemy champion struck is also Slow icon.png slowed and Cripple icon.png crippled by 50% for 2 seconds. If Fiora parries at least one Stun icon.png immobilizing effect, Riposte Stun icon.png stuns the target for the same duration instead.

En garde!


COST: 40 Mana
COOLDOWN: 11 / 9.5 / 8 / 6.5 / 5

Active: Fiora's next two basic attacks on-attack within 4 seconds gain Range icon.png 25 bonus range and Attack speed icon.png bonus attack speed.

Bonus Attack Speed:
50 / 60 / 70 / 80 / 90%

The first attack Slow icon.png slows the target by 30% for 1 second but cannot Critical strike icon.png critically strike. The second attack will Critical strike icon.png critically strike for Critical strike damage icon.png modified critical damage (including to Turret icon.png structures).

Critical damage:
160 / 170 / 180 / 190 / 200%

Bladework Bladework.png resets Fiora's basic attack timer.

  • Infinity Edge Infinity Edge is not affected by the critical damage reduction and will increase the damage by 25% AD, instead of multiplying it by 112.5%.
  • Spell Shield.png Spell shield will only block the slow from the first hit.
  • PENDING FOR TEST: Bladework's interaction with Counter Strike.png dodging, Spirit's Refuge.png blocking, and Blind icon.png blinding effects.

Grand Challenge
TARGET RANGE: Range center.png 500
EFFECT RADIUS: Range model.png 550 / 500
COST: 100 Mana
COOLDOWN: 110 / 90 / 70

Passive: Duelist's Dance's Duelist's Dance's Movement speed icon.png bonus movement speed is increased.

Bonus Movement Speed:
10 / 20 / 30%
Grand Challenge.png

Active: Fiora challenges the target enemy Champion icon.png champion for 8 seconds, highlighting their four Vitals after a 0.5 second delay. While in effect, Duelist's Dance Duelist's Dance does not identify new Vitals on Fiora's target.

While near the target, Fiora gains Duelist's Dance's Duelist's Dance's Movement speed icon.png bonus movement speed.

Grand Challenge 2.png

If she triggers at least one Vital before her target Death.png dies, or triggers all four, she creates a Victory Zone Victory Zone that Heal power.png heals all allied units within it for 2 − 5 (based on Vitals hit) seconds.

Heal Per Second:
80 / 110 / 140 (+ 60% bonus AD)
Maximum Heal:
400 / 550 / 700 (+ 300% bonus AD)

Unlike Duelist's Dance Duelist's Dance, the Vitals will keep on lingering even if Fiora is not nearby.

  • Grand Challenge is dispelled instantly if targeting a decoy.
  • The damage of this ability scales with Duelist's Dance Duelist's Dance.
  • Even if Fiora dies, the Victory Zone Victory Zone will trigger so long as she hit at least one Vital and they die before the Vitals wear off.
  • Ally units in Stasis icon.png stasis will not be Heal power.png healed by the Victory Zone Victory Zone.
  • Fiora will automatically attack the target upon casting if the target was selected while they weren't in range of the ability.

Tips & Tricks
  • If the target stays very close to terrain they can prevent Fiora from hitting all vitals.

Map-Specific Differences
Mirror Mode profileicon.png One for All differences
  • Attempting to cast Grand Challenge on a target that is already affected by it will inform the player that it "Cannot be stacked" once Fiora is in cast range.


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