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Previous Abilities[]

Spiked Shell

Spiked Shell

Innate: Rammus gains (25% armor) Attack damage icon bonus attack damage.

Info
  • No additional details.

Puncturing Taunt

Puncturing Taunt

Active: Rammus Taunt icon taunts the target enemy Champion icon champion or Monster icon monster for a duration and reduces their armor for the same duration.

Taunt Duration:
1.25 / 1.5 / 1.75 / 2 / 2.25
Armor Reduction:
5 / 10 / 15 / 20 / 25

Info
  • Puncturing Taunt, despite being usable on Monster icon monsters, does not force them to attack Rammus. He does not draw aggro since the ability does not deal damage.
  • If the target becomes Untargetable icon untargetable, dies, is too far away, or Rammus loses Sight icon sight of them during the cast time, Puncturing Taunt cancels but it does not go on Cooldown icon cooldown nor expend Mana icon mana.

Tremors

Tremors

Active: Rammus creates an earthquake around himself for 8 seconds, dealing magic damage each second to nearby enemies, including to and doubled against structures.

Magic Damage Per Tick:
30 / 60 / 90 (+ 20% AP)
Total Magic Damage:
240 / 480 / 720 (+ 160% AP)
Structure Damage Per Tick:
60 / 120 / 180 (+ 40% AP)
Structure Total Damage:
480 / 960 / 1440 (+ 320% AP)

The earthquake also Slow icon slows nearby enemies each second for 1.5 seconds, stacking up to 8 times and refreshing the duration for each subsequent application.

Slow Per Tick:
8 / 10 / 12%
Maximum Slow:
64 / 80 / 96%

Info

Previous Quotes[]

Movement/Attacking
Taunt
Joke
Death

Previous Splash Art[]

See also[]

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