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Missions (League of Legends)Missions (League of Legends)
Missions (Teamfight Tactics)Missions (Teamfight Tactics)
Missions (Legends of Runeterra)Missions (Legends of Runeterra)
Missions (Wild Rift)Missions (Wild Rift)
Missions icon

Missions are a system that rewards players for completing in specific objectives in-game. They are often associated with game-related events.

Throughout the game's formative years, missions were not tracked within the client and rewards were distributed manually by Riot Games Inc., which was often a slow process. An in-client system to track missions was first introduced in V7.12 with the release of the Legendary Skin legendary skins Dawnbringer Riven Dawnbringer Riven and Nightbringer Yasuo Nightbringer Yasuo, with additional Missions being added periodically thereafter to promote new releases or events.

For clarity, this article will only track missions that are presented within the client's Mission tab. For others, including all historical missions, can be found here.

Philosophy[]

Mission requirements are designed not to encourage behavior detrimental to gameplay, such as kill stealing.

Missions[]

Event Missions[]

This section is about missions in 2022 (edit). For previous years see:
Event Details Start End
High Noon 2022 Free to Play

Time spent playing and winning matchmade games:

  • PvP Summoner's Rift, ARAM, or event game modes: (win = 6 / loss = 4) points per minute played.
  • Co-op vs. AI Summoner's Rift: (win = 2 / loss = 1) points per minute played.
  • All TFT modes: (1st-4th = 6 / 5th-8th place = 3) points per minute played.
Mission High Noon 2022 High Noon 2022 Orb Mission
  • Objective: Earn 3800 points from time spent playing and winning matchmade games.
  • Reward: 40 MSI 2022 tokens and MSI 2022 orb.
Mission High Noon 2022 High Noon 2022 Wardrobe Mission
  • Objective: Play 8 matchmade games in a team featuring an High Noon skin.
    OR Earn 2200 points from time spent playing and winning games.
  • Reward: 60 MSI 2022 tokens and MSI 2022 High Noon Event icon.
Mission High Noon 2022 Chapter 1 of 10 - A Western Prophecy
  • A devil named Mordekaiser took everything from Leona's family, and she's gonna get it back. Time to find his train, and beat anyone who stands in her way.
  • Objective: Win 2 matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens.
Mission High Noon 2022 Chapter 2 of 10 - Croaker Broker
  • Leona meets Tahm Kench. He gives her a favor in the form of magic weapons, sure to help her on her mission... and what's a favor between friends, right? Now they are two.
  • Objective: Kill 375 minions in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens.
Mission High Noon 2022 Chapter 3 of 10 - A Bet's Debt
  • Objective: Earn 20,000 Gold 20,000 in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens.
Mission High Noon 2022 Chapter 4 of 10 - Vicious Vermin
  • Objective: Deal 60,000 damage to champions in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens.
Mission High Noon 2022 Chapter 5 of 10 - The Enemy of My Enemy
  • Objective: Play 1 matchmade game with a premade group.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens.
Mission High Noon 2022 Chapter 6 of 10 - Death of an Angel
  • Objective: Heal 20,000 damage in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens.
Mission High Noon 2022 Chapter 7 of 10 - Black Magic Woman
  • Objective: Get 30 champion takedowns in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens.
Mission High Noon 2022 Chapter 8 of 10 - As Foretold
  • Objective: As a team, slay 3 Dragons Dragons in one matchmade game.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens.
Mission High Noon 2022 Chapter 9 of 10 - Spurn the Devil
  • Objective: As a team, slay Baron Nashor Baron Nashor in a matchmade game.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens.
Mission High Noon 2022 Chapter 10 of 10 - The Final Ride
  • Objective: Play a matchmade game with, as, or against Leona Leona, Varus Varus, Twitch Twitch, Katarina Katarina, or Tahm Kench Tahm Kench.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 MSI 2022 tokens and Eternals Capsule.
2022-05-12 2022-06-13
Eclipse 2022 Free to Play

Time spent playing and winning matchmade games:

  • PvP Summoner's Rift, ARAM, or event game modes: (win = 6 / loss = 4) points per minute played.
  • Co-op vs. AI Summoner's Rift: (win = 2 / loss = 1) points per minute played.
  • All TFT modes: (1st-4th = 6 / 5th-8th place = 3) points per minute played.
Mission Eclipse 2022 Intro to Showcase Milestone
  • Objective: Earn 150 points from time spent playing and winning matchmade games.
  • Reward: Eclipse 2022 Capsule and Eclipse 2022 Grab Bag.
Mission Eclipse 2022 Mystery Mission
  • O brave knight, Seek our lightless champions, Embrace the Eclipse
  • Objective: Mystery objective (works by playing Sivir Sivir or Aatrox Aatrox in a matchmade game).
  • Reward: 200 Orange Essence 200.
Mission Eclipse 2022 Slay a Sun Eater? That's Gonna Cost Ya - 1 of 5- Get Gold to pay Sivir for her services
  • Objective: Earn 30,000 Gold 30,000 in matchmade games.
  • Reward: 250 BE 250.
Mission Eclipse 2022 Weapon of a Lost Age - 2 of 5- Help Sivir find Senna in the Catacombs
  • Objective: Earn a vision score of 35 or more in one matchmade game.
  • Reward: Hextech Crafting Key Hextech key.
Mission Eclipse 2022 The Beast Rider's Trial - 3 of 5- Convince Sejuani you're strong enough to fight against Kayle
  • Objective: As a team slay 4 epic monsters in one matchmade game.
  • Reward: Hextech Crafting Chest Hextech chest.
Mission Eclipse 2022 Knight of the Empty Moon - 4 of 5- In order to get to Kayle, you must get through Aatrox
  • Objective: Get 12 or more takedowns in one matchmade game.
    OR Win a matchmade game against an Aatrox Aatrox.
  • Reward: Hextech Crafting Chest and Key Hextech chest and key.
Mission Eclipse 2022 She Must Be Stopped - 5 of 5-
  • Objective: Win a matchmade game as Sivir Sivir, Senna Senna, or Sejuani Sejuani.
    OR Earn 500 points from time spent playing and winning matchmade games.
  • Reward: Hextech Crafting Masterwork Chest Masterwork chest and key.
2022-04-28 2022-05-12
Mythic Essence Free to Play - Intro
Mission Mythic Essence Introducing Mythic Essence
  • Objective: Play 1 matchmade game in any game mode.
  • Reward: 10 Mythic Essence.
2022-03-31 2022-05-02
Free to Play - Oopsie
Mission Mythic Essence That Was Inconvenient
  • Objective: Play 1 matchmade game in any game mode.
  • Reward: 10 Mythic Essence.
2022-04-28 2022-05-12
Anima Squad 2022 Free to Play

