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Jinx
Jinx is a champion in League of Legends.[1]
Abilities[]
- Jinx's attack speed cap is increased to 90.0 for the duration, however this value is already beyond the technical limit for attack speed.
- Jinx will still trigger Get Excited from killing a summoned .
- Jinx will fail to trigger Get Excited in the specific circumstance of killing (bug) while more than ~2500 distance away.
- Toggle abilities do not count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- Jinx's first attack after switching to can be triggered after 0.4 seconds, instead of using the attack timer.
- Despite Jinx starting the game using she doesn't receive any bonus attack speed until Switcheroo! has been learned.
- blocked, dodged, or missed. splash damage affects structures (minions will target Jinx) but does not affect targets if Jinx's attacks are
- With generates one stack per enemy hit.
- Each of additional bolts apply splash damage, which stacks with each other.
- Both weapons deal basic damage to their primary target (this includes the increased damage of ), which applies life steal based on the damage dealt (post-mitigation) as usual.
- The splash damage of modified physical damage. It deals default damage: It doesn't apply life steal or on-hit effects.
- 110% AD (100% + 10%). damage:
- 192.5% AD ((100% + 10%) × 1.75). critical strike damage:
- 247.5% AD ((100% + 10%) × 2.25). critical strike damage with :
- 44% AD ((100% + 10%) × ). damage:
- 77% AD ((100% + 10%) × × 1.75). critical strike damage:
- 99% AD ((100% + 10%) × × 2.25). critical strike damage with :
- 198% AD (110% + 44% + 44%). potential damage on stacked enemies with :
- 346.5% AD ((110% + 44% + 44%) × 1.75). potential critical strike damage on stacked enemies with :
- 445.5% AD ((110% + 44% + 44%) × 2.25). potential critical strike damage on stacked enemies with and :
is based on the pre-mitigation damage done to the primary target (which includes critical strikes), and is not considered
- This ability will cast from wherever the caster is at the start of the cast time.
- Spell shield will not prevent the explosion.
- Super Mega Death Rocket's projectile has an icon on the mini-map while it is in flight. It can be seen by only Jinx and her allies.
- The bonus damage based on missing health is based on each unit's own missing health and not the primary target's.
- Unlike similar spells, Super Mega Death Rocket will not increase it's damage when ranked up while the missile is in flight.(bug)
- This is because the base damage is fixed at a multiple of the damage the rocket initially started with.
- The bonus AD ratio will still update when AD is gained or lost between the cast and hit of the missile.
- This ability will cast from wherever the caster is at the start of the cast time.
- The maximum damage is reached after traveling 1500 units, which is equal to roughly 0.85 seconds of travel time. The rocket changes its visual appearance and missile speed slightly earlier, after traveling 1350 units.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Jinx (Collection).
A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.
Sarah Anne Williams
Katie 'TeaTime' De Sousa
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- New Effect: Now capped at 5 stacks.
- Removed: Epic monster and structure takedowns no longer grant stacks beyond the first.
- Stats
- Health growth increased to 105 from 100.
- New Effect: Bonus attack speed now stacks upon takedowns.
- Cooldown reduced to 70 / 55 / 40 seconds from 75 / 65 / 55.
- Minimum base damage increased to 32.5 / 47.5 / 62.5 from 30 / 45 / 60.
- Maximum base damage increased to 325 / 475 / 625 from 300 / 450 / 600.
- Minimum bonus AD ratio increased to 16.5% bonus AD from 15%.
- Maximum bonus AD ratio increased to 165% bonus AD from 150%.
- Stats
- Attack speed growth reduced to 1% from 1.36%.
- Stats
- Attack damage growth reduced to 3.15 from 3.4.
- Stats
- Attack speed growth increased to 1.36% from 1%.
- Slow increased to 40 / 50 / 60 / 70 / 80% from 30 / 40 / 50 / 60 / 70%.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Damage cap against monsters increased to 1200 from 800.
- Stats
- Base mana increased to 260 from 245.
- Mana growth increased to 50 from 45.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Stats
- Base attack damage increased to 59 from 57.
- Maximum base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
- Minimum base damage increased to 30 / 45 / 60 from 25 / 37.5 / 50.
- Maximum base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
- Winddown time reduced to 0 seconds from 1.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health increased to 630 from 560.
- Health growth increased to 100 from 86.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- Stats
- Base health reduced to 560 from 610.
- Bug Fix: Tooltip now properly displays the correct base damage.
- V12.5 - March 9th Hotfix
- Fishbones mana cost increased to 20 at all ranks from 16 / 17 / 18 / 19 / 20.
- Fisbones bonus attack ranged reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
-
- General
- Bug Fix: Critical strike hit SFX has been restored.
- General
- General
- Updated sound and visual effects.
