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Kassadin
Kassadin is a champion in League of Legends.[1]
Abilities[]
- The disrupt is 'wrapped' into a status effect that says the target is Silenced for 0.25 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by immunity to silences.
- The shield is granted at the start of the cast time.
- The passive damage applies proc damage and the active damage applies spell damage.
- The enhanced attack will apply other on-hit effects and can critically strike as normal.
- Nether Blade will not grant mana if the attack is dodged or if it misses, but will do so if the attack is blocked. In all cases the damage is parried.
- Spell shield will block the active damage but not the passive one.
- The passive bonus damage applies to structures.
- The empowered attack will trigger but not be consumed nor apply its effects against structures.
- Untargetable champions do not grant stacks upon ability activations.
- Toggle abilities and transformation abilities do not count as ability activations and will not reduce Force Pulse's cooldown.
- This ability will cast from wherever the caster is at the end of the cast time.
- can be used during the cast time, allowing Kassadin to blink further away.
- Ultra Rapid Fire differences edit
- Cooldown is set to 3 / 2 / 1 seconds. *
- Maximum Riftwalk stacks changed to 2.
- Base damage changed to 100 / 120 / 140.
- Bonus damage per stack changed to 45 / 55 / 65.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Kassadin (Collection).
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.
Adam Harrington
David Villegas, West Studio
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
-
- Bug Fix: Parallax textures have been restored.
- AP ratio reduced to 80% AP from 85% AP.
- AP ratio reduced to 50% AP from 60% AP.
- Undocumented: AP ratio increased to 60% AP from 40% AP.
- Bug Fix: SFX for when the ability is ready to cast now properly plays.
- Removed: No longer refunds its cooldown if it loses its target during the cast time.
- Cooldown reduction reduced to 0.75 seconds from 1.
- Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 105 / 130 / 155 / 180.
- Base damage reduced to 70 / 90 / 110 from 80 / 100 / 120.
- Base damage per stack reduced to 35 / 45 / 55 from 40 / 50 / 60.
- Maximum base damage reduced to 210 / 270 / 330 from 240 / 300 / 360.
- Cooldown increased to 21 / 20 / 19 / 18 / 17 seconds from 21 / 19 / 17 / 15 / 13.
- Bug Fix: HUD now properly plays the animation for the cooldown being reduced on Force Pulse and not .
- Bug Fix: Now properly plays the SFX indicating that its ready to cast.
- New Effect: Shield is now granted on cast instead of as soon as the missile is fired.
- Base shield increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
- Shield AP ratio reduced to 30% AP from 40% AP.
- Removed: No longer requires 6 ability casts to cast.
- New Effect: Ability casts within 1800 units now reduce its cooldown by 1 second.
- Cooldown increased to 21 / 19 / 17 / 15 / 13 seconds from 5 at all ranks.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 11 / 10.5 / 10 / 9.5 / 9.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
- Bug Fix: On-hit VFX is now displayed correctly.
- Stats
- Base health increased to 646 from 576.
- Health growth increased to 119 from 105.
- Armor growth increased to 4 from 2.8.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
- Shield AP ratio increased to 40% AP from 30% AP.
- AP ratio increased to 85% AP from 80% AP.
- General
- Updated classic splash art.
- V11.24 - December 15th Hotfix
- Magic damage reduction reduced to 10% from 15%.
- Bonus base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 95 / 120 / 145 / 170.
- Bug Fix: Fixed a bug where he would sometimes be unable to cast it.
- Bug Fix: Now properly ignores unit collision even after dying.
- Bug Fix: Can no longer trigger with just two hits.
- Undocumented/Bug Fix: Now always applies ability damage on cast.
- Undocumented/Bug Fix: Passive effect's damage no longer unintentionally classified as spell damage.
- Bug Fix: Now properly grants a charge of .
- Stats
- Base attack damage increased to 59 from 58.852.
- V10.23 - November 12th Hotfix
- Stats
- Health growth increased to 105 from 90.
- Initial mana cost reduced to 40 from 50.
- Mana cost reduced to 40 / 80 / 160 / 320 / 640 (based on Stacks) from 50 / 100 / 200 / 400 / 800.