Time spent playing and winning matchmade games:

  • PvP Summoner's Rift, ARAM, or event game modes: (win = 6 / loss = 4) points per minute played.
  • Co-op vs. AI Summoner's Rift: (win = 2 / loss = 1) points per minute played.
  • All TFT modes: (1st-4th = 6 / 5th-8th place = 3) points per minute played.
Mission Anima Squad 2022 Anima Squad 2022 Orb Mission
  • Objective: Earn 3800 points from time spent playing and winning matchmade games.
  • Reward: 40 Anima Squad 2022 tokens and Anima Squad orb.
Mission Anima Squad 2022 Anima Squad 2022 Wardrobe
  • Objective: Play 8 matchmade games in a team featuring an Anima Squad skin.
    OR Earn 2200 points from time spent playing and winning games.
  • Reward: 60 Anima Squad 2022 tokens and Anima Squad 2022 icon.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 1 of 10
  • Objective: Earn 20,000 gold Gold 20,000 gold in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 2 of 10
  • Objective: Get 35 champion takedowns in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 3 of 10
  • Objective: Earn 70 vision score in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 4 of 10
  • Objective: Kill 375 minions in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 5 of 10
  • Objective: Heal 20,000 damage in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 6 of 10
  • Objective: Deal 60,000 damage to champions in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 7 of 10
  • Objective: Kill 17 champions in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 8 of 10
  • Objective: Kill 250 jungle monsters in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 9 of 10
  • Objective: Earn 75 crowd control score in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
Mission Anima Squad 2022 Anima Squad 2022 Mission - 10 of 10
  • Objective: Get 6 multi-kills score in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Anima Squad 2022 tokens.
2022-03-31 2022-05-02
Lunar Revel 2022 Free to Play

Time spent playing and winning matchmade games:

  • PvP Summoner's Rift, ARAM, or event game modes: (win = 6 / loss = 4) points per minute played.
  • Co-op vs. AI Summoner's Rift: (win = 2 / loss = 1) points per minute played.
  • All TFT modes: (1st-4th = 3 / 5th-8th place = 2) points per minute played.
Mission Lunar Revel 2022 Lunar Revel 2022 Orb Mission
  • Objective: Earn 3800 points from time spent playing and winning matchmade games.
  • Reward: 40 Lunar Revel 2022 tokens and Firecracker orb.
Mission Lunar Revel 2022 Lunar Revel 2022 Wardrobe
  • Objective: Play 8 matchmade games in a team featuring a Firecracker or Porcelain skin.
    OR Earn 2200 points from time spent playing and winning games.
  • Reward: 60 Lunar Revel 2022 tokens and Lunar Revel 2022 icon.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 1 of 10
  • Objective: Get 35 champion takedowns in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 2 of 10
  • Objective: Deal 60,000 damage to champions in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 3 of 10
  • Objective: Earn 70 vision score in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 4 of 10
  • Objective: Earn 20,000 gold Gold 20,000 gold in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 5 of 10
  • Objective: Kill 250 jungle monsters in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 6 of 10
  • Objective: Heal 20,000 damage in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 7 of 10
  • Objective: Kill 20 champions in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 8 of 10
  • Objective: Kill 375 minions in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 9 of 10
  • Objective: Earn 75 crowd control score in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens.
Mission Lunar Revel 2022 Lunar Revel 2022 Mission - 10 of 10
  • Objective: Get 6 multi-kills score in matchmade games.
    OR Earn 750 points from time spent playing and winning games.
  • Reward: 20 Lunar Revel 2022 tokens and Eternals Capsule.
2022-01-26 2022-02-28
Season Start 2022 Free to Play

Time spent playing and winning matchmade games:

  • PvP Summoner's Rift, ARAM, or event game modes: (loss = 4 / win = 6) points per minute played.
  • Co-op vs. AI Summoner's Rift: (loss = 1 / win = 2) points per minute played.
  • All TFT modes: (5th-8th place = 2 / 1st-4th = 3) points per minute played.
Mission Season Start 2022 Season Start 2022 Mission - 1 of 7
  • Objective: Get 20 champion takedowns in matchmade games.
    OR Earn 450 points from time spent playing and winning matchmade games.
  • Reward: Ornn Ornn champion shard and Season 2022 profileicon Season 2022 icon.
Mission Season Start 2022 Season Start 2022 Mission - 2 of 7
  • Objective: Kill 4 Dragons Dragons as a team in matchmade games.
    OR Earn 450 points from time spent playing and winning matchmade games.
  • Reward: Leona Leona champion shard and 1500 BE 1500.
Mission Season Start 2022 Season Start 2022 Mission - 3 of 7
  • Objective: Gain 20 vision score in matchmade games.
    OR Earn 450 points from time spent playing and winning matchmade games.
  • Reward: Sejuani Sejuani champion shard and Eternals capsule.
Mission Season Start 2022 Season Start 2022 Mission - 4 of 7
Mission Season Start 2022 Season Start 2022 Mission - 5 of 7
  • Objective: Win a matchmade game as a premade party (any size).
    OR Earn 450 points from time spent playing and winning matchmade games.
  • Reward: Olaf Olaf and Rek'Sai Rek'Sai champion shards and 500 Orange Essence 500.
Mission Season Start 2022 Season Start 2022 Mission - 6 of 7
  • Objective: Win a matchmade game of ARAM.
    OR Earn 450 points from time spent playing and winning matchmade games.
  • Reward: Pantheon Pantheon and Taliyah Taliyah champion shards and Hextech Crafting Chest and Key Hextech Chest and Key.
Mission Season Start 2022 Season Start 2022 Mission - 7 of 7
  • Objective: Win 2 matchmade games of ranked Solo/Duo, ranked Flex or Clash.
    OR Earn 750 points from time spent playing and winning matchmade games.
  • Reward: Kai'Sa Kai'Sa champion shard and Forge God - Season 2022 Ward Forge God - Season 2022 Ward.
2022-01-07 2022-01-21


