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Kayle
Kayle is a champion in League of Legends.[1]
Abilities[]
Zealous
- The stacking attack speed can be tracked in the HUD via a buff called Zeal, while the maximum stacks bonus grants the buff Exalted.
- Subsequent applications will also refresh the duration of all stacks, but all of them are lost when expired.
- If Kayle is in her attack animation after the stacks expire, she gains another 0.5 seconds to refresh/stack Zeal.
- Each stack increase attack speed based on the amount of ability power Kayle has at the time the stack is acquired and will not update if it is changed.
Arisen
- Basic attacks within 175 will still use Kayle's melee basic attack animations and do not utilize projectiles.
- They are still classified as ranged attacks.
- Due to this fact, projectile blocking effects cannot intercept basic attacks while Kayle's target is within her "melee" range.
Aflame
- On becoming Aflame, Kayle's bonus size grows linearily over 1 second.
- Basic attacks against structures and wards do not trigger fire waves.
- While at 4 stacks of Zeal, the next on-attack reaching the fifth stack will be empowered by Aflame, releasing the first fire wave.
Transcendent
- Zeal and Exalted buffs swapped to a new buff that grants the benefit of both and it is not visible on Kayle's HUD.
- This buff also updates its attack speed value whenever a stat update happens and ability power is changed, however, it does not track ability power from other buffs, unless they have been specifically special cased. The following buffs are not special cased yet and will not grant bonus attack speed:
- Runes (including Adaptive Force rune shards )
Fire Waves Details
- A wave consists of three projectiles for the hitbox and a fourth for visuals.
- The hitbox projectiles spawn 75 units behind Kayle, travel through her, and are destroyed once they've traveled 850 units. Their technical details are:
- Projectile blocking effects can block each projectile individually.
- It is possible to block the visuals, but still get hit by an unblocked "invisible" hitbox projectile.
- Hitting an enemy with multiple projectiles of the same wave will not increase the damage dealt.
- The fire wave shares cast instance with the triggering basic attack.
- Keep in mind that it's still two damage instances. If one triggers , the other's damage will be blocked.
- Fire waves roll critical strike chance on each target hit individually.
- The distance of the fire waves scales with bonus attack range.
- A known issue is that despite dealing area spell damage the fire wave does not:
- consume Mana Charge from and its upgrades,
- or trigger .
Interactions & Other
- Because Kayle is both a melee and ranged champion, she can purchase both ranged and melee exclusive items at anytime, but their effects will function depending on her current range type; the same principle also applies to runes.
- However, keep in mind that, prior to ascending to Arisen, also changes this behaviour based on its usage.
- Waves are fired in the direction that Kayle is facing. Changing that during the attack windup via will also change the direction of the wave.
- Each ascension has an unique animation and a voice line. (See: Kayle's quotes)
- The ascensions' animation will override the current one, but it does not cancel Kayle's current action, nor her previous orders.
Details
- This ability has a cast time and cast delay. The former represents the amount of time Kayle needs to spend to cast and is equal to her attack windup time. The latter is the amount of time the portal needs to launch the sword, which is always 0.264 seconds seconds, starting from the beginning of the cast time.
- As implied by the previous point, the portal is created at the start of the cast time and Kayle does not have to be alive for it to launch the sword.
- The portal does not follow Kayle's movements, using or getting displaced won't change its position nor direction either.
- The cast time can be calculated by dividing Kayle's windup percent value (0.193555) with her current total attack speed.
- Radiant Blast's cast time is 0.33 seconds at base attack speed, is at most 0.99 seconds at the minimum attack speed of 0.2, and is 0.099 seconds at the attack speed cap of 2.5. The cast time can be further decreased with effects that allows the player to bypass the attack speed cap, such as ,
- Additionally, it should be noted that due to action only taking place on whole game ticks, the cast time can only be changed in fractions of 0.033 seconds. This also means that the lowest possible cast time is 0.033 seconds, requiring at least 5.8652 attack speed.
- Correction: Important to note that in patch V9.17, Radiant Blast's cast time was changed to be a flat 0.25 seconds, rather than scaling with the attack windup time. In patch V10.4, this was undocumentedly changed back. Whether the change to scale with windup time again was intentional or not is unknown.
