Champion Sneak Peak: Mordekaiser[]
By ByronicHero[1]
Whether you're having trouble spotting your champion during those hectic team fights, or you just happen to be a fan of awesome juggernauts in massive armor carrying gigantic weapons, we may have a solution for you. Allow me to introduce:
. If you have ever felt that your champion's aesthetic could be vastly improved by the addition of plate armor covered in metal spikes, this champion should definitely scratch that itch.Gameplay Update: Juggernauts[]
Last but certainly not least, we took a look at ol'
. Over the years, he's been a consistently difficult champion to balance thanks to his pretty unique mechanics. League's very own man of steel is a and manaless AP burst mage who's super slow, lacks crowd control... and is often played in a solo lane. So, rather than committing to balancing him in a patchwork fashion for the next few years, we decided to try something a little crazy. Here goes...We're trying Mordekaiser out as a duo lane juggernaut, intended to step up in lieu of a regular marksmen pick.
Yep.
Morde's rework has some pretty unique aspects. For starters,
now only deals damage if Morde and his targeted ally stay near each other, a change intended to help entice Morde into duo lanes the way we mentioned. Secondly, even if he's playing in lane with a support, he'll earn full experience from any minion he's able to last hit (support will get their usual half share of XP) This means that Mordekaiser, unless he dies horribly beforehand, will always hit level six way before his lane opponents, and will always have a pretty handy advantage when it comes to bot lane battles and early game contests.Speaking of dragon, check this out:
Whenever he deals damage specifically to the dragon, Mordekaiser
it - if his team's then able to kill it, Morde summons a of dragon that follows him around and fights for him. If you've ever thought about watching dragon and duke it out... well... now you can.
Full Relaunch[]
Champions in Season 2019[]
“ | So now that that's out of the way, let's take the roadmap somewhere a bit more malicious and way more metal. That's right, if you haven't guessed it I am happy to finally announce that we will officially be giving Mordekaiser is a Champion that has been highly requested by players for a full VGU for a long time, and in all honesty, he needs a lot of work. So expect him to have heavily updated gameplay kit. That being said we do want to preserve the core identity as an AP Juggernaut, Where we will be primarily targeting him as the solo laner as after much discussion we felt like the core fantasy of a brutal, Armored Warlord of Death, felt like it matched that of a solo laner doing things by himself, rather than a Champion working with a partner in a duo lane. I mean, at the end of the day Mordekaiser would rather send everyone he meets to his underworld kingdom, rather than, you know, give them a shield. Stay tune later this year for the next roadmap where I will go further into detail on Mordekaiser, as well as talk more about some New Champions we have in development, including a new Assassin we are in very early stages on. | a full VGU. This means we will be completely building him from the ground up with new visuals, new kit, new VO, the fully armored package.
— Ryan 'Reav3' Mireles[3] | |
Night Falls Over Death's Realm[]
Mordekaiser's VGU is pretty far along, so now I can share some more details on what we have planned for our metal overlord. As mentioned in the last roadmap, it's a massive VGU. We updated or replaced every ability on his kit, while focusing on keeping his gameplay in line with his unique role as an AP juggernaut. One of the biggest abilities you can expect to change is Mordekaiser's ultimate. We wanted to replace it with something that would make his enemies truly fear and respect Morde, with nowhere to run or hide from his indomitable malice. It won't be long before new Morde conquers the lands of both the living and the dead, bending the souls of all who oppose him to his unbreakable will.
Champion Update: Mordekaiser[]
- Darkness Rise
- Obliterate
- Indestructible
- Death's Grasp
Passive: Mordekaiser gains 25% Magic Penetration
Active: A deadly claw drags enemies towards him, dealing damage.
Reimagining Mordekaiser: Behind the Scenes[]
Watch how developers rebuilt Mordekaiser's gameplay, visuals, and story to make him the lord of death he was always intended to be.
Media[]
Trivia[]
- Mordekaiser (German: "murder emperor") comes from Yun 'Stich' Lam's (Colt 'Ezreal' Hallam's girlfriend) online identity.[5]
- Mordekaiser was voiced by Adam Harrington.
- Pre-rework , , , and pre-fourth-rework are/were also voiced by the same voice actor.
- Mordekaiser and are voiced by Fred Tatasciore,[6] whom also voices in Tales of Runeterra, and in Arcane.