- Initial mana cost reduced to 40 from 50.
- Stats
- Mana growth increased to 87 from 67.
- Undocumented: 'Exit Rift' VFX at the target location now plays at the start of the cast time, instead of at the end of the cast time (shortly before arrives).(bug)
- Base shield strength reduced to 40 / 70 / 100 / 130 / 160 from 60 / 85 / 110 / 135 / 160.
- General
- Recommended items updated.
- Stats
- Base movement speed reduced to 335 from 340.
- New Effect: Mana debuff duration now displays on the icon's border.
- Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
- Mana restored reduced to 4 / 4.5 / 5 / 5.5 / 6% missing mana from 4 / 5 / 6 / 7 / 8%.
- Mana restored against champions reduced to 20 / 22.5 / 25 / 27.5 / 30% missing mana from 20 / 25 / 30 / 35 / 40%.
- Mana restored reduced to 4 / 4.5 / 5 / 5.5 / 6% missing mana from 4 / 5 / 6 / 7 / 8%.
- Increased bonus magic damage increased to 70 / 95 / 120 / 145 / 170 from 40 / 65 / 90 / 115 / 140.
- Stats
- Base armor reduced to 19 from 23.376.
- Armor growth reduced to 2.8 from 3.2.
- New Effect: Ability icon border now shows the remaining time for the empowered attack.
- New Effect: Can now ping the time until stacks expire if Kassadin is unable to cast Riftwalk due to having too many stacks.
- Stats
- Base health regeneration reduced to 6 from 8.
- Cooldown reduced to 5 / 3.5 / 2 seconds from 6 / 4 / 2.
- Bug Fix: On-hit SFX have been restored.
- New Effect: Now has a mana cost of 1.
- Active AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 40% AP from 30% AP.
- Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 40 / 70 / 100 / 130 / 160.
-
- Bug Fix: Unique particles have been restored for his auto attack on-hits and Nether Blade.
- Stats
- Base health regeneration increased to 8 from 7.79.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base health increased to 576 from 564.04.
- Health growth increased to 90 from 78.
- New Effect: Now determines what it hits at the end of its cast time, rather than the start.
- Range increased to 600 from 585.
- Stats
- Magic resistance growth increased to 0.5 from 0.
-
- Bug Fix: Fixed a bug where his particles would flicker when zooming in and out.
- Bug Fix: Attack is no longer cancelled if the target moved out of range.
- Cooldown reduced to 5 seconds from 6.
- AP ratio increased to 30% AP from 20% AP.
- Base damage changed to 65 / 95 / 125 / 155 / 185 from 70 / 95 / 120 / 145 / 170.
- Bug Fix: Fixed a bug where Nether Blade's passive magic damage wasn't applying to turrets after activation.
- Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 at all ranks.
- Removed: No longer gains charges from active ability.
- Stats
- Base mana increased to 397.6 from 347.6.
- Mana growth reduced to 67 from 70.
- Cooldown reduced to 7 seconds from 9 seconds.
- AP ratio increased to 70% AP from 60% AP.
- New Effect: AP ratio increased to 20% AP from 0%.
- New Effect: Damage per stack AP ratio increased to 10% AP from 0%.
- Stack duration reduced to 15 seconds from 20.
- Visual Update
- New models and textures for all skins
- New animations
- Visual effects slightly updated
- New ability icons
- Cooldown reduced to 6 / 4 / 2 seconds from 7 / 5 / 3.
- Range increased to 500 from 450.
- Base mana cost reduced to 50 from 60.
- Range reduced to 450 from 700.
- Base mana cost reduced to 60 from 75.
- Base damage reduced to 70 / 95 / 120 / 145 / 170 from 80 / 105 / 130 / 155 / 180.
- Stack duration increased to 20 seconds from 12.
- Cooldown increased to 9 seconds from 6.
- Slow duration reduced to 1 second from 3.
- Slow increased to 50 / 60 / 70 / 80 / 90% from 30 / 35 / 40 / 45 / 50.
- General
- Base movement speed reduced to 340 from 350.
- Active base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 75 / 110 / 145 / 180.
- Active AP scaling reduced to 60% AP from 70% AP.
