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Samira
Samira is a champion in League of Legends.[1]
Abilities[]
- The stack count is represented by the grades to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all players.
- The empowered attack can trigger on immobilizes from both ally and enemy sources.
- Those applied by the neutral team (e.g. initial knock back) can be targeted.
- It cannot trigger against enemies knocked airborne by a triggered by anyone.(bug)
- The empowered attack's interaction with immunities to crowd control:
- It will not trigger against crowd control immune and displacement immune targets.
- The knock up will be resisted by immobilization effect.(bug) , but the ability does not trigger its on-
- It will not trigger against crowd control immune and displacement immune targets.
- The empowered attack will not apply the knock up against suspended enemies.
- The empowered attack will only apply the knock up if the target is still immobilized or airborne upon being hit. It will not apply if they are no longer disabled when hit.
- The empowered attack cannot be used against a target with a spell shield.
- The application of the knock up can occur on any of the missiles of the empowered attack if it had not already occurred on the first missile.
- While grounded or rooted, Samira cannot dash into range to use the empowered attack. She can only use it if her target is within her attack range while under this condition.
- The on-target cooldown will apply even if the empowered attack is parried.
- The empowered attack rolls critical strike for each shot of the flurry.
- The bonus magic damage dealt with the blade is default damage. The empowered attack is first 1 instance of basic damage and then 5 instances of default damage.
- The attacks do not deal the bonus damage against structures.
- The empowered attack is unaffected by attack speed modifiers.
- bonus magic damage, since it is a hit effect of specifically the melee attack casts. Phantom Hit and bolts will not apply the
- Attacks with the gun and blade do not count as different attacks for stacking Style.
- Basic attacks using the blade are still classified as ranged.
- The melee attack's range condition is unaffected by attack range modifiers (e.g. ).
- Blade range is calculated edge-to-edge just like basic attack ranges are, hence both Samira gaining bonus size or her target increases the total distance at which Samira can attack them with the blade.
- Since the knock up requires an exterior source to immobilize the enemy, will be swapped with for Samira at the start of the game.
- Since cooldown is static, will be swapped with for Samira at the start of the game.
- Abilities blocked by spell shields will still grant Samira Style stacks.
- Samira still gains Style stacks from damaging attacks and abilities landed against clones.
- Applies spell damage on the shot and area damage on the slash and explosives.
- Life steal will always benefit from the damage dealt at 66.6% effectiveness and does not take into account of the ability's spell effects, whereas on the other hand for omnivamp does, and it will modify the healing accordingly.
- Flair's shot against an enemy champion will aggro nearby enemy minions.
- Flair can be cast during even if or are active.
- The slash and explosives roll their critical strike against each target individually.
- The shot and the slash do not count as different abilities for stacking .
- Samira's next attack after using Flair will occasionally come out faster.(bug)
- Samira can use during Flair's cast time.
- This ability will cast from wherever the caster is at the end of the cast time.
- Flair will fire or slash from wherever Samira is at the end of the cast time.
- Samira will always slash in her facing direction, and she will turn to face the target direction only once at the start of the cast time.
- Flair will fire or slash from wherever Samira is at the end of the cast time.
- Flair can be buffered 0.5 seconds before it comes off cooldown.
- Only the shot will be destroyed by projectile-intercepting effects.
- The explosive placement is illustrated in
- The VFX always covers the the full dash's distance even if is interrupted mid-dash.
regardless of whether Flair is available.
- Spell shield will block the damage from one slash.
- While the ability has a cast time - the cast time has no effect on the ability's usability. All effects begin immediately and Samira can move throughout.
- Blade Whirl can be buffered 0.5 seconds before it comes off cooldown.
- Both slashes count as the same ability for stacking .
- The effect ending early includes the second slash not being performed, if applicable.
- Entering stasis will also end Blade Whirl early.
- Other item actives and channeling or will not end the effect early.
- Samira can ignore the lockout for (bug) and basic attacks if she uses and queues up and/or a basic attack at the start of it.
