Innate:Fiora identifies the Vitals of nearby visible enemy champions, marked as an arc around them in North-, East-, South- or Westward direction. Vitals take 1.75 seconds to become targetable and linger for 13.25 seconds afterwards while Fiora remains near the target, otherwise the Vital will disappear. After a Vital ends, Fiora identifies a new one on her target.
Fiora's damage against a Vital will trigger it to deal 3% (+ 5.5% per 100 bonus AD) of target's maximum healthbonus true damage, healFiora for 40 − 115 (based on level) and grant her 20 / 30 / 40 / 50% (based on Grand Challenge's Rank)bonus movement speed that decays over 1.5 seconds.
A Vital's angle is fixed to the champion's model and doesn't interact with its orientation.
Vitals spawn directions alternate in a Northeast-Southwest pattern. Other than that, they have a 50% chance to spawn North or East, or South or West, respectively.
𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 The direction of the first Vital upon Fiora and her enemy encountering one another in the game for the first time is always South- or Westward. This is regardless of whether Fiora is in the Blue or Red team.
Additionally, over the first 0.6 seconds of the duration, Fiora poises to strike, after which she sends a shock with her sword in a line in the target direction, dealing magic damage to all enemies hit until colliding with an enemy champion.
110 / 150 / 190 / 230 / 270 (+ 100% AP)
The enemy champion struck is also slowed and crippled by 50% for 2 seconds. If Riposte negates at least one hostileimmobilizing effect, Fiorastuns the target for the same duration instead.
Active:Fiora challenges the target enemy champion for 8 seconds, highlighting all four of their Vitals after a 0.5-second delay. While in effect, Duelist's Dance does not identify new Vitals on Fiora's target.
If Fiora triggers at least one Vital before the target dies, or triggers all four, she creates a Victory Zone at their location for 2 − 5 (based on Vitals hit) seconds, which healsFiora and all allies within the area every second.
Heal per Tick:
80 / 110 / 140 (+ 60% bonus AD)
400 / 550 / 700 (+ 300% bonus AD)
Unlike Duelist's Dance, the Vitals will continue to linger even if Fiora is not nearby.
Bug Fix: Reverting a bugfix from V10.18 that attempted to fix a bug where Fiora would trigger her enemy's Vitals through a Spell Shield. The bugfix introduced a new bug that would negatively impact Fiora's play in Worlds, so while this bug will be fixed in the future, any changes to her this patch will be reverted.
Fiora identifies the Vitals of all nearby enemy champions, which consists of a 90° section of the target's hit box. Vitals take 0.5 second to identify and last for 15 seconds, after which she will immediately begin identifying a new Vital. Basic attacks against Vitals deal bonus true damage, as well as restoring a small amount of health and granting a short burst of speed.
Active:Fiora lunges forward a short distance in the target direction, then lunges again to strike a nearby enemy dealing physical damage and applying on-hit effects. The second lunge is auto-targeted and prioritizes exposed Vitals.
Active:Fiora poises to strike in the target direction and then enters a defensive stance, parrying all damaging and immobilizing effects for the next 0.75 seconds. After the duration, Fiora stabs her sword forward dealing damage and briefly slowing the first enemy champion she strikes. If Fiora parries at least one immobilizing effect, Riposte will stun instead.
Active:Fiora targets an enemy champion, highlighting all four of their Vitals for the next few seconds. If Fiora is able to attack all four Vitals, or if she destroys at least one before the target dies, Fiora creates a ~600 radius zone that substantially heals Fiora and allies within the area over the next 5 seconds. While within 600 units of her target and while within the healing zone, Fiora gains bonus movement speed. Duelist's Dance will not identify new Vitals while Fiora's target has at least one exposed.