K/DA ALL OUT Seraphine K/DA ALL OUT Seraphine[]

K/DA ALL OUT Seraphine has a unique set of missions that unlocks various rewards and represents her progression from indie musician to becoming a pop sensation.

Event Details
K/DA ALL OUT Seraphine K/DA ALL OUT Seraphine 3250 RP 3250
You will earn points by completing specific objectives once you own the K/DA ALL OUT Seraphine skin. You can earn a maximum of 20 points per game as Seraphine Seraphine or 10 points per game with any other champion. This does not apply to the final mission, World Tour. You can earn points in any matchmade game (except TFT).
Keep in mind that these missions are chained together, and you can only have one of Seraphine's Seraphine's missions active at a time. This means, for example, that you can't Record Your Song until you go ahead and Write Your Lyrics (and so on).
Introduction
  • Objective: Play 1 game as Seraphine Seraphine.
  • Reward: 250 BE 250.
Write Your Lyrics
  • Objective: Earn 45 points. Points are cumulative (e.g. if you earn 19000 gold as Seraphine Seraphine, you'll earn 18 points).
  • Points: Earn gold to buy streaming equipment. The amount of points is doubled when playing as Seraphine Seraphine. Here's how to earn these points:
    • Earn 20000 gold: +1 point
    • Earn 18000 gold: +2 points
    • Earn 14000 gold: +2 points
    • Earn 10000 gold: +2 points
    • Earn 6000 gold: +2 points
    • Earn 2000 gold: +1 point
  • Reward: KDA ALL OUT Seraphine Indie profileicon K/DA ALL OUT Seraphine Indie icon.
Record Your Song
  • Objective: Earn 45 points. Points are cumulative (e.g. if you get 5 takedowns as a champion other than Seraphine Seraphine, you'll earn 5 points).
  • Points: Attract fans by getting takedowns. The amount of points is doubled when playing as Seraphine Seraphine. Here's how to earn these points:
    • Earn 10 takedowns: +1 point
    • Earn 9 takedowns: +2 points
    • Earn 7 takedowns: +2 points
    • Earn 5 takedowns: +2 points
    • Earn 3 takedowns: +2 points
    • Earn 1 takedown: +1 point
  • Reward: Rising Star Rising Star form unlocked.
Excite Your Fans
  • Objective: Earn 45 points. Points are cumulative (e.g. if you deal 25000 magic damage to champions as Seraphine Seraphine, you'll earn 20 points).
  • Points: Show your talent by dealing magic damage to champions. The amount of points is doubled when playing as Seraphine Seraphine. Here's how to earn these points:
    • Dealing 25000 magic damage to champions: +1 point
    • Dealing 22500 magic damage to champions: +2 points
    • Dealing 17500 magic damage to champions: +2 points
    • Dealing 12500 magic damage to champions: +2 points
    • Dealing 7500 magic damage to champions: +2 points
    • Dealing 2500 magic damage to champions: +1 point
  • Reward: Crazy A-Bao You Emote Crazy A-Bao You emote.
Perform Live
  • Objective: Earn 45 points. Points are cumulative (e.g. if you take out 2 turrets as a champion other than Seraphine Seraphine, you'll earn 3 points).
  • Points: Break records by destroying turrets. The amount of points is doubled when playing as Seraphine Seraphine. Here's how to earn these points:
    • Destroy 9 turrets: +1 point
    • Destroy 8 turrets: +2 points
    • Destroy 6 turrets: +2 points
    • Destroy 4 turrets: +2 points
    • Destroy 2 turrets: +2 points
    • Destroy 1 turret: +1 point
  • Reward: Superstar Superstar form unlocked.
World Tour
  • Objective: Earn 45 points.
  • Points: Complete your World Tour by winning games. Here's how to earn these points:
    • Win a game as Seraphine Seraphine: +6 points
    • Win a game as a champion other than Seraphine Seraphine: +3 points
  • Reward: KDA ALL OUT Seraphine Superstar profileicon K/DA ALL OUT Seraphine Superstar icon + Seraphine border.

First Win of the Day[]

This mission is repeatable, becoming available almost daily, after 20 hours. This mission cannot become available during a game.

Event Details Refresh
First Win of the Day Free to Play
Mission Daily First Win of the Day First Win of the Day
  • Objective: Win 1 matchmade game.
  • Reward: XP 400 and 50 BE 50
Every 20 hours after completion.

New account missions[]

Journey NPE 01

Journey section of Home tab.

Journey NPE 02

Leveling rewards in Journey.

New accounts are given 2 sets of missions as part of the leveling experience.

Completing the Awakening mission line rewards a Masterwork Chest set.

