2016 Season Update[]
Full Corki whenever he heads back to base.[1]
still the most magical of the marksmen, but now the Daring Bombardier gets one minute to goCorki's always been League's magic damage dealing marksman, something we're reinforcing by tweaking his basic attacks to deal half magic and half physical damage. We're reducing the range of his supercharged, earning a boots-esque boost, increased base movement speed, and a that basically carpet bombs a huge area with napalm... but only for a small window of time. Basically, Corki has a minute to make a huge play once he picks up his Corki - whether or not he makes the most of his window will often separate the good Corkis from the great Corkis.
to make him a little less safe, but adding in something totally unique to the mustachioed aviator. Now, once he hits level six, Corki - or Corki's ground staff - will spawn a of rockets and bombs back at HQ. Once Corki flies over one of his crates, he gets
- Hextech Munitions
Corki's basic attacks deal bonus damage, half of which is dealt as magic damage.
Load Up: After a set period of time, Corki can return to base to , gaining bonus out-of-combat movement speed and access to a . On use, travels faster and further than a regular , dropping bombs along the way that knock aside enemies and leave incendiary tar in the area. Enemies that touch the tar are slowed and take magic damage over time. reload every few minutes.
- Phosphorus Bomb
- Valkyrie
- Gatling Gun
- Missile Barrage
- Passive: Corki stores a charge of Missile Barrage, up to a maximum of 7 stored. He respawns with 4 missiles.
- Active: Corki fires a missile in a line that explodes if it hits an enemy, dealing damage to all nearby enemies. Every third missile Corki fires becomes a , dealing additional damage and doubling its explosion radius.