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Orianna
Orianna is a champion in League of Legends.[1]
Abilities[]
- Clockwork Winding's stack count can be seen in Orianna's buff bar.
- The Ball will not incur its global cooldown from a cast that is used on a target already attached to it.
- The attacks do not deal the bonus damage against structures.
- on-hit.(bug) extra bolts will cause Clockwork Winding to reset its stacks, as she hits targets other than her latest one
- If The Ball is currently on Orianna herself, Command: Attack will have it cast to fly at least 150 units if the player attempts to cast it closer.
- The Ball does not grant sight while in flight, but the sound effect of striking an enemy is audible through the Fog of War.
- Orianna cannot use while The Ball is in transit with Command: Attack but she may buffer and to cast once it has reached the location.
- The Ball will remain at the target location until Orianna retrieves it or if she goes beyond its leash range.
- Orianna will attempt to walk to Command: Attack's cast point if it lies outside cast range (The Ball will never exceed its leash range regardless of target direction).
- PENDING FOR TEST: The Ball will drop to the ground upon colliding with but not with .
- ?
- The Ball does not grant sight while in flight, but the sound effect of striking an enemy is audible through the Fog of War.
- Orianna cannot cast her other abilities while the The Ball is moving to the target with Command: Protect.
- Orianna gains Command: Protect's bonus resistances whenever The Ball is attached to her (even if she didn't self-cast).
- The Ball will remain where Command: Protect's target ally died or, if they died or became untargetable before The Ball reaches them, it will instead snap back to Orianna.
- The Ball will return to Orianna if Command: Protect's target ally moves too far away from her (The Ball will always respect its leash range, which is increased by 100 when attached to allied champions).
- The Ball will join Command: Protect's target ally in stealth if they are affected by it when Orianna targets them.
- The Ball snaps back to Orianna upon being intercepted by projectile-blocking effects.
- Command: Shockwave tosses enemies a set distance (those on the edge of the flinging area will be tossed to the center while those close to the middle will go over The Ball towards the edge) and can send them through walls.
- This ability will cast from wherever the caster is at the end of the cast time.
- Command: Shockwave will cast from wherever the unit the The Ball is attached to is at the end of the cast time, even if the unit exceeds max tether range.
- Displacement immunity will not resist the application of the stun.
Pets[]
Control type | Can be commanded by Orianna to perform certain actions when she casts | , , , or .
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Target type | Untargetable |
Spell effects | The Ball, when hitting enemies, applies spell effects as area damage. |
Abilities
The Ball is attached to Orianna at all times, but can be commanded to attach to other units through .
The Ball, while not attached to a unit, can be picked up by Orianna when she moves near it. If Orianna moves too far away from The Ball, it snaps back and attaches to her instantly.
The Ball ignores all terrain collision. General
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Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Orianna (Collection).
Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.
Heath Pennington
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Bug Fix: Cast VFX is now properly and consistently tracked in Fog of War, such as when cast on units that are moving very fast before entering vision.
- V13.24 - December 12th Hotfix
- Stats
- Base health reduced to 585 from 600.
- Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%.
- Stats
- Basic attack missile speed increased to 1500 from 1450.
- Bug Fix: No longer is castable beyond its intended range.
- General
- Updated ability icons.
- Bug Fix: Basic attacks no longer improperly cancel when the ball returns to her location.
- Stats
- Health growth increased to 110 from 105.
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 105 / 150 / 195 / 240.
- Base damage increased to 250 / 400 / 550 from 250 / 350 / 450.
- AP ratio increased to 95% AP from 90% AP.
- Stats
- Base armor increased to 20 from 17.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
- Bug Fix: Displacement distance is no longer farther than normal for enemies based on how close they were to the location of the .
- Bug Fix: Visual effects now properly follow the movement of the unit that the is attached to and thereby properly indicate the spell's behaviour.
- Base damage changed to 10 − 50 (based on level) (linear scaling) from 10 − 50 (based on level) (every 3 levels).
- Damage against secondary targets changed to 70% for all enemies hit from 100% − 40% (based on enemies hit).
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Base damage increased to 250 / 350 / 450 from 200 / 275 / 350.
- AP ratio increased to 90% AP from 80% AP.
- V12.19 - October 10th Hotfix
- Bug Fix: VFX of the ability are no longer improperly displayed on top of the caster if it was cast as attached to an ally with .
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 105 from 91.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 55 / 90 / 125 / 160 / 195 from 60 / 100 / 140 / 180 / 220.
- Shield AP ratio reduced to 45% AP from 50% AP.
- General
- Updated visual effects.
- Bug Fix: Cast location no longer sometimes originates from the caster's position than the unit that is attached to.
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- Complete overhaul.
- , ,
- Same as new base.
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- Recolored from base.
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- Recolored from base.
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- Complete overhaul.
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- Complete overhaul.
- , ,
- Updated to match new base.
- General
- Bug Fix: Base voice lines now play more consistently and accurately.
- General
- Adjusted splash artwork for .
- Bonus resistances reduced to 6 / 12 / 18 / 24 / 30 from 10 / 15 / 20 / 25 / 30.
- Bug Fix: Fixed the tooltip which switched the damage and shield values.
- Stats
- Base attack damage reduced to 40 from 40.368.
- Base armor reduced to 17 from 17.04.
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- Bug Fix: Sparkles VFX no longer render over structures.
- Movement speed modifier increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
- Shield AP ratio increased to 50% AP from 40% AP.
- Base damage increased to 200 / 275 / 350 from 150 / 225 / 300.
- AP ratio increased to 80% AP from 70% AP.