Event Details
Awakening Free to Play - Part 1
Lil' Sprout profileicon Like a Champ
  • Objective: Cast your champion skills.
    • Cast your champion skills 30 times.
    • Cast your ultimate skill 20 times.
  • Reward: XP 150 and 800 BE 800
Lil' Sprout profileicon Wards Save Lives
  • Objective: Place and destroy wards
    • Place 10 wards (any)
    • Place 3 control wards
    • Destroy 5 enemy wards (any)
  • Reward: XP 600 and 800 BE 800
Lil' Sprout profileicon Put Up A Fight
  • Objective: Deal damage and destroy your enemies
    • Deal 10,000 damage to enemy champions
    • Get 30 kills and/or assists
  • Reward: XP 150 and 800 BE 800
Lil' Sprout profileicon Deal The Heal
  • Objective: Heal yourself or others
    • Heal 10,000 damage (self or others)
    • Consume red Health Potions 10 times
  • Reward: XP 600 and 800 BE 800
Lil' Sprout profileicon Into The Jungle
  • Objective: Destroy jungle objectives with your team
    • Kill 10 dragons as a team
    • Kill Rift Herald 3 times as a team
    • Kill Baron 2 times as a team
  • Reward: XP 300 and 800 BE 800
Lil' Sprout profileicon Spell It Out
  • Objective: Use your summoner spells
    • Use Flash 10 times
    • Use your summoner spells (any) 30 times
  • Reward: XP 300 and 800 BE 800
Lil' Sprout profileicon Structural Damage
  • Objective: Destroy building objectives with your team
    • Destroy 15 towers as a team
    • Destroy 6 inhibitors as a team
  • Reward: XP 300 and 800 BE 800
Lil' Sprout profileicon Go For The Gold
  • Objective: Spend 25,000 gold in-game
    • Spend 25,000 gold
  • Reward: XP 150 and 800 BE 800

Completing the Daily Play missions rewards champions and a skin.

Day Rewards after playing the first game of the day
1
2
3
4
5
6
  • 6300 BE 6300.
7

Hextech Crafting - Mission Currency[]

Some missions award unique currency that can be used to craft additional rewards during the event. Once the event has ended, leftover currency can be disenchanted into BE Blue Essence.

This section is about missions in 2022 (edit). For previous years see:
Event Craftables
High Noon 2022 File:MSI 2022 High Noon Token.png MSI 2022 High Noon Tokens
  • High Noon Mythic Essence profileicon High Noon 2022 Mythic Essence icon and 125 Mythic Essence 125 Mythic Essence: 2200 tokens.
  • Prestige High Noon Talon Prestige High Noon Talon + High Noon Talon Prestige profileicon Icon & Border: 2000 tokens.
  • Fearless Fellowships Egg: 600 tokens.
  • Ingenious Inventors Egg: 600 tokens.
  • TFT Random Egg small Little Legends Rare Egg: 300 tokens.
  • Ashe HighNoon (Nomad) Nomad Chroma for High Noon Ashe and High Noon Ashe Chroma profileicon High Noon Ashe (Chroma) icon: 300 tokens.
  • Darius HighNoon (Nomad) Nomad Chroma for High Noon Darius and High Noon Darius Chroma profileicon High Noon Darius (Chroma) icon: 300 tokens.
  • Hecarim HighNoon (Nomad) Nomad Chroma for High Noon Hecarim and High Noon Hecarim Chroma profileicon High Noon Hecarim (Chroma) icon: 300 tokens.
  • Katarina HighNoon (Nomad) Nomad Chroma for High Noon Katarina and High Noon Katarina Chroma profileicon High Noon Katarina (Chroma) icon: 300 tokens.
  • Leona HighNoon (Nomad) Nomad Chroma for High Noon Leona and High Noon Leona Legendary Chroma profileicon High Noon Leona (Chroma) icon: 300 tokens.
  • Mordekaiser HighNoon (Nomad) Nomad Chroma for High Noon Mordekaiser and High Noon Mordekaiser Chroma profileicon High Noon Mordekaiser (Chroma) icon: 300 tokens.
  • Talon HighNoon (Nomad) Nomad Chroma for High Noon Talon and High Noon Talon Chroma profileicon High Noon Talon (Chroma) icon: 300 tokens.
  • High Noon Katarina Border profileicon High Katarina Talon icon and border: 250 tokens.
  • High Noon Leona Legendary Border profileicon High Noon Leona icon and border: 250 tokens.
  • High Noon Mordekaiser Border profileicon High Mordekaiser Talon icon and border: 250 tokens.
  • High Noon Talon Border profileicon High Noon Talon icon and border: 250 tokens.
  • File:MSI 2022 High Noon Orb.png MSI 2022 High Noon Orb: 200 tokens.
  • Frontier Devil Ward Frontier Devil Ward: 150 tokens.
  • One Corn Chip Emote One Corn Chip Animated Emote: 150 tokens.
  • What In Tarnation Emote What in Tarnation Emote: 150 tokens.
  • Hextech Crafting Key Three Keys: 180 tokens.
  • Hextech Crafting Key One Key: 60 tokens.
  • Mystery Emote Permanent Token Mystery Emote: 60 tokens.
  • Mystery Champion Shard Token Random Champion Shard: 50 tokens.
  • Hextech Crafting Key fragment Key fragment: 20 tokens.
  • 100 Blue Essences BE 100 Blue Essences: 10 tokens.
  • 10 Blue Essences BE 10 Blue Essences: 1 token.

