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Fiddlesticks
Fiddlesticks is a champion in Wild Rift.[1]
Abilities[]
- The fear-immunity timer is not refreshed by subsequent attempts to fear the target.
- Fiddlesticks is considered "seen" if it is visible and is inside an enemy champion's sight radius.
- Monsters are feared by Fiddlesticks's abilities when Fiddlesticks is out of combat, with some exceptions.
- If Fiddlesticks has recently damaged a monster from a camp with a basic attack or abilities (including but not item active abilities), monsters in that camp will not be feared by his other abilities.
- will not fear monsters unless Fiddlesticks is idle or is not visible to them.
- Minions are always feared if Fiddlesticks is not attacking them and there is no enemy champion in its view.
- The fear immunity applies even if the target is crowd control immune. It is not applied if it is blocked by spell shield.
- Terrify will still cast and affect the target even if Fiddlesticks dies or loses sight of them during the cast time.
- will not fear enemy champions if cast while they have vision of Fiddlesticks, even if Fiddlesticks is idle.
Patch history[]
- For the expanded patch notes, see here.
- Fear duration reduced from 1 / 1.2 / 1.4 / 1.6 seconds to 1 / 1.1 / 1.2 / 1.3.
- Damage against monsters reduced from 185% to 160%.
- V4.4 - November 2 Hotfix
- Health ratio reduced from 7 / 8 / 9 / 10% target's current health to 4 / 5 / 6 / 7%.
- AP health ratio reduced from 2% target's current health per 100 AP to 1.5%.
- Base damage per 0.25 seconds reduced from 15 / 25 / 35 / 45 to 12.5 / 20 / 27.5 / 35.
- Total base damage reduced from 120 / 200 / 280 / 360 to 100 / 160 / 220 / 280.
- AP ratio per 0.25 seconds reduced from 7.5% AP to 6.25%.
- Total AP ratio reduced from 60% AP to 50%.
- Final tick base damage reduced from 12 / 14 / 16 / 18% target's missing health to 10 / 11.5 / 13 / 14.5%.
- Damage against monsters increased from 150% to 185%.
- Base damage per 0.25 seconds reduced from 15 / 25 / 35 / 45 to 12.5 / 20 / 27.5 / 35.
- Base damage per 0.25 seconds reduced from 32.5 / 52.5 / 72.5 to 25 / 42.5 / 60.
- Total base damage reduced from 650 / 1050 / 1450 to 500 / 850 / 1200.
- AP ratio per 0.25 seconds reduced from 11% AP to 10%.
- Total AP ratio reduced from 220% AP to 200%.
- Base damage per 0.25 seconds reduced from 32.5 / 52.5 / 72.5 to 25 / 42.5 / 60.
- V4.4 - Added
- Released October 25, 2023 (00:01 UTC).