- Mordekaiser's Japanese voice actor is Takaya Kuroda.[7]
- Influences for Mordekaiser include the Death Knight from World of Warcraft, the Shugoki and Lawbringer classes from For Honor, C.T. Fletcher, and Dwayne Johnson.[8][9][10]
- Lorewise, Mordekaiser was moved away from the Shadow Isles because Riot felt necromancy and the undead should exist in the other regions of Runeterra.[11]
- One of the scrapped visual directions that could have been taken with Mordekaiser include making him a miniature version of the Immortal Bastion; his shoulders would be like crenelated towers, his legs would be like walls, and his armor would be more architectural.[12][13]
- Mordekaiser's visual goals were to combine the aesthetics of the Shadow Isles and ancient Noxus.[14]
- Inside the Death Realm players were initially supposed to glimpse Mordekaiser's infinite and unknowable nature. This was later changed to a faceless hood and a magic crown, with the idea being to not be able to see his helmet and if you peered under his hood you'd go mad and dissolve into lifeforce.[15]
- During development his armor could explode off, revealing the twisted black iron skeleton underneath.
- Mordekaiser's title used to be 'the Master of Metal' and was going to be 'the Lord of Death' but after playerbase contention it was replaced with 'the Iron Revenant'.[16]
- During development his Master of Puppets, referencing Metallica. His was called Damnation, Shadow Realm, Spirit Realm or Death Realm.[17][18][19] was called Harvester of Sorrow, referencing his pre-work ability . His was called Nightfall. His was called Creeping Death or
- One of Mordekaiser's scrapped voice over lines involved asking [20] on their first encounter "What is... a taco?
- Scrapped Mordekaiser spells tested include:[21][22]
- A version of his passive that would enslave the ghost of enemies if he scored a takedown on them.
- A version of his passive where he would have very low attack speed but consecutive mace swings would increase his attack speed, basic attack range and evolve his mace into a flail.
- A version of [23] where his mace could turn into a flail and stick into the ground. Mordekaiser could then recast the ability and have a different effect based on where the mace head was relative to Mordekaiser.
- A version of [24] where Mordekaiser would enter his wraith form and become untargetable but couldn't auto attack, similar to . During this time he would become weightless and float as if he suddenly weighed nothing, with the idea being that his manifestation in the physical world is transient.
- A version of where he would gain bonus resistances based on nearby enemies and gain slow immunity.
- A spell that would fire a slow circular missile that would open a rift to the death realm.
- A version of where Mordekaiser would create a portal around the target and himself, which, after a few seconds, would drag everyone to the death realm to fight.
- A version of that would create two like objects at the locations where the target and Mordekaiser left to the death realm, that would allow other players to join the fight.
- A version of that would fire a like missile that would send the target to the death realm.
- A version of that would allow Mordekaiser to enter his spirit form and the first enemy who touches his spirit would be sent to the death realm.
- A version of where the barrier around the death realm was a damage zone that would hit players with a strong damage over time if they tried to leave.
- A Mordekaiser bug during development included one where someone would be permanently trapped in [25] .
- During development some of Mordekaiser's abilities had AD ratios implemented. This was eventually scrapped due to having limited his item options significantly.[26]
- At start turrets didn't appear inside the . This was eventually changed due to lane opponents not being able to defend themselves when Mordekaiser was ahead.[27]
References[]
- ↑ Champion Sneak Peak: Mordekaiser
- ↑ Gameplay update: juggernauts
- ↑ Champions in Season 2019
- ↑ Champion Roadmap: April 2019
- ↑ Ezreal on Mordekaiser
- ↑ mChao on Mordekaiser's Voice Actor
- ↑ https://www.reddit.com/r/leagueoflegends/comments/dinv9q/official_japanese_voice_actor_list_released_for/
- ↑ Kindlejack on Mordekaiser Influences 1
- ↑ Kindlejack on Mordekaiser Influences 2
- ↑ Kindlejack on Mordekaiser Influences 3
- ↑ mChao on Developing Mordekaiser's Lore
- ↑ Kindlejack on Scrapped Mordekaiser Ideas 1
- ↑ Kindlejack on Scrapped Mordekaiser Ideas 2
- ↑ Kindlejack on Mordekaiser's Visuals
- ↑ Kindlejack on Mordekaiser's Scrapped Spirit Form
- ↑ Shadow Isles and Death, Why Morde's title feels wrong and More (Making everyone happy, kinda)
- ↑ mChao on Scrapped Mordekaiser Ability Names
- ↑ Kindlejack on Scrapped Mordekaiser Ability Names
- ↑ Xenogenic on Scrapped R Names
- ↑ mChao on Scrapped Mordekaiser Lines
- ↑ Xenogenic on Scrapped Mordekaiser Spells
- ↑ Endstep on Scrapped Mordekaiser Ult
- ↑ Endless Pillows on Scrapped Q Version
- ↑ Kindlejack on Mordekaiser W Exploration
- ↑ Kindlejack of Mordekaiser Bugs
- ↑ Endless Pillows on Mordekaiser's Scrapped AD Ratios
- ↑ Xenogenic on Turrets inside the Death Realm