On May 24th, 2022, more loot was added

  • Samira HighNoon (Nomad) Nomad Chroma for High Noon Samira and High Noon Samira Chroma profileicon High Noon Samira (Chroma) icon: 300 tokens.
  • Sion HighNoon (Nomad) Nomad Chroma for High Noon Sion and High Noon Sion Chroma profileicon High Noon Sion (Chroma) icon: 300 tokens.
  • Tahm Kench HighNoon (Nomad) Nomad Chroma for High Noon Tahm Kench and High Noon Tahm Kench Chroma profileicon High Noon Tahm Kench (Chroma) icon: 300 tokens.
  • Twitch HighNoon (Nomad) Nomad Chroma for High Noon Twitch and High Noon Twitch Chroma profileicon High Noon Twitch (Chroma) icon: 300 tokens.
  • Viktor HighNoon (Nomad) Nomad Chroma for High Noon Viktor and High Noon Viktor Chroma profileicon High Noon Viktor (Chroma) icon: 300 tokens.
  • High Noon Samira Border profileicon High Noon Samira icon and border: 250 tokens.
  • High Noon Sion Border profileicon High Noon Sion icon and border: 250 tokens.
  • High Noon Tahm Kench Border profileicon High Noon Tahm Kench icon and border: 250 tokens.
  • High Noon Twitch Border profileicon High Noon Twitch icon and border: 250 tokens.
  • High Noon Viktor Border profileicon High Noon Viktor icon and border: 250 tokens.
Notes
  • Completing all the Free to Play missions will earn 300 tokens.
Anima Squad 2022 Anima Squad 2022 Token Anima Squad 2022 Tokens
  • Anima Squad Mythic Essence profileicon Anima Squad 2022 Mythic Essence icon and 125 Mythic Essence 125 Mythic Essence: 2200 tokens.
  • Prestige Battle Cat Jinx Prestige Battle Cat Jinx + Battle Cat Jinx Prestige profileicon Icon & Border: 2000 tokens.
  • Fearless Fellowships Egg: 600 tokens.
  • Ingenious Inventors Egg: 600 tokens.
  • TFT Random Egg small Little Legends Rare Egg: 300 tokens.
  • Jinx BattleCat (Nightwire) Nightwire Chroma for Battle Cat Jinx and Battle Cat Jinx Chroma profileicon Battle Cat Jinx (Chroma) icon: 300 tokens.
  • Miss Fortune BattleBunny (Nightwire) Nightwire Chroma for Battle Bunny Miss Fortune and Battle Bunny Miss Fortune Chroma profileicon Battle Bunny Miss Fortune (Chroma) icon: 300 tokens.
  • Riven BattleBunnyPrime (Nightwire) Nightwire Chroma for Battle Bunny Prime Riven and Battle Bunny Prime Riven Chroma profileicon Battle Bunny Prime Riven (Chroma) icon: 300 tokens.
  • Sylas BattleWolf (Nightwire) Nightwire Chroma for Battle Wolf Sylas and Battle Wolf Sylas Chroma profileicon Battle Wolf Sylas (Chroma) icon: 300 tokens.
  • Vayne BattleBat (Nightwire) Nightwire Chroma for Battle Bat Vayne and Battle Bat Vayne Chroma profileicon Battle Bat Vayne (Chroma) icon: 300 tokens.
  • Battle Cat Jinx profileicon Battle Cat Jinx icon and border: 250 tokens.
  • Battle Bunny Miss Fortune profileicon Battle Bunny Miss Fortune icon and border: 250 tokens.
  • Battle Bunny Prime Riven profileicon Battle Bunny Prime Riven icon and border: 250 tokens.
  • Battle Wolf Sylas profileicon Battle Wolf Sylas icon and border: 250 tokens.
  • Battle Bat Vayne profileicon Battle Bat Vayne icon and border: 250 tokens.
  • File:Anima Squad 2022 Orb.png Anima Squad 2022 Orb: 200 tokens.
  • Hextech Crafting Key Three Keys: 180 tokens.
  • Hextech Crafting Key One Key: 60 tokens.
  • Mystery Emote Permanent Token Mystery Emote: 60 tokens.
  • Mystery Champion Shard Token Random Champion Shard: 50 tokens.
  • Hextech Crafting Key fragment Key fragment: 20 tokens.
  • 100 Blue Essences BE 100 Blue Essences: 10 tokens.
  • 10 Blue Essences BE 10 Blue Essences: 1 token.
Notes
  • Completing all the Free to Play missions will earn 300 tokens.
Lunar Revel 2022 Lunar Revel 2022 Token Lunar Revel 2022 Tokens
  • Lunar Revel 2022 Prestige profileicon Lunar Revel 2022 Prestige Points icon and 100 Prestige Points 100 prestige points (2020): 2200 tokens.
  • Prestige Porcelain Lux Prestige Porcelain Lux + Porcelain Lux Prestige Edition profileicon Icon & Border: 2000 tokens.
  • Fearless Fellowships Egg: 600 tokens.
  • Magical Misfits Egg: 600 tokens.
  • TFT Random Egg small Little Legends Rare Egg: 300 tokens.
  • Amumu Porcelain (Golden Tiger) Golden Tiger Chroma for Porcelain Amumu and Porcelain Amumu Chroma profileicon Porcelain Amumu (Chroma) icon: 300 tokens.
  • Ezreal PorcelainProtector (Golden Tiger) Golden Tiger Chroma for Porcelain Protector Ezreal and Porcelain Protector Ezreal Chroma profileicon Porcelain Protector Ezreal (Chroma) icon: 300 tokens.
  • Kindred Porcelain (Golden Tiger) Golden Tiger Chroma for Porcelain Kindred and Porcelain Kindred Chroma profileicon Porcelain Kindred (Chroma) icon: 300 tokens.
  • Lissandra Porcelain (Golden Tiger) Golden Tiger Chroma for Porcelain Lissandra and Porcelain Lissandra Chroma profileicon Porcelain Lissandra (Chroma) icon: 300 tokens.
  • Lux Porcelain (Golden Tiger) Golden Tiger Chroma for Porcelain Lux and Porcelain Lux Chroma profileicon Porcelain Lux (Chroma) icon: 300 tokens.
  • Diana Firecracker (Golden Tiger) Golden Tiger Chroma for Firecracker Diana and Firecracker Diana Chroma profileicon Firecracker Diana (Chroma) icon: 300 tokens.
  • Jinx Firecracker (Golden Tiger) Golden Tiger Chroma for Firecracker Jinx and Firecracker Jinx Chroma profileicon Firecracker Jinx (Chroma) icon: 300 tokens.
  • Sejuani Firecracker (Golden Tiger) Golden Tiger Chroma for Firecracker Sejuani and Firecracker Sejuani Chroma profileicon Firecracker Sejuani (Chroma) icon: 300 tokens.
  • Sett Firecracker (Golden Tiger) Golden Tiger Chroma for Firecracker Sett and Firecracker Sett Chroma profileicon Firecracker Sett (Chroma) icon: 300 tokens.
  • Teemo Firecracker (Golden Tiger) Golden Tiger Chroma for Firecracker Teemo and Firecracker Teemo Chroma profileicon Firecracker Teemo (Chroma) icon: 300 tokens.
  • Tristana Firecracker (Golden Tiger) Golden Tiger Chroma for Firecracker Tristana and Firecracker Tristana Chroma profileicon Firecracker Tristana (Chroma) icon: 300 tokens.
  • Vayne Firecracker (Golden Tiger) Golden Tiger Chroma for Firecracker Vayne and Firecracker Vayne Chroma profileicon Firecracker Vayne (Chroma) icon: 300 tokens.
  • Xin Zhao Firecracker (Golden Tiger) Golden Tiger Chroma for Firecracker Xin Zhao and Firecracker Xin Zhao Chroma profileicon Firecracker Xin Zhao (Chroma) icon: 300 tokens.
  • Porcelain Amumu profileicon Porcelain Amumu icon and border: 250 tokens.
  • Porcelain Protector Ezreal profileicon Porcelain Protector Ezreal icon and border: 250 tokens.
  • Porcelain Kindred profileicon Porcelain Kindred icon and border: 250 tokens.
  • Porcelain Lissandra profileicon Porcelain Lissandra icon and border: 250 tokens.
  • Porcelain Lux profileicon Porcelain Lux icon and border: 250 tokens.
  • Firecracker Diana profileicon Firecracker Diana icon and border: 250 tokens.
  • Firecracker Sett profileicon Firecracker Sett icon and border: 250 tokens.
  • Firecracker Teemo profileicon Firecracker Teemo icon and border: 250 tokens.
  • Firecracker Tristana profileicon Firecracker Tristana icon and border: 250 tokens.
  • Firecracker Xin Zhao profileicon Firecracker Xin Zhao icon and border: 250 tokens.
  • File:Firecracker Orb.png Firecracker Orb: 200 tokens.
  • File:Porcelain Orb.png Porcelain Orb: 200 tokens.
  • Hextech Crafting Key Three Keys: 180 tokens.
  • Hextech Crafting Key One Key: 60 tokens.
  • Mystery Emote Permanent Token Mystery Emote: 60 tokens.
  • Mystery Champion Shard Token Random Champion Shard: 50 tokens.
  • Hextech Crafting Key fragment Key fragment: 20 tokens.
  • 100 Blue Essences BE 100 Blue Essences: 10 tokens.
  • 10 Blue Essences BE 10 Blue Essences: 1 token.
On February 16th, 2022, more loot was added
  • Prestige Brave Phoenix Xayah Prestige Brave Phoenix Xayah + Brave Phoenix Xayah Prestige Edition profileicon Icon & Border: 2000 tokens.
  • Anivia DivinePhoenix (Golden Tiger) Golden Tiger Chroma for Divine Phoenix Anivia and Divine Phoenix Anivia Chroma profileicon Divine Phoenix Anivia (Chroma) icon: 300 tokens.
  • Seraphine GracefulPhoenix (Golden Tiger) Golden Tiger Chroma for Graceful Phoenix Seraphine and Graceful Phoenix Seraphine Chroma profileicon Graceful Phoenix Seraphine (Chroma) icon: 300 tokens.
  • Xayah BravePhoenix (Golden Tiger) Golden Tiger Chroma for Brave Phoenix Xayah and Brave Phoenix Xayah Chroma profileicon Brave Phoenix Xayah (Chroma) icon: 300 tokens.
Notes
  • Completing all the Free to Play missions will earn 300 tokens.