- cannot be directly cast during this ability, but can still occur through the + interaction.
- Samira gains the attack speed buff at the start of the dash, and it lasts for 3 seconds from that point on.
- Wild Rush does not deal its damage to turrets.
- Wild Rush prioritizes targeting champions over turrets.
- Wild Rush can be buffered 0.5 seconds before it comes off cooldown.
- will be buffered to cast at the end of the dash if was cast during the dash.
- Casting
- If was cast during this time, an explosive will also be placed at that location.
during Wild Rush will interrupt the dash but deal damage to nearby enemies at the location.
- Wild Rush will also reset if Samira kills or gets assist credit on a clone that dies (to hostiles).(bug)
- Samira's facing direction remains as it had been or, if she is moving, towards that direction during Inferno Trigger.
- The movement speed reduction stacks additively with other movement speed bonuses.
- It is a negative bonus, not a slow, and is thus not reduced by slow resist.
- Inferno Trigger's area of effect is fixed around Samira.
- Spell shield will block the damage of one shot.
- Inferno Trigger will not end if there are no enemies that remain in range.
- Inferno Trigger can be buffered 0.5 seconds before it becomes unsealed or off cooldown.
- The bottom of the player's screen will have a fiery visual effect while Samira is at S rank and Inferno Trigger has at least one rank.
- Samira must have at least 1 to weaponize her Taunt animation.
- Using her Taunt does not count as an ability activation for the purposes of on-cast effects such as Spellblade and triggering passive.
- (bug)
- If Samira's facing direction is changed before the coin is fired (e.g. by casting ), she will still turn toward her initial facing direction to toss the coin. Note: facing direction, not toward the location of the target.
and can be cast during her Taunt, but neither interrupt the effect.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Samira (Collection).
Samira stares death in the eye with unyielding confidence, seeking thrill wherever she goes. After her Shuriman home was destroyed as a child, Samira found her true calling in Noxus, where she built a reputation as a stylish daredevil taking on dangerous missions of the highest caliber. Wielding black-powder pistols and a custom-engineered blade, Samira thrives in life-or-death circumstances, eliminating any who stand in her way with flash and flair.
Emily O’Brien
Jessica 'OwleyCat' Oyhenart
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Removed: No longer replaces with .
- Removed: No longer replaces with .
- Stats
- Base health increased to 630 from 600.
- Bug Fix: Now properly grants a stack when the coin hits an enemy champion.
- Bug Fix: Can no longer cast the ability again despite being on cooldown after launching the empowered attack from .
- Bug Fix: Empowered attack no longer knocks up epic monsters.
- Bug Fix: Animation can no longer be cancelled unintentionally.
- Bonus movement speed per stack changed to 2 / 2.5 / 3 / 3.5% (based on level) from 1 / 2 / 3 / 4% (based on level).
- Maximum bonus movement speed changed to 12 / 15 / 18 / 21% (based on level) from 6 / 12 / 18 / 24% (based on level).
- Bonus movement speed per stack changed to 2 / 2.5 / 3 / 3.5% (based on level) from 1 / 2 / 3 / 4% (based on level).
- Bonus movement speed per stack changed to 1 / 2 / 3 / 4% (based on level) from 3.5% at all levels.
- Maximum bonus movement speed changed to 6 / 12 / 18 / 24% (based on level) from 21% at all levels.
- Bonus movement speed per stack changed to 1 / 2 / 3 / 4% (based on level) from 3.5% at all levels.
- Life steal effectiveness reduced to 50% from 66.6%.
- Bug Fix: Casting it during now properly counts as two instances of damage for effects such as and .
- Stats
- Base mana increased to 349 from 348.88.
- Base mana regeneration increased to 8.2 from 8.18.
- Bug Fix: Cooldown is no longer reset from scoring a takedown against an enemy clone.
- Stats
- Attack damage growth increased to 3.3 from 3.
- AD ratio increased to 85 / 95 / 105 / 115 / 125% AD from 80 / 90 / 100 / 110 / 120% AD.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 108 from 94.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Health growth increased to 94 from 88.