- Base shield strength reduced to 40 / 70 / 100 / 130 / 160 from 40 / 80 / 120 / 160 / 200.
- Shield AP scaling reduced to 30% AP from 80% AP.
- Dominion)
- Cooldown reduced to 9 / 7 / 5 seconds from 9 / 8 / 7.
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- Stats
- Movement speed increased to 350 from 340.
- Mana per level increased to 70 from 45.
- Base shield strength increased to 40 / 80 / 120 / 160 / 200 from 40 / 70 / 100 / 130 / 160.
- Shield AP scaling increased to 80% AP from 30% AP.
- Bug Fix: Now correctly interrupts , , and
- Active base damage increased to 40 / 75 / 110 / 145 / 180 from 40 / 65 / 90 / 115 / 140.
- Active AP scaling increased to 70% AP from 60% AP.
- Stats
- Base armor increased to 18 from 14.
- General
- New particle effects
- Stats
- Attack range increased to 150 from 125.
- Removed: No longer converts the reduced damage into attack speed.
- New Effect: Kassadin perpetually ignores unit collision.
- No longer silences, but will still interrupt channels and charges.
- Base damage changed to 80 / 105 / 130 / 155 / 180 from 80 / 110 / 140 / 170 / 200.
- New Effect: Kassadin gains a 40 / 70 / 100 / 130 / 160 (+ 30% AP) magic shield for 1.5 seconds.
- Removed: Basic attacks restoring mana per hit, on-hit bonus magic damage for 5 seconds upon activation.
- New Passive: Kassadin's basic attacks deal 20 (+ 10% AP) bonus magic damage on-hit.
- New Effect: Kassadin next basic attack deals 40 / 65 / 90 / 115 / 140 (+60% AP) bonus magic damage and restores 4 / 5 / 6 / 7 / 8 % of his missing mana, increasing to 20 / 25 / 30 / 35 / 40 % of his missing mana if the attack is against a champion. Stacks with passive damage.
- Mana cost reduced to 0 from 25.
- Cooldown reduced to 6 seconds from 12.
- Base damage reduced to 80 / 105 / 130 / 155 / 180 from 80 / 120 / 160 / 200 / 240.
- Magic damage scaling changed to 2% maximum mana from 80% AP.
- Maximum stacks reduced to 4 from 10.
- Stack duration increased to 12 seconds from 8
- Base bonus damage reduced to 40 / 50 / 60 per stack from from 50 / 55 / 60.
- Bonus damage scaling changed to (+1% maximum mana) per stack from (+10% AP).
- Base mana cost reduced to 75 from 100.
- Mana cost increase changed to doubling with every stack from increasing by 100.
- Cooldown reduced to 7 / 5 / 3 seconds from 7 / 6 / 5.
- Removed: Refunding 50% total mana cost when hitting an enemy champion.
- Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 115 / 150 / 185 / 220.
- Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 130 / 180 / 230 / 280.
- Stats
- Base magic resistance reduced to 30 from 31.25.
- Magic resistance per level reduced to 0 from 1.25.
- Base damage reduced to 80 / 115 / 150 / 185 / 220 from 80 / 130 / 180 / 230 / 280.
- Silence duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Base damage increased to 80 / 100 / 120 from 60 / 70 / 80.
- Base additional damage reduced to 50 / 55 / 60 per cast from 60 / 70 / 80.
- Additional damage AP scaling increased to 10% AP from 0.
- New Effect: Refunds 50% of mana cost when hitting enemy champions.
- Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1 / 1.4 / 1.8 / 2.2 / 2.6.
- Cooldown increased to 9 / 8 / 7 seconds from 7 / 6 / 5.
- Range reduced to 600 from 700.
- Bug Fix: Basic attacks, while active, triggering 's Shock damage more than once
- Removed: Active on-hit damage affecting structures other than turrets
- Bug Fix: Fixed an issue where Force Pulse would sometimes fire backward after using Riftwalk.
- Stats
- Movement speed increased to 340 from 315.
- AP ratio increased to 30% AP from 15% AP.
- Removed: Active on-hit damage no longer deals damage to inhibitors or the nexus.
- General
- New splash artwork for .
- General
- Splash artwork for , and updated to the Chinese art.