Trivia[]

  • Before the release of the current mission system, players obtained mission-like rewards through seasonal, skin, or lore events.
    • A prototype mission system was released for the Burning Tides event, where players choose what icons to obtain, each with its own mission and timed completion requirements.
      • The concept was born even earlier: it was called 'Achievements' (a tab in the legacy client's profile section or in-game) and completion would have rewarded players with summoner icons. This first iteration only existed as an inaccessible tab that was replaced by 'Item Sets' in patch V3.7.

Missions[]

By Revenancer[1]

Hey folks. I'm Game Designer Evan “Revenancer” Humphreys, and I'm here to talk about our upcoming feature, Missions.

Most of us have played dozens, hundreds, or even thousands of hours of League. To stay fun over such a long time frame, the game can't become monotonous or stagnant. When it comes to moment to moment gameplay on the Rift, a lot of what we do helps add that necessary variety—new champions, frequent patches, deep mastery curves, etc. Outside of the Rift, we address this with long-term goals reflecting your growth as a player—ranked and champion mastery specifically.

These long-term goals are fun to work towards, but progress usually takes months (or years), and important milestones are fairly scarce. On a week-to-week or day-to-day level, there aren't many different goals to pursue to bring variety and character to your individual play sessions.

Historically, we've added these sorts of goals to the game periodically in the form of events, like Snowdown and Bilgewater: Burning Tides. But the difficulty of working with the old client made putting any parts of the events directly into the game impractical, and players were often stuck deciphering websites to determine what they could earn and how to get it. With each past event hard-coded and managed by hand, handing out event rewards required our Insights team to go through the database, check which players qualified, and then manually hand out each item (if you ever wondered why it takes a week for you to get that sweet summoner icon for Snowdown, that's why).

The new client makes bringing these sort of features directly to the game much easier. This gave us the opportunity to build a way to deliver the same sort of goals players had seen in events, but faster and better (and more often). From there, it was a short step to opening up those goals to more than just traditional events—and thus League of Legends Missions was born.

WHAT WILL MISSIONS BE LIKE?

Missions will offer players new challenges to solve on the Rift for rewards like unique skins, Summoner icons, and loot. Since this is uncharted territory for League, we don't quite know where we'll end up years from now, but we do have some guiding principles to separate a good mission from a bad one.