- The resistance reduction is applied after the damage has been dealt.
- The expansion consist of 5 hitboxes, forming a cross-like shape centered 100 units ahead from the impact in its direction. Their technical details can be seen below and visualized on the image to the right.
ExplosionCenter
: 100 radiusExplosionLeft
: 150 distance, 125 widthExplosionRight
: 150 distance, 125 widthExplosionBackward
: 100 distance, 90 widthExplosionForward
: 400 distance, 90 width
Interactions & Other
- The visual effects of the explosion shows the blade and guard of Kayle's swords.
- The resistance reduction can be tracked on the HUD as a debuff called Sundered and has a special icon that can be seen below.
- Correction: Note that the PsyOps skin still uses the old shred VFX, which also only shows for 3 seconds (effect duration is not affected). This is possibly an oversight as all existing, and at the time released Dragon Slayer, skins were updated properly in V11.18.
Details
- Celestial Blessing's cast time does not interrupt movement and the effects are applied at the start.
Interactions & Other
- If cast with auto-targeting, Celestial Blessing may target allies who are untargetable, or allied clones that cannot be targeted by allies (such as ).
Details
- Starfire Spellblade will be buffered and cast when the cooldown ends if the player attempts to cast it within 0.1 seconds of the cooldown ending.
- Starfire Spellblade consist of 3 parts, each dealing different type of damage source type:
- The basic attack part deals basic.
- The passive's on-hit effect deals proc.
- The active's portion deals spell.
- Additionally, the damage against secondary targets caught in the explosion is also tagged as area of effect.
- The basic attack and the active's portion shares the same cast instance since patch V11.1. (Exception: , see under Interactions & Other.)
- Parry interactions:
- PENDING FOR TEST:: All parry interactions are marked for retesting because of patch V11.1 changes.
Interactions & Other
- While the active's effect is up, a circle is visible to Kayle, indicating her range, however, this circle only takes into account effect on her range, not other sources such as .
- To clarify the description, Starfire Spellblade can behave both as a ranged and melee attack based on how far the target is prior to Kayle ascending to , after which the attack will be always using ranged standards.
- If the target is 200 units away or closer, the attack will be considered melee. This also uses her melee animations, not utilizing projectiles even after ascending.
- If the target is over 200 units, the attack will be considered ranged.
- To further expand on this: Using the ranged empowered attack will change Kayle's range type to ranged while the projectile is alive. This means that if the target could outrun the projectile, Kayle would be stuck on being ranged, although the bonuses from the active are not kept. While it's unlikely to be on this temporary ranged state for longer than half a seconds during a normal playthrough, it is possible to achieve few seconds when specific conditions are met.
- Keep in mind that while on-hit effects will be applied to all targets in the explision, on-attack effects are only applied once per basic attack, not per target hit.
- Single-use on-hits, such as Spellblade, will be applied to the main target.
- If the main target died prior to the projectile reaching them, or if it was a jungle plant, the effects will be applied to the closest target from the explosion's center.
- Phantom Hit can only be applied to the main target.
- Despite being one cast instance, Starfire Spellblade triggers Shock twice on each target, dealing normal bonus damage after the basic attack and increased bonus damage after the spell, totalling at ( 5% / 4.2%) maximum mana (+ 6% AD) bonus physical damage.
Details
- Divine Judgment's cast time does not interrupt movement and the cast will finish even after Kayle's death.
- Since internalraw damage ignores invulnerability, the target may still die via the Nexus Obelisk, but the ability will finish at their corpse's position regardless.
- Divine Judgment will prioritize casting on allies over Kayle. This means that if Kayle's and an ally's selection ranges are intercepting each other on the cursor's position, the cast will always occur on the ally.
- Prior to becoming Transcended via , casting Divine Judgment refreshes the duration of Zeal stacks at the start of the cast time to ensure that it does not expire while she can't attack during the cast.
- During cast, an indicator for the damaging area can be seen around the target, however, this is not visible if there is no sight on the them.
- Divine Judgment can be cast on clones too, including and , which are normally not targetable for allies.
- While it's uncommon occurence, it is possible to cast Divine Judgment on targets who just entered resurrection or zombie state. This is only possible with very strict timing and perhaps high latency.
