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Fiddlesticks
Fiddlesticks is a champion in Wild Rift.[1]
Abilities[]
- The fear-immunity timer is not refreshed by subsequent attempts to fear the target.
- Fiddlesticks is considered "seen" if it is visible and is inside an enemy champion's sight radius.
Monsters are feared by Fiddlesticks's abilities when Fiddlesticks is out of combat, with some exceptions.
- If Fiddlesticks has recently damaged a monster from a camp with a basic attack or abilities (including but not item active abilities), monsters in that camp will not be feared by his other abilities.
- will not fear monsters unless Fiddlesticks is idle or is not visible to them.
Minions are always feared if Fiddlesticks is not attacking them and there is no enemy champion in its view.- The fear immunity applies even if the target is
crowd control immune. It is not applied if it is blocked by
spell shield. - Terrify will still cast and affect the target even if Fiddlesticks dies or loses
sight of them during the cast time.
- will not fear enemy champions if cast while they have vision of Fiddlesticks, even if Fiddlesticks is idle.
Patch history[]
- For the expanded patch notes, see here.
-
- Fear duration reduced from 1 / 1.2 / 1.4 / 1.6 seconds to 1 / 1.1 / 1.2 / 1.3.
-
- Damage against monsters reduced from 185% to 160%.
- V4.4 - November 2 Hotfix
-
- Health ratio reduced from 7 / 8 / 9 / 10% target's current health to 4 / 5 / 6 / 7%.
- AP health ratio reduced from 2% target's current health per 100 AP to 1.5%.
-
- Base damage per 0.25 seconds reduced from 15 / 25 / 35 / 45 to 12.5 / 20 / 27.5 / 35.
- Total base damage reduced from 120 / 200 / 280 / 360 to 100 / 160 / 220 / 280.
- AP ratio per 0.25 seconds reduced from 7.5% AP to 6.25%.
- Total AP ratio reduced from 60% AP to 50%.
- Final tick base damage reduced from 12 / 14 / 16 / 18% target's missing health to 10 / 11.5 / 13 / 14.5%.
- Damage against monsters increased from 150% to 185%.
- Base damage per 0.25 seconds reduced from 15 / 25 / 35 / 45 to 12.5 / 20 / 27.5 / 35.
-
- Base damage per 0.25 seconds reduced from 32.5 / 52.5 / 72.5 to 25 / 42.5 / 60.
- Total base damage reduced from 650 / 1050 / 1450 to 500 / 850 / 1200.
- AP ratio per 0.25 seconds reduced from 11% AP to 10%.
- Total AP ratio reduced from 220% AP to 200%.
- Base damage per 0.25 seconds reduced from 32.5 / 52.5 / 72.5 to 25 / 42.5 / 60.
- V4.4 - Added
- Released October 25, 2023 (00:01 UTC).
