- Base damage reduced to 60 / 70 / 80 from 60 / 90 / 120.
- AP ratio increased to 80% AP from 50% AP.
- Cooldown increased to 7 / 6 / 5 seconds from 6 / 5 / 4.
- Bug Fix: Fixed a bug which caused to cast backwards after performing .
- Cast range reduced to 650 from 700.
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 60 / 115 / 170 / 225 / 280.
- Magic damage reduction increased to 15% from 10%.
- Projectile speed increased to 1400 from 1150.
- Active base on-hit damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60.
- Mana restore per attack increased to 8 / 11 / 14 / 17 / 20 from 4 / 8 / 12 / 16 / 20.
- Removed Active: Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds.
- New Active: For 5 seconds, Kassadin's basic attacks deal 20 / 30 / 40 / 50 / 60 (+ 15% AP) bonus magic damage.
- General
- New splash artwork for .
- New Effect: Added a gray version of the charging icon.
- Bug Fix: Visual occasionally not aligning with targeted direction.
- Magic damage reduction reduced to 10% from 15%.
- Base damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300.
- AP ratio reduced to 70% AP from 80% AP.
- Cooldown increased to 6 seconds from 5.
- AP ratio increased to 50% AP from 40% AP.
- Cooldown reduced to 12 seconds from 15.
- Mana cost reduced to 25 at all ranks from 30 / 40 / 50 / 60 / 70.
- Removed: No longer displays cast particles in fog of war.
- New Effect: Buff displaying extra-cost duration and per-cast damage.
- Removed: Cano no longer be cast while rooted.
- Bug Fix: Rank-up tooltip now correctly displays increased cost.
- Stats
- Attack range increased to 125 from 120.
- Magic resistance per level increased to 1.25 from 0.
- Attack speed bonus now stacks and renews instead of being replaced on spell impact.
- Duration reduced to 4 seconds from 5.
- Projectile speed increased to 1150 from 900.
- Removed: Kassadin draining 2 / 2.75 / 3.5 / 4.25 / 5% of target's maximum mana and restoring twice the amount when hitting them.
- New Passive: Kassadin's basic attacks passively restore 4 / 8 / 12 / 16 / 20 mana (tripled versus enemy champions).
- New Active: Kassadin gains 7 / 15 / 25 / 38 / 50 armor penetration for 5 seconds.
- Mana cost: 30 / 40 / 50 / 60 / 70
- Cooldown: 15
- Bonus attack speed changed to additive from multiplicative
- AP ratio reduced to 80% AP from 100% AP.
- Charges increased to 6 from 4.
- Base mana cost reduced to 100 from 110.
- General
- Updated sound effects of , , and .
- Stats
- Armor per level reduced to 3.2 from 3.5
- AP ratio reduced to 70% AP from 80% AP
- New Effect: Kassadin gains charges from enemy abilities
- Mana cost increased to 110 from 75.
- Cooldown increased to 6 / 5 / 4 seconds from 6 / 4.5 / 3.
- Extra-cost duration increased to 8 seconds from 7.
- V0.9.22.7 added
- Kassadin takes 15% reduced damage from abilities and transforms this damage into bonus attack speed.
(Innate)
- Kassadin fires a void bolt dealing Magic Damage and silencing his target.
(Q)
- Kassadin's physical attacks steal a percent of his target's mana, and he gains twice the mana drained from these attacks.
(W)
- Kassadin draws energy each spell he casts. Upon reaching 4 charges Kassadin can use Force Pulse to deal Magic Damage and slow enemies in front of him for 3 seconds.
(E)
- Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks In a short period of time cause them to cost additional mana and deal additional damage.
(Ultimate)
Trivia[]
- Kassadin's dance references the Sprinkler dance.
- A side-by-side comparison can be seen here.
- Kassadin's breathing might be referencing Darth Vader's from Star Wars.
- Kassadin has been disabled for every Ultra Rapid Fire edition except for Snow Battle ARURF. This is most likely because he would have been (and be) able to the entirety of Summoner's Rift in seconds.
- Kassadin was named after Jeff 'Kassadin' Jew, the Lead Producer of Legends of Runeterra.
- , and are also named after Rioters' nicknames.