- Basic attack added glows to machine gun missiles. New rocket trails and explosions.
- New SFX.
- Modernized ground telegraph, missile, and hit VFX
- Modernized telegraph visuals.
- New missile and explosion. Modernized rocket animations to emphasize its movement boost.
- Total attack speed increased to 25% from 15%.
- Cast range increased to 925 from 900.
- Cooldown reduced to 75 / 65 / 55 seconds from 90 / 75 / 60.
- Fishbones mana cost reduced to 16 / 17 / 18 / 19 / 20 from 20 at all ranks.
-
- Bug Fix: Individual item purchase voice lines have been restored.
- purchase lines now play for buying .
- Stats
- Base armor reduced to 26 from 28.
- New Effect: Damage based on missing health is now capped at 1000 against monsters, reduced to 800 for AoE damage.
- Bug Fix: Rocket splash critical strike damage reduced to 175% from 200%.
- Stats
- Base health increased to 610 from 550.
- Stats
- Base health reduced to 550 from 610.
- Bonus attack range increased to 100 / 125 / 150 / 175 / 200 from 75 / 100 / 125 / 150 / 175.
- Fishbones attack speed reduction reduced to 10% from 25%.
- Mana cost increased to 90 from 70.
- Arm time reduced to 0.5 seconds from 0.7.
- New Effect: When casting it farther than max range, it now casts to the max range instead of causing you to walk into range and then casting.
- Undocumented: Minimum base damage increased to 25 / 40 / 55 from 25 / 35 / 45. Maximum base damage increased to 250 / 400 / 550 from 250 / 350 / 450.(bug)
- New Effect: Now deals its damage instantly instead of over 1.5 seconds.
- Bug Fix: Damage is no longer capped at 375.
-
- Skin renamed to Crime City Jinx from Mafia Jinx.
- Stats
- Base health increased to 610 from 581.
- Health growth increased to 86 from 84.
- Bug Fix: Now properly switches Pow-Pow if she doesn't have enough mana.
-
- Bug Fix: SFX are no longer louder than her other skins' SFX.
- New Effect: Now also activates on epic monster takedowns she damaged within 3 seconds.
- Bug Fix: Now properly prevent from moving when she uses through them.
- General
- Adjusted splash artwork for .
-
- Slayer Jinx renamed to Zombie Slayer Jinx.
-
- Bug Fix: Buffs aura now properly follow the model during certain animations.
- Cast time reduced to 0.6 − 0.4 (based on bonus attack speed) seconds from 0.6.
- General
- Adjusted splash artwork for .
- Stats
- Base health increased to 581 from 531.
- Health growth reduced to 84 from 88.
- New Effect: The 10% AD bonus damage from Fishbones can now critically strike.
- AD ratio increased to 160% AD from 140% AD.
- Stats
- Base health increased to 531 from 515.
- Health growth increased to 88 from 82.
- Base armor reduced to 28 from 32.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 3.4 from 2.7.
- Stats
- Base health regeneration increased to 6 from 5.84.
- Stats
- Base health reduced to 515 from 517.76.
- Base mana reduced to 245 from 245.6.
- Base attack damage reduced to 61 from 66.
- Attack damage growth increased to 2.7 from 2.41.
- Base mana regeneration increased to 6.7 from 6.68.
- Bonus attack speed no longer stacks.
- New Effect: Removes the attack speed cap for 6 seconds.
- Bonus attack speed increased to 30 / 55 / 80 / 105 / 130% from 30 / 40 / 50 / 60 / 70%.
- Removed: Bonus attack speed scaling with her level (0% − 70% (based on level)).
- New Effect: The first attack after switching from rockets to minigun comes out within 0.4 seconds of swapping instead of waiting for the full attack timer.
- Rocket attack animations updated to be more dynamic.
-
- Bug Fix: Now uses skin-specific SFX, as opposed to base.
-
- General
- Bug Fix: Hair no longer stretches unnaturally during several animations.
- Bug Fix: Trail no longer appears in front of the candy projectile.
- General
- New Effect: Rooted enemies are now also knocked down.
- Stats
- Base attack damage increased to 66 from 58.46.
- Base armor increased to 32 from 22.88.
-
- Bug Fix: No longer play her initial spawn song during her first respawn.
- Bug Fix: bolts now properly deal Fishbones's bonus attack damage to their primary targets.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 10 / 9 / 8 / 7 / 6.
-
- Bug Fix: Weapon glow VFX now follow Shiro and Kuro during all animations.
- Bug Fix: Hair no longer transitions improperly during her homeguard animation.
- General
- Bug Fix: Laugh no longer cuts off at the end when she gasps for air.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Cooldown reduced to 24 / 20.5 / 17 / 13.5 / 10 seconds from 24 / 22 / 20 / 18 / 16.