  1. PRINCIPLE #1: MISSIONS DON'T TROLL YOUR GAMES.
    • This is a delicate area. It's important to us that missions don't negatively impact your games. This means missions can't encourage players to play to lose or to play in sub-optimal ways. However, we're making an exception for situations where all five players are signed up for the same challenge.
    • Good mission: Win three games with at least 10 kills/assists.
    • Bad mission: Win a game with 300 AD as Lux.
  2. PRINCIPLE #2: MISSIONS CHALLENGE YOUR SKILL, NOT YOUR PATIENCE.
    • Not every mission will be easy to complete in one afternoon, but no mission's condition of success will simply be how much you're willing to play.
    • Good mission: Win three games as Leona with an A grade or higher.
    • Bad mission: Play 100 games as Leona.

Ultimately, we want players to come away from a completed mission having had fun—or feeling satisfied with the challenge they've overcome.

WILL LEAGUE BE ABOUT COMPLETING MISSIONS?

Rest assured, League of Legends is first and foremost a PvP game that's about battling it out on the Rift. It isn't an RPG; we don't want to make the game about questing or checking boxes off a list. We won't be flooding the game with a deluge of missions just to keep shaking things up.

Our goal with Missions is to deepen all sorts of aspects of the game you already enjoy. Now regions and feature teams have the flexibility to add missions that enhance your experience with new goals and rewards. You might be able to do a chain of missions to demonstrate your loyalty to TSM (or CLG, if you're a masochist like me) and earn a unique icon, or live a new champion's story personally through a set of missions.

We're just starting with Missions, and we're going to start small. Ultimately, what you guys think of the feature will determine its place in League, so definitely leave us feedback about what you like—or don't—as new missions roll out.

Update 1[]

By Revenancer[2]

In your missions dev blog Riot said that “kill X things”-type missions would be bad, but the VS. event had many events that changed the way people play (picking Riven, focusing on kills, etc.). Is Riot happy with the way these played out?
— Player Question
Separator


VS. was the first foray into missions for Riot and we've looked at it as a learning opportunity that will help us refine missions in the future. Since then we've started using missions more, with the small Omega Squad event and the Kayn launch, missions are treading new ground and fueling better understanding. Our number one priority is to do no harm (because League doesn't need missions to be fun). That said, we want to make the most fun missions we can. You'll continue to occasionally see missions testing new boundaries that we're pretty confident in, but we'll always be ready to cut something off if it's hurting players.

So how did we come to that conclusion? During VS., we looked at the effects of the various missions to ensure that we didn't see significant negative effects on gameplay – longer game times, abnormal increases in kills – which would indicate that missions were causing problems. We didn't find any indications we were changing the game in either our data or in player feedback, and we did see lots of players having fun with missions. The biggest change we saw was an increase in bot games and normal games as players sought to more easily complete their missions.

That doesn't mean, though, that every mission we tried was a hit or a success. Looking at the VS. missions (and the Kayn missions which followed) we identified a few definite trends:

  • FAILS:
    • Missions that require you to play a particular queue you don't normally play (the daily mission to play a game of ARAM was easily the most disliked in VS.)
    • Missions requiring you to play specific champs (Kayn) feel bad when players aren't particularly interested in playing that champ
    • Missions that are particularly hard to complete if you play a certain role
  • SUCCESSES:
    • Missions to win games
    • Missions to get kills and assists
    • Playing with (not necessarily as) a specific champion in your game

In general, missions that celebrate the achievements in-game that you already care about are the most successful, while in-your-face missions that require you to play a way you don't want to are disliked.

Update 2[]

By Riot Mort[3]

Hey everyone. I'm Riot_Mort, one of the game designers who have been working on event Missions! Since we launched the system, we've tried a variety of different mission types. I wanted to go over some of our big takeaways, struggles, and where we'd like to go moving forward.

This is a new feature for us, and while we think there's a lot of cool things Missions can bring to League and our events, we totally understand that we could do some really stupid things, too. What you've experienced so far, and you'll continue to see for a while, is a lot of experimentation to see what resonates (and what doesn't). We take all of your feedback very seriously, and we're looking at every aspect of event Missions for ways we can improve.