- Armor growth increased to 3.5 from 3.
- Static cooldown reduced to 5 seconds from 8.
- Bug Fix: No longer grants an additional Style stack from executing an enemy champion with Death and Taxes.
- Base damage per shot increased to 5 / 15 / 25 from 0 / 10 / 20.
- Maximum base damage increased to 50 / 150 / 250 from 0 / 100 / 200.
- Base damage per shot increased to 5 / 15 / 25 from 0 / 10 / 20.
- Mana cost reduced to 0 at all ranks from 100 / 50 / 0.
- Bug Fix: Fixed a bug where it did not apply life steal when cast during .
- Bug Fix: Second slash now properly always deals damage.
- Stats
- Attack damage growth increased to 3 from 2.3.
- AD ratio increased to 80 / 90 / 100 / 110 / 120% AD from 80 / 87.5 / 95 / 102.5 / 110% AD.
- Bug Fix: Now properly triggers Cleave.
- AD ratio changed to 3.5% − 10.5% (based on level) AD from 7.5% AD.
- AD ratio changed to 80 / 87.5 / 95 / 102.5 / 110% AD from 100% AD at all ranks.
- Duration reduced to 0.75 seconds from 1.25.
- Dash speed reduced to 1600 from 2050.
- New Effect: Can now be cast on enemy structures to dash through them, but will target champions over structures.
- Damage is not applied against structures.
- Removed: Can no longer be cast on allies.
- Cooldown increased to 8 seconds from 3.
- Undocumented: no longer counts as a unique spell cast towards stacking Style.
- New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are airborne, rather than if they are immobilized.
- Empowered attack still applies the knock up to immobilized monsters.
- Undocumented: Empowered attack now only applies the knock up if the target is still immobilized/airborne upon being hit, rather than applying regardless.
- New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are airborne, rather than if they are immobilized.
- Life steal effectiveness reduced to 66.6% from 100%.
- Bug Fix: Critically striking now deals the proper bonus damage.
- Life steal effectiveness reduced to 66.6% from 100%.
- AD ratio reduced to 7.5% AD from 10% AD.
- Dash range reduced to 650 / 727.5 / 805 / 882.5 / 960 (based on level) units from 800 / 850 / 900 / 950 / 1000.
- Bug Fix: Empowered attack can no longer be used on immobilized targets that have a spell shield or are untargetable.
- Stats
- Base attack damage reduced to 57 from 59.
- Base armor reduced 26 from 28.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 15 / 14 / 13 / 12 / 11.
- Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
- Undocumented: no longer triggers on-cast effects.
- V10.19 - September 22nd Hotfix
- Stats
- Base health reduced to 530 from 600.
- Base damage per shot reduced to 0 / 10 / 20 from 10 / 20 / 30.
- AD ratio per shot reduced to 50% AD from 60% AD.
- V10.19 - Added
- Innate - Style: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. The stack count is represented by the grades to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units.
- Samira gains 0% − 21% (based on Style grade) bonus movement speed.
- Innate: Samira's basic attacks against targets in 200 range use her blade, becoming non-projectile. Basic attacks on-hit within this range and , , and the slash and explosives of deal 2 − 19 (based on level) (+ 10% AD) bonus magic damage, increased by 0% − 100% (based on target's missing health).
- Additionally, Samira's basic attacks against immobilized enemies deal the attack's damage over 6 rapid attacks and knock up the target for 0.5 seconds. This causes her basic attack timer to reset and the attack to become unstoppable. If the target is not within attack range, Samira will dash into it from up to 800 / 850 / 900 / 950 / 1000 (based on level) units and then attack. This effect cannot occur on the same target more than once every 10 seconds.
- The empowered attack can critically strike. On-hit effects are only applied once.
(Innate)
- Active: Samira fires a shot in the target direction, dealing 0 / 5 / 10 / 15 / 20 (+ 100% AD) physical damage to the first enemy it hits.
- If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.