- It's recommended to avoid both of the afformentioned interactions, as they renders the usage of Divine Judgment useless in many cases.
Interactions & Other
- While the target is invulnerable, a number indicator will appear beneath them whenever they would receive damage to show the amount that was entirely mitigated. This is calculated pre-mitigation, meaning before resistances and reductions are taken into account.
- Energized effect behaves strangely with the set basic attack range:
- If the ability is cast while the effect is ready, the range goes from 400 to 385 over 4 stat updates (400 -> 390 -> 387 -> 385). When the cast completes, the proper range needs 2 updates to set in ( 660 - 675 while Arisen; 710 - 725 while Transcended).
- Gaining the effect during the cast will cause the range to cycle between 525 and 550 until the cast finishes, then the proper range is set after 1 update.
- Selling the item during the cast causes the range to be set to 250.
PENDING FOR TEST: Range values are outdated because of patch V11.18 changes to Kayle.
- The invulnerability can be tracked on the HUD via a buff called Intervention.
Notes[]
- As mentioned in some of the ability descriptions, Kayle's basic attacks within 175 units will always use her melee animation, even after becoming ranged, not utilizing projectiles.
- Basic attacks empowered by Starfire Spellblade have a 200 "melee" range.
- Once reaching the second ascension at level 11, Kayle's portrait icon for certain skins will change:
- On the Original skin becomes .
- On the Silver skin becomes .
- On the Viridian skin becomes .
- On the Battleborn skin becomes .
- On the Aether Wing skin becomes .
- On the Riot skin becomes .
- On the Pentakill skin becomes .
- On the PsyOps skin becomes .
- On the Dragonslayer skin becomes .
- On the Pentakill III: Lost Chapter skin becomes .
- On the Sun-Eater skin becomes .
- On the Immortal Journey skin becomes .
- Keep in mind that from others' point of view, only the Original skin is shown.
Trivia[]
- Kayle, ranged and melee. , , , , and are the only champions to be conditionally considered both
- The projectile speed of Kayle's basic attack is the second highest in the game with its 5000 speed among all ranged basic attacks that utilize projectiles, by a margin. gun has the fastest at 92400 speed, while has the slowest at 1000 speed. The average is between 1500 and 2000.
- The first buff from Kayle's innate passive ( Zeal) shares its name with the item .
- Her dance references Elaine Benes' dance from Seinfeld.
- A side-by-side comparison can be seen here.
- In Ultimate Spellbook, Kayle ascends without the player's input. This is caused by the fact that the choosen Ult-ernate Summoner Spells are automatically ranked up when the required levels are reached, which also matches the levels that the player may initiate the ascensions on.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Kayle (Collection).
Born to a Targonian Aspect at the height of the Rune Wars, Kayle honored her mother’s legacy by fighting for justice on wings of divine flame. She and her twin sister Morgana were the protectors of Demacia for many years—until Kayle became disillusioned with the repeated failings of mortals, and abandoned this realm altogether. Still, legends are told of her punishing the unjust with her fiery swords, and many hope that she will one day return…
Zehra Fazal
Jessica 'OwleyCat' Oyhenart, Victor '3rdColossus' Maury, Jennifer Wuestling
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- New Effect: Now triggers spell effects upon dealing damage.
- V14.1 - January 12th Hotfix
- Bonus attack speed AP ratio per stack reduced to 0.5% per 100 AP from 1%.
-
- Bug Fix: Smoke VFX during her now uses the correct shape.
-
- Bug Fix: Her champion icon on the scoreboard and minimap now use the correct icon to reflect her third form at level 11.
- Bug Fix: Sword VFX are no longer missing on her body during the cast animation.
- General
- Bug Fix: Several SFX and animations now properly play.
- Aflame base damage changed to 20 − 41 (based on level) from 15 − 35 (based on Starfire Spellblade's Rank).
- Passive AP ratio reduced to 20% AP from 25% AP.
- Cast time reduced to 0.5 seconds from 1.5.
- Area of effect delay increased to 2.5 seconds from 1.5 seconds.
- Duration changed to 2.5 seconds at all ranks from 2 / 2.5 / 3.
- Effect radius increased to 675 / 675 / 775 units from 500 at all ranks.
- Base damage reduced to 200 / 300 / 400 from 200 / 350 / 500.