What Works and What Didn't
  1. Asking players to play specific modes
    • What hasn't worked:
    Missions can be effective at encouraging you to try new things, which has been one of our goals. However, forcing you into different game modes feels like it crosses the line for a lot of you. We want you to enjoy League how you want to enjoy it, and most of you enjoy Summoner's Rift above all else.
    • What has worked:
    We think focusing Missions on Summoner's Rift is a good thing. So, going forward, the majority of Missions will either target Summoner's Rift or be a general Mission that will work on any map (such as earning 30 Assists, no matter which map).
    Rotating game modes are an exception because they're time-limited. Creating a fun experience around a mode like Star Guardian: Invasion is one of the major benefits of the Missions. We're able to challenge you and reward you for participating, and we are looking to do more of this in the future.
  2. Asking players to play specific roles or champions
    • What hasn't worked:
    We knew this one was something we needed to be careful with. The example above can be completed by pretty much every role—except support. What we hadn't counted on was how resistant some people are to playing their non-main position. This one had a lot of support players simply saying, “Oh well, I guess I don't get to do this mission,” which was not at all our goal. We're going to be really cautious about how many times we ask players to do this in the future, but we also have some improvements coming.
    We're still really interested in designing Missions encouraging specific champs to be played, as we feel there is a lot of potential for these types of Missions, but are treading lightly. Even a mission like the above, which doesn't actually require you to play the champ in question, created more difficulty than we anticipated.
    Many of you have suggested things like additional Missions for champions you've hit Mastery 7 on, and we know there are ways to have exciting Missions that ask you to play certain champs. We just need to find them and try more ways to do it.
    • What has worked:
    We like the idea of using the system to challenge you to try new things. With the launch of new champions like Kayn and Ornn, we saw an opportunity to reward you for trying them out. Kayn's Missions turned out to be too far on the difficult side, and we're still discussing if giving the Missions to players not interested in the champ was the right call. We think Ornn's Missions turned out much better, as they encouraged you to try the unique parts of the new champion.
    We will likely be continuing these in the future since they encourage people to try champs they've never played. Who knows, maybe you'll find a new main along the way!
  3. Asking players to play as a premade group
    • What has and hasn't worked:
    We knew these missions would be divisive. We are definitely sympathetic to the solo player and understand that any time we ask you to go into a premade, solo players feel left out and can't always complete the mission.
    Our intention is to make something memorable for the players who do play as five. There are few experiences as unforgettable as coming together as a group of friends and conquering a challenge. This has always been a part of League, and we want to find new ways to offer that fun.
    With Star Guardian, we were cautious about organically allowing groups to tackle the difficult goals. We were worried about how that would affect champ select when strangers may not be able to work out the goals—there's not much time to agree on a comp and who's playing who during champ select. But we heard a lot of frustration from solo players that has made us look back at that decision to see if we can do better next time. It is hard to coordinate as a group of solo players, so when you're successful, we should probably celebrate that fact.
    We understand solo players feeling like they're missing out, and we're looking into ways to alleviate some of this. For now, it means these group Missions won't have any exclusive rewards, except maybe a summoner icon to signify the amazing accomplishment. S-Rank in Invasion: Onslaught was tough! Our goal isn't that every single mission will be completed by everyone, but rather that everyone has enough stuff to do during events.
    The new Worlds 5-man Missions are an attempt at creating compelling missions for premades, but they don't have an exclusive reward tied to them. These Missions are designed to let a group of 5 players opt into a challenge and then work together to overcome it.
    This happens organically a lot (players who make an all Yordle team or a full Star Guardian team), and we think these missions can be a lot of fun. While we typically don't want missions to warp the game, if a team of five are willing to opt into it, we're more okay with trying that out. We'll be paying close attention to feedback though, and seeing what types of experiences you get from these Missions.
  4. Asking players to win games and other goals
    • What hasn't worked:
    Asking you to win games is pretty straightforward. You're trying to win all the time already, right? While it's true, having such a binary goal makes losing feel worse than it already does. A bland mission like this falls apart if you go on a three-game losing streak. We want to avoid this moving forward while still promoting winning, since winning games of League should come above all else. We'll keep doing these types of Missions in the short-term future but are looking at ways to make it feel less bad if you have an off day on the Rift.
    • What has worked:
      • Missions that progress over multiple games.
      Missions like this one have felt pretty good. They ask you to do things that are already important to League, but you still make some progress whether you win or lose. It feels pretty good to fill up those progress bars and finally complete them, and it also feels good when those progress bars take quite a few games to fill up. Expect to see more of these in the future!
      • Missions the team does together.
      These Missions don't force you into specific roles, but instead ask the whole team to cooperate on things they should already be doing well. This way, everyone needs to work together to win—which is what League is all about. Expect to see some more of these as well.
Upcoming Improvements To Missions

So based on all this information, we've got some improvements coming that we think will help Missions continue to be even more fun and will offer some cool experiences.

  1. More types of objectives
    With the launch of the Worlds 2017 Missions, you can see that we now have the ability to create Missions with a ton of new objectives. Things like dragons, ward placements, and item purchases are just some of the types of Missions you'll see. With this, we think you'll be able to try some more types of Missions (which should feel pretty good, we hope).
  2. Missions with options
    As we mentioned, we want to give players ways to complete things that fit their play style and choices. Based on this, we are looking into creating Missions with OR conditions, so that you can decide what objective you want to chase without being forced into something you don't want to do.
    Example: Kill 500 Minions/Jungle Spawns -OR- Get 30 Assists.
    With this simple example, people who play in lane can complete the mission by killing minions, but support players will still be able to complete the mission without having to play an ADC or queue specifically to complete the mission. This will allow us to do some more unique mission types.
  3. Missions enhanced by winning
    As I mentioned, Missions that are just “win a game” are pretty binary. We think we can do better, so we're looking into Missions where winning is still very desirable, but losing doesn't mean you make no progress.
    Example: Get 100 Assists. Games you win count for double.
    In this example, if you get 15 assists and win, you will get credit for 30—which feels great. If you lose, you'll still get credit for 15. This way losing streaks aren't as painful, but winning is still the more desirable result (as usual).
In Closing, Let's Talk About Rewards

One thing that's come up a lot is that the rewards don't feel like they're worth the time/effort you spend on completing the missions. This is something we're taking very seriously and want to try to do better on. Admittedly, our goal was to get Missions and events out to you first, and now our next challenge is making the rewards better. The way we see it, there are really three reward types:

  1. A standard reward: This is a typical mission like you've seen in our previous events and examples. Missions that take one or more games to complete usually reward things like:
    • Tokens which can be used to make things in loot, like loot boxes
    • Blue Essence
    • Summoner Icons
    • And in the future: XP in the upcoming leveling system
  2. A commitment reward: These are the rewards that show you played during an event and were one of the few who managed to play and accomplish a lot. These should be something cool and unique that everyone can push for, if they put the time in. Things like:
    • Special Summoner Icons
    • Emotes
    • Launch Borders for Skins
    • Ward Skins
  3. A skill reward: These are rewards for completing really difficult challenges. They indicate you were one of the precious few able to overcome an extreme challenge and let you show off just how awesome you are. This is the type of mission we will be careful to not do too often, but when we do it, we want the reward to be great. We are currently discussing our options on exactly how we want to reward this particular type of accomplishment and are open to you thoughts.

Overall, our goal is for Missions to open you up to new experiences and challenges. When you complete them, you should feel incredibly satisfied and proud—and have something to remember and commemorate your accomplishment. We hope we can deliver on that goal.

If you have any questions or feedback, we love hearing it (really).


References


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