- Bug Fix: Can no longer queue up Switcheroo! during the cast time of . This addresses a bug that sometimes caused the rocket to appear further ahead to enemies than it was.
- Bug Fix: Star Guardian Jinx's corpse no longer gets stuck in a "T-pose" if she dies while casting Switcheroo!.
- Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 240 / 300.
- Mana cost increased to 70 from 50.
- New Effect: Enemies now only take damage from one Flame Chomper per cast, even if they're hit by multiple explosions.
- Minimum AD ratio increased to 15% bonus AD from 10% bonus AD.
- Maximum AD ratio increased to 150% bonus AD from 100% bonus AD.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Base attack speed at level one increased to 0.625 from 0.531.
- Attack speed reduction changed to 25% bonus attack speed from 15% total attack speed.
- Bug Fix: Jinx getting more than one stack for destroying inhibitors.
- Bug Fix: Jinx receiving less attack speed than intended while using .
- Bug Fix: Jinx was able to use for free when out of mana.
- Removed: Switcheroo! can no longer be activated while disabled.
- basic attack cast delay reduced to 0.28 seconds from 0.32 (to match ).
- New Effect: Wind's Fury fires miniature rockets while using
- Bug Fix: bolts were not critically striking while using .
- Stats
- Base attack damage increased to 58.46 from 53.04.
- Attack damage growth reduced to 2.41 from 3.
- New Effect: Increases Jinx's total attack speed by 15%.
- Duration increased to 6 seconds from 4.
- New Effect: reduces total attack speed by 15% while active.
- New Effect: Mini-gun bonus attack speed now increases based on ability rank and Jinx's level.
- Maximum mini-gun bonus attack speed from ranks reduced to 30 / 40 / 50 / 60 / 70% from 30 / 55 / 80 / 105 / 130%.
- New Effect: Maximum mini-gun bonus attack speed by level increases as 0 − 70 (based on level)% attack speed.
- Base minimum damage reduced to 25 / 35 / 45 from 125 / 175 / 225.
- Base AD scaling reduced to 10% bonus AD from 50% bonus AD.
- Damage ramp-up increased (maximum value and time needed to reach it both unchanged)
- Icon display changed to current weapon from the one upon activation.
- New Effect: Icon flashes while toggled on ( ).
- New Effect: Activates when damaging and/or destroying inhibitors.
- Stats
- Base armor increased to 17 from 13.
- Bug Fix: The ability will now only go on cooldown when the rocket is created. Dying during cast will no longer put the ability on cooldown.
- Stats
- Base health reduced to 380 from 420.
- Health per level increased to 82 from 80.
- Base damage reduced to 80 / 135 / 190 / 245 / 300 from 100 / 150 / 200 / 250 / 300.
- Bug Fix: Dashing champions will now always trigger a chomper.
- Bug Fix: Arm time changed to a consistent 0.7 seconds from between 0.5 and 0.74 seconds.
- Maximum bonus attack speed reduced to 30 / 55 / 80 / 105 / 130% from 50 / 70 / 90 / 110 / 130%.
- Base damage reduced to 10 / 60 / 110 / 160 / 210 from 30 / 75 / 120 / 165 / 210.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 45 / 55 / 65 / 75 / 85.
- Removed: No longer reveals stealthed units.
- Added
Trivia[]
- Jinx straightforwardly means "ill omen", from the Pre-Greek noun ἴυγξ iynx "Eurasian wryneck", a bird often used as a charm.[2]
- In-universe, Jinx's alias was given to her by .
- Jinx's dance is a reference to Jake's dance from Adventure Time.
- A side-by-side comparison can be seen here.
- smiley face upon impact.
- also displays a smiley face over Jinx upon activation.
blast radius displays a - Jinx is the first champion whose laugh animation automatically loops.
- Jinx's hair (or scarf on ) forms a heart when she dies.
- Jinx is the only champion to have all her ability names end in an exclamation mark.
- Whenever Jinx is on the opposing team, and/or each gain the cosmetic debuff.
- On 21 August 2018, women have statistically attributed Jinx as "The most visually appealing champion in League".[3]
- Jinx is the third champion to have one skin for each of the three big annual events of the year - Lunar Revel, Harrowing and Snowdown Showdown. The skin that gave her this distinction was in 2017.
- The first two were Warring Kingdoms skins in 2015. and with their
- was released in 2013. However, was not released during the Snowdown Showdown event. almost became another champion that fulfilled the criteria after
- Jinx -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).
See also[]
References[]
- ↑ Jinx's profile page at LeagueOfLegends.com
- ↑ Beekes, R.S.P. Etymological Dictionary of Greek, pp. 605-606
- ↑ Riot Blaustoise Jinx data tweet