- AP ratio reduced to 70% AP from 80% AP.
- Removed: No longer reduces her attack range to 400 if she self-casts.
- General
- Bug Fix: No longer permanently loses attack speed from certain sources of ability power after reaching level 16.
- Bonus movement speed increased to 10% from 8%.
- Passive AP ratio increased to 25% AP from 20% AP.
- New Effect: Now slightly increases size upon becoming Aflame.
- V12.10 - May 25th Hotfix
- Stats
- Base magic resistance reduced to 22 from 26.
- Health growth reduced to 92 from 99.
- Active base damage reduced to 8 / 8.5 / 9 / 9.5 / 10% missing health from 8 / 9 / 10 / 11 / 12%.
- Active AP ratio reduced to 1.5% per 100 AP from 2% per 100 AP.
- Stats
- Base health increased to 670 from 600.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Base heal reduced to 55 / 80 / 105 / 130 / 155 from 60 / 90 / 120 / 150 / 180.
- Heal AP ratio reduced to 25% AP from 30% AP.
- Bug Fix: Movement and attack voice lines now play correctly while Ascended.
- New Effect: While Aflame and Exalted, or Transcendent, the distance of the waves launched by her basic attacks now scales with her bonus attack range.
- Stats
- Base magic resistance reduced to 26 from 30.
- Aflame (fire wave) AP ratio increased to 25% AP from as 20% AP.
- Transcendent bonus attack range increased to 100 from 50.
- Maximum bonus attack range increased to 625 from 575.
- Bug Fix: Fire waves now properly trigger Shock.
- Bug Fix: Bring it Down now triggers properly from all ranges.
- Bug Fix: Voice lines now trigger more frequently at cast.
- Bug Fix: No longer consumes charges of twice.
- While patch the patch notes specifically mentions Tear of the Goddess, the actual change made Starfire Spellblade be a single cast instance, rather than two indicidual ones (basic attack and spell).
- Now only gives one stack for effects such as or , instead of two.
- No longer triggers twice.
- Etc.
- Stats
- Base magic resistance reduced to 30 from 34.
- Aflame AP ratio reduced to 20% AP from 25% AP.
- Bug Fix: Fixed a bug where her attack range would unintentionally increase after leveling up .
- Passive AP ratio reduced to 20% AP from 25% AP.
- Attack speed AP ratio per stack reduced to 1% per 100 AP from 2% per 100 AP.
- Maximum attack speed AP ratio reduced to 5% per 100 AP from 10% per 100 AP.
- Attack speed AP ratio per stack reduced to 1% per 100 AP from 2% per 100 AP.
- New Effect: Now grants 2% per 100 AP bonus attack speed per stack.
-
- Bug Fix: No longer triggers a series of flashes across the screen when activated.
- Removed: No longer refunds 50% of its mana cost per enemy champion hit.
- Mana cost increased to 90 / 100 / 110 / 120 / 130 from 70 / 80 / 90 / 100 / 110.
- Mana cost reduced to 0 from 50 / 55 / 60 / 65 / 70.
- Projectile speed increased to 5000 from 2000.
- Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 at all ranks.
- and
- Bug Fix: VFX no longer renders over impassable terrain.
- Undocumented: Cast time reverted to match Kayle's basic attack's windup time from 0.25 seconds.
- Base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 115 / 160 / 205 / 250.
- Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100.
- Bug Fix: Fixed a bug where would not reduce its cooldown.
- Aflame base damage increased to 15 − 35 (based on Starfire Spellblade's Rank) from 10 − 30 (based on Starfire Spellblade's Rank)
- Passive base damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30.
- General
- Adjusted splash artwork for .
- New Effects:
- Innate: Upon reaching levels 1, 6, 11, and 16, along with spending another skill point, Kayle ascends into a new form, gaining additional bonuses.
- Zealous (1): Kayle's basic attacks grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At maximum stacks, Kayle becomes Exalted, gaining 8% bonus movement speed. Can stack against turrets.
- Arisen (6): Kayle becomes a ranged champion with 525 attack range.
- Aflame (11): While Exalted, Kayle's basic attacks against non-structures additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on Starfire Spellblade's Rank) (+ 10% bonus AD) (+ 25% AP) magic damage to enemies hit. The waves can critically strike for (100% + . ) bonus magic damage
- Transcendent (16): Zealous is permanently set to maximum stacks and Kayle gains 50 bonus attack range, for a total of 575 attack range.
