All in the bar were captivated by Rakan's performance - all save one. Near the back of the dim-lit tavern, a silken-feathered vastayan woman stared into a spread of maps, ignoring her raucous surroundings. With a flourish of feathers, she lifted her eyes to meet his. She nodded toward an Ionian soldier in the back row, and Rakan smiled. It was time to really grab the spotlight. He dove off the stage, sliding across a bartop toward the soldier. With a stunning kick that sent the man flying through three tables, the Charmer's job was done.[1]
Rakan's coat occasionally generates a shield, even in combat. Rakan can reduce this ability's cooldown by attacking an enemy champion.
Gleaming Quill
Rakan slings an enchanted feather forward. If it connects with an enemy champ or epic monster, it deals damage and Rakan's cloak surges with magic. After a brief moment, a heal triggers in the area around Rakan. The heal activates immediately if Rakan touches an ally.
Grand Entrance
Rakan leaps forward, landing (stylishly) at his destination. He then pauses for dramatic effect before launching into the air and knocking up nearby opponents.
Battle Dance
Rakan leaps to an ally's side, shielding them from harm. He can cast Battle Dance again for a few seconds after, even on the same target. If Xayah's the target, Rakan rushes to her aid from an increased distance.
The Quickness
Rakan breaks into a sprint, enchanting his coat and captivating his audience. While The Quickness is active, Rakan charms and damages all enemies he touches (works once per champ) The first champ he touches grants him a huge burst of movement speed.
Lover's Leap
If either Xayah or Rakan is recalling, their lover can sync up with them, choreographing a perfect return to base.
Playing as Rakan
Rakan is an extremely mobile support, darting in-and-out of danger, disrupting enemies, and buffing allies with an assortment of shields and heals. Rakan works best as a lovable distraction, leading his opponents in a deadly dance.
Rakan players should share his love of the spotlight, and prepare for a mechanical challenge if they want to perfect each charm, heal, knockup, and shield. Every encounter is a new dalliance with danger, and none take it less seriously than Rakan.
Strengths
Rakan pairs best with a marksman in botlane. His finesse in a fight keeps enemies in suspense and off kilter while he sets up his play. Rakan pokes from a distance with Gleaming Quill but longs to make a Grand Entrance, shooting in and knocking up enemies. But as quick as you like, a rapid Battle Dance rockets him to a safe distance before the baddies even hit the ground. Pocketing movement items like Talisman of Ascension doubles down on Rakan's natural strengths, and a tank item or two helps him escape his escapades.
Rakan knows there's no such thing as being fashionably late, rather there are only fashionable entrances. Much like an assassin, Rakan waits for the perfect moment to explode on the scene and charm the pants off the enemy team. His cleanest combo is lunging into the mix with Grand Entrance and rushing around a fight with The Quickness, charming foes to clear the path for his team's damage dealers to mop up. Rakan can even flip his own script and turn his ult on before dashing in, charming foes right into the knockup from Grand Entrance.
Weaknesses
In keeping with most supports, Rakan deals more in disruption than damage, and needs backup to win fights. But even then, his powerful ult requires him to run straight into the enemy team, making for a precarious pirouette that Rakan won't survive without careful execution.
Again, like assassins, Rakan's in for a bad time if the bad guys manage to collar him with hard crowd control. His dance card can be called even earlier if Rakan's in the mix by his lonesome, meaning he can't Battle Dance away from the enemy team. This is the essential test at the heart of Rakan's capers: sure, he can blitz in, but mamboing out of the melee separates the Rakan's from the Rakant's.
Rakan's and Xayah's dual recall animation is divided into three sections, an intro, a middle section, and then an outro. The whole sequence would take 8 seconds if Rakan and Xayah recalled at the exact same time, while the intro and the outro are both (2 seconds). The system will always play the intro, then it will always play the outro when there is 2 seconds left in the animation, regardless of how long the middle section has played for. This means that the characters will blend from whatever position they are in, to the first pose of the outro part of the sequence.[3]
Kayn was originally slated to be the antagonist to Xayah and Rakan.[4]
Some scrapped spells shared with Xayah include:[7][8]
An ability that would fire a beam like Life Form Disintegration Ray, but they could shoot them together and combine them into a megabeam.
Another ability shared with Xayah was one that would create a storm cloud that followed them around and could summon a lightning bolt in the area to stun people. The other had a gust of wind that would knock enemies back.
Some possible thematics explored for Xayah and Rakan included being a vampire couple or being a storm shaman and storm elemental.[9][10]