- Casting Flair during can be done while performing and . will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This
- Both the shot and slash can critically strike for (25% + and apply ) bonus physical damage life steal at full effectiveness.
- Mana Cost: 30.
- Cooldown: 6 / 5 / 4 / 3 / 2 seconds.
- Width: 120 / 130.
- Cast Time: 0.25 seconds.
- Speed: 2600.
(Q)
- Active: Samira slashes around herself twice over 1.25 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing 20 / 35 / 50 / 65 / 80 (+ 80% bonus AD) physical damage to nearby enemies.
- Samira destroys all hostile non- turret projectiles that enter or are in her vicinity during this time.
- Samira cannot attack nor cast during Blade Whirl. Casting will end Blade Whirl early without performing the second slash.
- Mana Cost: 60.
- Cooldown: 30 / 28 / 26 / 24 / 22 seconds.
- Cast Time: None.
(W)
- Active: Samira dashes in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing 50 / 60 / 70 / 80 / 90 (+ 20% bonus AD) magic damage and gaining 30 / 35 / 40 / 45 / 50% bonus attack speed for 3 seconds.
- Takedowns on enemy champions reset Wild Rush's cooldown.
- Mana Cost: 40.
- Cooldown: 15 / 14 / 13 / 12 / 11 seconds.
- Target Range: 600 / 650.
- Width: 100.
- Cast Time: None.
- Speed: 2050.
(E)
- Active: Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0.2 seconds over 2 seconds, slowing herself by 25% and dealing 10 / 20 / 30 (+ 60% AD) physical damage with each shot, reduced by 75% against minions.
- Each shot can critically strike for (100% + and applies ) bonus physical damage life steal at full effectiveness.
- Inferno Trigger cannot be cast unless the cost is satisfied, and will reset the grade back to 0 stacks when the effect ends.
- Samira cannot attack nor cast interrupting crowd control. or during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of
- Cost: 100 / 50 / 0 mana + 6 Style.
- Static Cooldown: 3 seconds.
- Cast Time: None.
(R)
- Taunt: If Samira does not interrupt the emote for 3 seconds, she tosses a coin in the direction she is facing. If she has at least 1, the first enemy champion hit, including dead ones, takes an insulting 1 true damage but also receives 1 from Samira.
- If cast while a corpse of an enemy champion is within range, Samira will turn to face towards the closest one.
- This spell counts as an ability for .
- Target Range: 950.
- Width: 120.
- Width: 1400.
(Ctrl + 2)
Trivia[]
- Samira, ranged and melee. , , , , and are the only champions to be conditionally considered both
- Samira was accidentally pushed to PBE prior to the supposed reveal.
- Samira is one of 20 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , and .
- Unlike conventional emotes, Samira's has mechanical functions. It creates a coin skillshot that, if Samira has 1 to spare, deals 1 damage and gives 1 to enemy champions.[2] It also automatically aims towards dead enemy champions in range.[3]
- Samira comes from either Sanskrit Samīra समीर "wind, breeze, air"[4] or Arabic سميرة Sāmira "night-companion, nighttalker", feminine active participle of سَمَرَ samara "to spend the night".[5]
- Samira's movement animations change form depending on whether her recent attack used the gun or blade.
- The blocking animation of [6] has Samira explicitly shoot every single incoming projectile.
- Samira was teased ingame with the Style: Rank S loot item earnable in patch V10.17. It was awarded by scoring a takedown after fighting in a manner like .
- If players look at the stacks in the slot, it will show "Why are you looking? Go style on your enemies!"
See also[]
References[]
- ↑ Samira's profile page at LeagueOfLegends.com
- ↑ Reav3 on Samira Taunt
- ↑ Blizz on Taunt Against Dead Bodies
- ↑ Samīra in Monier-Williams dictionary
- ↑ samara in H. Anthony Salmoné dictionary
- ↑ Vandiril. Slow Mo Samira W vs 5 Enemies! Epic Animation! (13 Sept 2020). youtube.com. Retrieved 14 Sept 2020