- Old Effects:
- Innate: Upon reaching levels 1, 6, 11, and 16, along with spending another skill point, Kayle ascends into a new form, gaining additional bonuses.
- Zealous (1): Kayle's basic attacks against non-structures grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At maximum stacks, Kayle becomes Exalted, gaining 15% bonus movement speed when moving toward enemies.
- Aflame (6): While Exalted, Kayle's basic attacks against non-structures additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on Starfire Spellblade's Rank) (+ 10% AD) (+ 20% AP) magic damage to enemies hit. The waves can critically strike for (100% + . ) bonus magic damage
- Arisen (11): Kayle becomes a ranged champion with 550 attack range. Additionally, Zealous's bonus attack speed is increased to 10% bonus attack speed per stack, for a maximum of 50% bonus attack speed.
- Transcendent (16): Zealous is permanently set to maximum stacks. Additionally, Aflame's fiery waves now deal true damage instead.
- New Effects:
- New Effect: Now refunds 50% of mana cost for each champion hit with it.
- Cast delay reduced to 0.25 seconds from 0.5.
- Cast time changed to 0.25 seconds, rather than matching the basic attack's windup time.
- Missile speed reduced to 1600 from 2000.
- Target range reduced to 900 units from 950.
- Resistances shred reduced to 15% from 20%.
- Resistances shred duration increased to 4 seconds from 3.
- Bug Fix: Fixed a bug where it wouldn't pierce as far if it hit its target at point-blank range.
- Bonus magic damage reduced to 8 / 9 / 10 / 11 / 12% of target's missing health from 8 / 10 / 12 / 14 / 16%.
- AP ratio increased to 2% per 100 AP from 1% per 100 AP.
- Passive on-hit damage AD ratio reduced to 10% bonus AD from 10% total AD.
- Passive on-hit damage AP ratio increased to 25% AP from 20% AP.
- Mana cost reduced to 100 / 50 / 0 from 100 at all ranks.
- AoE radius increased to 500 units from 475.
- Undocumented: Can now be casted while there's a decoy nearby.
- Bug Fix: Fixed a bug where she would sometimes freeze when casting her Divine Judgement and then teleport to a new location.
- Undocumented: Can no longer be cast on decoys.
- Stats
- Base attack damage reduced to 50 from 52.
- Base armor reduced to 26 from 28.
- Base attack speed reduced to 0.667 from 0.695.
- New Effect: Ascensions are now based on level and skill points.
- Stats
- Base health regeneration reduced to 5 from 6.
- Armor growth reduced to 3 from 3.5.
- Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
- Base movement speed reduced to 24 / 28 / 32 / 36 / 40% from 26 / 32 / 38 / 44 / 50%.
- Mana cost changed to 60 / 70 / 80 / 90 / 100 from 70 / 75 / 80 / 85 / 90.
- Bonus magic damage reduced to 8 / 10 / 12 / 14 / 16% of target's missing health from 10 / 12.5 / 15 / 17.5 / 20%.
- New Effect: Bonus magic damage now scales with 1% per 100 AP.
- General
- Now defaults to attack damage as her default adaptive stat, from ability power.
- Updated recommended items.
- Stats
- Attack damage growth reduced to 2.5 from 3.
- Attack speed growth reduced to 1.5% from 2%.
- Movement speed AP ratio reduced to 8% per 100 AP from 10% per 100 AP.
- New Effect: Bonus movement speed now begins on cast rather than after 0.25 seconds.
- Removed: No longer has a 1 second uncancellable window.
- New Effect: Cast time is now identical to her basic attack windup, from 0.25 seconds.
- Bug Fix: The basic attack portion of Starfire Spellblade's attack can now properly critically strike.
-
- Updated VFX to be more wee-woo.
-
- Updated VFX to be more blue.
-
- Updated VFX to be less yellow.
-
- Updated VFX to be more spooky.
-
- New death animation.
- Removed robotic VO processing.
- V9.5 - Full Relaunch
- General
- Title changed to the Righteous from the Judicator.
- Complete visual upgrade across all skins.