- Bug Fix: Allies with Command: Protect on them will now see an indicator centered on her.
- Bug Fix: Range/cast indicator now appears correctly.
- General
- Adjusted splash artwork for .
- General
- Adjusted splash artwork for .
- Stats
- Base magic resistance reduced to 26 from 30.
- Cooldown reduced to 7 seconds from 9.
- Shield duration reduced to 2.5 seconds from 4.
- Stats
- Base mana increased to 418 from 334.
- Mana growth reduced to 25 from 50.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 7 from 6.874.
- and
- Bug Fix: Is no longer missing SFX during her taunt animations.
- Stats
- Base health increased to 530 from 517.72.
- Health growth increased to 91 from 79.
- Missile speed increased to 1400 from 1200.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
- New Effect: If buffered, will fire at the destination when the ball has stopped moving.
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- Bug Fix: The gems on her ball no longer disappear when moving the camera away and back on lower graphics settings.
- V7.16 August 11th Hotfix
- Bug Fix: Command: Dissonance and cast rules while The Ball is traveling now function exactly as they did prior to V7.16.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250.
- While The Ball is moving from , queued-up Command: Dissonance casts will fire at Q's target location once The Ball is 75 units away from Q's target location, reduced from 275 units away.
- Bug Fix: The ability will not fire at a wildly misleading distance away from The Ball.
- Base shield strength reduced to 60 / 100 / 140 / 180 / 220 from 80 / 120 / 160 / 200 / 240.
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- Bug Fix: Recall poros have been dusted off and now use updated textures.
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- Bug Fix: Restored custom audio effects for her basic abilities.
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- Bug Fix: Model textures no longer change slightly depending on whether she's currently holding The Ball or not.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- New Effect: If an ally dies while holding the Ball, it now drops in place rather than returning to Orianna.
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- Bug Fix: Fixed a bug where poros wouldn't have shadows during her recall animation.
- Bug Fix: When cast during the travel time of , Command: Dissonance now waits to fire until the ball reaches its destination.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- Cooldown reduced to 110 / 95 / 80 seconds from 120 / 105 / 90.
- Bug Fix: The Ball visually disappearing if target ally it is attached to dies (but reappearing after Orianna uses an ability).
- Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
- Bug Fix: Lower AP ratio when The Ball travels very short distances.
- Bug Fix: Passive bonus resistances not interacting with .
- Global cooldown upon Ball returning to Orianna increased to 0.75 seconds from 0.5.
- General
- Texture update to Classic, Gothic, Sewn Chaos, and Bladecraft.
- General
- New splash artwork for .
- Stats
- Base attack damage reduced to 38 from 44.
- Stats
- Base armor increased to 12 from 8.
- New Effect: Has a leash range indicator visible to Orianna when The Ball is attached to an allied champion.
- Stats
- Movement speed increased to 325 from 300.
- Stats
- Attack range changed to 525 at all times.
- AP ratio increased to (+ 50% AP) from (+ 40% AP).
- New Effect: Stuns enemies during their movement abilities.
- Global cooldown reduced to 0.15 seconds from 0.5.
- Base damage increased to 10 − 50 (based on level) from 5 − 30 (based on level).
- Stacks reduced to 2 from 3.
- Per-stack bonus damage increased to 20% from 15.
- AP ratio reduced to (+ 15% AP) from (+ 20% AP).
- Projectile speed reduced to 1200 from 1275.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
- AP ratio reduced to (+ 40% AP) from (+ 60% AP).
- Cooldown changed to 6 / 5.25 / 4.5 / 3.75 / 3 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Interaction with and updated to be more responsive.
- AP ratio increased to (+ 70% AP) from (+ 50% AP).
- Cast range increased by 100.
- New Effect: Ball leash range is increased by 100 when attached to an allied champion.
- Interaction with and updated to be more responsive.
- Cast time increased to 0.5 seconds from 0.4
- Removed: Stun duration being longer than displacement's.
- New Effect: Goes on a brief cooldown if The Ball forcibly leashes back to Orianna when she casts.
- Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70.
- General
- Abilities targeting display updated.
- Stats
- Base mana regen increased to 7 from 4.5.
- Mana regen per level increased to 0.5 from 0.45.
- Cast range increased to 825 from 800.
- Stats
- Attack range increased to 525 from 500.
- Stats
- Attack range reduced to 500 from 550.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
- Range reduced to 800 from 900.
- Damage changed to 70 / 115 / 160 / 205 / 250 from 70 / 120 / 170 / 220 / 270.
- Shield AP ratio reduced to (+ 40% AP) from (+ 60% AP).
- Bug Fix: Dealing extra damage at Ranks 2 and 3.
- AP ratio reduced to (+ 50% AP) from (+ 60% AP).
- Movement speed modifier reduced to 20 / 25 / 30 / 35 / 40% from 25 / 30 / 35 / 40 / 45.
- Bug Fix: Tooltip display error
- Bug Fix: Stacking damage being lower than intended
- Bug Fix: Shield particle not displaying
- Bug Fix: Interaction with clones and other movement-related effects
- Added
Trivia[]
- Orianna is a widespread Romance name, merged from two Latin roots with feminine suffix -na:
- Orior "I rise"; cf. Orientalis, referring the rising sun.
- Aurum "gold"; which she shares with .
- Orianna was the last champion priced lower than 6300 on release.
- the eponymous gear mechanism. is named after and references
- Orianna's icon during her 'Champion Spotlight' was a walfas-styled face.
- Multiple miniature copies of desk during the game's Mac Version trailer. can be seen on
- In the now-removed official League of Legends forums, the icon of was used to represent the "Forum Games" section.