- New artwork for , , , , , , and .
- Tweaked artwork for and .
- reworked into .
- New voice over.
- New lore.
- Stats
- Base attack range increased to 175 from 125.
- Base attack speed increased to 0.695 from 0.638.
- Base attack damage increased to 52 from 51.
- Base armor increased to 28 from 26.88.
- Base magic resistance increased to 34 from 30.
- Base health increased to 600 from 586.
- Base mana reduced to 330 from 375.
- Base health regeneration reduced to 6 from 8.5.
- Attack speed growth reduced to 2% from 2.2%.
- Attack damage growth increased to 3 from 2.2.
- Health growth reduced to 85 from 105.
- Mana growth increased to 50 from 25.
- Health regeneration growth reduced to 0.5 from 0.75.
- Innate - Zealous: Kayle's basic attacks grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At maximum stacks, Kayle becomes Exalted, gaining 15% bonus movement speed when moving toward enemies.
- Upon spending 6, 11, and 16 skill points, Kayle ascends into a new form, gaining additional bonuses.
- Aflame - Level 6: While Exalted, Kayle's basic attacks additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on Starfire Spellblade's Rank) (+ 10% AD) (+ 20% AP) magic damage to enemies hit.
- Arisen - Level 11: Kayle becomes a ranged champion with 550 attack range. Additionally, Zealous's bonus attack speed is increased to 10% bonus attack speed, for a maximum of 50% bonus attack speed.
- Transcendent - Level 16: Kayle permanently has full Zealous stacks and is permanently Exalted. Additionally, Aflame's fiery waves now deal true damage.
(Innate)
- Active: Kayle plants a portal at her initial location that faces the target direction. After a 0.5-second delay, a celestial sword launches forward from the portal.
- The sword explodes into a cross upon collision with an enemy, dealing 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD) (+ 50% AP) magic damage and slowing targets struck by 26 / 32 / 38 / 44 / 50%, while reducing their armor and magic resistance by 20% for 3 seconds.
- Mana Cost: 60 / 65 / 70 / 75 / 80.
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds.
(Q)
- Active: Kayle and target allied champion are healed for 60 / 90 / 120 / 150 / 180 (+ 30% AP) health and gain 26 / 32 / 38 / 44 / 50% (+ 10% per 100 AP) bonus movement speed for 2 seconds.
- If cast without a valid target, or self-cast, Celestial Blessing will automatically target the most wounded ally in range.
- Target Range: 900.
- Mana Cost: 70 / 75 / 80 / 85 / 90.
- Cooldown: 15 seconds.
(W)
- Passive: Kayle's basic attacks deal 10 / 15 / 20 / 25 / 30 (+ 10% AD) (+ 20% AP) bonus magic damage. Additionally, base damage is increased.
- Active: Kayle's next basic attack within 6 seconds deals 10 / 12.5 / 15 / 17.5 / 20% of target's missing health bonus magic damage. While , it also damages enemies surrounding the target.
- Prior to becoming ranged champion with 550 attack range on the empowered attack. , Starfire Spellblade also causes Kayle to become a
- Mana Cost: 50 / 55 / 60 / 65 / 70.
- Cooldown: 8 seconds.
(E)
- Active: Kayle conjures swords around the target allied champion or herself over 1.5 seconds, after which she brings them crashing to the ground, dealing magic damage to all enemies in the area.
- Divine Judgment also grants the target invulnerability for 2 / 2.5 / 3 seconds.
- Target Range: 900.
- Mana Cost: 100.
- Cooldown: 160 / 120 / 80 seconds.
(R)
Trivia[]
- Kayle was the first to have her dance changed after release, (followed by ) the first to have her abilities reworked three times since release, (followed by ) and the first to use Chinese artwork outside Asian servers.
- Kayle -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
- During Alpha Test, she was simply called 'Judicator' and at one point she was incorrectly listed as a tank.
- Her old dance referenced Will Smith's "Jump on It" dance from The Fresh Prince of Bel-Air.
- A side-by-side comparison can be seen here.
- She shared this dance with .
- Her new dance is a reference to the dance of Elaine Benes from Seinfeld "The Little Kicks".
- In the now-removed official League of Legends forums, the original icon of was used to represent the "Mac Client" section.